Control

Control

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 14 15 25
1440p QHD 19 25 25 36
1080p Full HD 23 31 33 44

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 25
3840x2160 Ultra 15
3840x2160 Medium 15
3840x2160 High 14
2560x1440 Low 36
2560x1440 High 25
2560x1440 Medium 25
2560x1440 Ultra 19
1920x1080 Low 44
1920x1080 Medium 33
1920x1080 High 31
1920x1080 Ultra 23

Control with AMD Ryzen 5 3600 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The AMD Ryzen 5 3600 and NVIDIA GeForce GTX 1050 Ti combination delivers a very demanding experience in Control, landing at rank 1612 out of 1636 tested hardware combos for this title. The data shows a system that is almost entirely GPU-limited, with the GTX 1050 Ti's modest compute capabilities struggling against the game's physics-heavy environments. This pairing sits in the 30th percentile among all GPUs, while the Ryzen 5 3600 CPU performs in the 76th percentile, creating a significant imbalance that dictates the performance ceilings seen at every resolution and settings level.

Resolution Scaling

The performance drop from 1080p to 4K is severe, confirming that the GeForce GTX 1050 Ti is the definitive bottleneck. At High settings, the average frame rate falls from 30.9 FPS at 1920x1080 to 25 FPS at 2560x1440, a reduction of roughly 19% when moving to the higher pixel count. Pushing further to 3840x2160 yields just 14.2 FPS, a 54% collapse from the 1080p result. This sharp decline is characteristic of a GPU hitting its raw pixel throughput and memory bandwidth limits; the 1050 Ti's 112.1 GB/s bandwidth is simply overwhelmed by the 4K resolution's demands.

The scaling pattern holds across all settings presets. At Low settings, the frame rate drops from 43.8 FPS at 1080p to 35.6 FPS at 1440p, then plummets to 25.4 FPS at 4K. This shows that even when the graphical load is reduced, the resolution increase still cripples performance. The difference between 1440p and 4K is consistently a loss of 10-11 FPS across Low, High, and Medium presets, while the Ultra preset sees a smaller 4.5 FPS drop from 19.3 to 14.8 FPS, suggesting that at Ultra settings the GPU is already so saturated that the additional pixel count has diminishing relative impact.

The data indicates that 1080p is the only viable resolution for this combo, and even then, the frame rates hover near the 30 FPS threshold. At 2560x1440, no preset achieves a playable average, with the best result being 35.6 FPS on Low settings. The 4K results are uniformly unplayable, with the highest average being just 25.4 FPS at Low. This is a clear case where the CPU's headroom — evidenced by its strong 15045 multi-core Cinebench R23 score — is irrelevant, as the GPU cannot feed frames fast enough to utilize it.

GPU Role

The GTX 1050 Ti's specifications explain its struggles. With only 4 GB of GDDR5 memory on a 128-bit bus, the card is constrained by both capacity and bandwidth. The 7 Gbps effective memory speed translates to 112.1 GB/s, which is insufficient for Control's texture streaming at higher resolutions. The GPU's base clock of 1291 MHz and boost clock of 1392 MHz are modest, and its 768 shading units deliver just 2.138 TFLOPS of FP32 compute. These figures place the card in the 30th percentile of all GPUs, with an average benchmark score of 5316, nearly identical to the NVIDIA GeForce 930A's 5317 score (0% delta).

The VRAM limitation is likely a contributing factor to the minimal performance difference between Medium and High settings at 1440p (24.9 vs 25 FPS) and 4K (14.6 vs 14.2 FPS). When the frame buffer exceeds the 4 GB capacity, the card may be forced into slower memory management, negating the visual quality improvements. The 3DMark Steel Nomad DX12 score of 305 further underscores the card's age, as does its DirectX 12 Passmark score of 26, which is significantly lower than its DirectX 11 score of 45. This suggests that Control's DX12 rendering path is particularly taxing for the Pascal architecture.

The GPU's 75W TDP and lack of power connectors indicate a low-power design, but this does not translate to efficiency in this workload. The card's texture rate of 66.82 GTexel/s and pixel rate of 44.54 GPixel/s are simply too low for a game that renders complex destructible environments. In contrast, the Ryzen 5 3600's 6 cores and 12 threads provide ample processing power, as shown by its 76th percentile ranking and its Passmark multi-thread score of 17700, but this potential is entirely wasted when the GPU delivers sub-30 FPS at most settings.

Settings Recommendations

Given the measured data, the optimal configuration for this hardware combo is 1920x1080 with Low settings, which yields an average of 43.8 FPS. This is the only preset that approaches smooth gameplay, and it does so by reducing the GPU's workload enough to maintain a playable frame rate. The Low preset at 1080p represents a 42% improvement over the next best option, which is Medium at 32.9 FPS. While Low settings sacrifice visual fidelity, they are the only path to a consistent experience above 40 FPS.

