Rust

Rust

AVERAGE FPS
110
good

This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 56 68 99
1440p QHD 75 94 112 169
1080p Full HD 103 140 165 195

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 99
3840x2160 Medium 68
3840x2160 High 56
3840x2160 Ultra 44
2560x1440 Low 169
2560x1440 Medium 112
2560x1440 High 94
2560x1440 Ultra 75
1920x1080 Low 195
1920x1080 Medium 165
1920x1080 High 140
1920x1080 Ultra 103

Rust with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5070, In-Depth Analysis

Rust’s measured performance with the AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 5070 reveals a system that scales predictably with resolution, but the shape of that scaling tells a nuanced story about where the bottleneck shifts. At 1080p, the combo delivers high frame rates across all presets, with the gap between Low and Ultra narrowing as resolution climbs. The data shows a clear pattern: this pairing is capable of smooth gameplay at lower resolutions, but 4K Ultra demands more than the hardware can consistently provide, dipping to an average of 43.6 FPS. The interesting question is whether the CPU or GPU becomes the limiting factor first, and the measured rows suggest the answer changes depending on the settings you choose.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling curve is steep but not uniform. Moving from 1920x1080 to 2560x1440 at High settings, the average frame rate drops from 140 FPS to 94.4 FPS, a reduction of roughly 32.6%. That is a significant hit, but it is far less dramatic than the leap from 1440p to 4K, where the same High preset falls from 94.4 FPS to 56.2 FPS, a further 40.5% decline. This accelerating drop-off is the classic signature of a GPU that is becoming the primary constraint as pixel count rises. At 1080p, the RTX 5070 has enough headroom that the CPU can keep up, but by 4K, the raw shading and memory bandwidth demands dominate.

At Low settings, the pattern is even more revealing. The 1080p Low result is 194.5 FPS, which drops to 169.4 FPS at 1440p — only a 12.9% decrease. But then 4K Low plunges to 99.2 FPS, a 41.4% crash. The relative mildness of the 1080p-to-1440p step at Low settings suggests that at lower graphical loads, something other than the GPU — likely the CPU or memory subsystem — is holding the system back. The fact that 1440p Low (169.4 FPS) is actually higher than 1080p Medium (165.1 FPS) reinforces this idea: the GPU is not the wall at these settings. Once 4K arrives, however, the GPU’s workload becomes so heavy that the CPU limitation fades into the background.

Ultra settings show the most linear degradation. From 103.4 FPS at 1080p to 75.2 FPS at 1440p (a 27.3% drop) and then to 43.6 FPS at 4K (a 42.0% drop), the curve is steep at every step. This suggests that at Ultra, the GPU is already working hard even at 1080p, and each resolution increase adds proportional pressure. The data implies that for competitive or high-refresh play, 1080p is the sweet spot, while 4K should be reserved for less demanding presets or titles where 43-56 FPS is acceptable.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 brings 12 GB of GDDR7 memory on a 192-bit bus, with bandwidth rated at 672.0 GB/s. For Rust, which is known for large, persistent worlds and frequent asset streaming, this memory configuration appears adequate at the resolutions tested. The measured FPS at 4K High (56.2 FPS) and 4K Medium (67.8 FPS) indicates that the GPU’s 12 GB frame buffer is not causing a catastrophic bottleneck; otherwise, we would expect more erratic results or severe dips. The boost clock of 2512 MHz and the 30.87 TFLOPS FP32 compute rating provide the raw throughput needed to sustain these frame rates, but the scaling data suggests that the GPU is the dominant limiter at 4K.

The RTX 5070’s 80 ROPs and 192 texture mapping units are relevant when considering how Rust’s draw calls and texture-heavy environments interact with the hardware. At 1080p Ultra, the 103.4 FPS result shows that the GPU can handle the full feature set, but the 4K Ultra average of 43.6 FPS indicates that the shading and pixel throughput are insufficient for a consistently smooth experience at that extreme. The fact that the GPU’s nearest rival by average benchmark score is the NVIDIA GeForce RTX 3090 (deltaPct 0.6) — a card with more memory but older architecture — suggests that the 5070’s efficiency does not fully compensate for its narrower bus and smaller frame buffer in memory-heavy scenarios. Yet, in this game’s measured data, the 12 GB capacity has not proven to be a limiting factor at any tested preset.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the database of tested combinations, this specific pairing of the AMD Ryzen 5 5600GT with the NVIDIA GeForce RTX 5070 ranks 315th out of 1717 combos for Rust. That places it in the top 18.4% of all tested configurations, which is a strong showing for a mid-range CPU paired with a high-end GPU. The rank reflects the aggregate performance across all measured resolutions and settings, meaning it accounts for both the CPU’s ability to feed the GPU at lower resolutions and the GPU’s raw power at higher ones.

