Rust

Rust

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 10 12 20
1440p QHD 15 21 25 38
1080p Full HD 20 31 38 54

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 20
3840x2160 Medium 12
3840x2160 High 10
3840x2160 Ultra 10
2560x1440 Low 38
2560x1440 Medium 25
2560x1440 High 21
2560x1440 Ultra 15
1920x1080 Low 54
1920x1080 Medium 38
1920x1080 High 31
1920x1080 Ultra 20

Rust with AMD Ryzen 5 3600 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

Settings Recommendations

The measured FPS rows show a clear pattern across all four resolutions: Low settings deliver the highest average frame rate, and Ultra the lowest. At 1920x1080, Low produces 53.8 FPS, which is the only preset in the entire dataset that crosses the 50 FPS threshold. Medium follows at 38.4 FPS, High drops to 31.2 FPS, and Ultra falls to 20.4 FPS. The gap between Low and Ultra is substantial — 33.4 FPS — indicating that the graphics preset has an outsized impact on performance for this combination.

At 2560x1440, the same ordering holds: Low averages 38.2 FPS, Medium 24.9 FPS, High 20.5 FPS, and Ultra 14.7 FPS. The drop from Low to Medium at this resolution is 13.3 FPS, which is a steep penalty for what is typically a modest visual upgrade. At 3840x2160, all presets fall below 21 FPS: Low reaches 20.1 FPS, Medium 12.2 FPS, High 10.2 FPS, and Ultra 9.7 FPS. None of these 4K results are playable for competitive survival gameplay, but Low at least remains above 20 FPS.

Given the data, the recommended preset is Low across all resolutions. It is the only setting that provides a playable frame rate at 1080p, and it maintains the highest margin above the next-best preset at every resolution. For users who prioritize visual fidelity over smoothness, Medium at 1080p (38.4 FPS) is the highest preset that stays above 30 FPS, but the step from Low to Medium costs 15.4 FPS. The data does not support Ultra as a viable option anywhere: even at 1080p it only reaches 20.4 FPS, which is below the Low preset at 4K. The recommendation is unambiguous — Low offers the best measured experience per the rows.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the primary constraint in this pairing. Its 4 GB of GDDR5 memory on a 128-bit bus provides 112.1 GB/s of bandwidth, and its Pascal architecture (GP107 chip, 14 nm process) runs at a base clock of 1291 MHz with a boost of 1392 MHz. The card has 768 shading units, 48 TMUs, and 32 ROPs, delivering 2.138 TFLOPS of FP32 compute and a pixel rate of 44.54 GPixel/s. In the benchmark database, this GPU sits at the 30th percentile among all GPUs, with an average benchmark score of 5316.

The nearest rivals for this GPU highlight its modest standing. The NVIDIA GeForce 930A scores 5317 (deltaPct 0), the AMD Radeon R7 240 scores 5280 (deltaPct 0.7), and the AMD Radeon R7 M445 scores 5361 (deltaPct -0.8). The GTX 1050 Ti is essentially tied with these entries, which are all low-end or mobile-oriented parts. This contextualizes the measured FPS: a card that ranks in the 30th percentile is not designed for high-fidelity gaming at modern resolutions.

The GPU’s memory capacity and bandwidth directly explain the resolution scaling seen in the data. At 1080p Low, the card can push 53.8 FPS, but as resolution increases, the fill rate and memory bandwidth become bottlenecks. At 4K Low, the average drops to 20.1 FPS, a 62.6% reduction from 1080p Low. The 4 GB VRAM is likely insufficient for Rust’s larger textures at 4K, forcing the card to spill over into slower memory paths. The data shows that the GPU is the limiting component at every resolution above 1080p, as the FPS declines are consistent with a fill-rate-bound scenario rather than a CPU-bound one.

CPU Role

The AMD Ryzen 5 3600 is a 6-core, 12-thread processor from the Zen 2 (Matisse) architecture, built on TSMC’s 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with 32 MB of shared L3 cache and 512 KB of L2 per core. It supports DDR4 memory in dual-channel configuration, providing 51.2 GB/s of bandwidth. The CPU’s benchmark scores are solid for its class: Cinebench R23 multicore reaches 15045, single-core reaches 2124, and Passmark multithread scores 17700. It ranks in the 76th percentile among all CPUs, with an average benchmark score of 18129.

The nearest CPU rivals show how closely matched this processor is. The Intel Core i5-11400 scores 18150 (deltaPct -0.1), the AMD Ryzen 5 7535HS scores 18101 (deltaPct 0.2), and the AMD Ryzen 5 1600 scores 18158 (deltaPct -0.2). The Ryzen 5 3600 is essentially within 0.3% of all three, indicating that its computational headroom is not a differentiator. In Rust, the CPU handles game logic, entity updates, and server-side simulation, but the measured FPS data suggests the CPU is not the limiting factor here.

Evidence for CPU headroom comes from the resolution scaling pattern. If the CPU were the bottleneck, FPS would remain flat as resolution increases. Instead, the data shows a steep decline: from 53.8 FPS at 1080p Low to 38.2 FPS at 1440p Low (a 29% drop) and then to 20.1 FPS at 4K Low (a 63% drop from 1080p). This scaling behavior is characteristic of a GPU-bound scenario, where the CPU is waiting on the graphics card to finish rendering. The Ryzen 5 3600’s 12 threads and high single-thread score (2124 in Cinebench R23) are more than sufficient for Rust’s workload at these frame rates. The CPU is not the bottleneck; it is the GTX 1050 Ti that holds the combo back.

