Rust

Rust

AVERAGE FPS
94
good

This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 66 79 97
1440p QHD 85 94 99 116
1080p Full HD 96 106 113 131

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 79
3840x2160 High 66
3840x2160 Ultra 50
2560x1440 Low 116
2560x1440 Medium 99
2560x1440 High 94
2560x1440 Ultra 85
1920x1080 Low 131
1920x1080 Medium 113
1920x1080 High 106
1920x1080 Ultra 96

Rust with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 4080, In-Depth Analysis

The AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 4080 presents a fascinating study in bottleneck dynamics within Rust. This combination places a 6-core Zen+ processor from 2018 alongside a flagship Ada Lovelace GPU, creating a scenario where the data reveals clear performance ceilings. The measured frames per second across resolutions and settings show a system where the CPU, not the GPU, often dictates the final experience, particularly at lower resolutions.

Resolution Scaling

The measured FPS data reveals a distinct pattern of scaling from 1080p to 4K. At 1080p with High settings, the system produces 106 FPS. Moving to 1440p High, that number drops to 94 FPS, and at 4K High, it falls to 66 FPS. This represents a 37.7% reduction in performance from 1080p to 4K. However, looking at the Low preset, the scaling is much flatter: 131 FPS at 1080p, 116 FPS at 1440p, and 97 FPS at 4K. The gap between 1080p and 4K at Low is only 26%, suggesting that as graphical load decreases, the CPU becomes the limiting factor.

The data points to a system where the RTX 4080 is not being fully utilized until the resolution climbs to 4K. At 1080p Low, the 131 FPS figure likely represents a ceiling imposed by the Ryzen 5 2600. The GPU has the raw power to render frames much faster, but the processor cannot feed it data quickly enough. As resolution increases, the GPU's workload becomes more demanding, shifting the bottleneck away from the CPU. The 4K Ultra result of 50 FPS shows a scenario where the GPU is finally the primary constraint, as the gap between Low and Ultra at 4K is 47 FPS, the largest spread in the data.

What is most telling is the performance delta between 1440p and 4K. For High settings, the drop from 94 to 66 FPS is a 29.8% decrease. This is a significant hit that indicates the GPU is now the limiting component. The RTX 4080's 16 GB of GDDR6X memory and 716.8 GB/s bandwidth are being taxed heavily, while the CPU has enough headroom to keep up. The result is a clear picture: below 4K, the Ryzen 5 2600 holds the system back; at 4K, the RTX 4080 becomes the deciding factor.

FAQ

Q: What is the best resolution for this combo?

A: The data shows that 2560x1440 provides the best balance between visual fidelity and frame rate. At 1440p High, the system achieves 94 FPS, which is substantially higher than the 66 FPS at 4K High. The 1440p Medium preset offers 99 FPS with a minimum of 85 FPS, suggesting a smooth experience.

Q: How does the Ryzen 5 2600 affect high-refresh-rate gaming?

A: The CPU appears to be a limiting factor. At 1080p Low, the system only reaches 131 FPS. Given the CPU's Passmark single-thread score of 2239, it likely lacks the per-core horsepower to push much beyond this level, regardless of the GPU's capability.

Q: Is the RTX 4080 wasted in this system?

A: Not entirely, but its full potential is only realized at 4K. The GPU's benchmark scores are 86th percentile among all GPUs, but the CPU's score places it at the 75th percentile. At lower resolutions, the CPU prevents the GPU from reaching its maximum output, but at 4K, the GPU becomes the bottleneck and its strengths are more apparent.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: The difference is 35 FPS, with Low producing 131 FPS and Ultra 96 FPS. This shows that even at the highest settings, the system can maintain nearly 100 FPS, but the CPU still limits the maximum achievable frame rate.

Q: Does the 16 GB VRAM of the RTX 4080 matter in this game?

A: The data does not directly show VRAM usage, but the 4K results suggest that the GPU is being stressed. The 4K Ultra preset's 50 FPS average indicates significant rendering load, and the 16 GB capacity likely prevents any memory-related stutters, as the game can fit its assets within the frame buffer.

