Fivem
This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 22 | 28 |
| 1440p QHD | 25 | 32 | 40 | 50 |
| 1080p Full HD | 37 | 48 | 60 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis
Fivem on the AMD Ryzen 5 7500X3D and NVIDIA GeForce GTX 1650 presents a clear study in GPU-bound scaling. The data shows a system where the GTX 1650 is the primary constraint as resolution climbs, while the strong 6-core/12-thread Ryzen processor keeps the experience from collapsing at lower settings.
Resolution Scaling
The measured FPS across resolutions shows a steep penalty as pixel count increases, confirming that the GTX 1650 is the dominant limiting factor in this pairing. At 1080p with Low settings, the game averages 76 FPS. Moving to 1440p Low drops that to 50 FPS, a reduction of roughly 34%. The jump to 4K Low yields only 28 FPS, which is less than half of the 1080p result. This pattern is consistent with a GPU that has a 128-bit memory bus and 128.1 GB/s of bandwidth, struggling to feed the framebuffer at higher resolutions.
The scaling from 1440p to 4K is particularly punishing. At High settings, the drop is from 32 FPS to 18 FPS, a 43.75% decline. At Ultra settings, the 1440p average of 25 FPS falls to 14 FPS at 4K, a 44% loss. These sharp declines indicate that the GPU's 4 GB of GDDR5 memory is not just a capacity issue but also a bandwidth issue; the 128.1 GB/s throughput cannot sustain the data demands of 4K rendering, regardless of the preset. The CPU, with its 96 MB of shared L3 cache and 83.2 GB/s memory bandwidth, is not the bottleneck here, as the FPS drops are proportionally larger than the resolution increase.
Interestingly, the gap between Low and Ultra narrows as resolution increases. At 1080p, Low (76 FPS) is more than double Ultra (37 FPS). At 4K, Low (28 FPS) is exactly double Ultra (14 FPS). This suggests that at higher resolutions, the GPU is so saturated that the additional work from higher-quality settings has a smaller relative impact on the average frame rate, though the absolute FPS remains unplayable.
Settings Recommendations
Given the measured rows, the playable range for this combo is firmly at 1080p. At 1920x1080, the Medium preset delivers an average of 60 FPS with a minimum of 51 FPS and a maximum of 69 FPS, making it the only preset that consistently hits a 60 FPS target. The Low preset goes further, averaging 76 FPS, but sacrifices visual fidelity. The High preset at 48 FPS is playable for those who prefer visuals over frame rate, but it does dip below the 60 FPS threshold.
For 1440p users, the data is less forgiving. The Low preset at 50 FPS is the only option that approaches smoothness, but it will feel less fluid than 1080p. The Medium preset at 40 FPS (min 34, max 45) is acceptable for slower-paced gameplay, but the High and Ultra presets are too demanding, with averages of 32 FPS and 25 FPS respectively. At 4K, none of the presets are viable for competitive play; the Low preset at 28 FPS is the only one that breaks the 20 FPS mark, and it still fails to provide a smooth experience.
The practical recommendation from the data is to run Medium at 1080p for the best balance of frame rate and visual quality, as it is the only setting where the minimum FPS stays above 50. If a higher frame rate is preferred, Low at 1080p is the fallback. For 1440p, lowering to Low is necessary to stay above 40 FPS, and 4K should be avoided entirely if playability is the goal.
GPU Role
The NVIDIA GeForce GTX 1650 is the clear performance limiter in this configuration. Its 4 GB of GDDR5 memory and 128-bit bus result in a bandwidth of 128.1 GB/s, which is insufficient for high-resolution textures and effects in Fivem. The GPU's benchmark scores reflect its mid-range standing: it holds a 40th percentile ranking among all GPUs, and its Passmark G3D score of 7880 places it just slightly ahead of the AMD Radeon HD 8850M (7447, +0.3%) and Intel UHD Graphics 750 (7441, +0.4%), while trailing the Intel Arc A310 (7550, -1%).
The clock speeds, with a base of 1485 MHz and boost of 1665 MHz, are modest, and the 896 shading units are not enough to handle the geometric complexity of Fivem's multiplayer environments. The GPU's FP32 performance of 2.984 TFLOPS is the theoretical peak, but the measured FPS shows that real-world performance falls far short of what the CPU could potentially feed. For instance, at 1080p Low, the 76 FPS average is likely near the GPU's ceiling, but the CPU, which scores 3494 in Passmark single-thread and 25047 in Passmark multithread, is not the constraint.
The 3DMark Steel Nomad DX12 score of 305 is notably low, indicating that the GTX 1650 is not designed for modern API-heavy workloads. This is reflected in the 4K Ultra result of 14 FPS, where the GPU is clearly overwhelmed. The 4 GB memory capacity is also a factor; at 4K, the game likely exceeds this allocation, causing stutters or texture thrashing, though the measured average FPS does not capture these micro-stutters. The GPU's 75 W TDP and lack of power connectors suggest it is a low-power part, but that does not compensate for its architectural limitations in this title.
FAQ
Q: Can this system run Fivem at 4K?
A: Technically, yes, but the data shows it is not playable. The best 4K result is the Low preset at 28 FPS, and the Ultra preset drops to 14 FPS. These averages are below the playable threshold for a multiplayer game where smoothness is critical.
Q: What is the highest FPS achievable with this hardware?
A: The highest measured average is 76 FPS at 1920x1080 with Low settings. This is the only configuration that approaches high refresh rates, though it sacrifices visual quality to do so.
Q: Why does the FPS drop so much from 1080p to 1440p?
