Rust
This combination delivers exceptional performance with an average of 343 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 131 | 175 | 206 | 242 |
| 1440p QHD | 238 | 317 | 374 | 439 |
| 1080p Full HD | 364 | 484 | 554 | 586 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
Resolution Scaling
The measured FPS data for Rust with the AMD Ryzen 5 5600G and NVIDIA GeForce RTX 5070 Ti reveals a pattern of performance scaling that is heavily dependent on resolution, with the GPU becoming the dominant limiting factor as pixel count increases. At 1920x1080 with Low settings, the combo produces an average of 586 FPS, which drops to 439 FPS at 2560x1440 and further to 242 FPS at 3840x2160. This represents a 58.7% reduction in average FPS when moving from 1080p to 4K at Low settings, indicating that the RTX 5070 Ti's rendering workload scales almost linearly with pixel count.
The scaling pattern shifts when examining higher settings. At High settings, the average FPS goes from 484 FPS at 1080p, to 317 FPS at 1440p, and finally to 175 FPS at 4K. The drop from 1080p to 1440p is 34.5%, while the drop from 1440p to 4K is 44.8%. This non-linear scaling suggests that at 1440p and above, the RTX 5070 Ti begins to saturate its available bandwidth and shading resources, causing the incremental performance loss per pixel to accelerate.
The Medium settings row provides additional insight, as it includes both min and max FPS values. At 3840x2160 Medium, the average is 206 FPS with a min of 175 FPS and max of 237 FPS. At 2560x1440 Medium, the average rises to 374 FPS with a min of 318 FPS and max of 430 FPS. At 1920x1080 Medium, the average is 554 FPS with a min of 471 FPS and max of 637 FPS. The spread between min and max FPS widens at lower resolutions, from 62 FPS at 4K to 112 FPS at 1440p and 166 FPS at 1080p. This widening spread indicates that at lower resolutions, the CPU's frame pacing becomes more noticeable, as the GPU can produce frames faster than the Ryzen 5 5600G can feed it with draw calls and game logic updates.
The Ultra settings row shows the most resolution-sensitive behavior. At 4K Ultra, the average FPS drops to 131 FPS, which is 22.5% lower than the 4K High average of 175 FPS. At 1440p Ultra, the average is 238 FPS, and at 1080p Ultra, it reaches 364 FPS. The transition from High to Ultra at each resolution costs roughly 20-25% of average FPS, suggesting that Ultra presets in Rust introduce shader complexity and post-processing effects that disproportionately tax the GPU's compute units.
The limiting component shifts with resolution. At 1080p, the CPU is the primary constraint, as evidenced by the relatively small FPS gains from Low to Medium (586 to 554 FPS actually showing a slight regression) and the fact that even Low settings produce over 500 FPS. At 4K, the GPU becomes the clear bottleneck, with Low settings yielding 242 FPS and Ultra dropping to 131 FPS, a 45.9% reduction purely from settings changes at the same resolution.
FAQ
Q: What is the highest average FPS achievable with this combo in Rust?
A: The highest measured average FPS is 586 FPS, achieved at 1920x1080 with Low settings. At the same resolution, Medium settings produce 554 FPS, High settings produce 484 FPS, and Ultra settings produce 364 FPS.
Q: How does the combo perform at 4K resolution?
A: At 3840x2160, the average FPS ranges from 242 FPS on Low settings to 131 FPS on Ultra settings, with High at 175 FPS and Medium at 206 FPS. The Medium preset also shows a min FPS of 175 and max FPS of 237 at this resolution.
Q: Is the Ryzen 5 5600G or the RTX 5070 Ti the limiting factor at 1080p?
A: At 1920x1080, the CPU appears to be the limiting factor. The FPS difference between Low and Medium settings is negligible (586 vs 554 FPS average), and even Ultra settings produce 364 FPS, suggesting the GPU has headroom that the CPU cannot fully utilize.
Q: What is the combo's rank among all tested configurations for Rust?
A: The combo ranks 2nd out of 3,723 tested combos for Rust, placing it in the top 0.05% of all configurations evaluated for this game.
Q: What is the FPS range for Medium settings across resolutions?
A: For Medium settings, the average FPS is 554 at 1920x1080, 374 at 2560x1440, and 206 at 3840x2160. The min FPS values are 471, 318, and 175 respectively, while max FPS values are 637, 430, and 237 respectively.
Q: How much performance is lost when moving from High to Ultra settings?
A: At 3840x2160, High produces 175 FPS average while Ultra produces 131 FPS, a 25.1% reduction. At 2560x1440, High yields 317 FPS and Ultra yields 238 FPS, a 24.9% reduction. At 1920x1080, High yields 484 FPS and Ultra yields 364 FPS, a 24.8% reduction.
Settings Recommendations
The measured FPS data indicates that the Medium preset offers the most balanced experience across all three resolutions. At 1920x1080 Medium, the combo achieves an average of 554 FPS with a minimum of 471 FPS, ensuring that even in the most demanding scenes, frame rates remain above 470 FPS. This provides a comfortable margin above typical high refresh rate displays, and the min FPS of 471 is higher than the average FPS of the High preset at the same resolution (484 FPS average but with no recorded min, suggesting potential dips below that average).
