Rust

Rust

AVERAGE FPS
115
good

This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 61 73 108
1440p QHD 79 104 123 168
1080p Full HD 115 151 164 191

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 108
3840x2160 Medium 73
3840x2160 High 61
3840x2160 Ultra 47
2560x1440 Low 168
2560x1440 Medium 123
2560x1440 High 104
2560x1440 Ultra 79
1920x1080 Low 191
1920x1080 Medium 164
1920x1080 High 151
1920x1080 Ultra 115

Rust with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis

The AMD Ryzen 5 5600 paired with the NVIDIA GeForce RTX 4070 Ti SUPER was measured in Rust across three resolutions and four quality presets, producing a 12-row dataset of average FPS values. The combination finishes in the 559th position out of 3723 tested CPU/GPU combos in this game. In plain terms, that is roughly the 15th percentile of all tested combos, meaning about 85% of recorded pairings trail this one. Looking at the data broadly: the highest result is 191 FPS at 1920x1080 Low, and the lowest is 47 FPS at 3840x2160 Ultra. The gap between those two extremes is exactly 144 FPS, and it shows both how much headroom exists at lower resolutions and how much effect the Ultra preset has on this GPU-heavy title.

Resolution Scaling

At 1920x1080, the Ryzen 5 5600 and GeForce RTX 4070 Ti SUPER deliver averages from 119 FPS at Ultra to 191 FPS at Low. Moving up to 2560x1440, those averages drop by varying margins: Low drops from 192 to 168 FPS, Medium drops from 164 to 123 FPS, High drops from 151 to 104 FPS, and Ultra drops from 115 to 79 FPS. The proportional losses are notable. At 1440p, Low keeps about 88% of its 1080p performance, while Ultra keeps only about 69% of its 1080p rate.

The most emphatic scaling step is the climb from 1440p to 2160p. At 4K, Low falls to 108 FPS, Medium to 73 FPS, High to 61 FPS, and Ultra to 47 FPS. Compared against the 1080p rows, those are 56%, 44%, 40%, and 41% of the original 1080p values, respectively. In other words, switching from 1080p to 4K cuts the frame rate by roughly half at every preset. The stricter GPU steps, High and Ultra, drop by about 59% and 60%, while Low drops about 43%. The FPS loss is near constant in absolute terms but steeper in relative terms at the quality-heavy presets.

Another view: the increase from 1080p to 1440p costs roughly 20–30 FPS at Low, Medium, and High, but costs 36 FPS at Ultra. The gap between 1080p Ultra and 4K Ultra is 68 FPS, while the gap between 1080 Low and 4K Low is 83 FPS. So even on the lightest preset, the pixel footprint of 4K remains a serious load for this combination. From the measured rows, this system is able to hold 108p on Low at 2160p, but when visual effects and post-processing raise the average, the 4K output quickly starts falling below 60 FPS territory.

GPU Role

The GeForce RTX 4070 Ti SUPER is a 16 GB GDDR6X card with a 256-bit bus and a bandwidth of 672.3 GB/s. It runs a three-slot design with a 310 mm length and uses a single 16-pin power connector. The GPU's benchmark presence is strong: it maintains the 76th percentile among all GPUs in the aggregate benchmark list. Its 3DMark Steel Nomad score is 5569, its Geekbench OpenCL result is 199267, and Passmark G3D is 31811. Those numbers, combined with the card's 2345 MHz base clock and 2610 MHz boost clock, imply a high upper bound for both raster workload and compute.

The measured Rust FPS shows the GPU etching a hard ceiling at 4K Ultra: 47 FPS. When the preset drops to 4K High, the average recovers a full 14 FPS up to 61 FPS. At 4K Medium it rises again to 73 FPS. From 4K High to 4K Medium the gain is 12 FPS, and from 4K Medium to 4K Low the gain is 35 FPS. Those absolute jumps suggest that the card’s rendering emphasis is heavily influenced by the geometry and shading workload of a given preset. At 1440p, the Boost clock is enough to hold the 79–168 range across presets; at 4K, the GPU must render roughly 2.25 times as many pixels as 1440p, and the 672 GB/s bandwidth starts to be exercised more directly.

Compared to its nearest GPU benchmark rivals, this RTX 4070 Ti SUPER sits slightly below several professional-tier cards. The NVIDIA Quadro M5000 has an aggregate score of 31206, which is about 0.4% higher than this card's 31087, so all three near neighbors are effectively at parity. That relatively tight spread speaks to how lucky and narrow the benchmark range around this GPU is; it does not represent in-game rank, though. In a game like Rust, the GPU has to manage a large, persistent world with shadows and long view distances, and the data agrees: at 4K, only Low can clear 90 FPS; the majority of the 4K graph sits in the High output.

CPU Role

The Ryzen 5 5600 contains 6 cores and 12 threads on the Zen 3 "Vermeer" architecture. It boosts up to 4.40 GHz, has a 32 MB shared L3 cache on the entire chip, and recently lived in the AM4 socket. In multi-core Cinebench R23 it scores 18509, and in single-core 2588, while its Passmark multithreaded score is 21541. The CPU also carries a 74th percentile ranking among all CPUs in the aggregate bench.

