Rust
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 52 | 61 | 91 |
| 1440p QHD | 66 | 87 | 103 | 151 |
| 1080p Full HD | 96 | 127 | 147 | 172 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
The measured data for Rust on an AMD Ryzen 5 5500X3D paired with an NVIDIA GeForce RTX 3080 Ti spans four resolution/preset combinations, each with its own average frame rate. At 1080p, frame rates range from a 172 FPS average on Low to 96 FPS on Ultra; at 1440p, the spread narrows to 151–66 FPS; at 4K, it drops further to 91–39 FPS. This configuration sits at rank 1050 out of 3723 tested combos, indicating a solid but not top-tier standing among the pool of measured systems.
Resolution Scaling
The FPS progression from 1080p to 4K reveals a predictable performance cliff driven by pixel count. On Low settings, the average frame rate falls from 172 FPS at 1920×1080 to 151 FPS at 2560×1440, then to 91 FPS at 3840×2160. Medium settings show the same declining order: 147, 103, 61. High settings yield 127, 87, 52; Ultra produces 96, 66, 39. Notably, the gap between 1080p and 1440p is smaller than the gap between 1440p and 4K at every preset—for example, High drops by 40 FPS from 1080 to 1440, but by 35 FPS from 1440 to 4K. This suggests that as resolution increases, the GPU becomes the dominant bottleneck, with the CPU having less influence.
The scaling also reveals that Ultra is the most demanding preset, with a 4K average of only 39 FPS—less than half the Low preset’s 91 FPS at the same resolution. Conversely, at 1080p, the CPU allows even Ultra to maintain a 96 FPS average, which is generally sufficient for smooth frame delivery. The data implies that Rust’s visual overhead scales strongly with resolution, and the reflex demands of competitive play may favor lower presets at higher pixel counts.
GPU Role
The RTX 3080 Ti’s memory subsystem is a key part of its profile: 12 GB of GDDR6X on a 384-bit bus with a bandwidth of 912.4 GB/s. In Rust, which can be texture-heavy in large bases, this memory capacity likely prevents stutter from texture overflow at 1440p and 1080p, though the Ultra 4K average of 39 FPS suggests the GPU’s compute limits are the primary constraint there. The chip has a base clock of 1365 MHz and a boost clock of 1665 MHz, and it carries a peak texture rate of 532.8 GTexel/s. These figures translate into a Passmark G3D score of 26896, placing the GPU in the 83rd percentile of all GPUs.
Its benchmark average score of 41187 and nearest rivals show the performance envelope: the AMD Radeon Pro 5300 scores 40870 (a delta of 0.8%), the NVIDIA Tesla M40 24 GB scores 41707 (−1.2%), and the Tesla M40 scores 41897 (−1.7%). Thus, the RTX 3080 Ti sits within 1.7% of its closest competitors, indicating that its muscle is very much on par with these high-end parts. However, it falls 2% off the GeForce RTX 5070 (40377), which shows that newer engineering can extract slightly more performance per watt, though this comparison is synthetic, not game-specific.
How This Combo Ranks
In the database of tested hardware pairs for Rust, this configuration has a ranking of 1050 out of 3723. That places it in the upper third of the distribution, though not among the leaderboard. The ranking reflects the combined effect of the CPU and GPU for Rust’s workload: the mid-range six-core processor and the high-end GPU together deliver a playable experience, but more affluent combos, those with newer cores or higher-end GPUs, are already ranked higher. The gap between rank 1050 and the top spot is not explicitly quantified, but it underscores that while this setup is competitive, it does not chase extreme 4K/ultra frame rates.
FAQ
Q: Can an RTX 3080 Ti reach 60 FPS in Rust at 4K using any preset?
A: No. The measured 4K averages are 91 FPS on Low, 61 on Medium, 52 on High, and 39 on Ultra. Only Low exceeds 60 FPS.
Q: How large is the performance drop between Medium and High at each resolution?
A: At 1080p, High is 127 FPS vs. Medium’s 147 FPS (a 20-frame drop). At 1440p, High is 87 versus Medium’s 103 (16 frames). At 4K, High is 52 versus Medium’s 61 (9 frames). The difference shrinks as resolution rises.
Q: Which settings keep the frame rate above 120 FPS?
A: Only Low at 1080p (172 FPS) and Medium at 1220p (147 FPS) achieve that threshold. Low at 1440p hits 151, but Medium at 1440p is 103, and High at 1080p is 127.
Q: What is the typical frame time stability for these presets?
A: The only preset with reported min/max values is Medium at every resolution. At 1080p, min/max is 125–170; at 1440p, 88–119; at 4K, 52–70. These ranges reveal a wider spread at lower resolutions, suggesting occasional hitches may occur even on Medium.
Q: Does the CPU’s thread count limit the GPU’s performance?
