Rust

Rust

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 52 61 91
1440p QHD 66 87 103 151
1080p Full HD 96 127 147 172

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 91
3840x2160 Medium 61
3840x2160 High 52
3840x2160 Ultra 39
2560x1440 Low 151
2560x1440 Medium 103
2560x1440 High 87
2560x1440 Ultra 66
1920x1080 Low 172
1920x1080 Medium 147
1920x1080 High 127
1920x1080 Ultra 96

Rust with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

The measured data for Rust on an AMD Ryzen 5 5500X3D paired with an NVIDIA GeForce RTX 3080 Ti spans four resolution/preset combinations, each with its own average frame rate. At 1080p, frame rates range from a 172 FPS average on Low to 96 FPS on Ultra; at 1440p, the spread narrows to 151–66 FPS; at 4K, it drops further to 91–39 FPS. This configuration sits at rank 1050 out of 3723 tested combos, indicating a solid but not top-tier standing among the pool of measured systems.

Resolution Scaling

The FPS progression from 1080p to 4K reveals a predictable performance cliff driven by pixel count. On Low settings, the average frame rate falls from 172 FPS at 1920×1080 to 151 FPS at 2560×1440, then to 91 FPS at 3840×2160. Medium settings show the same declining order: 147, 103, 61. High settings yield 127, 87, 52; Ultra produces 96, 66, 39. Notably, the gap between 1080p and 1440p is smaller than the gap between 1440p and 4K at every preset—for example, High drops by 40 FPS from 1080 to 1440, but by 35 FPS from 1440 to 4K. This suggests that as resolution increases, the GPU becomes the dominant bottleneck, with the CPU having less influence.

The scaling also reveals that Ultra is the most demanding preset, with a 4K average of only 39 FPS—less than half the Low preset’s 91 FPS at the same resolution. Conversely, at 1080p, the CPU allows even Ultra to maintain a 96 FPS average, which is generally sufficient for smooth frame delivery. The data implies that Rust’s visual overhead scales strongly with resolution, and the reflex demands of competitive play may favor lower presets at higher pixel counts.

GPU Role

The RTX 3080 Ti’s memory subsystem is a key part of its profile: 12 GB of GDDR6X on a 384-bit bus with a bandwidth of 912.4 GB/s. In Rust, which can be texture-heavy in large bases, this memory capacity likely prevents stutter from texture overflow at 1440p and 1080p, though the Ultra 4K average of 39 FPS suggests the GPU’s compute limits are the primary constraint there. The chip has a base clock of 1365 MHz and a boost clock of 1665 MHz, and it carries a peak texture rate of 532.8 GTexel/s. These figures translate into a Passmark G3D score of 26896, placing the GPU in the 83rd percentile of all GPUs.

Its benchmark average score of 41187 and nearest rivals show the performance envelope: the AMD Radeon Pro 5300 scores 40870 (a delta of 0.8%), the NVIDIA Tesla M40 24 GB scores 41707 (−1.2%), and the Tesla M40 scores 41897 (−1.7%). Thus, the RTX 3080 Ti sits within 1.7% of its closest competitors, indicating that its muscle is very much on par with these high-end parts. However, it falls 2% off the GeForce RTX 5070 (40377), which shows that newer engineering can extract slightly more performance per watt, though this comparison is synthetic, not game-specific.

How This Combo Ranks

In the database of tested hardware pairs for Rust, this configuration has a ranking of 1050 out of 3723. That places it in the upper third of the distribution, though not among the leaderboard. The ranking reflects the combined effect of the CPU and GPU for Rust’s workload: the mid-range six-core processor and the high-end GPU together deliver a playable experience, but more affluent combos, those with newer cores or higher-end GPUs, are already ranked higher. The gap between rank 1050 and the top spot is not explicitly quantified, but it underscores that while this setup is competitive, it does not chase extreme 4K/ultra frame rates.

FAQ

Q: Can an RTX 3080 Ti reach 60 FPS in Rust at 4K using any preset?

A: No. The measured 4K averages are 91 FPS on Low, 61 on Medium, 52 on High, and 39 on Ultra. Only Low exceeds 60 FPS.

Q: How large is the performance drop between Medium and High at each resolution?

A: At 1080p, High is 127 FPS vs. Medium’s 147 FPS (a 20-frame drop). At 1440p, High is 87 versus Medium’s 103 (16 frames). At 4K, High is 52 versus Medium’s 61 (9 frames). The difference shrinks as resolution rises.

Q: Which settings keep the frame rate above 120 FPS?

A: Only Low at 1080p (172 FPS) and Medium at 1220p (147 FPS) achieve that threshold. Low at 1440p hits 151, but Medium at 1440p is 103, and High at 1080p is 127.

Q: What is the typical frame time stability for these presets?

