Rust

Rust

AVERAGE FPS
67
good

This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 36 38 58
1440p QHD 41 56 63 98
1080p Full HD 61 84 96 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 38
3840x2160 High 36
3840x2160 Ultra 26
2560x1440 Low 98
2560x1440 Medium 63
2560x1440 High 56
2560x1440 Ultra 41
1920x1080 Low 145
1920x1080 Medium 96
1920x1080 High 84
1920x1080 Ultra 61

Rust with AMD Ryzen 5 5500 + AMD Radeon RX 6650 XT, In-Depth Analysis

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured data shows a steep, consistent performance decline as resolution increases, a pattern that reveals the GPU as the primary bottleneck in Rust. At 1080p Low, the combo delivers 144.5 FPS, but at 4K Low it falls to 58.3 FPS — a 59.6% drop. This is a classic GPU-bound scaling curve: when the CPU has enough headroom at lower resolutions, the graphics card's workload becomes the deciding factor as pixel count rises.

The gap between settings widens dramatically at higher resolutions. At 1080p, the spread from Low to Ultra is 83.8 FPS (144.5 down to 60.7). At 4K, that spread compresses to 32.8 FPS (58.3 down to 25.5). This compression is telling: at 4K, even dropping to Low settings cannot fully relieve the GPU pressure, and the frame rate remains modest. The Radeon RX 6650 XT's 8 GB GDDR6 memory and 128-bit bus appear to be the limiting factor here, as higher resolutions demand more memory bandwidth and capacity.

The 1440p results sit between these extremes. Low settings at 1440p yield 97.8 FPS, while Ultra drops to 41.4 FPS. The step from 1080p to 1440p costs roughly 32-46% of performance depending on the preset, while the step from 1440p to 4K costs another 38-45%. This linear degradation suggests the GPU's 280.3 GB/s bandwidth is being saturated progressively, with no sudden cliff that would indicate a CPU limitation.

Notably, the CPU's role becomes visible only at the lowest resolution and settings. The 1080p Low result of 144.5 FPS is the only figure that approaches what a 6-core, 12-thread processor can feed, and even then it falls short of the highest refresh rates. The Ryzen 5 5500's 3.60 GHz base and 4.20 GHz boost clocks provide adequate single-thread performance for Rust's simulation logic, but the data indicates the GPU is the dominant constraint across all tested configurations.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 5 5500 brings 6 cores and 12 threads based on the Zen 3 architecture, running at a base clock of 3.60 GHz and boosting to 4.20 GHz. These specifications matter for Rust, which is known for its server-side simulation and entity processing. The CPU's 3DMark single-thread score of 836 and Cinebench R23 single-core score of 2319 indicate solid per-core performance, which is crucial for a game that relies heavily on a single main thread for world updates.

The processor's multithreaded capabilities are strong for its class. Cinebench R23 multicore reaches 16429, and 3DMark max-threads scores 5411. However, the benchmark data shows that this CPU headroom is rarely the bottleneck in Rust. The 1080p Low result of 144.5 FPS is the only case where the CPU might be approaching its limit, and even then, the frame rate is high enough that most players would not perceive a CPU constraint.

The 16 MB L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth provide adequate data throughput for game logic. The CPU's percentile ranking of 79 among all processors, with an average benchmark score of 20875, places it slightly below the Intel Core i5-12500 (20897, delta -0.1%) and the AMD Ryzen 5 PRO 4655GE (20900, delta -0.1%), while being marginally ahead of the AMD EPYC 7J13 (20845, delta 0.1%). These tiny deltas confirm that the 5500 is well-matched to its peers, and the game's frame rates reflect a balanced platform.

At 4K Ultra, the CPU is clearly not the limiting factor. The 25.5 FPS average is far below what the processor can feed, and the GPU's rendering workload dictates the outcome. The data suggests that overclocking or upgrading the CPU would yield minimal gains in Rust at higher resolutions, as the graphics card is already saturated.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Radeon RX 6650 XT is the dominant component in this pairing for Rust, and its specifications explain the measured FPS pattern. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, delivering 280.3 GB/s of bandwidth. Its boost clock reaches 2635 MHz, with a game clock of 2410 MHz, and the RDNA 2.0 architecture provides 2048 shading units and 64 ROPs.

