Rust
This combination provides smooth gameplay with an average of 92 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 59 | 72 | 99 |
| 1440p QHD | 80 | 92 | 98 | 114 |
| 1080p Full HD | 98 | 104 | 112 | 133 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis
Rust’s measured performance with the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 4070 Ti SUPER shows a pronounced shift in bottleneck behavior as resolution climbs. At 1080p, the average frame rates are tightly clustered across presets, ranging from 98.4 FPS at Ultra to 133.1 FPS at Low. The gap between Low and Ultra is 34.7 FPS, which suggests that while the GPU has headroom, the CPU’s six Zen cores are setting a practical ceiling. Moving to 1440p, the spread narrows slightly in absolute terms: Low produces 114.4 FPS, High 91.8 FPS, and Ultra 79.5 FPS. The drop from 1080p Low to 1440p Low is 18.7 FPS, a relatively modest penalty that indicates the RTX 4070 Ti SUPER is still delivering most of its potential. At 4K, the picture changes decisively. Ultra falls to 45.2 FPS, while High manages 58.6 FPS. The Low preset at 4K yields 98.9 FPS, which is only 4.3 FPS below the 1080p Low result. That tiny delta at Low settings across such a large resolution jump reveals a GPU that is underutilized when graphical load is minimal; the limiting component at 4K Low is clearly the processor. Conversely, at 4K Ultra, the frame rate collapses by 53.7 FPS compared to 4K Low, demonstrating that the GPU becomes the dominant constraint once texture and shading demands rise. The data indicates a classic two-stage bottleneck: CPU-bound at lower resolutions and lighter presets, GPU-bound at 4K with heavier settings. For a game like Rust, where draw distances and entity counts can hammer the CPU, this combination will feel inconsistent—smooth in quiet areas at 1440p High but strained in dense bases at 4K Ultra.
Settings Recommendations
The measured rows provide a clear hierarchy for balancing frame rate and visual fidelity. At 1080p, the Medium preset delivers 112.3 FPS, which is 8.5 FPS higher than High (103.8 FPS) and 13.9 FPS higher than Ultra (98.4 FPS). Given that Rust’s visual differences between Medium and Ultra are often subtle in outdoor terrain but noticeable in object detail, Medium at 1080p offers the best compromise—it stays above the 100 FPS threshold while avoiding the steep cost of Ultra. At 1440p, Medium produces 98.2 FPS, which is only 6.4 FPS above High (91.8 FPS) but 18.7 FPS above Ultra (79.5 FPS). The jump from Medium to High costs just 6.4 FPS, making High the superior choice at this resolution if the display refresh rate is 100 Hz or higher. For 60 Hz displays, Ultra at 1440p (79.5 FPS) is viable, but the 19.3 FPS penalty over High is hard to justify for marginal fidelity gains. At 4K, the recommendation flips entirely. Low (98.9 FPS) is the only preset that clears 60 FPS comfortably, while Medium (72.1 FPS) and High (58.6 FPS) hover near or below that threshold. Ultra at 4K (45.2 FPS) is effectively unplayable for competitive scenarios. The data suggests that 4K users should run Low or Medium, accepting a lower preset to keep the frame rate fluid. The most balanced overall experience across all three resolutions is 1440p High, which holds 91.8 FPS—a figure that remains responsive without sacrificing the graphical features that make Rust’s environments readable.
CPU Role
The AMD Ryzen 5 2600 is a six-core, twelve-thread processor from the 2000 series, built on the Zen architecture and fabricated on a 12 nm process. Its base clock is 3.40 GHz with a boost clock of 3.90 GHz, and it carries 16 MB of shared L3 cache. In Rust, the CPU’s role is evident from the 1080p results, where the frame rate ceiling appears capped regardless of GPU headroom. At 1080p Low, the combo hits 133.1 FPS, but at 1080p Ultra it only drops to 98.4 FPS—a 34.7 FPS spread that is smaller than what one would expect from a GPU like the RTX 4070 Ti SUPER if it were fully utilized. This compression indicates that the Ryzen 5 2600’s single-thread performance, measured at 1579 in Cinebench R23 single-core, is the primary limiter. The processor’s multi-core score of 11186 in Cinebench R23 is respectable for its class, but Rust’s engine often relies on a few heavily loaded threads, particularly for physics and network synchronization. The 12 threads help with background simulation tasks, but the 3.90 GHz boost clock cannot keep up with modern high-IPC parts. Compared to its nearest rivals, the Ryzen 5 2600 sits within 0.7% of the Intel Core i7-10700F in average benchmark score, yet that parity in synthetic tests does not translate to Rust’s real-time workload. The data shows that at 4K Low, the frame rate only drops by 4.3 FPS from 1080p Low, which is a strong signal that the CPU is still the bottleneck even at 4K when the GPU is lightly tasked. Overclocking the multiplier-unlocked chip could help, but the stock 65 W TDP and modest boost clock limit the headroom. For a game like Rust, the Ryzen 5 2600 provides adequate multi-threaded throughput for base building and server-side logic, but its single-thread performance will hold back high-refresh-rate monitors at 1080p.
