Rust

Rust

AVERAGE FPS
91
good

This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 55 63 99
1440p QHD 73 95 100 115
1080p Full HD 97 105 116 132

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 99
3840x2160 Medium 63
3840x2160 High 55
3840x2160 Ultra 46
2560x1440 Low 115
2560x1440 Medium 100
2560x1440 High 95
2560x1440 Ultra 73
1920x1080 Low 132
1920x1080 Medium 116
1920x1080 High 105
1920x1080 Ultra 97

Rust with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5070, In-Depth Analysis

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data for Rust with the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5070 reveals a fascinating scaling pattern that shifts character as resolution increases. At 1920x1080 with Low settings, the combo produces 132.4 FPS, but stepping up to 2560x1440 drops that to 115.1 FPS — a relatively modest 13% reduction. Pushing further to 3840x2160 yields 98.9 FPS, which is another 14% decline from 1440p. This trajectory suggests that at lower resolutions, something other than raw pixel throughput is constraining performance.

The pattern becomes more telling when examining higher quality presets. At High settings, the FPS drops from 105.4 at 1080p to 95.2 at 1440p, then plummets to 55.3 at 4K. That is a 47% reduction from 1440p to 4K, compared to only a 10% reduction from 1080p to 1440p. Similarly, Ultra settings show 96.5 FPS at 1080p, 72.7 at 1440p, and just 45.7 at 4K. The scaling curve bends sharply upward in resolution sensitivity as settings increase, indicating that the RTX 5070's capabilities are being progressively more taxed.

What does this imply about the limiting component? At 1080p Low, the GPU is likely idling much of the time, waiting on the CPU to feed it frames. The Ryzen 5 2600, with its 6 cores and 12 threads at a 3.90 GHz boost clock, shows its age in this scenario. The data suggests that the 132.4 FPS ceiling at 1080p Low is close to where the CPU stops being able to push more frames. When resolution increases to 1440p and 4K, the GPU workload grows, and the RTX 5070 begins to take over as the primary bottleneck. The fact that 4K Low (98.9 FPS) still exceeds 1080p Ultra (96.5 FPS) is particularly curious — it demonstrates that the GPU has enormous headroom at lower settings, while the CPU-bound region at 1080p keeps performance from climbing higher.

This is a classic CPU-bound-at-low-resolution scenario. The RTX 5070, with its 30.87 TFLOPS FP32 throughput and 672.0 GB/s memory bandwidth, is clearly capable of far more than the CPU can feed at 1080p. The 4K results, by contrast, show the GPU finally being exercised to a meaningful degree, though even there the Ultra preset's 45.7 FPS indicates a heavy load that the 12 GB GDDR7 frame buffer must manage.

FAQ

Q: Does the Ryzen 5 2600 bottleneck the RTX 5070 in Rust at 1080p?

A: The data strongly suggests yes. At 1080p Low, the combo achieves 132.4 FPS, while at 4K Low it reaches 98.9 FPS. The relatively small gap between these two very different resolutions indicates that the CPU is limiting performance at lower resolution, preventing the GPU from showing its full strength.

Q: What is the best resolution for this combo in Rust based on the measured data?

A: 1440p appears to be the sweet spot. At High settings, 1440p delivers 95.2 FPS, which is only 10 FPS less than 1080p High (105.4 FPS), while offering significantly more visual detail. The 4K High result of 55.3 FPS is playable but substantially lower, suggesting 1440p balances quality and performance best.

Q: How does the Ultra preset compare to High at the same resolution?

A: The drop from High to Ultra is significant at every resolution. At 1080p, Ultra (96.5 FPS) is 8.4% slower than High (105.4 FPS). At 1440p, Ultra (72.7 FPS) is 23.6% slower than High (95.2 FPS). At 4K, Ultra (45.7 FPS) is 17.4% slower than High (55.3 FPS). The Ultra preset costs substantial performance for what may be marginal visual gains.

Q: Is the RTX 5070's 12 GB VRAM sufficient for Rust at 4K Ultra?

A: The measured data shows 4K Ultra produces 45.7 FPS, which is below the 60 FPS threshold many players consider smooth. While VRAM capacity is not directly measured in this data, the performance figure suggests the GPU is working hard at this setting, and the 12 GB GDDR7 memory may be a contributing factor to the lower frame rate.

