Rust

Rust

AVERAGE FPS
58
playable

This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 29 34 51
1440p QHD 37 49 58 86
1080p Full HD 54 71 84 126

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 34
3840x2160 High 29
3840x2160 Ultra 22
2560x1440 Low 86
2560x1440 Medium 58
2560x1440 High 49
2560x1440 Ultra 37
1920x1080 Low 126
1920x1080 Medium 84
1920x1080 High 71
1920x1080 Ultra 54

Rust with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 2060, In-Depth Analysis

The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 2060 presents a curious case for Rust, a survival title known for heavy world simulation and frequent server-side updates. The measured frame rates across resolutions and settings reveal a system where the GPU’s age and the CPU’s modern architecture interact in ways that shape the playable experience. This analysis breaks down the data from the benchmark database, focusing strictly on the measured FPS rows and the component specifications provided.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent, pointing directly at the RTX 2060 as the primary limiting factor at higher resolutions. At Low settings, the average frame rate falls from 126 FPS at 1920x1080 to 86 FPS at 2560x1440, then down to 51 FPS at 3840x2160. That is a 59.5% reduction from 1080p to 4K. At Medium settings, the progression is 84 FPS to 58 FPS to 34 FPS — a 59.5% drop as well. High settings show 71 FPS at 1080p, 49 FPS at 1440p, and 29 FPS at 4K, which is a 59.2% decline. Ultra settings follow the same pattern: 54 FPS to 37 FPS to 22 FPS, a 59.3% reduction.

The uniformity of these percentage drops across all four settings is telling. If the CPU were the bottleneck, the scaling from 1440p to 4K would likely show a smaller FPS penalty, because the CPU’s workload per frame does not increase with resolution the way the GPU’s does. Instead, the data shows that doubling the pixel count from 1080p to 4K nearly halves the frame rate in every case. This behavior is classic for a GPU-bound scenario, where the RTX 2060’s 6 GB of GDDR6 memory and 336.0 GB/s bandwidth are simply overwhelmed by the 8.3 million pixels of 4K output.

However, the absolute FPS numbers at 1080p suggest that the CPU is not entirely idle. At Low settings, 126 FPS is a respectable figure for a survival game, but it is not extraordinarily high. Modern CPUs with high single-thread performance can push Rust well beyond that in less demanding scenes. The Ultra 5 235’s boost clock of 5.00 GHz and its 89th percentile ranking among all CPUs suggest it has the headroom to go further. The fact that it does not suggests that the RTX 2060, even at 1080p Low, is beginning to cap the frame rate. The gap between Low (126 FPS) and Medium (84 FPS) at 1080p is 42 FPS, which is larger than the gap between Medium and High (71 FPS, a 13 FPS difference) or High and Ultra (54 FPS, a 17 FPS difference). This non-linear scaling indicates that the GPU’s fill rate and shader throughput are the constraining resources, not the CPU’s 14 cores and 14 threads.

The takeaway from resolution scaling is that this combo is best suited for 1080p or 1440p gaming, with 4K only viable at Low settings where 51 FPS is technically playable but far from smooth. The data implies that upgrading the GPU would yield immediate FPS gains across all resolutions, while the CPU would likely remain underutilized in most scenarios.

FAQ

Q: What is the highest average FPS recorded for this combo in Rust?

A: The highest average FPS in the measured data is 126 FPS, achieved at 1920x1080 resolution with Low settings.

Q: How does the RTX 2060’s VRAM capacity affect 4K performance?

A: The RTX 2060 has 6 GB of GDDR6 memory. At 3840x2160, the average FPS ranges from 51 FPS at Low settings down to 22 FPS at Ultra settings. The steep drop suggests that the 6 GB VRAM is insufficient for high-resolution textures, likely causing the GPU to spill into system memory or reduce texture quality.

Q: Is the Intel Core Ultra 5 235 a bottleneck at 1080p Low settings?

A: Benchmark results indicate that at 1080p Low, the combo hits 126 FPS. Given the CPU’s 5.00 GHz boost clock and 89th percentile ranking, it is unlikely to be the limiting factor at this setting. The GPU’s 6.451 TFLOPS FP32 performance is more likely the ceiling.

Q: What is the FPS difference between Medium and High settings at 1440p?

A: At 2560x1440, Medium settings produce an average of 58 FPS, while High settings produce 49 FPS. That is a 9 FPS difference, or approximately 15.5% lower performance for the higher preset.

Q: How does this combo rank among all tested combinations for Rust?

A: The combo ranks 2303 out of 2953 tested combinations, placing it in the lower half of all tested systems for this game.

Q: Does the CPU’s 14-core configuration help in Rust’s multi-threaded workload?

A: The Ultra 5 235 has 14 cores and 14 threads. Benchmark scores like the Cinebench R23 multi-core result of 14769 and PassMark multi-thread score of 37816 indicate strong multi-threading, but Rust’s performance scaling with cores is not directly measured in this data. The FPS results show GPU-bound behavior at higher resolutions.