For users prioritizing visual quality over frame rate, the Medium preset at 1080p (32.9 FPS) offers a compromise, though it still falls short of the 60 FPS target. The High preset at 1080p drops to 30.9 FPS, and Ultra falls to 22.6 FPS, making both less desirable. At 1440p, even Low settings (35.6 FPS) cannot maintain a stable 30 FPS in demanding scenes, and the 4K resolution should be avoided entirely. The data strongly suggests that this combo is best suited for 1080p gaming with reduced graphics options, as the GPU's performance ceiling is firmly fixed regardless of the CPU's capabilities.

The Ultra preset at 1440p (19.3 FPS) and 4K (14.8 FPS) are the least viable options, showing that the card's 4 GB memory and 2.138 TFLOPS compute cannot handle the game's highest visual fidelity at any resolution above 1080p. The measured results indicate that the GPU is the sole limiting factor, so lowering settings provides a linear improvement in frame rate, with the Low preset at 1080p being the only configuration that exceeds 40 FPS.

Measured FPS Breakdown

At 1920x1080, the frame rates across settings are as follows: Low delivers 43.8 FPS, Medium drops to 32.9 FPS, High falls to 30.9 FPS, and Ultra bottoms out at 22.6 FPS. The gap between Low and Medium is 10.9 FPS, indicating that the settings jump introduces a significant load increase. The difference between Medium and High is just 2 FPS, while High to Ultra costs 8.3 FPS, showing that the Ultra preset's additional effects are disproportionately expensive.

Moving to 2560x1440, the results are: Low at 35.6 FPS, High at 25 FPS, Medium at 24.9 FPS, and Ultra at 19.3 FPS. Notably, High and Medium are nearly identical (within 0.1 FPS), suggesting that at this resolution, the GPU is bound by memory bandwidth rather than shader complexity. The Low preset is 10.6 FPS faster than Medium, demonstrating that texture quality and shadow resolution are major factors. Ultra at 1440p is 5.6 FPS slower than High, a substantial drop for the visual quality increase.

At 3840x2160, all presets are unplayable: Low averages 25.4 FPS, Ultra reaches 14.8 FPS, Medium hits 14.6 FPS, and High is the lowest at 14.2 FPS. The results are tightly clustered between 14.2 and 14.8 FPS for Medium, High, and Ultra, indicating that the GPU is completely saturated by the pixel count and the settings differences have minimal impact. The Low preset's 25.4 FPS is a 10.6 FPS improvement over Medium, but it still falls below the playability threshold. The data shows a clear pattern: the GPU's 4 GB frame buffer and 112.1 GB/s bandwidth are exhausted at 4K, making settings adjustments nearly moot.

FAQ

Q: What is the best resolution and settings combination for this hardware?

A: The only configuration that achieves a playable average frame rate is 1920x1080 with Low settings, which measures 43.8 FPS. All other combinations at 1080p fall below 33 FPS, and 1440p and 4K results are all below 36 FPS.

Q: Why is the frame rate so similar between Medium and High settings at 1440p?

A: At 2560x1440, Medium and High presets produce 24.9 and 25 FPS respectively, a difference of just 0.1 FPS. This suggests that the GPU is constrained by its 4 GB memory capacity and 112.1 GB/s bandwidth, rather than shader workload, as both presets likely exceed the VRAM limit.

Q: How does the GTX 1050 Ti compare to its closest rivals in benchmark scores?

A: The GTX 1050 Ti has an average benchmark score of 5316, which is effectively identical to the NVIDIA GeForce 930A's 5317 score (0% delta). It is 0.4% ahead of the GeForce 940M (5297) and 0.7% ahead of the AMD Radeon R7 240 (5280), while being 0.8% behind the AMD Radeon R7 M445 (5361).

Q: Is the CPU or GPU the limiting factor in this game?

A: The GPU is overwhelmingly the limiting component. The Ryzen 5 3600 ranks in the 76th percentile of all CPUs with a strong Cinebench R23 multi-core score of 15045, while the GTX 1050 Ti ranks in the 30th percentile. The frame rate drops of over 50% from 1080p to 4K confirm that the GPU cannot keep up.

*Q: Can this system run Control at 4K?*

A: No. The highest average frame rate at 3840x2160 is 25.4 FPS on Low settings, with Medium, High, and Ultra all falling between 14.2 and 14.8 FPS. These results are far below any playable threshold.

Q: What is the frame rate difference between the Ultra preset at 1080p and 1440p?

A: The Ultra preset measures 22.6 FPS at 1920x1080 and 19.3 FPS at 2560x1440, a difference of 3.3 FPS. This is a smaller drop than the 10.9 FPS difference between Low presets at these resolutions (43.8 to 35.6 FPS), indicating that Ultra settings already saturate the GPU at 1080p.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce GTX 1050 Ti in Control

Resolution Settings Avg FPS
3840x2160 Low 25.4
3840x2160 Ultra 14.8
3840x2160 Medium 14.6
3840x2160 High 14.2
2560x1440 Low 35.6
2560x1440 High 25.0
2560x1440 Medium 24.9
2560x1440 Ultra 19.3
1920x1080 Low 43.8
1920x1080 Medium 32.9
1920x1080 High 30.9
1920x1080 Ultra 22.6

Control with Ryzen 5 3600 + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with GTX 1050 Ti + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.