Q: How does this combo rank among all tested combinations in Rust?

A: The combo ranks 631 out of 1717 tested combinations, placing it in the top 37% of all systems tested. This means it outperforms the majority of tested combos, though it is not near the top tier. Given the CPU's age, this ranking reflects the GPU's strong contribution.

Q: What settings provide the highest FPS at 1080p?

A: Low settings at 1080p produce the highest measured average FPS of 132.4. Medium settings follow at 115.9 FPS, then High at 105.4 FPS, and Ultra at 96.5 FPS. The progression shows that each settings tier costs roughly 10 FPS at 1080p.

How This Combo Ranks

The AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5070 combination sits at rank 631 out of 1717 tested combos in Rust. This places it in the 63rd percentile of all systems tested, meaning it outperforms roughly two-thirds of the combinations in the database. The ranking is notable given the CPU's position in the broader market: the Ryzen 5 2600 holds the 77th percentile against all CPUs, while the RTX 5070 holds the 83rd percentile against all GPUs.

The delta between the combo's game-specific rank and the individual component percentiles tells a story about Rust's particular demands. The game appears to reward the GPU more heavily than the CPU, which is consistent with the resolution scaling data showing CPU limitation at low resolutions. The RTX 5070's nearest rivals in the database include the NVIDIA GeForce RTX 3090 with a deltaPct of 0.6, meaning the 5070 scores slightly higher in average benchmark score. Yet the Ryzen 5 2600 trails its nearest rival, the Intel Core i5-1345U, by 0.4 deltaPct.

This combination of a top-tier GPU with a mid-range older CPU produces a system that lands in the upper-middle tier for Rust specifically. The 631st rank out of 1717 suggests that many combos with newer CPUs achieve better results, likely because Rust's simulation and entity processing benefit from stronger single-thread performance. The Ryzen 5 2600's Cinebench R23 single-core score of 1579 and multi-core score of 11186 provide context: it is not a weak processor, but it is outclassed by newer designs that can feed the RTX 5070 more effectively at lower resolutions.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four quality presets, yielding twelve distinct data points. At 1920x1080, the combo produces 132.4 FPS on Low, 115.9 FPS on Medium, 105.4 FPS on High, and 96.5 FPS on Ultra. The spread from Low to Ultra is 35.9 FPS, a 27% reduction. This relatively narrow spread at 1080p reinforces the CPU-bound interpretation — even at Ultra, the processor cannot push frame rates much lower because the GPU is not fully utilized even at the highest settings.

At 2560x1440, the results are 115.1 FPS on Low, 99.9 FPS on Medium, 95.2 FPS on High, and 72.7 FPS on Ultra. The Low-to-Ultra spread here is 42.4 FPS, a 37% reduction. The wider spread indicates the GPU is becoming more involved, particularly at Ultra where the 72.7 FPS represents a substantial drop from the 115.1 FPS Low figure. The gap between Medium (99.9 FPS) and High (95.2 FPS) at 1440p is notably small, suggesting these two presets have similar GPU demands in Rust.

At 3840x2160, the results are 98.9 FPS on Low, 63.4 FPS on Medium, 55.3 FPS on High, and 45.7 FPS on Ultra. The Low-to-Ultra spread is 53.2 FPS, a 54% reduction. This is where the GPU's workload becomes the dominant factor. Notably, the drop from Low to Medium at 4K is dramatic — 98.9 to 63.4 FPS, a 36% reduction — while the Medium-to-High drop is only 12.8% (63.4 to 55.3 FPS), and High-to-Ultra is 17.4% (55.3 to 45.7 FPS). This suggests that the Low-to-Medium transition at 4K triggers a significant increase in GPU work, likely related to texture and shading complexity.

GPU Role

The RTX 5070 brings substantial hardware to Rust: 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth, 6144 shading units, and a boost clock of 2512 MHz. The memory bandwidth is particularly relevant for Rust, which features large open-world environments with many texture streams. The 12 GB capacity provides ample headroom for the game's asset loading, though at 4K Ultra the 45.7 FPS result suggests the GPU is working at its limits.

