Doom
This combination delivers exceptional performance with an average of 195 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 80 | 94 | 114 | 128 |
| 1440p QHD | 142 | 177 | 208 | 238 |
| 1080p Full HD | 223 | 272 | 323 | 344 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis
Resolution Scaling
The measured frame rates across the three tested resolutions reveal a classic GPU-bound scaling pattern for Doom with this AMD Ryzen 5 5600 and NVIDIA GeForce RTX 4070 Ti SUPER combination. At 1920x1080, the Ultra preset delivers 222.5 FPS, while the same preset at 2560x1440 drops to 141.6 FPS, a 36% reduction in frame rate. Pushing further to 3840x2160 brings the Ultra preset down to 79.7 FPS, which represents a 44% drop from the 1440p result and a 64% drop from the 1080p figure.
This scaling behavior is characteristic of a system where the graphics card becomes the primary limiting factor as pixel count rises. The RTX 4070 Ti SUPER, with its 16 GB of GDDR6X memory and 672.3 GB/s of bandwidth, has ample resources for this 2016 title, yet the raw compute demand at 4K still takes its toll. The Low preset tells a similar story: 344 FPS at 1080p, 238.1 FPS at 1440p, and 127.5 FPS at 4K. The 4K Low result is particularly telling — even with minimal graphical load, the frame rate drops below what high-refresh 4K monitors can display.
The gap between settings widens as resolution increases. At 1080p, the difference between Low and Ultra is 121.5 FPS (344 vs 222.5). At 1440p, that gap narrows to 96.5 FPS (238.1 vs 141.6). At 4K, the Low-to-Ultra spread compresses to 47.8 FPS (127.5 vs 79.7). This compression indicates that at higher resolutions, the GPU's pixel throughput capacity dominates, making the settings choice less impactful than the resolution choice itself. The data suggests that users targeting 4K should expect playable but not extreme frame rates, while 1440p offers the best balance of visual fidelity and speed.
FAQ
*Q: How does the RTX 4070 Ti SUPER perform in Doom at 4K with Ultra settings?*
A: The measured average frame rate is 79.7 FPS at 3840x2160 with the Ultra preset. This is well above the 60 FPS threshold for smooth gameplay, though it leaves little headroom for demanding scenes.
Q: What is the fastest measured configuration in this dataset?
A: The Low preset at 1920x1080 achieves the highest average frame rate at 344 FPS. The Medium preset at the same resolution reaches 323.3 FPS, while High tops out at 272.1 FPS.
Q: Is the CPU a bottleneck at 1080p?
A: The data suggests the AMD Ryzen 5 5600 is not a limiting factor. At 1080p Low, the system produces 344 FPS, and even at 1080p Ultra it maintains 222.5 FPS. The Ryzen 5 5600's 6-core, 12-thread configuration with a 4.40 GHz boost clock appears sufficient for this workload.
Q: How much performance is lost going from 1440p to 4K?
A: At the High preset, frame rate drops from 177.2 FPS at 2560x1440 to 93.6 FPS at 3840x2160, a 47% reduction. At the Ultra preset, the drop is from 141.6 FPS to 79.7 FPS, a 44% reduction.
Q: What is the best preset for competitive play at 1440p?
A: The Low preset at 2560x1440 delivers 238.1 FPS, which is the highest measured result at that resolution. The Medium preset follows at 207.7 FPS, offering a balance between visual quality and speed.
Q: Does the GPU's 16 GB VRAM matter for this game?
A: Doom is not a VRAM-intensive title by modern standards, but the RTX 4070 Ti SUPER's 16 GB GDDR6X memory ensures no capacity-related stutters at any measured resolution. The memory bandwidth of 672.3 GB/s supports the high frame rates observed.
GPU Role
The NVIDIA GeForce RTX 4070 Ti SUPER plays the dominant role in this Doom benchmark configuration. With a base clock of 2340 MHz and a boost clock of 2610 MHz, the Ada Lovelace architecture chip delivers substantial raw compute throughput. The GPU's 8448 shading units, 264 texture mapping units, and 96 render output units provide the parallel processing capacity needed to sustain high frame rates across all tested settings. The 44.10 TFLOPS of FP32 performance translates directly into the pixel and texture fill rates that Doom's id Tech 6 engine demands.
The memory subsystem is equally important. The 16 GB of GDDR6X memory on a 256-bit bus provides 672.3 GB/s of bandwidth, which keeps the GPU fed with texture data even during fast-paced combat sequences. This bandwidth is critical at 4K, where the pixel workload increases fourfold compared to 1080p. The measured frame rates show the GPU scaling predictably with resolution: the 4K Ultra result of 79.7 FPS represents the most demanding scenario, while the 1080p Low result of 344 FPS shows the card's ceiling when unconstrained by resolution.
