Rust

Rust

AVERAGE FPS
94
good

This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 48 57 85
1440p QHD 62 82 97 144
1080p Full HD 90 119 140 172

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 57
3840x2160 High 48
3840x2160 Ultra 37
2560x1440 Low 144
2560x1440 Medium 97
2560x1440 High 82
2560x1440 Ultra 62
1920x1080 Low 172
1920x1080 Medium 140
1920x1080 High 119
1920x1080 Ultra 90

Rust with AMD Ryzen 5 5500X3D + AMD Radeon RX 6800 XT, In-Depth Analysis

The AMD Ryzen 5 5500X3D paired with the AMD Radeon RX 6800 XT delivers a highly capable 1080p and 1440p experience in Rust, with performance scaling predictably as settings and resolution increase. Benchmark data shows this combination ranks 903rd out of 2953 tested combos, placing it in the upper third of all systems. The CPU, with its 96 MB of shared L3 cache, proves to be a strong partner for the GPU, which carries 16 GB of VRAM and a 256-bit memory bus. At 1080p Medium settings, the system averages 140 FPS, indicating a smooth experience that remains playable even at the demanding Ultra preset, where it still holds 90 FPS. Moving to 1440p, the system maintains high frame rates, though the gap between settings widens, and at 4K, the GPU becomes the clear limiting factor, with the average dropping to 48 FPS on High settings.

FAQ

Q: How does this CPU compare to its closest rivals in overall benchmark scores?

A: The Ryzen 5 5500X3D has an average benchmark score of 37018. It is effectively tied with the AMD Ryzen 5 5600F and Intel Core Ultra 5 225, both of which are 0.2% behind, and the AMD Ryzen AI 7 PRO 450, which is 0.2% ahead. The Intel Core i9-12900T is 0.3% ahead. The 5500X3D sits in the 85th percentile of all CPUs.

Q: What is the GPU's standing relative to other graphics cards?

A: The Radeon RX 6800 XT holds an average benchmark score of 48477 and is in the 85th percentile of all GPUs. It is 1.5% ahead of the NVIDIA RTX A1000 Mobile and 2.5% behind the Intel Arc A550M. It trails both the NVIDIA GeForce RTX 5070 Ti and AMD Radeon RX Vega 64 by 3%.

Q: What kind of frame rates can I expect at 1440p with this combo?

A: The data shows strong 1440p performance. On Low settings, the system averages 144 FPS. Medium settings yield 97 FPS, High settings drop to 82 FPS, and Ultra settings still produce a playable 62 FPS average.

Q: Is this system capable of 4K gaming in Rust?

A: It is functional at 4K but not ideal for high refresh rates. On Low settings, it averages 85 FPS. However, on Medium it drops to 57 FPS, on High to 48 FPS, and on Ultra to 37 FPS. For a consistent 60 FPS experience, you would need to use Low settings.

Q: How much VRAM does the GPU have and what is its memory configuration?

A: The Radeon RX 6800 XT is equipped with 16 GB of GDDR6 memory on a 256-bit bus. This configuration provides a memory bandwidth of 512.0 GB/s, which is substantial for high-resolution textures.

Q: What are the clock speeds of the CPU and GPU?

A: The Ryzen 5 5500X3D has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. The Radeon RX 6800 XT has a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz.

GPU Role

The Radeon RX 6800 XT is a high-end card built on the RDNA 2.0 architecture with a Navi 21 chip. It features 4608 shading units, 288 TMUs, and 128 ROPs, which are the core building blocks for rendering geometry and effects. Its 16 GB of VRAM is a significant asset for Rust, allowing the game to load large texture sets and long draw distances without running into memory bottlenecks. The memory operates at 2000 MHz with 16 Gbps effective speed, delivering 512.0 GB/s of bandwidth across a 256-bit bus. This high bandwidth is crucial for feeding the GPU's compute units at higher resolutions, where data transfer demands increase.

The GPU's clock speeds are also notable. It has a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz. The game clock is the expected frequency during typical gaming loads, while the boost clock is the maximum achievable under ideal conditions. In Rust, the difference between Low and High settings at 1080p is 53 FPS (172 vs 119), which shows the GPU's raw power is being taxed by the game's visual effects. However, the card holds up well, and the data indicates that the GPU is the primary component limiting performance at 4K, where even on Low settings the frame rate drops to 85 FPS, a 51% reduction from the 1080p Low result. The card’s 20.74 TFLOPS of FP32 compute power is substantial, but the demands of 4K rendering outpace it, especially on higher presets.

Resolution Scaling

The performance scaling from 1080p to 4K reveals a clear shift in the system's bottleneck. At 1080p, the system is likely balanced, with both CPU and GPU contributing to the frame rate. The jump from 1080p Low (172 FPS) to 1440p Low (144 FPS) is a 16% drop, which is relatively modest and suggests the GPU is still able to keep up. However, the jump from 1440p Low (144 FPS) to 4K Low (85 FPS) is a 41% drop, indicating the GPU is becoming the limiting factor as pixel count increases significantly.

This trend is consistent across all settings. At Medium, the frame rate drops from 140 FPS at 1080p to 97 FPS at 1440p (a 31% decrease) and then to 57 FPS at 4K (a 41% decrease from 1440p). At High, the numbers are 119 FPS, 82 FPS, and 48 FPS, respectively, with the 1440p to 4K drop being 41%. The Ultra preset shows the most dramatic scaling, going from 90 FPS at 1080p to 62 FPS at 1440p (a 31% drop) and then to 37 FPS at 4K (a 40% drop from 1440p). The consistent ~40% performance hit when moving from 1440p to 4K across all settings strongly suggests that the GPU's rendering capabilities, specifically its pixel fill rate of 288.0 GPixel/s, are the primary constraint at 4K.