The GPU's PassMark G3D score of 29137 and its 83rd percentile ranking against all GPUs indicate strong overall capability. Its nearest rival, the NVIDIA GeForce RTX 3090, is within 0.6 deltaPct, meaning the 5070 performs comparably to a previous-generation flagship. In Rust specifically, the GPU's role becomes more pronounced as resolution increases. At 4K, the differences between presets are substantial, and the GPU is clearly the limiting factor at High and Ultra settings.

The 5 nm process node and Blackwell 2.0 architecture with 31,100 million transistors deliver 30.87 TFLOPS of FP32 compute. This raw throughput is what enables the 4K Low result of 98.9 FPS, which is still well above playable thresholds. However, the 250 W TDP and 600 W suggested PSU indicate this is a power-hungry component that requires adequate system support. The 1750 MHz memory clock with 28 Gbps effective speed provides the bandwidth needed for high-resolution texture streaming.

Settings Recommendations

Based on the measured data, the optimal settings depend heavily on the target resolution and desired frame rate. At 1080p, High settings at 105.4 FPS provide a strong balance — the jump from Medium (115.9 FPS) to High (105.4 FPS) costs only 10.5 FPS, while Ultra (96.5 FPS) costs another 8.9 FPS for likely marginal visual improvements. For players with 60 Hz monitors, even Ultra at 96.5 FPS provides ample headroom.

At 1440p, High settings at 95.2 FPS are the clear recommendation. Medium (99.9 FPS) offers only 4.7 FPS more, while Ultra (72.7 FPS) costs 22.5 FPS — a 24% reduction that is not justified by the visual upgrade. The 95.2 FPS at High is smooth on most displays and provides a good balance of visual fidelity and performance.

At 4K, the situation is more nuanced. Low settings at 98.9 FPS are playable but visually compromised. Medium at 63.4 FPS approaches the 60 FPS threshold, while High at 55.3 FPS falls below it. Ultra at 45.7 FPS is likely too demanding for smooth play. For 4K, Medium settings appear to be the best compromise, offering 63.4 FPS while maintaining reasonable visual quality. Players prioritizing visual fidelity might accept the 55.3 FPS High result, but the data suggests Medium is the sweet spot at this resolution.

CPU Role

The Ryzen 5 2600 is a 6-core, 12-thread processor from the 2000 series, built on the Zen architecture (specifically Zen+ Pinnacle Ridge) using a 12 nm process at GlobalFoundries. Its base clock of 3.40 GHz and boost clock of 3.90 GHz, combined with 16 MB of shared L3 cache, position it as a competent but older mid-range CPU. The Cinebench R23 scores of 1579 single-core and 11186 multi-core place it in the 77th percentile against all CPUs.

In Rust, the CPU's role is most evident at 1080p, where the frame rates plateau around 132.4 FPS at Low settings. This plateau suggests the CPU cannot push frames beyond this level regardless of GPU headroom. The Ryzen 5 2600's nearest rival, the Intel Core i5-1345U, outperforms it by 0.4 deltaPct in average benchmark score, while the AMD Ryzen 5 7530U trails by 0.6 deltaPct. These close margins indicate the 2600 remains competitive with newer mobile and desktop parts in general compute, but Rust's specific threading model may not fully utilize its 12 threads.

The CPU's 46.9 GB/s dual-channel DDR4 memory bandwidth is a potential constraint for Rust's large world streaming. Modern CPUs with faster memory interfaces might reduce loading hitches, though the measured FPS data does not capture these effects. The 65 W TDP and AM4 socket compatibility make it an accessible platform, but the data clearly shows that at 1080p, the 2600 is the limiting factor in this combo. At 1440p and 4K, the GPU takes over as the primary bottleneck, which is why the combo's overall ranking of 631 out of 1717 reflects a system that is balanced only at higher resolutions.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5070 in Rust

Resolution Settings Avg FPS
3840x2160 Low 98.9
3840x2160 Medium 63.4
3840x2160 High 55.3
3840x2160 Ultra 45.7
2560x1440 Low 115.1
2560x1440 Medium 99.9
2560x1440 High 95.2
2560x1440 Ultra 72.7
1920x1080 Low 132.4
1920x1080 Medium 115.9
1920x1080 High 105.4
1920x1080 Ultra 96.5

Rust with Ryzen 5 2600 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5070 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.