Rust

Rust

AVERAGE FPS
116
good

This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 69 81 121
1440p QHD 88 116 130 151
1080p Full HD 126 139 147 172

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 121
3840x2160 Medium 81
3840x2160 High 69
3840x2160 Ultra 52
2560x1440 Low 151
2560x1440 Medium 130
2560x1440 High 116
2560x1440 Ultra 88
1920x1080 Low 172
1920x1080 Medium 147
1920x1080 High 139
1920x1080 Ultra 126

Rust with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5080, In-Depth Analysis

The AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 5080 pairing delivers a distinctive performance profile in Rust, a survival title that stresses both processing and rendering. Measured data shows this combo achieves its strongest results at lower resolutions and settings, with a clear shift in bottleneck behavior as resolution climbs. This analysis walks through the CPU and GPU contributions, resolution scaling, settings impact, and the combo’s standing among 2,953 tested configurations.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor from the 5000 series, built on the Zen 3 architecture (Vermeer) using a 7 nm process. It operates with a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a TDP of 105 W. The processor features 64 KB of L1 cache per core, 512 KB of L2 per core, and a substantial 96 MB of shared L3 cache. This large L3 cache is particularly relevant for Rust, a game known for frequent memory accesses and complex world simulations. The CPU supports DDR4 memory with dual-channel configuration and a memory bandwidth of 51.2 GB/s, along with ECC support. It connects via PCIe Gen 4 with 20 lanes (CPU only) and uses the AMD Socket AM4.

Benchmark data for the Ryzen 5 5500X3D shows a PassMark multi-thread score of 20,363 and a single-thread score of 2,941. Its average benchmark score is 37,018, placing it in the 85th percentile among all CPUs. In terms of nearest rivals, the AMD Ryzen 5 5600F scores 36,945 (0.2% higher), the AMD Ryzen AI 7 PRO 450 scores 37,093 (0.2% lower), the Intel Core Ultra 5 225 scores 36,938 (0.2% higher), and the Intel Core i9-12900T scores 37,112 (0.3% lower). These deltas are minimal, indicating the 5500X3D sits in a tightly competitive mid-range performance band.

In Rust’s measured FPS, the CPU’s influence is most visible at 1080p. At 1920x1080 with Low settings, the combo reaches 172 FPS average, the highest figure recorded across all resolution and settings combinations. At the same resolution with High settings, the average drops to 139 FPS. The gap between Low and High at 1080p is 33 FPS, suggesting that the CPU is capable of feeding the GPU at lower graphical loads, but higher settings introduce additional processing overhead that reduces throughput. The 6-core, 12-thread configuration, combined with the large 96 MB L3 cache, appears well-suited for Rust’s server-side and client-side simulation tasks, which often benefit from cache locality. However, the modest 3.00 GHz base clock and 4.00 GHz boost clock mean that single-threaded performance, while respectable (2,941 in PassMark single-thread), is not exceptional, which can cap frame rates in scenarios where the game’s main thread is the bottleneck.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5080 is a high-end GPU from the GeForce 50-series, based on the Blackwell 2.0 architecture and built on a 5 nm process at TSMC. It features 16 GB of GDDR7 memory on a 256-bit bus, delivering a bandwidth of 960.0 GB/s. The GPU has 10,752 shading units, 336 texture mapping units, and 112 raster operation pipelines, along with 84 ray tracing cores and 336 tensor cores. Its base clock is 2,295 MHz with a boost clock of 2,617 MHz, and the memory operates at 1,875 MHz (30 Gbps effective). The RTX 5080’s FP32 performance is rated at 56.28 TFLOPS, with a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s. It has a TDP of 360 W and uses a dual-slot design with a single 16-pin power connector, requiring a suggested 750 W power supply. The card supports PCIe 5.0 x16 and offers display outputs including 1x HDMI 2.1b and 3x DisplayPort 2.1b.

In synthetic benchmarks, the RTX 5080 scores 36,565 in PassMark G3D and 21,789 in PassMark GPU compute, with an average benchmark score of 56,083, placing it in the 87th percentile among all GPUs. Its nearest rivals include the AMD Radeon 8060S (score 55,757, 0.6% higher), the AMD Radeon RX 6750 GRE 12 GB (score 55,698, 0.7% higher), the AMD Radeon Pro W5700X (score 54,828, 2.3% higher), and the AMD Radeon RX 9070 GRE (score 57,367, 2.2% lower). These comparisons show the RTX 5080 performing within a narrow band of high-end alternatives, though its 16 GB VRAM and 960 GB/s bandwidth provide a substantial memory advantage for texture-heavy scenes.