The GPU's position in the broader benchmark landscape is noteworthy. It ranks in the 86th percentile among all GPUs, with an average benchmark score of 48704. Its nearest rivals include the NVIDIA CMP 50HX (49071, 0.7% ahead) and the Intel Arc A550M (49737, 2.1% ahead), while it leads the NVIDIA RTX A2000 (47915, 1.6% behind) and RTX A1000 Mobile (47743, 2.0% behind). These deltas are small, suggesting the RTX 4070 Ti SUPER sits in a tightly contested performance band, but in Doom specifically, its high boost clock and memory bandwidth prove decisive.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four quality presets, providing a complete picture of performance scaling. At 1920x1080, the results are exceptional across the board: Low averages 344 FPS, Medium 323.3 FPS, High 272.1 FPS, and Ultra 222.5 FPS. These numbers indicate that at 1080p, the system has substantial headroom above 144Hz and even 240Hz refresh rates for all but the most demanding preset.
Moving to 2560x1440, the frame rates remain high but show the expected decline. Low produces 238.1 FPS, Medium 207.7 FPS, High 177.2 FPS, and Ultra 141.6 FPS. The Ultra result is particularly interesting — it stays above 141 FPS, which aligns with many high-refresh 1440p monitors. The step from High to Ultra costs 35.6 FPS, a 20% reduction, suggesting the Ultra preset includes effects that weigh heavily on the GPU.
At 3840x2160, the performance becomes more modest but remains playable. Low achieves 127.5 FPS, Medium 113.5 FPS, High 93.6 FPS, and Ultra 79.7 FPS. The 4K Ultra result is the only measured configuration below 90 FPS, but it still comfortably exceeds 60 FPS for smooth gameplay. The gap between Medium and High at 4K is 19.9 FPS, while the gap between High and Ultra is 13.9 FPS, showing diminishing returns as settings increase.
The full data set reveals that this combination never drops below 79.7 FPS in any measured scenario. This consistency reflects both the GPU's power and the CPU's ability to keep up. The Ryzen 5 5600, with its 32 MB of shared L3 cache and 51.2 GB/s memory bandwidth, provides sufficient single-thread performance to avoid bottlenecking even at the highest frame rates observed.
Settings Recommendations
For users prioritizing maximum frame rates, the Low preset at 1920x1080 delivers the highest measured performance at 344 FPS. This configuration is ideal for competitive play where every frame counts. At 2560x1440, the Low preset still produces 238.1 FPS, which exceeds the refresh rate of most high-end gaming monitors. The Medium preset at 1440p, at 207.7 FPS, offers a strong balance for those who want improved visuals without sacrificing speed.
For the best visual experience at high refresh rates, the High preset at 2560x1440 (177.2 FPS) is the recommended sweet spot. It maintains frame rates well above 144Hz while providing significantly better image quality than Low or Medium. The Ultra preset at 1440p (141.6 FPS) is viable for users with 144Hz displays, but the 35.6 FPS cost over High makes it a less compelling choice for competitive play.
At 4K, the recommendation shifts based on display capabilities. Users with 60Hz displays can safely use the Ultra preset at 79.7 FPS, which provides the full visual experience. Those with 120Hz or higher refresh 4K panels should consider the Medium preset at 113.5 FPS or the High preset at 93.6 FPS. The Low preset at 4K, at 127.5 FPS, is the only option that approaches 120Hz territory, but the visual compromise is substantial for a title that looks as good as Doom at higher settings.
The data indicates that the RTX 4070 Ti SUPER has enough headroom to make preset choice purely a matter of preference rather than necessity. Across all 12 measured configurations, the lowest frame rate is 79.7 FPS, which means even the most demanding settings remain playable. Users should select settings based on their display's refresh rate and their tolerance for visual compromises, confident that the hardware will deliver consistent performance.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce RTX 4070 Ti SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 4070 Ti SUPER in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 127.5 |
| 3840x2160 | Medium | 113.5 |
| 3840x2160 | High | 93.6 |
| 3840x2160 | Ultra | 79.7 |
| 2560x1440 | Low | 238.1 |
| 2560x1440 | Medium | 207.7 |
| 2560x1440 | High | 177.2 |
| 2560x1440 | Ultra | 141.6 |
| 1920x1080 | Low | 344.0 |
| 1920x1080 | Medium | 323.3 |
| 1920x1080 | High | 272.1 |
| 1920x1080 | Ultra | 222.5 |
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