At 2560x1440, the Medium preset delivers an average of 374 FPS with a minimum of 318 FPS and maximum of 430 FPS. This represents a 45.5% improvement over High settings at the same resolution (317 FPS average) while maintaining a min FPS that exceeds the High preset's average. The 1440p Medium configuration appears to be the sweet spot for high-refresh-rate gaming, as the minimum frame rate of 318 FPS still exceeds the refresh rate of most 240Hz monitors.
For 4K gaming, the Medium preset at 3840x2160 produces an average of 206 FPS with a min of 175 FPS and max of 237 FPS. This configuration is preferable to High settings, which produce 175 FPS average, because the Medium preset's minimum of 175 FPS matches the High preset's average, meaning the Medium preset maintains more consistent frame delivery. The Ultra preset at 4K drops to 131 FPS average, which may be acceptable for 120Hz displays but leaves less headroom for frame time spikes.
The Low preset offers diminishing returns as resolution increases. At 1080p Low, the 586 FPS average is only 5.8% higher than Medium at 554 FPS. At 1440p Low, the 439 FPS average is 17.4% higher than Medium at 374 FPS. At 4K Low, the 242 FPS average is 17.5% higher than Medium at 206 FPS. The visual quality reduction from Medium to Low is substantial, while the FPS gain is relatively modest, making Low settings difficult to recommend except for competitive play scenarios where maximum frame rate is paramount.
The High preset provides a middle ground that may be suitable for users who prioritize visual fidelity but still want high frame rates. At 1080p High, the 484 FPS average is respectable, and at 1440p High, the 317 FPS average remains competitive. However, at 4K High, the 175 FPS average is only 15.0% lower than Medium, making High settings a viable option for 4K gaming with a 144Hz monitor.
How This Combo Ranks
The AMD Ryzen 5 5600G and NVIDIA GeForce RTX 5070 Ti combination ranks 2nd out of 3,723 tested combos in Rust, placing it in the 99.95th percentile of all configurations evaluated for this game. This exceptional ranking reflects the measured FPS data, which shows the combo delivering over 130 FPS at 4K Ultra settings and over 580 FPS at 1080p Low settings.
The rank of 2nd out of 3,723 indicates that only one other combination of CPU and GPU produces higher average frame rates in Rust. This is notable given the CPU's mid-range positioning; the Ryzen 5 5600G has a percentile rank of 74 among all CPUs, while the RTX 5070 Ti has a percentile rank of 86 among all GPUs. The combination of a slightly above-average CPU with a high-end GPU produces near-top-tier results in Rust specifically, suggesting that the game's engine scales well with GPU resources but does not overly penalize the CPU configuration.
The combo's rank relative to other tested configurations is likely influenced by the fact that Rust is a survival game with large open-world environments, which typically benefit from high GPU fill rates and memory bandwidth. The RTX 5070 Ti's 16 GB of GDDR7 memory and 896.0 GB/s bandwidth provide ample resources for Rust's terrain rendering and texture streaming at high resolutions.
The data shows that the combo's ranking is not simply a function of raw GPU power, as the nearest GPU rivals include the AMD Radeon RX 6900 XT (with a 2% lower average benchmark score) and the AMD Radeon RX 6800 XT (with a 3.1% higher average benchmark score). Despite the RX 6800 XT having a higher average benchmark score, the RTX 5070 Ti combo still achieves the 2nd rank in Rust, indicating that game-specific optimization favors this NVIDIA configuration.
CPU Role
The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. It features 16 MB of L3 cache and supports DDR4 memory with a dual-channel bus and 51.2 GB/s bandwidth. The CPU's benchmark scores show a single-thread score of 872 in 3dmark and a max threads score of 5,455, with a Cinebench R23 multicore score of 10,551 and single-core score of 1,409.
In Rust, the CPU's role is most apparent at 1080p resolution. The measured FPS data shows that at 1920x1080, the difference between Low and Medium settings is minimal: 586 FPS vs 554 FPS average, a 5.5% difference. This suggests that the CPU is already near its limit in feeding the GPU with frame data at this resolution, as the GPU should theoretically be capable of higher frame rates with lower settings. The fact that Ultra settings at 1080p still produce 364 FPS indicates that the CPU's 12 threads can handle the game's simulation and draw call processing, but the frame rate ceiling is constrained by the CPU's single-thread performance.
The CPU's benchmark scores relative to its rivals provide context for its gaming performance. The Ryzen 5 5600G has an average benchmark score of 21,088, which is 0.1% higher than the Intel Core i3-1220P (21,066) and 0.1% lower than the Intel Core Ultra 7 256V (21,112). The AMD Ryzen 5 7530U has an average score of 21,133 (0.2% higher), and the Intel Core Ultra 7 155U has an average score of 21,174 (0.4% higher). These small differences in synthetic benchmarks suggest that the Ryzen 5 5600G is competitive with these mobile-oriented CPUs, but its 65W TDP and desktop form factor indicate it is designed for sustained performance rather than burst workloads.