The 8 GB VRAM capacity is a critical factor at 4K. Rust's asset streaming and texture loading can consume significant memory, and the data shows a clear performance penalty at 3840x2160. The 4K Ultra result of 25.5 FPS versus 4K Low at 58.3 FPS demonstrates that the GPU's memory subsystem and compute units are overwhelmed by the combination of high resolution and high settings. The 64 ROPs and 168.6 GPixel/s pixel rate help with fill-rate tasks, but the 128-bit bus limits how quickly data can be moved.

The GPU's benchmark scores place it in the 72nd percentile among all graphics cards, with an average score of 29024. Its nearest rivals include the Radeon RX 6800M (29011, delta 0%), Radeon RX 470 (28996, delta 0.1%), and Intel Arc A370M (29175, delta -0.5%). These near-identical scores indicate that the 6650 XT performs at a predictable level for its class, and Rust's results align with these expectations.

The GPU's 10.79 TFLOPS of FP32 compute and 337.3 GTexel/s texture rate are sufficient for 1080p gaming, but the 4K results show diminishing returns. The 4K Medium result of 38.4 FPS and 4K High at 35.9 FPS are close, suggesting that the GPU hits a compute or bandwidth wall beyond a certain setting threshold. This is consistent with the 128-bit memory interface, which becomes a limiting factor as resolution increases.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of performance across three resolutions and four settings presets.

At 1920x1080, the combo delivers its best results. Low settings produce 144.5 FPS, Medium reaches 96.2 FPS, High achieves 83.9 FPS, and Ultra drops to 60.7 FPS. The step from Low to Medium is a 48.3 FPS drop (33.4%), while the step from High to Ultra is a 23.2 FPS drop (27.7%). This indicates that the GPU handles 1080p comfortably, with even Ultra settings remaining playable.

Moving to 2560x1440, performance declines across the board. Low settings yield 97.8 FPS, Medium hits 63.3 FPS, High reaches 56.1 FPS, and Ultra falls to 41.4 FPS. The 1440p Low result is still smooth, but the gap between Low and Medium (34.5 FPS) suggests that the GPU's bandwidth is becoming strained. The Ultra preset at 1440p is borderline for competitive play, though it remains above 40 FPS.

At 3840x2160, the results are markedly lower. Low settings produce 58.3 FPS, Medium achieves 38.4 FPS, High reaches 35.9 FPS, and Ultra drops to 25.5 FPS. The 4K Low result is the only one that approaches playability for fast-paced action, while the Ultra setting is effectively unplayable for most users. The data shows a clear hierarchy: 1080p is the sweet spot, 1440p is viable with reduced settings, and 4K requires Low settings for a playable experience.

The scaling between resolutions follows a consistent pattern. At Low settings, the drop from 1080p to 1440p is 46.7 FPS (32.3%), and from 1440p to 4K is 39.5 FPS (40.4%). At Ultra settings, the drops are 19.3 FPS (31.8%) and 15.9 FPS (38.4%). This consistency suggests that the GPU's performance scales predictably with pixel count, with no anomalous spikes or dips.

FAQ

Q: What is the best resolution for this combo in Rust?

A: The data shows 1920x1080 as the optimal resolution, with all settings presets delivering playable frame rates. Low settings reach 144.5 FPS, Medium 96.2 FPS, High 83.9 FPS, and Ultra 60.7 FPS.

Q: Can this combo handle 4K gaming in Rust?

A: Only at Low settings, where it averages 58.3 FPS. Medium drops to 38.4 FPS, High to 35.9 FPS, and Ultra to 25.5 FPS, making higher presets impractical at 4K.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 5500's average benchmark score of 20875 is nearly identical to the Intel Core i5-12500 (20897, delta -0.1%) and AMD Ryzen 5 PRO 4655GE (20900, delta -0.1%), and slightly above the AMD EPYC 7J13 (20845, delta 0.1%).