Settings Recommendations

The measured data provides a clear hierarchy for settings across each resolution. At 1920x1080, Low settings deliver 126 FPS, which is ideal for competitive play or high-refresh-rate monitors. Medium settings drop to 84 FPS, still smooth for most players, while High at 71 FPS and Ultra at 54 FPS are playable but begin to show the GPU’s limitations. For a balance of visual quality and frame rate, Medium at 1080p appears to be the sweet spot, offering a 42 FPS improvement over Low while retaining some graphical fidelity.

At 2560x1440, the choices become more constrained. Low settings yield 86 FPS, which is acceptable for fast-paced action, but Medium at 58 FPS is the highest preset that stays above 60 FPS. High at 49 FPS and Ultra at 37 FPS are playable but not ideal for twitch-based gameplay. For 1440p users, Medium is the recommended preset, as it provides a 9 FPS advantage over High and remains within the territory of smooth motion.

At 3840x2160, the data is less forgiving. Low settings produce 51 FPS, which is the only preset that breaks 30 FPS. Medium at 34 FPS, High at 29 FPS, and Ultra at 22 FPS are all below the threshold for smooth gameplay. For 4K, Low settings are the only viable option, and even then, the frame rate is marginal. The 6 GB VRAM and the GPU’s 80.64 GPixel/s pixel rate are clearly insufficient for Ultra settings at this resolution, where the 22 FPS average reflects a heavily overloaded render pipeline.

The pattern across resolutions is that Medium settings offer the best compromise between visual quality and performance, except at 4K where Low is necessary. The data suggests that players should prioritize frame rate over graphical fidelity with this combo, especially at higher resolutions. The RTX 2060’s 1920 shading units and 120 TMUs are enough for 1080p Medium, but they struggle to keep up with the demands of 1440p High and 4K Ultra.

How This Combo Ranks

The combo ranks 2303 out of 2953 tested combinations for Rust, placing it in the bottom 22% of all systems. This low ranking is unsurprising given the RTX 2060’s age, as it was released in early 2019 and is now end-of-life. The GPU’s percentile ranking among all GPUs is 58, meaning it outperforms 58% of all GPUs in the benchmark database, but that still leaves it behind many modern mid-range and high-end cards.

In contrast, the CPU ranks in the 89th percentile among all CPUs, indicating that the Ultra 5 235 is a strong performer. The mismatch between the CPU’s high percentile and the combo’s low in-game rank suggests that the GPU is the dominant factor holding back Rust performance. This is consistent with the resolution scaling data, which shows GPU-bound behavior at all settings.

The nearest rivals for the RTX 2060 in the GPU benchmark database include the NVIDIA GeForce GTX 580 (0% delta), AMD Radeon 680M (0.1% delta), NVIDIA GeForce RTX 3050 OEM (0.6% delta), and AMD Radeon RX 7600 (0.8% delta). These close scores indicate that the RTX 2060’s raw compute performance is comparable to integrated graphics like the Radeon 680M, which is a significant commentary on its age. The RX 7600, which scores only 0.8% higher in average benchmark score, represents a modern alternative that would likely perform far better in Rust due to newer architecture and more VRAM.

The combo’s rank of 2303 out of 2953 means that most tested systems, including those with older CPUs but newer GPUs, outperform this pairing in Rust. The data implies that this combo is best suited for 1080p gaming at medium settings, where it can still deliver playable frame rates. For any resolution above 1080p, the GPU becomes a severe liability.

CPU Role

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. Its base clock is 3.40 GHz, with a boost clock of 5.00 GHz. The CPU has 24 MB of shared L3 cache, with 3 MB of L2 cache per core and 192 KB of L1 cache per core. It supports DDR5 memory in a dual-channel configuration, providing 102.4 GB/s of memory bandwidth.

In terms of benchmark scores, the Ultra 5 235 achieves a Cinebench R23 multi-core score of 14769 and a single-core score of 2085. Its PassMark multi-thread score is 37816, with a single-thread score of 4516. These numbers place it in the 89th percentile of all CPUs, with an average benchmark score of 46062. Its nearest rivals include the AMD Ryzen AI 9 HX 375 (0.1% higher), Intel Core i9-13900HX (0.1% lower), AMD EPYC 4364P (0.2% higher), and AMD EPYC 7303 (0.2% higher) — all within a fraction of a percent in average score.

For Rust, the CPU’s role is to handle game logic, entity updates, and server-side simulation. The game’s performance is often tied to single-thread performance, and the Ultra 5 235’s 5.00 GHz boost clock is a strong asset. The Cinebench R23 single-core score of 2085 is respectable, and the PassMark single-thread score of 4516 supports this. However, the measured FPS data shows that the GPU becomes the bottleneck at higher resolutions, meaning the CPU’s potential is not fully realized.

At 1080p Low, the combo hits 126 FPS, which is decent but not exceptional. A CPU with higher single-core performance might push this higher, but the RTX 2060’s 6.451 TFLOPS FP32 throughput likely caps the frame rate. The CPU’s 14 cores and 14 threads are more than sufficient for Rust’s multi-threaded aspects, as evidenced by the PassMark multi-thread score of 37816, but the game’s frame rate does not scale linearly with core count. The data suggests that the Ultra 5 235 is not the limiting factor in this pairing — it is the GPU.