The CPU’s own nearest rivals provide context for its contribution. The Ryzen 5 5600GT scores an average benchmark of 20740, which is nearly identical to the Intel Core i7-10700 (20746, deltaPct 0) and the AMD Ryzen 5 5600X (20680, deltaPct 0.3). This means the CPU is not a weak link in the chain; it performs on par with those established desktop parts. The GPU, meanwhile, sits at the 83rd percentile among all GPUs, with an average score of 41687. When combined, the ranking suggests that while neither component is a top-tier outlier, their synergy in Rust is effective enough to beat the vast majority of other tested combos. The gap to the 314th combo is not shown, but the percentile position implies that modest overclocking or memory tuning could push this pairing significantly higher.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data offers a clear hierarchy for optimizing the experience. At 1920x1080, the Low preset achieves 194.5 FPS, which is excellent for high-refresh monitors, but the Medium preset at 165.1 FPS is only 15.1% slower while presumably offering better visual fidelity. The High preset at 140 FPS is still very playable, and even Ultra at 103.4 FPS remains above the 100 FPS threshold, making 1080p Ultra a viable choice for those who prioritize image quality over maximum frame rate. For most players at this resolution, High or Ultra will provide the best balance, as the 51.1 FPS gap between Low and Ultra is large, but the visual difference in Rust is often substantial.

At 2560x1440, the recommendations shift. Low delivers 169.4 FPS, but Medium drops to 112.4 FPS, and High to 94.4 FPS. The jump from Medium to High costs 18.0 FPS, which might be acceptable, but Ultra falls to 75.2 FPS, which is below the 80 FPS threshold many consider smooth. The data suggests that 1440p Medium is the sweet spot for a 144Hz monitor, as it stays above 110 FPS, while High is better suited for 60-100Hz displays. At 3840x2160, the options are more constrained. Low at 99.2 FPS is playable, but Medium at 67.8 FPS and High at 56.2 FPS are both below 70 FPS, which can feel sluggish in a fast-paced survival game. Ultra at 43.6 FPS is only for those who accept significant compromises. For 4K, the measured rows indicate that Low is the only preset that guarantees a smooth experience, with Medium being a marginal choice for slower-paced gameplay.

FAQ

Q: What is the best resolution for this combo in Rust if I want to stay above 100 FPS?

A: At 1920x1080, all four presets (Low, Medium, High, Ultra) exceed 100 FPS, with averages ranging from 103.4 FPS at Ultra to 194.5 FPS at Low. At 2560x1440, only Low (169.4 FPS) and Medium (112.4 FPS) stay above 100 FPS, while High (94.4 FPS) and Ultra (75.2 FPS) fall short.

Q: How does the RTX 5070’s performance compare to its nearest rivals in this analysis?

A: The RTX 5070’s average benchmark score is 41687, which is 0.2% higher than the AMD Radeon Pro 5300 (41610) and 0.6% higher than the NVIDIA GeForce RTX 3090 (41441). It trails the NVIDIA Tesla M40 (41897) by 0.5% and the AMD Radeon Pro 580X (41991) by 0.7%.

Q: Is the Ryzen 5 5600GT a bottleneck at 1080p in Rust?

A: The data suggests a partial CPU limitation at lower resolutions. The 1080p Low result (194.5 FPS) is only 12.9% higher than 1440p Low (169.4 FPS), which is a smaller gain than expected if the GPU were fully utilized. This implies the CPU’s 6 cores and 12 threads, running at up to 4.60 GHz boost, are limiting the maximum frame rate in lighter graphical loads.

Q: What is the combo’s overall ranking among all tested systems for Rust?

A: The AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5070 combo ranks 315th out of 1717 tested combinations, placing it in the top 18.4% of all configurations in the database.

Q: Does the 12 GB VRAM of the RTX 5070 cause issues at 4K in Rust?