In Rust, the GPU’s role becomes more apparent at higher resolutions. At 4K (3840x2160) with Ultra settings, the combo averages 52 FPS, the lowest measured result. At 4K with High settings, it averages 69 FPS, and with Medium settings, 81 FPS. The RTX 5080’s raw compute power (56.28 TFLOPS FP32) handles the rendering load, but the 16 GB VRAM is more than sufficient for Rust’s asset streaming, even at 4K. The memory bandwidth of 960.0 GB/s ensures that texture fetches do not become a limiting factor. However, the data indicates that at 4K Ultra, the GPU is heavily stressed, dropping to 52 FPS, which suggests that the combination of high-resolution rendering and Ultra settings exceeds what the card can comfortably sustain in this title. The boost clock of 2,617 MHz provides headroom, but the measured FPS at 4K Ultra shows that even this high-end GPU cannot maintain fluid frame rates under maximum load in Rust.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of performance degradation as resolution increases, which points to the GPU becoming the primary limiting factor at higher resolutions. At Low settings, the average FPS drops from 172 at 1920x1080 to 151 at 2560x1440, a decrease of 21 FPS (approximately 12.2%). Moving from 1440p to 4K at Low settings, the average drops from 151 to 121, a further 30 FPS decrease (approximately 19.9%). This progressive decline indicates that at Low settings, the CPU can maintain high frame rates at 1080p, but the GPU’s workload increases with pixel count, pulling average FPS down.

At High settings, the scaling is steeper. From 1080p (139 FPS) to 1440p (116 FPS), the drop is 23 FPS (approximately 16.5%). From 1440p to 4K (69 FPS), the drop is 47 FPS (approximately 40.5%). This larger percentage drop at 4K High suggests that the GPU is nearing its rendering limits, as higher settings add more complex shading and effects that compound with the increased resolution. At Medium settings, the pattern is similar: 147 FPS at 1080p, 130 FPS at 1440p, and 81 FPS at 4K. The 4K Medium result of 81 FPS is notably lower than the 1440p High result of 116 FPS, highlighting that resolution has a more significant impact than settings alone in this range.

At Ultra settings, the scaling is most dramatic: 126 FPS at 1080p, 88 FPS at 1440p, and 52 FPS at 4K. The 4K Ultra result of 52 FPS represents a 58.7% drop from the 1080p Ultra result, underscoring that the GPU is the dominant bottleneck at maximum resolution and settings. The data indicates that at 1080p, the CPU (with its 96 MB L3 cache and 6 cores) is able to push frame rates above 170 FPS at Low settings, but as resolution climbs, the GPU’s rendering workload increases proportionally, reducing average FPS across all settings. The limiting component at 1080p is likely the CPU in certain settings (evidenced by the relatively small gap between Low and High at 1080p—33 FPS), but at 1440p and 4K, the GPU becomes the clear constraint, particularly at Ultra settings where 4K FPS falls below 60.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS rows, the optimal settings depend on the target resolution and desired frame rate. At 1920x1080, the Low preset delivers 172 FPS average, which is the highest measured performance in the dataset. However, the Medium preset offers 147 FPS average with a minimum of 125 FPS and a maximum of 170 FPS, providing a better balance between visual quality and smoothness. The High preset at 1080p yields 139 FPS, while Ultra drops to 126 FPS. For competitive play or high-refresh-rate monitors (e.g., 144 Hz or higher), the Medium preset at 1080p is recommended, as it maintains an average above 144 FPS and a minimum above 120 FPS, ensuring consistent frame pacing. The Low preset is viable for maximum responsiveness, but the visual trade-off may not be necessary given that Medium stays above 125 FPS minimum.

At 2560x1440, the Low preset averages 151 FPS, which is excellent for smooth gameplay. The Medium preset averages 130 FPS with a minimum of 111 FPS, still playable but with occasional dips. The High preset averages 116 FPS, and Ultra drops to 88 FPS. For 1440p, the Medium preset offers the best compromise, delivering an average above 120 FPS while providing better visual fidelity than Low. The minimum of 111 FPS is acceptable for most scenarios, though players sensitive to frame drops may prefer Low (151 FPS average) for a more consistent experience.

At 3840x2160 (4K), the data shows more constrained results. The Low preset averages 121 FPS, which is surprisingly high for 4K and indicates that the RTX 5080 can handle lightweight rendering at this resolution. The Medium preset averages 81 FPS with a minimum of 69 FPS, which is playable but not ideal for fast-paced action. The High preset averages 69 FPS, and Ultra averages 52 FPS, the latter being below the 60 FPS threshold commonly considered smooth. For 4K, the Low preset is the only setting that consistently exceeds 120 FPS, making it the recommended choice for high-refresh-rate 4K displays. If visual quality is prioritized, the Medium preset (81 FPS average) is the best option, as it stays above 60 FPS average with a minimum of 69 FPS. High and Ultra settings at 4K are not recommended for competitive play, as they fall below 70 FPS average.