Q: How does this combo rank in Rust?

A: The combination ranks 1242nd out of 3723 tested combos. This places it in the top third of all tested systems, but the ranking reflects the CPU's inability to fully feed the GPU, as a more balanced pairing would likely score higher.

GPU Role

The NVIDIA GeForce RTX 4080 is a high-end graphics card with 16 GB of GDDR6X memory and a 256-bit memory bus providing 716.8 GB/s of bandwidth. Its boost clock is rated at 2505 MHz. In Rust, the GPU’s role becomes increasingly critical as resolution increases. At 4K, the card is clearly the limiting factor, as evidenced by the 50 FPS average at Ultra settings. This is a low result for a GPU that achieves a Passmark G3D score of 34457, which places it at the 86th percentile of all GPUs.

The VRAM capacity is likely sufficient for the game’s demands. Rust is known for its large open world and many assets, but the 16 GB frame buffer is more than adequate for the resolutions tested. The data shows a steep performance cliff from 4K Medium (79 FPS) to 4K Ultra (50 FPS), a 36.7% drop. This suggests that the Ultra preset introduces rendering features that heavily tax the GPU's compute units, pushing the card to its limits. The GPU's texture rate of 761.5 GTexel/s and pixel rate of 280.6 GPixel/s are high, but the game's draw calls and shader complexity at Ultra are enough to overwhelm the card at 4K.

The RTX 4080's architecture, Ada Lovelace, supports DirectX 12 Ultimate. The benchmark results show a Passmark DirectX 12 score of 132, which is lower than its DirectX 11 score of 314. This could indicate that Rust is not fully optimized for DirectX 12, leaving performance on the table. The GPU is not the bottleneck at 1080p or 1440p, as the CPU limits frame rates, but at 4K, the card's raw compute power becomes the deciding factor.

Settings Recommendations

The measured data provides a clear picture of which settings offer the best experience. For 1080p, the Low preset yields 131 FPS, while Ultra yields 96 FPS. The difference is 35 FPS, but the visual improvement may not justify the drop for competitive players. However, the Medium preset at 113 FPS offers a good middle ground, with a minimum FPS of 96, ensuring a stable experience. For 1440p, the Medium preset stands out at 99 FPS with a minimum of 85 FPS. The High preset at 94 FPS is also viable, but Medium provides a slightly higher average and a better minimum frame rate, suggesting more consistent performance.

At 4K, the situation changes. The Ultra preset is not playable, with an average of 50 FPS. The High preset offers 66 FPS, which is borderline, but the Medium preset at 79 FPS with a minimum of 67 FPS is the most playable option. The Low preset at 97 FPS is the best for maintaining high frame rates, but it sacrifices most visual quality. The data suggests that for this combo, the Medium preset is the sweet spot across all resolutions. It provides a balance between visual fidelity and performance, with the minimum FPS never dropping below 67 FPS even at 4K.

The recommendation is to use Medium settings. The 1080p Medium result of 113 FPS is only 18 FPS lower than Low, but it offers better visuals. At 1440p, Medium is the highest preset that maintains an average above 95 FPS. At 4K, Medium is the only preset that keeps the average above 75 FPS. This indicates that Medium is the most efficient preset for this hardware combination, as it avoids the steep performance penalties of High and Ultra while providing a significant visual upgrade over Low.

Measured FPS Breakdown

The measured FPS data is comprehensive, covering three resolutions and four settings presets. Starting at 1920x1080, the Low preset achieves an average of 131 FPS. The Medium preset drops to 113 FPS, with a minimum of 96 FPS and a maximum of 130 FPS. High yields 106 FPS, and Ultra produces 96 FPS. The spread from Low to Ultra is 35 FPS, showing that the CPU is the primary limiter at this resolution, as even the lowest settings cannot push past 131 FPS.

Moving to 2560x1440, the Low preset averages 116 FPS. Medium averages 99 FPS, with a minimum of 85 FPS and a maximum of 114 FPS. High averages 94 FPS, and Ultra averages 85 FPS. The performance drop from 1080p to 1440p is significant for Low (from 131 to 116 FPS), but the gap narrows for Ultra (from 96 to 85 FPS). This suggests that at higher settings, the GPU is becoming more of a factor, but the CPU still provides a ceiling.