A: The CPU has 6 cores and 12 threads, with a multithread benchmark score of 20363. Given the GPU’s high 4K stress, the CPU is unlikely to bottleneck at 4K Ultra’s 39 FPS; conversely, at 1080p Low, the 172 FPS plateau could be CPU-side, but the data alone doesn’t confirm which component imposes the cap.
Settings Recommendations
For 1920×1080 displays, the High preset produces a 127 FPS average, while Ultra yields 96 FPS—a difference of 31 FPS. since High also beats Medium by 20 FPS, High is the strongest balance for typical 60–144 Hz monitors. At 1440p, Medium peaks at 103 FPS, but High is no longer playable for competitive play—it drops to 87 FPS. Therefore, Medium is the safest choice for 1440p if the goal is a stable 100+ FPS. For 4K, the thresholds are stricter: only Low (91 FPS) keeps things fluid; Medium (61 FPS) is marginal and Ultra (39 FPS) is too slideshowy. Thus, given the current averages, the best overall experience across the resolutions is: 1080p High, 1440p Medium, and 4K Low. Players prioritizing FPS over visuals could drop to Low at 1440p (151 FPS) or Low at 1080p (172 FPS) for the highest possible frame rates.
CPU Role
The Ryzen 5 5500X3D is a 6-core, 12-thread processor with a base clock of 3.00 GHz and a boost of 4.00 GHz. Its 96 MB of L3 cache is notable, likely helping with the massive tables of item and structure data Rust constantly references. The CPU’s own synthetic average score is 37018, with a percentile of 85. It sits nearly tied with four rivals: the AMD Ryzen 5 5600F (score 36945, +0.2%), the AMD Ryzen AI 7 PRO 450 (37093, −0.2%), the Intel Core Ultra 5 225 (36938, +0.2%), and the Intel Core i9-12900T (37112, −0.3%). This indicates that generationally, the CPU’s raw compute power is comparable to modern mid-range chips, despite being a Zen 3 design on 7 nm.
In Rust, a game that emphasizes persistent world state and NPC/player placement, the CPU’s physics and multithreading capabilities matter. Its PassMark multithread score is 20363, and its integer math score is 60033, whilst the single-thread score is 2941. Those numbers suggest the CPU can feed a 122 FPS compute pipeline well; and the observed FPS differences across settings show the GPU more frequently determines the binining between High and Low. The 3.0 GHz base clock and 4.0 GHz boost cover single-threaded dispatch, while the 6-core/12‑thread layout handles the concurrent jobs Rust spawns even when GPU-bound. The CPU’s rated TDP of 105 W and a 96 MB cache point toward a design that breathes well under sustained loads, but the direct in-game stats do not break down CPU usage per frame, so the exact mitochondrial bottleneck cannot be pinpointed from this data alone.
Measured FPS Breakdown
The following table lists every captured average FPS (and, where present, minimum and maximum) from the benchmark runs.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|------------|----------|---------|---------|---------|
| 1920×1080 | Low | 172 | – | – |
| 1920×1080 | Medium | 147 | 125 | 170 |
| 1920×1080 | High | 127 | – | – |
| 1920×1080 | Ultra | 96 | – | – |
| 2560×1440 | Low | 151 | – | – |
| 2560×1440 | Medium | 103 | 88 | 119 |
| 2560×1440 | High | 87 | – | – |
| 2560×1440 | Ultra | 66 | – | – |
| 4K (3840×2160) | Low | 91 | – | – |
| 4K (3840×2160) | Medium | 61 | 52 | 70 |
| 4K (3840×2160) | High | 52 | – | – |
| 4K (3840×2160) | Ultra | 39 | – | – |
Notably, only the Medium preset captures min/max ranges. At 1080p, min/max spans 125–170, a 45 FPS hitching window; at 1440p, it compresses to 88–119 (31 FPS); and at 4K, the range tightens to 52–70 (18 FPS). This suggests that as resolution increases, frame pacing becomes more stable, likely due to reduced CPU load and simpler draw calls, or because the frame rate is then below the cap where hitching occurs. Worlds with heavy server activity could push these numbers beyond the quoted average, but the measured sessions indicate a workable system for play across all three resolutions, as long as the preset matches the screen’s refresh target.
Hardware Specifications
AMD Ryzen 5 5500X3D
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 3080 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.0 |
| 3840x2160 | Medium | 61.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 39.0 |
| 2560x1440 | Low | 151.0 |
| 2560x1440 | Medium | 103.0 |
| 2560x1440 | High | 87.0 |
| 2560x1440 | Ultra | 66.0 |
| 1920x1080 | Low | 172.0 |
| 1920x1080 | Medium | 147.0 |
| 1920x1080 | High | 127.0 |
| 1920x1080 | Ultra | 96.0 |
Rust with Ryzen 5 5500X3D + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 3080 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + RTX 3080 Ti
Explore FPS benchmarks for other games using this same hardware combination.