How This Combo Ranks — use comboRankInGame vs other tested combos

The AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 5080 combination holds a combo rank of 382 out of 2,953 tested combos in Rust. This places it in the top 12.9% of all configurations, indicating that it performs well above the median for this game. The rank reflects the overall average FPS across all resolution and settings combinations, with the combo’s strengths at lower resolutions (1080p and 1440p) contributing positively to its standing. The 382nd rank out of 2,953 means that approximately 87% of tested combos score lower, while 13% score higher. Given the RTX 5080’s high-end GPU status (87th percentile among all GPUs) and the 5500X3D’s mid-range CPU performance (85th percentile among all CPUs), the combo rank of 382 is consistent with expectations—the GPU carries the load, but the CPU’s limitations at higher settings prevent the combo from reaching the top 10% of rankings. The data shows that combos with faster CPUs (e.g., those with higher single-thread scores) likely achieve better ranks at 1080p, where CPU performance is more critical. However, the 5500X3D’s large L3 cache helps mitigate some CPU-bound scenarios, as evidenced by the 172 FPS Low result at 1080p. Overall, this combo ranks as a strong performer, but not an elite one, in Rust’s extensive benchmark database.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings. At 1920x1080, the Low preset achieves an average of 172 FPS. The Medium preset averages 147 FPS, with a minimum of 125 FPS and a maximum of 170 FPS. The High preset averages 139 FPS, and the Ultra preset averages 126 FPS. No minimum or maximum values are recorded for Low, High, or Ultra at 1080p, meaning only the Medium row includes those additional data points.

At 2560x1440, the Low preset averages 151 FPS. The Medium preset averages 130 FPS, with a minimum of 111 FPS and a maximum of 150 FPS. The High preset averages 116 FPS, and the Ultra preset averages 88 FPS. Again, only the Medium row at 1440p includes minimum and maximum values.

At 3840x2160, the Low preset averages 121 FPS. The Medium preset averages 81 FPS, with a minimum of 69 FPS and a maximum of 94 FPS. The High preset averages 69 FPS, and the Ultra preset averages 52 FPS. The Medium row at 4K is the only one with complete min/max data.

Across all resolutions, the Medium preset consistently provides the most detailed FPS range, with a minimum and maximum recorded for each resolution. The spread between minimum and maximum is relatively tight: at 1080p Medium, the range is 45 FPS (125 to 170); at 1440p Medium, the range is 39 FPS (111 to 150); at 4K Medium, the range is 25 FPS (69 to 94). This narrowing spread at higher resolutions suggests that the GPU’s workload becomes more consistent, reducing frame-time variability. The 4K Ultra result of 52 FPS is the lowest average in the dataset, while the 1080p Low result of 172 FPS is the highest. The data shows that the combo can deliver playable frame rates (above 60 FPS average) at all settings up to 1440p, but at 4K, only Low and Medium settings exceed 60 FPS average.

FAQ

Q: What is the highest average FPS this combo achieves in Rust?

A: The highest average FPS is 172, achieved at 1920x1080 with Low settings.

Q: How does the combo perform at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS is 52, which is below the 60 FPS threshold for smooth gameplay. The minimum FPS is not recorded for this row.

Q: What is the combo’s rank among all tested configurations in Rust?

A: The combo ranks 382 out of 2,953 tested combos, placing it in the top 12.9% of all configurations.

Q: Which settings provide the best balance at 1440p?

A: At 2560x1440, the Medium preset averages 130 FPS with a minimum of 111 FPS and a maximum of 150 FPS, offering a good balance between visual quality and performance. The Low preset averages 151 FPS, but Medium provides better visuals while staying above 120 FPS average.

Q: Does the CPU or GPU limit performance at 1080p?

A: At 1920x1080, the gap between Low (172 FPS) and High (139 FPS) settings is 33 FPS, indicating that the CPU influences performance at lower graphical loads. The CPU’s single-thread score of 2,941 and multi-thread score of 20,363 suggest it can handle 1080p rendering, but the GPU’s workload increases with settings, making the GPU a secondary factor at 1080p.

Q: How does the RTX 5080 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 5080 has an average benchmark score of 56,083. Its nearest rivals include the AMD Radeon 8060S (score 55,757, 0.6% higher), the AMD Radeon RX 6750 GRE 12 GB (score 55,698, 0.7% higher), and the AMD Radeon Pro W5700X (score 54,828, 2.3% higher). The AMD Radeon RX 9070 GRE scores 57,367, which is 2.2% lower than the RTX 5080.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5080 in Rust

Resolution Settings Avg FPS
3840x2160 Low 121.0
3840x2160 Medium 81.0
3840x2160 High 69.0
3840x2160 Ultra 52.0
2560x1440 Low 151.0
2560x1440 Medium 130.0
2560x1440 High 116.0
2560x1440 Ultra 88.0
1920x1080 Low 172.0
1920x1080 Medium 147.0
1920x1080 High 139.0
1920x1080 Ultra 126.0

Rust with Ryzen 5 5500X3D + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5080 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5500X3D + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.