Measured FPS Breakdown

At 1920x1080, the measured FPS is as follows: Low settings average 126 FPS, Medium averages 84 FPS (with a minimum of 72 FPS and maximum of 97 FPS), High averages 71 FPS, and Ultra averages 54 FPS. The gap between Low and Medium is 42 FPS, which is the largest jump between any two consecutive settings at this resolution. This indicates that Medium settings add a significant GPU workload, likely through increased texture quality and shadow complexity. The minimum FPS at Medium (72 FPS) is still above 60, suggesting that even the 1% lows are playable.

At 2560x1440, Low settings average 86 FPS, Medium averages 58 FPS (min 49, max 67), High averages 49 FPS, and Ultra averages 37 FPS. The transition from Low to Medium sees a 28 FPS drop, which is proportionally larger than at 1080p. The minimum FPS at Medium (49 FPS) is below 60, indicating that there are occasional stutters. High at 49 FPS and Ultra at 37 FPS are both below 60 FPS averages, making them less desirable for smooth gameplay.

At 3840x2160, Low settings average 51 FPS, Medium averages 34 FPS (min 29, max 39), High averages 29 FPS, and Ultra averages 22 FPS. The Medium preset’s minimum of 29 FPS is particularly notable, as it shows that the frame rate can dip into the low 30s during intense scenes. High at 29 FPS and Ultra at 22 FPS are essentially unplayable for most users, as they fall below the 30 FPS threshold for acceptable motion smoothness.

The data reveals a consistent pattern: each resolution step from 1080p to 1440p to 4K reduces FPS by roughly 40-50% at the same settings. This is a classic GPU-bound scenario. The RTX 2060’s 48 ROPs and 201.6 GTexel/s texture rate are insufficient for the pixel count at 4K, leading to the low frame rates observed. The CPU’s performance is masked by the GPU’s limitations, as evidenced by the fact that even at 1080p Low, the combo does not exceed 126 FPS.

GPU Role

The NVIDIA GeForce RTX 2060 is based on the TU106 chip, built on a 12 nm process by TSMC. It has 1920 shading units, 120 TMUs, and 48 ROPs. The GPU features 30 RT cores and 240 tensor cores, supporting DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. Its base clock is 1365 MHz, with a boost clock of 1680 MHz. The memory system consists of 6 GB of GDDR6 on a 192-bit bus, providing 336.0 GB/s of bandwidth. The GPU’s FP32 performance is 6.451 TFLOPS, with a pixel rate of 80.64 GPixel/s and a texture rate of 201.6 GTexel/s.

In benchmark scores, the RTX 2060 achieves a PassMark G3D score of 14111, with a PassMark GPU compute score of 5488. Its percentile ranking among all GPUs is 58, with an average benchmark score of 15290. Its nearest rivals include the GTX 580 (0% delta), Radeon 680M (0.1% delta), RTX 3050 OEM (0.6% delta), and RX 7600 (0.8% delta). These close scores indicate that the RTX 2060’s raw performance is similar to much newer integrated and entry-level discrete GPUs.

For Rust, the GPU’s role is to render the game world, including terrain, structures, and dynamic lighting. The game’s art style benefits from higher texture resolutions and shadow quality, but these features tax the GPU’s memory and compute resources. The 6 GB VRAM is a significant limitation at 4K, where the measured FPS at Ultra (22 FPS) suggests that the GPU is running out of memory or fill rate. The 336.0 GB/s bandwidth is also insufficient for 4K textures, which can require over 8 GB of VRAM.

The RTX 2060’s 6.451 TFLOPS FP32 performance is modest by modern standards, and the 80.64 GPixel/s pixel rate is a clear bottleneck at high resolutions. At 1080p, the GPU can manage 126 FPS at Low settings, but the drop to 54 FPS at Ultra shows that the shader workload increases dramatically with quality settings. The data implies that the RTX 2060 is best suited for 1080p gaming with Medium to High settings, where it can maintain frame rates above 60 FPS.

The GPU’s end-of-life status and its low percentile ranking (58) suggest that it is now an entry-level part. For Rust, the combo’s rank of 2303 out of 2953 reflects this, as most systems with newer GPUs will outperform it. The CPU’s high percentile (89) is wasted in this pairing, as the GPU cannot keep up with the CPU’s capabilities. The measured FPS data confirms that the RTX 2060 is the limiting component, and any upgrade path would involve replacing this GPU first.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 2060

VRAM 6 GB GDDR6
Base Clock
Boost Clock 1680 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 2060 in Rust

Resolution Settings Avg FPS
3840x2160 Low 51.0
3840x2160 Medium 34.0
3840x2160 High 29.0
3840x2160 Ultra 22.0
2560x1440 Low 86.0
2560x1440 Medium 58.0
2560x1440 High 49.0
2560x1440 Ultra 37.0
1920x1080 Low 126.0
1920x1080 Medium 84.0
1920x1080 High 71.0
1920x1080 Ultra 54.0

Rust with iUltra 5 235 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 2060 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 2060

Explore FPS benchmarks for other games using this same hardware combination.