The CPU's 3dmark scores reveal its threading capabilities: the 2-thread score of 1,705 scales to 3,258 at 4 threads, 4,694 at 8 threads, and 5,455 at max threads. This scaling pattern shows that the CPU gains 21.9% performance going from 8 threads to 12 threads, indicating that the additional threads provide meaningful benefit in multithreaded workloads like Rust's server-side simulations and physics calculations.
Measured FPS Breakdown
The complete measured FPS data for this combo is as follows:
1920x1080:
- Low: 586 FPS average
- Medium: 554 FPS average, 471 FPS min, 637 FPS max
- High: 484 FPS average
- Ultra: 364 FPS average
2560x1440:
- Low: 439 FPS average
- Medium: 374 FPS average, 318 FPS min, 430 FPS max
- High: 317 FPS average
- Ultra: 238 FPS average
3840x2160:
- Low: 242 FPS average
- Medium: 206 FPS average, 175 FPS min, 237 FPS max
- High: 175 FPS average
- Ultra: 131 FPS average
The data shows a consistent pattern of FPS reduction as resolution increases. At Low settings, the FPS drops by 25.1% from 1080p to 1440p and by 44.9% from 1440p to 4K. At Medium settings, the drops are 32.5% and 44.9% respectively. At High settings, the drops are 34.5% and 44.8%. At Ultra settings, the drops are 34.6% and 45.0%. The consistency of the 1440p-to-4K drop across all settings suggests that the GPU's pixel throughput is the limiting factor at 4K, regardless of the quality preset.
The min and max FPS values for Medium settings provide additional insight into frame pacing. At 1080p, the min FPS of 471 is 85.0% of the average, while the max of 637 is 115.0% of the average. At 1440p, the min of 318 is 85.0% of the average (374), and the max of 430 is 115.0% of the average. At 4K, the min of 175 is 85.0% of the average (206), and the max of 237 is 115.0% of the average. This consistent 85-115% range indicates that frame time variance is uniform across resolutions, suggesting that the game's engine maintains consistent frame pacing relative to its average performance.
GPU Role
The NVIDIA GeForce RTX 5070 Ti is built on the Blackwell 2.0 architecture using a 5 nm process, with 45,600 million transistors on a 378 mm² die. It features 8,960 shading units, 280 texture mapping units, 96 raster output units, 70 RT cores, and 280 tensor cores. The GPU has a base clock of 2,295 MHz and a boost clock of 2,452 MHz, with memory running at 1,750 MHz (28 Gbps effective) across a 256-bit bus, providing 16 GB of GDDR7 memory and 896.0 GB/s of bandwidth.
The GPU's benchmark scores show a passmark G3D score of 32,974 and a passmark GPU compute score of 20,203, with a 3dmark Steel Nomad DX12 score of 6,604. The Geekbench OpenCL score is 212,363 and Vulkan score is 225,122. The GPU's average benchmark score is 49,957, placing it in the 86th percentile of all GPUs.
In Rust, the GPU's role becomes dominant at 4K resolution. The measured FPS data shows that at 3840x2160, the difference between Low (242 FPS) and Ultra (131 FPS) settings is 45.9%, which is significantly larger than the 37.9% difference at 1080p (586 vs 364 FPS). This indicates that as resolution increases, the GPU's compute and memory resources become more heavily utilized, and the quality settings have a proportionally larger impact on performance.
The GPU's nearest rivals in terms of average benchmark score provide context for its performance. The AMD Radeon RX Vega 64 has an average score of 50,001 (0.1% higher than the RTX 5070 Ti), while the Intel Arc A550M has an average score of 49,737 (0.4% lower). The AMD Radeon RX 6900 XT has a score of 50,951 (2% higher), and the AMD Radeon RX 6800 XT has a score of 48,477 (3.1% lower). These small benchmark differences suggest that the RTX 5070 Ti is positioned among high-end GPUs, but its 16 GB of GDDR7 memory and 896.0 GB/s bandwidth give it an advantage in memory-intensive games like Rust.
The GPU's pixel rate of 235.4 GPixel/s and texture rate of 686.6 GTexel/s are directly relevant to Rust's rendering workload. The game's large open-world environments with dense vegetation and terrain require high texture fill rates, and the RTX 5070 Ti's 280 TMUs provide substantial texture processing capability. The 96 ROPs handle pixel output, and the 70 RT cores can accelerate any ray-traced effects that Rust may employ for lighting or shadows.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5070 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 242.0 |
| 3840x2160 | Medium | 206.0 |
| 3840x2160 | High | 175.0 |
| 3840x2160 | Ultra | 131.0 |
| 2560x1440 | Low | 439.0 |
| 2560x1440 | Medium | 374.0 |
| 2560x1440 | High | 317.0 |
| 2560x1440 | Ultra | 238.0 |
| 1920x1080 | Low | 586.0 |
| 1920x1080 | Medium | 554.0 |
| 1920x1080 | High | 484.0 |
| 1920x1080 | Ultra | 364.0 |
Rust with Ryzen 5 5600G + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5070 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.