The data shows that 1080p is where this system shines, offering high frame rates even on Ultra. 1440p is the sweet spot for a high refresh rate experience, as the system can still push above 60 FPS on every preset. 4K is possible, but only on Low settings for a smooth experience, and even then, the 85 FPS average is not ideal for a 144Hz monitor. The scaling pattern indicates that for 4K gaming, a more powerful GPU would be necessary to maintain higher frame rates, as the CPU's role becomes less significant at that resolution.

Measured FPS Breakdown

The measured FPS data provides a comprehensive look at how this system handles Rust across different resolutions and settings. The following breakdown details the exact average frame rates recorded.

1080p (1920x1080):

  • Low: The system achieves its highest average of 172 FPS, indicating that the CPU and GPU are not stressed at this low settings level.
  • Medium: The average drops to 140 FPS, with a minimum of 119 FPS and a maximum of 162 FPS. This is a solid result for high refresh rate gaming.
  • High: The average is 119 FPS, showing that the system can still provide a smooth experience with higher visual fidelity.
  • Ultra: The average is 90 FPS, which is still very playable and suggests the system has headroom for demanding settings.

1440p (2560x1440):

  • Low: The average is 144 FPS, which is a minor drop from 1080p and indicates the GPU is starting to work harder.
  • Medium: The average is 97 FPS, with a minimum of 82 FPS and a maximum of 111 FPS. This is a good balance of quality and performance for 1440p.
  • High: The average is 82 FPS, which is acceptable for a high-quality 1440p experience.
  • Ultra: The average is 62 FPS, which is on the edge of being ideal for a 60Hz monitor, but playable.

4K (3840x2160):

  • Low: The average is 85 FPS, which is surprisingly high for 4K and shows the GPU's capability at lower settings.
  • Medium: The average drops to 57 FPS, with a minimum of 49 FPS and a maximum of 66 FPS. This is a noticeable dip, making the experience less smooth.
  • High: The average is 48 FPS, which is below the 60 FPS target and may feel sluggish in fast-paced situations.
  • Ultra: The average is 37 FPS, which is the lowest recorded and is generally not recommended for a good experience.

The data shows a consistent pattern: the system is very strong at 1080p, capable at 1440p, and only suitable for lower settings at 4K. The Medium settings rows are the only ones with min/max FPS data provided, giving a range of performance that shows some variance, but the averages are the primary indicator of overall capability.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend heavily on your target resolution and refresh rate. For a 1080p monitor with a 144Hz or higher refresh rate, the Ultra preset is a valid choice, as the 90 FPS average is still smooth, and the visual improvements are substantial. If you prefer maximum smoothness, the Medium preset at 140 FPS is an excellent choice, providing a high frame rate with a good balance of visual quality. The High preset at 119 FPS is also a solid option that sits comfortably between the two.

For 1440p users, the Medium preset is the best overall recommendation. The 97 FPS average is well above the 60 FPS threshold, and the min FPS of 82 FPS ensures that dips are not jarring. The High preset at 82 FPS is also viable for those who prioritize visuals, but you will be closer to the 60 FPS boundary in demanding scenes. The Ultra preset at 62 FPS is playable, but it leaves little headroom for frame rate drops, making it a less safe choice.

At 4K, the options are more limited. To achieve a consistent 60 FPS experience, the Low preset is the only viable option, with an average of 85 FPS. The Medium preset at 57 FPS is close to 60, but the min FPS of 49 FPS indicates that you will experience noticeable stutters. The High and Ultra presets at 48 and 37 FPS, respectively, are not recommended for a good gaming experience. For 4K, sacrificing visual fidelity for performance is necessary, and the Low preset is the only one that delivers a smooth result.

CPU Role

The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates on the AM4 socket and has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. The defining feature of this CPU is its large 96 MB shared L3 cache, which is significantly larger than typical processors. This cache is designed to reduce memory latency, which is beneficial for games that are sensitive to data access times, like Rust. The CPU's PassMark multithread score is 20363, and its single-thread score is 2941, placing it in the 85th percentile of all CPUs.

In Rust, the CPU's role is particularly important for handling game logic, physics, and entity updates. The large L3 cache helps keep frequently accessed data close to the cores, which can improve frame pacing and reduce stutters. The benchmark data shows that at 1080p Low, the system hits 172 FPS, which is likely a CPU-bound scenario, as the GPU is not fully utilized at such low settings. The fact that the frame rate drops to 119 FPS at High settings suggests that the GPU is starting to take over as the limiting factor, but the CPU is still keeping up.

The CPU's performance is also reflected in its PassMark scores. The integer math score of 60033 and floating-point math score of 34511 indicate strong computational capabilities. The physics score of 2282 and extended instructions score of 15925 show that it can handle complex workloads. The CPU's 12 threads are beneficial for modern games that can utilize multiple cores, and the data suggests that the 5500X3D is well-matched to the RX 6800 XT, as it does not bottleneck the GPU at 1440p and 4K. At those resolutions, the frame rate drops are consistent with GPU limitations, not CPU limitations. The processor's TDP of 105 W is modest, and it supports DDR4 memory with a dual-channel bus, which is a standard configuration for this platform.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + AMD Radeon RX 6800 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 57.0
3840x2160 High 48.0
3840x2160 Ultra 37.0
2560x1440 Low 144.0
2560x1440 Medium 97.0
2560x1440 High 82.0
2560x1440 Ultra 62.0
1920x1080 Low 172.0
1920x1080 Medium 140.0
1920x1080 High 119.0
1920x1080 Ultra 90.0

Rust with Ryzen 5 5500X3D + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6800 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5500X3D + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.