In this Rust dataset, the CPU’s contribution can be inferred from the gap between 1080p Low and 1080p Ultra. At Low, the engine reaches 191 FPS, but Ultra only 115 FPS. Lower GPU masks, fewer post effects, and less shading work let the CPU drive more raw frames; raising the visual quality to Ultra forces the GPU to take a larger portion of the sub-16 ms frame budget. The same relationship appears at 1440p: Low runs 168 FPS, while High pushes 104 and Ultra runs 79. It is likely that at Low preset, the 12-thread CPU is able to supply the 0–191 FPS range without a hard bottleneck. The structure of the results, with the FPS stuck 115 at 1080p Ultra and 108 at 4Kp Ultra, indicates that as the GPU load increases, frame time becomes increasingly dominated by the graphics work rather than the 6-core engine.

Rust also benefits from overall CPU responsiveness in complex scenes; the measured values do not report frame time, however, only average FPS. Still, an R5 5600 with a 4.4 GHz boost and 5.6 FPS results is capable of constantly feeding data to a GPU strong enough. The drop from 1080p Low to 1440p Low is 23 FPS, while from 1080p Low to 4K Low it is 83 FPS, so the CPU side of the constraint does not inflate the 15th-percentile deficit from resolution alone.

How This Combo Ranks

Among the 3723 tested combos that the database logs for Rust, this pairing ranks 559th. That places it in the 15th percentile of all measured configurations. A gain in rank matters less than the absolute frame margins: because the same CPU can be paired with stronger or weaker GPUs, the 559 rank is a statement about CPU+GPU aggregate impact, not an intrinsic property of the Ryzen alone. For context, the CPU's own benchmark percentile vs all CPUs is 74, and the GPU’s percentile vs all GPUs is 76, so each piece sits near the three-quarter mark. That both near 75th percentile explain why the combination produces a frame rate that is neither weak nor flag-bound.

The ranking does not reveal how many of the 1919 frames are, the dataset does provide one crucial fact: the combo is measured, not boiled from specs. The intersection of a 6-core CPU and a 16 GB GPU is far more common at 60 FPS at 1080 than at 4K, and the 4K journey at Low is possible with this build only because the CPU is not, in those rows, fully supplanted.

50– is possible in Rust

While the data does not have a 50 FPS target, it shows which presets give the highest usable average in each resolution. At 1920x1080, even the Highest preset stays above 100, at 115 FPS, so the scene is fast enough for competitive viewing. 1920x1080 Medium shows an average of 164 FPS with a recorded minimum of 139 and maximum 189, meaning the lowest frame in that run stays above 138. If you want frame pacing headroom, that is the only row with both avg, min, and max given.

At 2560x1440, 4 of the 4 presets reach an average of 79 FPS or higher, with Low at 168, Medium at 123, and High at 104. The Medium preset has a min of 104 FPS and max 141. Since 1440p Ultra is only 79 FPS without a recorded min, the 1440p Medium row is safer. At 3840x2160, Low delivers 108 FPS, Medium 73 FPS with min/max 62–83, and High 61 FPS. Therefore, for 60 Hz panels 4K Medium is the highest-detail preset surrounded by 60 FPS: it averages 73; and High, at 61, is still borderline. Any Ultra row at 4K drops to 47 FPS, which is far worse than the next preset down. For a balance of detail and stability, the measured data says use Medium at 1080p and 1440p, and use Medium for 4K when aiming for 60 FPS without the new Ultra’s 47–60 trouble.

FAQ

Q: What is the highest average FPS measured for this combo in Rust?

A: The highest average is 192 at 1920x1080 with the Low preset.

Q: What FPS does the combo reach at 4K on Low settings?

A: At 3840x2160 with Low preset, the average is 108 FPS, making it the only 4K preset in the data above 90 FPS.

Q: Which 1440p preset has a recorded minimum FPS?

A: Medium at 2560x1440 averages 123 FPS and includes a minimum of 104 FPS and a maximum of 141 FPS; other presets in the table have no min/max.

Q: How does the Ryzen 5 5600 compare in a generalized benchmark?

A:** It ranks 74th percentile among all CPUs, with a Cinebench R23 multi-core score of 1845? Wait note R23 multi is 18309. Actually the fact: cinebench_r23_multicore 18309, single 2584. Yes.

A:** It sits at the 74th percentile among all measured CPUs and posts 18309 in Cinebench R23 multi-core and 2584 in single-core.

Q: Is 1440p Ultra playable?

A:** Yes, at an average of 79 FPS, though this is the lowest of the 1440p presets and it has no recorded min and max.

Q:** What rank does this CPU+GPU pair hold in this game?

A:** 559th out of 3723 tested combos, which is roughly the top 15 percentile of benchmark results.

Measured FPS Breakdown

| Resolution | Settings | Avg FPS | Min | Max |

|------------

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4070 Ti SUPER

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2610 MHz MHz
TDP 285 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 4070 Ti SUPER in Rust

Resolution Settings Avg FPS
3840x2160 Low 108.0
3840x2160 Medium 73.0
3840x2160 High 61.0
3840x2160 Ultra 47.0
2560x1440 Low 168.0
2560x1440 Medium 123.0
2560x1440 High 104.0
2560x1440 Ultra 79.0
1920x1080 Low 191.0
1920x1080 Medium 164.0
1920x1080 High 151.0
1920x1080 Ultra 115.0

Rust with Ryzen 5 5600 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4070 Ti SUPER + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RTX 4070 Ti SUPER

Explore FPS benchmarks for other games using this same hardware combination.