A: The GTX 1650 has a 128-bit memory bus and 128.1 GB/s of bandwidth. The move from 1080p to 1440p increases the pixel count by 78%, and the GPU's limited memory bandwidth cannot keep up with the increased data transfer, resulting in a 34% drop in FPS on Low settings.
Q: Is the Ryzen 5 7500X3D holding back the GTX 1650?
A: No, the data indicates the opposite. The CPU is likely not the bottleneck, as the FPS scales inversely with resolution, which is a classic sign of GPU limitation. The CPU's high benchmark scores (e.g., 3494 single-thread) suggest it has ample headroom.
Q: What is the best setting for a 60 FPS experience?
A: The only preset that guarantees a minimum above 60 FPS is 1080p Low, which averages 76 FPS. The 1080p Medium preset averages 60 FPS but has a minimum of 51 FPS, so it may dip below 60 in heavy scenes.
Q: How does this GPU compare to its immediate rivals?
A: The GTX 1650's Passmark G3D score of 7880 places it 0.3% ahead of the AMD Radeon HD 8850M (7447) and 0.4% ahead of the Intel UHD Graphics 750 (7441), but it is 1% behind the Intel Arc A310 (7550). These are all very close scores, indicating similar performance tiers.
CPU Role
The AMD Ryzen 5 7500X3D is a strong desktop processor that is not the limiting factor in Fivem. Its 6 cores and 12 threads, based on the Zen 4 (Raphael) architecture, provide solid multi-threaded performance, as shown by its Passmark multithread score of 25047. The single-thread performance, crucial for Fivem's often CPU-heavy scripting, is also robust at 3494. The large 96 MB shared L3 cache (with 64 KB L1 and 1 MB L2 per core) helps with data locality, which is beneficial in a game that involves many entities and player interactions.
The CPU's benchmark average of 44573 places it in the 89th percentile of all CPUs, and its nearest rivals are all close: the Intel Core Ultra X9 388H (44466, +0.2%), Intel Core i9-13950HX (44342, +0.5%), and AMD Ryzen AI Max 385 (44309, +0.6%). The Intel Core i5-14600 is slightly ahead at 44889 (-0.7% delta for the AMD). These numbers confirm that the 7500X3D is a high-performing chip, but its capabilities are wasted in this pairing because the GTX 1650 cannot produce enough frames to stress the CPU.
The evidence for CPU headroom is clear in the resolution scaling. If the CPU were the bottleneck, FPS would remain constant regardless of resolution. Instead, FPS drops from 76 FPS at 1080p Low to 50 FPS at 1440p Low, which is a 34% decrease. This is a GPU-bound behavior. The CPU's 4.00 GHz base and 4.50 GHz boost clocks are sufficient to feed the GPU at all settings, but the GPU's 2.984 TFLOPS compute limit is reached quickly. The 65 W TDP and 5 nm process also indicate an efficient chip that will not throttle under load, but this does not translate to higher FPS when the graphics card is the bottleneck.
Measured FPS Breakdown
The following table shows the exact average FPS (and min/max where available) for each resolution and settings combination:
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|---|---|---|---|---|
| 3840x2160 | High | 18 | - | - |
| 3840x2160 | Low | 28 | - | - |
| 3840x2160 | Medium | 22 | 19 | 25 |
| 3840x2160 | Ultra | 14 | - | - |
| 2560x1440 | High | 32 | - | - |
| 2560x1440 | Low | 50 | - | - |
| 2560x1440 | Medium | 40 | 34 | 45 |
| 2560x1440 | Ultra | 25 | - | - |
| 1920x1080 | High | 48 | - | - |
| 1920x1080 | Low | 76 | - | - |
| 1920x1080 | Medium | 60 | 51 | 69 |
| 1920x1080 | Ultra | 37 | - | - |
At 1080p, the spread from Low (76 FPS) to Ultra (37 FPS) is 39 FPS, showing that settings have a massive impact. The Medium preset, with a 51 FPS minimum, is the most stable option in terms of frame pacing, as the min/max range is 18 FPS. The High preset at 48 FPS is 12 FPS lower than Medium, which is a larger jump than the 16 FPS difference between Low and Medium. This suggests that High introduces significant GPU load without a proportional visual return.
At 1440p, the pattern holds but with lower absolute values. Low (50 FPS) to Medium (40 FPS) is a 10 FPS drop, and Medium to High (32 FPS) is another 8 FPS drop. The Ultra preset falls to 25 FPS, which is a 15 FPS drop from High, indicating that the jump to Ultra is particularly heavy on the GPU. The Medium preset's min of 34 FPS and max of 45 FPS show a 11 FPS variance, which is tighter than at 1080p, but the average is still below the 60 FPS target.
At 4K, the results are uniformly poor. Low (28 FPS) is the only preset above 20 FPS. Medium (22 FPS) has a min of 19 FPS and max of 25 FPS, which is a narrow band but still unplayable. High (18 FPS) and Ultra (14 FPS) are slideshows. The gap between Low and Ultra at 4K is 14 FPS, which is a 100% increase from Low, but the absolute numbers are too low for any practical use. The data confirms that this combination is for 1080p gaming only, with 1440p reserved for Low settings if a higher resolution is required.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1650 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 50.0 |
| 2560x1440 | Medium | 40.0 |
| 2560x1440 | High | 32.0 |
| 2560x1440 | Ultra | 25.0 |
| 1920x1080 | Low | 76.0 |
| 1920x1080 | Medium | 60.0 |
| 1920x1080 | High | 48.0 |
| 1920x1080 | Ultra | 37.0 |
Fivem with Ryzen 5 7500X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1650 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.