How This Combo Ranks

The combination of the AMD Ryzen 5 3600 and NVIDIA GeForce GTX 1050 Ti ranks 1704 out of 1717 tested combos in Rust. This places it in the bottom 0.8% of all combinations — a near-bottom ranking that reflects the GPU’s low percentile (30th) rather than the CPU’s (76th). The dataset includes 1717 combos, and this pairing is 13 spots from the very last position. This rank is consistent with the measured FPS: a combo that averages 53.8 FPS at best (1080p Low) cannot compete with systems using higher-tier GPUs.

The disparity between CPU and GPU performance is stark. The CPU ranks in the 76th percentile, while the GPU sits in the 30th. This 46-percentile gap highlights a significant imbalance: the Ryzen 5 3600 is capable of driving much higher frame rates than the GTX 1050 Ti can deliver. In Rust, where the CPU handles simulation and the GPU renders the scene, this imbalance means the GPU is almost always saturated. The combo rank of 1704/1717 is a direct consequence of this GPU bottleneck, not a reflection of CPU inadequacy.

For context, the combo rank indicates that most other tested pairings outperform this one. Only 13 combos rank lower, and those likely feature even weaker GPUs or severely underpowered CPUs. The data suggests that users with this combo should prioritize GPU upgrades over CPU upgrades, as the CPU has ample headroom. The measured FPS at 1080p Low (53.8 FPS) is the ceiling for this pairing, and pushing to 1440p or 4K only exacerbates the GPU limitation.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and reveals the limiting component. At Low settings, the average FPS goes from 53.8 at 1080p to 38.2 at 1440p (a 15.6 FPS drop) and then to 20.1 at 4K (another 18.1 FPS drop). The total reduction from 1080p to 4K is 33.7 FPS, representing a 62.6% decrease. At Medium settings, the decline is from 38.4 at 1080p to 24.9 at 1440p to 12.2 at 4K — a 68.2% total reduction. High settings decline from 31.2 to 20.5 to 10.2 (a 67.3% reduction), and Ultra from 20.4 to 14.7 to 9.7 (a 52.5% reduction).

The scaling pattern is consistent with a GPU-bound workload. As resolution increases, the number of pixels quadruples from 1080p to 4K, and the GTX 1050 Ti’s fill rate (44.54 GPixel/s) and memory bandwidth (112.1 GB/s) cannot keep pace. The FPS at 4K Ultra (9.7) is barely above a slideshow, while 4K Low (20.1) is the only 4K preset that approaches playability. The CPU’s role in this scaling is minimal: if the CPU were the bottleneck, the FPS would not drop so steeply with resolution.

The data also shows that the relative penalty of higher settings grows at higher resolutions. At 1080p, the difference between Low and Ultra is 33.4 FPS (53.8 vs 20.4). At 4K, that difference shrinks to 10.4 FPS (20.1 vs 9.7). This convergence indicates that at 4K, the GPU is so overwhelmed that even lowering settings yields diminishing returns. The limiting component is unambiguously the GPU, and the resolution scaling data confirms that users cannot compensate for the GTX 1050 Ti’s limitations by reducing settings at 4K.

FAQ

Q: What is the best preset for this combo in Rust?

A: Low settings provide the highest average FPS at every resolution, with 53.8 FPS at 1080p, 38.2 FPS at 1440p, and 20.1 FPS at 4K. Medium is the highest preset that stays above 30 FPS at 1080p (38.4 FPS), but it costs 15.4 FPS compared to Low.

Q: How does the GTX 1050 Ti compare to its nearest rivals?

A: The GTX 1050 Ti has an average benchmark score of 5316, which is essentially tied with the NVIDIA GeForce 930A (5317, deltaPct 0), the AMD Radeon R7 240 (5280, deltaPct 0.7), and the AMD Radeon R7 M445 (5361, deltaPct -0.8). All four are within 0.8% of each other.

Q: Is the CPU or GPU the bottleneck in this pairing?

A: The GPU is the limiting component. The Ryzen 5 3600 ranks in the 76th percentile among CPUs, while the GTX 1050 Ti ranks in the 30th percentile among GPUs. The FPS drops significantly with increasing resolution (53.8 to 20.1 from 1080p to 4K on Low), which is characteristic of a GPU-bound scenario.

Q: What is the combo’s rank among all tested configurations?

A: This combo ranks 1704 out of 1717 tested combos in Rust. Only 13 combinations perform worse, placing this pairing in the bottom 0.8% of the database.

Q: Can this combo handle 4K gaming?

A: No. At 4K, the highest average FPS is 20.1 on Low settings, and Ultra drops to 9.7 FPS. All 4K presets fall below 21 FPS, making the game effectively unplayable at that resolution.

Q: How much FPS is lost going from 1080p to 4K on Low settings?

A: The average FPS drops from 53.8 at 1080p to 38.2 at 1440p to 20.1 at 4K. This represents a 62.6% reduction from 1080p to 4K, confirming the GPU’s inability to handle higher pixel counts.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 20.1
3840x2160 Medium 12.2
3840x2160 High 10.2
3840x2160 Ultra 9.7
2560x1440 Low 38.2
2560x1440 Medium 24.9
2560x1440 High 20.5
2560x1440 Ultra 14.7
1920x1080 Low 53.8
1920x1080 Medium 38.4
1920x1080 High 31.2
1920x1080 Ultra 20.4

Rust with Ryzen 5 3600 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.