A: The only preset with reported min/max values is Medium at every resolution. At 1080p, min/max is 125–170; at 1440p, 88–119; at 4K, 52–70. These ranges reveal a wider spread at lower resolutions, suggesting occasional hitches may occur even on Medium.

Q: Does the CPU’s thread count limit the GPU’s performance?

A: The CPU has 6 cores and 12 threads, with a multithread benchmark score of 20363. Given the GPU’s high 4K stress, the CPU is unlikely to bottleneck at 4K Ultra’s 39 FPS; conversely, at 1080p Low, the 172 FPS plateau could be CPU-side, but the data alone doesn’t confirm which component imposes the cap.

Settings Recommendations

For 1920×1080 displays, the High preset produces a 127 FPS average, while Ultra yields 96 FPS—a difference of 31 FPS. since High also beats Medium by 20 FPS, High is the strongest balance for typical 60–144 Hz monitors. At 1440p, Medium peaks at 103 FPS, but High is no longer playable for competitive play—it drops to 87 FPS. Therefore, Medium is the safest choice for 1440p if the goal is a stable 100+ FPS. For 4K, the thresholds are stricter: only Low (91 FPS) keeps things fluid; Medium (61 FPS) is marginal and Ultra (39 FPS) is too slideshowy. Thus, given the current averages, the best overall experience across the resolutions is: 1080p High, 1440p Medium, and 4K Low. Players prioritizing FPS over visuals could drop to Low at 1440p (151 FPS) or Low at 1080p (172 FPS) for the highest possible frame rates.

CPU Role

The Ryzen 5 5500X3D is a 6-core, 12-thread processor with a base clock of 3.00 GHz and a boost of 4.00 GHz. Its 96 MB of L3 cache is notable, likely helping with the massive tables of item and structure data Rust constantly references. The CPU’s own synthetic average score is 37018, with a percentile of 85. It sits nearly tied with four rivals: the AMD Ryzen 5 5600F (score 36945, +0.2%), the AMD Ryzen AI 7 PRO 450 (37093, −0.2%), the Intel Core Ultra 5 225 (36938, +0.2%), and the Intel Core i9-12900T (37112, −0.3%). This indicates that generationally, the CPU’s raw compute power is comparable to modern mid-range chips, despite being a Zen 3 design on 7 nm.

In Rust, a game that emphasizes persistent world state and NPC/player placement, the CPU’s physics and multithreading capabilities matter. Its PassMark multithread score is 20363, and its integer math score is 60033, whilst the single-thread score is 2941. Those numbers suggest the CPU can feed a 122 FPS compute pipeline well; and the observed FPS differences across settings show the GPU more frequently determines the binining between High and Low. The 3.0 GHz base clock and 4.0 GHz boost cover single-threaded dispatch, while the 6-core/12‑thread layout handles the concurrent jobs Rust spawns even when GPU-bound. The CPU’s rated TDP of 105 W and a 96 MB cache point toward a design that breathes well under sustained loads, but the direct in-game stats do not break down CPU usage per frame, so the exact mitochondrial bottleneck cannot be pinpointed from this data alone.

Measured FPS Breakdown

The following table lists every captured average FPS (and, where present, minimum and maximum) from the benchmark runs.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 1920×1080 | Low | 172 | – | – |

| 1920×1080 | Medium | 147 | 125 | 170 |

| 1920×1080 | High | 127 | – | – |

| 1920×1080 | Ultra | 96 | – | – |

| 2560×1440 | Low | 151 | – | – |

| 2560×1440 | Medium | 103 | 88 | 119 |

| 2560×1440 | High | 87 | – | – |

| 2560×1440 | Ultra | 66 | – | – |

| 4K (3840×2160) | Low | 91 | – | – |

| 4K (3840×2160) | Medium | 61 | 52 | 70 |

| 4K (3840×2160) | High | 52 | – | – |

| 4K (3840×2160) | Ultra | 39 | – | – |

Notably, only the Medium preset captures min/max ranges. At 1080p, min/max spans 125–170, a 45 FPS hitching window; at 1440p, it compresses to 88–119 (31 FPS); and at 4K, the range tightens to 52–70 (18 FPS). This suggests that as resolution increases, frame pacing becomes more stable, likely due to reduced CPU load and simpler draw calls, or because the frame rate is then below the cap where hitching occurs. Worlds with heavy server activity could push these numbers beyond the quoted average, but the measured sessions indicate a workable system for play across all three resolutions, as long as the preset matches the screen’s refresh target.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 3080 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 91.0
3840x2160 Medium 61.0
3840x2160 High 52.0
3840x2160 Ultra 39.0
2560x1440 Low 151.0
2560x1440 Medium 103.0
2560x1440 High 87.0
2560x1440 Ultra 66.0
1920x1080 Low 172.0
1920x1080 Medium 147.0
1920x1080 High 127.0
1920x1080 Ultra 96.0

Rust with Ryzen 5 5500X3D + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 3080 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5500X3D + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.