Q: Is the GPU or CPU the limiting factor in Rust?

A: The GPU is the clear bottleneck. Resolution scaling shows a 59.6% FPS drop from 1080p Low to 4K Low, and the CPU's strong multithreaded scores (Cinebench R23 multicore 16429) indicate it has ample headroom.

Q: What is the frame rate difference between Medium and High settings at 1440p?

A: Medium averages 63.3 FPS while High averages 56.1 FPS, a difference of 7.2 FPS. This small gap suggests diminishing returns from Medium to High at 1440p.

Q: How does the GPU rank among all tested graphics cards?

A: The Radeon RX 6650 XT ranks in the 72nd percentile, with an average benchmark score of 29024. Its nearest rival, the Radeon RX 6800M, scores 29011 with a delta of 0%.

Settings Recommendations

For the best balance of visual quality and performance, the data points to Medium settings as the recommended starting point. At 1080p, Medium delivers 96.2 FPS, which is smooth for most play styles, while High reduces this to 83.9 FPS for a marginal visual gain. The 12.3 FPS difference between Medium and High is not worth the perceptual improvement in most cases, especially in a game where fast reactions matter.

At 1440p, Medium settings at 63.3 FPS are the most viable option. Low settings at 97.8 FPS are ideal for competitive play, but Medium offers a better visual experience without dropping below the 60 FPS threshold. High at 56.1 FPS is playable but may feel less responsive, and Ultra at 41.4 FPS is too choppy for action sequences.

At 4K, Low settings at 58.3 FPS are the only practical choice. Medium at 38.4 FPS and High at 35.9 FPS are too low for comfortable play, and Ultra at 25.5 FPS is unplayable. Players prioritizing 4K should accept Low settings, or reduce the resolution to 1440p for higher quality.

The Ultra preset is only recommended at 1080p, where it achieves 60.7 FPS. Even then, the drop from High's 83.9 FPS is substantial, and the visual difference between High and Ultra in Rust is often subtle. For most users, the Medium preset at 1080p or 1440p provides the best experience, with the option to drop to Low at 4K.

How This Combo Ranks

This pairing of the AMD Ryzen 5 5500 and AMD Radeon RX 6650 XT ranks 1102 out of 1717 tested combos for Rust, placing it in the 35.8th percentile of all combinations. This ranking reflects the GPU's mid-range positioning and the CPU's balanced performance, and the measured FPS data confirms that this is a competent 1080p setup with limited 4K capability.

The ranking is consistent with the hardware's specifications. The CPU's 79th percentile ranking among all processors and the GPU's 72nd percentile ranking among all graphics cards suggest that this combo performs slightly below the average of its individual components, which is typical for a pairing where the GPU becomes the limiting factor at higher resolutions.

In terms of practical gaming, this rank means the combo is positioned in the lower-middle tier of tested systems for Rust. It outperforms many older or lower-end configurations, but it is far from the top-tier systems that can handle 4K Ultra with high frame rates. The 1080p results, however, are strong enough to compete with more expensive setups, as the 144.5 FPS Low result and 83.9 FPS High result are respectable for the hardware class.

The rank also highlights the importance of resolution choice. At 1080p, this combo performs well above its overall rank, while at 4K, it falls below expectations. Users who prioritize high refresh rates at 1080p will find this pairing more than adequate, while those seeking 4K gaming should look to higher-tier graphics cards. The data ultimately shows a balanced, mid-range system that excels at its intended resolution and struggles only when pushed beyond its capabilities.

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + AMD Radeon RX 6650 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 58.3
3840x2160 Medium 38.4
3840x2160 High 35.9
3840x2160 Ultra 25.5
2560x1440 Low 97.8
2560x1440 Medium 63.3
2560x1440 High 56.1
2560x1440 Ultra 41.4
1920x1080 Low 144.5
1920x1080 Medium 96.2
1920x1080 High 83.9
1920x1080 Ultra 60.7

Rust with Ryzen 5 5500 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6650 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5500 + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.