How This Combo Ranks
The combination of the Ryzen 5 2600 and RTX 4070 Ti SUPER ranks 613 out of 1717 tested combos in Rust, placing it in the 35.7th percentile of all configurations. This rank is notably lower than what the GPU alone would suggest—the RTX 4070 Ti SUPER sits in the 86th percentile among all GPUs, while the CPU is in the 77th percentile. The delta tells a clear story: the pairing is unbalanced for Rust’s specific demands. The GPU’s high percentile (86) is wasted when the CPU cannot feed it enough frames at lower resolutions. At 1080p, the combo’s average FPS across all presets is 111.9, which is decent but far from the top tier. The rank of 613 means that roughly 1,100 other combinations outperform it in this game, many of which likely pair the same GPU with a faster processor. The nearest GPU rivals in synthetic benchmarks—such as the NVIDIA CMP 50HX (0.7% higher average score) and the Intel Arc A550M (2.1% higher)—do not reflect real-world Rust performance, as those parts have different driver and feature support. The data indicates that the RTX 4070 Ti SUPER’s raw compute, measured at 44.10 TFLOPS FP32, is more than sufficient for Rust; the limiting factor is the CPU’s ability to issue draw calls and process game logic. For users with this combo, the rank implies that upgrading the CPU would yield a disproportionately large FPS improvement at 1080p and 1440p, while the GPU would remain the bottleneck at 4K Ultra. The 613th position is not a failure, but it is a warning that this pairing leaves performance on the table in CPU-sensitive titles.
GPU Role
The NVIDIA GeForce RTX 4070 Ti SUPER is a 40-series part built on the Ada Lovelace architecture, featuring 8448 shading units, 264 texture mapping units, and 96 ROPs. Its boost clock runs at 2610 MHz, and it comes with 16 GB of GDDR6X memory on a 256-bit bus, yielding 672.3 GB/s of bandwidth. In Rust, the GPU’s role becomes dominant only at 4K with higher presets. The measured data shows that at 4K Ultra, the average FPS drops to 45.2, a 53.7 FPS reduction from 4K Low. This steep decline is a direct result of the memory and shading demands of Ultra settings, which push the GPU to its limits. The 16 GB frame buffer is ample for Rust’s textures, but the 44.10 TFLOPS FP32 throughput is not enough to maintain high frame rates at 4K with heavy post-processing. At 1440p, the GPU shows more headroom: the spread from Low (114.4 FPS) to Ultra (79.5 FPS) is 34.9 FPS, indicating that the card can handle most presets at this resolution. At 1080p, the GPU is rarely the limiting factor, as evidenced by the 133.1 FPS at Low versus 98.4 FPS at Ultra—a difference that is more attributable to CPU constraints than GPU exhaustion. The RTX 4070 Ti SUPER’s memory bandwidth of 672.3 GB/s is a strong asset for Rust, which can stream large terrain and building assets, but the card’s overall performance percentile (86) is only fully realized when paired with a faster processor. The GPU’s 5 nm process and 45,900 million transistors give it a high compute ceiling, but in this pairing, that ceiling is often unreachable. The data suggests that for 4K gaming, the GPU should be paired with a more capable CPU to push High settings above 60 FPS; as measured, 4K High sits at 58.6 FPS, just short of that target. The GPU’s end-of-life production status also matters for future driver optimizations, though Rust’s current version benefits from the DirectX 12 Ultimate support.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 4070 Ti SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 4070 Ti SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.9 |
| 3840x2160 | Medium | 72.1 |
| 3840x2160 | High | 58.6 |
| 3840x2160 | Ultra | 45.2 |
| 2560x1440 | Low | 114.4 |
| 2560x1440 | Medium | 98.2 |
| 2560x1440 | High | 91.8 |
| 2560x1440 | Ultra | 79.5 |
| 1920x1080 | Low | 133.1 |
| 1920x1080 | Medium | 112.3 |
| 1920x1080 | High | 103.8 |
| 1920x1080 | Ultra | 98.4 |
Rust with Ryzen 5 2600 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 4070 Ti SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RTX 4070 Ti SUPER
Explore FPS benchmarks for other games using this same hardware combination.