A: No, the measured results do not indicate a VRAM capacity problem. The 4K High preset averages 56.2 FPS and 4K Ultra averages 43.6 FPS, which are consistent with GPU compute limitations rather than memory overflow. The 672.0 GB/s bandwidth appears sufficient for the tested presets.

Q: How does the CPU’s multi-threaded performance compare to its nearest rivals?

A: The Ryzen 5 5600GT scores 17272 in Cinebench R23 multi-core. Its average benchmark score of 20740 is equal to the Intel Core i7-10700 (20746, deltaPct 0) and 0.3% higher than the AMD Ryzen 5 5600X (20680). It is 0.3% lower than the Intel Core i5-12490F (20794).

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on Zen 3 architecture, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. It sits on the AM4 socket with 16 MB of L3 cache and supports DDR4 memory. In Rust, which is a game that can be sensitive to single-thread performance in its main simulation loop but also benefits from additional threads for asset loading and physics, this CPU’s profile is a mixed bag. The 3dmark single-thread score of 913 and Cinebench R23 single-core score of 2438 indicate decent per-core strength, but not top-tier. This is reflected in the 1080p Low result of 194.5 FPS, which is high but not exceptional for a modern GPU.

The CPU’s 78th percentile ranking among all CPUs, with an average benchmark score of 20740, places it in the same performance tier as the Intel Core i7-10700. In the measured FPS data, the CPU’s influence is most visible in the 1080p-to-1440p scaling at Low settings. The drop from 194.5 FPS to 169.4 FPS is only 25.1 FPS, which is less than the 140-to-94.4 FPS drop seen at High settings. This suggests that at Low settings, the CPU is the primary limiter, as the GPU has enough headroom to render frames faster than the CPU can issue draw calls. The 12 threads help ensure that background tasks do not cause stutters, but the 16 MB L3 cache is modest by modern standards, which could affect performance in Rust’s large, open-world environments that require frequent data access. The CPU’s 65 W TDP and 7nm process node do not directly show up in FPS, but they suggest thermal headroom that allows the boost clock to sustain, which is important for maintaining consistent frame times.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured average FPS across four presets are as follows: Low delivers 194.5 FPS, Medium 165.1 FPS, High 140.0 FPS, and Ultra 103.4 FPS. The spread from Low to Ultra is 91.1 FPS, indicating that the GPU has substantial headroom at this resolution to accommodate higher graphical fidelity. The step-down from Medium to High is 25.1 FPS, while the step from High to Ultra is 36.6 FPS, showing that the Ultra preset imposes a disproportionately heavy load compared to High.

At 2560x1440, the results are: Low 169.4 FPS, Medium 112.4 FPS, High 94.4 FPS, and Ultra 75.2 FPS. The gap between Low and Medium here is 57.0 FPS, which is much larger than at 1080p (29.4 FPS), suggesting that the Medium preset’s additional effects (such as shadows and textures) scale more aggressively with resolution. The High-to-Ultra drop is 19.2 FPS, which is smaller in absolute terms but represents a 20.3% reduction.

At 3840x2160, the measured averages are: Low 99.2 FPS, Medium 67.8 FPS, High 56.2 FPS, and Ultra 43.6 FPS. The gap between Low and Medium is 31.4 FPS, and the gap between Medium and High is 11.6 FPS. The Ultra preset falls below 45 FPS, which is the lowest measured result in the entire dataset. Notably, the 4K Low result (99.2 FPS) is higher than the 1440p Ultra result (75.2 FPS), highlighting how much of a performance cost the Ultra preset carries at higher resolutions. The data shows that at 4K, only the Low preset provides a frame rate above 90 FPS, while Medium and High are in a range that may be acceptable for less action-heavy moments but will struggle in firefights or when many players are on screen.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5070 in Rust

Resolution Settings Avg FPS
3840x2160 Low 99.2
3840x2160 Medium 67.8
3840x2160 High 56.2
3840x2160 Ultra 43.6
2560x1440 Low 169.4
2560x1440 Medium 112.4
2560x1440 High 94.4
2560x1440 Ultra 75.2
1920x1080 Low 194.5
1920x1080 Medium 165.1
1920x1080 High 140.0
1920x1080 Ultra 103.4

Rust with Ryzen 5 5600GT + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5070 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.