At 3840x2160, the Low preset averages 97 FPS. Medium averages 79 FPS, with a minimum of 67 FPS and a maximum of 90 FPS. High averages 66 FPS, and Ultra averages 50 FPS. The scaling from 1440p to 4K shows a dramatic drop for all presets. The Low preset loses 19 FPS, while Ultra loses 35 FPS. This indicates that the RTX 4080 is heavily taxed at 4K, and the CPU is no longer the bottleneck. The Ultra preset's 50 FPS average is the lowest result in the entire dataset, confirming that 4K Ultra is too demanding for this system.

CPU Role

The AMD Ryzen 5 2600 is a 6-core, 12-thread processor with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. It is based on the Zen+ architecture and has a 16 MB shared L3 cache. In Rust, the CPU’s role is critical, as the game is known for its complex server-side simulation and physics. The benchmark data shows that the CPU is the limiting factor at 1080p and 1440p. The 131 FPS ceiling at 1080p Low is a clear indicator that the processor cannot sustain higher frame rates, despite the GPU's capability.

The CPU’s Passmark single-thread score is 2239, which is low by modern standards. This is likely the primary reason for the FPS cap. Rust is not a highly threaded game, so the single-core performance of the Ryzen 5 2600 is more important than its multi-core score. The multi-thread score is 13160, which is decent, but the game cannot utilize all 12 threads effectively. The CPU’s nearest rival, the Intel Core i9-11900H, has an average score of 21367, which is 0.5% lower, indicating that the Ryzen 5 2600 is competitive with older mobile chips but falls behind modern desktop processors.

The CPU's memory bandwidth of 46.9 GB/s is also a potential bottleneck. The RTX 4080 has a bandwidth of 716.8 GB/s, and the CPU cannot feed it data fast enough. This is evident in the performance scaling: at 4K, the GPU takes over as the bottleneck, but at 1080p, the CPU's memory bandwidth and single-core speed limit the frame rate. The 6 cores and 12 threads are sufficient for the game's logic, but the architecture's age is showing, as the boost clock of 3.90 GHz is not high enough to keep up with modern GPU expectations.

How This Combo Ranks

The combination of the AMD Ryzen 5 2600 and the NVIDIA GeForce RTX 4080 ranks 1242nd out of 3723 tested combos in Rust. This places the system in the 66th percentile of all tested configurations. This ranking is heavily influenced by the CPU's performance, as the RTX 4080 is a top-tier GPU that ranks in the 86th percentile of all GPUs. The disparity between the CPU's 75th percentile and the GPU's 86th percentile highlights the imbalance.

The GPU's nearest rival is the RTX 4080 SUPER, which has an average score that is 0.1% higher, indicating that the 4080 is nearly as fast as its direct successor. However, the CPU's nearest rival, the Intel Core Ultra 5 228V, has a score that is 0.2% higher, showing that the Ryzen 5 2600 is barely keeping pace with newer, low-power mobile chips. This suggests that the combo's rank is dragged down by the CPU.

In Rust, this ranking means that many other tested systems achieve higher frame rates, particularly those with newer CPUs. The 1242nd rank out of 3723 combos indicates that a significant number of systems outperform this one, despite the presence of the high-end GPU. The data implies that the RTX 4080 is not being fully utilized, and a pairing with a stronger CPU would yield a much higher rank. The measured FPS data confirms this, as the system's performance is consistently below what the GPU alone should be able to achieve.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 4080 in Rust

Resolution Settings Avg FPS
3840x2160 Low 97.0
3840x2160 Medium 79.0
3840x2160 High 66.0
3840x2160 Ultra 50.0
2560x1440 Low 116.0
2560x1440 Medium 99.0
2560x1440 High 94.0
2560x1440 Ultra 85.0
1920x1080 Low 131.0
1920x1080 Medium 113.0
1920x1080 High 106.0
1920x1080 Ultra 96.0

Rust with Ryzen 5 2600 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4080 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.