Roblox

Roblox

AVERAGE FPS
287
excellent

This combination delivers exceptional performance with an average of 287 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 123 152 172 189
1440p QHD 218 268 304 334
1080p Full HD 326 402 455 500

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 189
3840x2160 Medium 172
3840x2160 High 152
3840x2160 Ultra 123
2560x1440 Low 334
2560x1440 Medium 304
2560x1440 High 268
2560x1440 Ultra 218
1920x1080 Low 500
1920x1080 Medium 455
1920x1080 High 402
1920x1080 Ultra 326

Roblox with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Roblox is a sandbox title that places unusual demands on a system, and the measured results for the Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3080 Ti show a configuration that scales from extreme high-refresh 1080p play to fully playable 4K. The data set covers four settings presets at three resolutions, and the overall picture is one of a combo that is rarely the bottleneck, with frame rates that remain high even when the visual load is maxed out.

How This Combo Ranks

The combo of the Intel Core Ultra 7 265 and the NVIDIA GeForce RTX 3080 Ti ranks 766 out of 3010 tested combinations for Roblox. This places it in the top 25.4% of all tested systems, meaning it outperforms roughly three-quarters of the field while sitting behind a substantial number of higher-end pairings. The rank reflects a system that is clearly capable for this game, but not at the very apex of the tested hardware pool.

Looking at the individual components, the CPU holds a 93rd percentile ranking against all CPUs in the benchmark database. This is a strong position, indicating that the Intel Core Ultra 7 265 is among the faster processors tested. Its average benchmark score of 64640 places it in a tight cluster with its nearest rivals: the AMD EPYC 4464P scores 64823, which is 0.3% higher, while the Intel Core Ultra 7 265F scores 64438, a 0.3% deficit. The AMD EPYC 7343 is 0.7% behind at 64202, and the AMD EPYC 9124 is 0.7% ahead at 65104. These are all very close margins, suggesting the CPU is performing exactly as expected for its class, with no anomalous behavior in synthetic workloads.

The GPU, meanwhile, holds an 83rd percentile ranking against all GPUs. Its average benchmark score of 41187 is bracketed by rivals with similar scores: the AMD Radeon Pro 5300 is 0.8% ahead at 40870, the NVIDIA Tesla M40 24 GB is 1.2% behind at 41707, and the NVIDIA Tesla M40 is 1.7% behind at 41897. The NVIDIA GeForce RTX 5070 is 2% ahead at 40377, which is interesting given that this is a newer part. The RTX 3080 Ti sits comfortably within this range, and its 83rd percentile placement confirms it is a high-tier GPU, though not the absolute fastest in the database.

In the context of Roblox specifically, the 766/3010 rank suggests that while the hardware is strong, the game’s engine may not fully utilize the potential of either component. The measured frame rates are high, but the rank indicates that many other combos achieve even higher performance, likely due to the game’s sensitivity to single-threaded CPU performance and its relatively modest GPU requirements at lower settings.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is built on the Ampere architecture with the GA102 chip, manufactured on an 8 nm process at Samsung. It contains 28,300 million transistors on a 628 mm² die. The GPU has 12 GB of GDDR6X memory on a 384-bit bus, providing a bandwidth of 912.4 GB/s. The memory clock is listed as 1188 MHz with 19 Gbps effective speed. The core clocks are a base of 1365 MHz and a boost of 1665 MHz.

For Roblox, the GPU’s role is significant but not dominant. The measured frame rates show that even at 4K Ultra, the combo produces 123 FPS average, which is far above the point where the GPU would be considered a limiting factor for smooth gameplay. The GPU’s 10240 shading units, 320 TMUs, and 112 ROPs provide ample raw throughput for the game’s relatively simple geometry and lighting. The 80 RT cores and 320 tensor cores are present, but Roblox does not typically leverage ray tracing or DLSS in ways that would meaningfully change these numbers.

The 12 GB VRAM capacity is more than sufficient for Roblox, even at 4K Ultra, where texture and asset loads are modest compared to AAA titles. The memory bandwidth of 912.4 GB/s ensures that any data transfer needs are met with headroom. The GPU’s pixel rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s are high enough to handle the game’s rendering demands without creating a bottleneck. In practical terms, the RTX 3080 Ti is overqualified for Roblox at 1080p and 1440p, where the frame rates are more likely constrained by CPU or game engine limits. At 4K, the GPU begins to matter more, but the data shows it still delivers well above 120 FPS on High settings.

Resolution Scaling

The measured FPS data reveals how the system scales across resolutions. At 1080p, the frame rates are extremely high: 500 FPS on Low, 455 FPS on Medium, 402 FPS on High, and 326 FPS on Ultra. Moving to 1440p, the averages drop to 334 FPS on Low, 304 FPS on Medium, 268 FPS on High, and 218 FPS on Ultra. At 4K, the numbers fall further to 189 FPS on Low, 172 FPS on Medium, 152 FPS on High, and 123 FPS on Ultra.

The scaling pattern shows that the drop from 1080p to 1440p is roughly 33% on Low settings (500 to 334), 33% on Medium (455 to 304), 33% on High (402 to 268), and 33% on Ultra (326 to 218). This consistent ~33% reduction suggests that the GPU is becoming more relevant as resolution increases, but the CPU still has enough headroom to keep frame rates high. From 1440p to 4K, the drops are larger in percentage terms: 43% on Low (334 to 189), 43% on Medium (304 to 172), 43% on High (268 to 152), and 44% on Ultra (218 to 123). This steeper decline indicates that at 4K, the GPU is playing a more significant role, but even so, the lowest average at 4K Ultra is 123 FPS, which is still well above standard 60 FPS displays.

The limiting component shifts with resolution. At 1080p, the frame rates are so high that they likely hit engine or CPU limits, especially on Low where 500 FPS is recorded. The GPU is not stressed at this resolution. At 1440p, the balance tilts slightly toward the GPU, but the CPU still has plenty of performance. At 4K, the GPU becomes the primary factor, as evidenced by the larger percentage drops. However, the fact that 4K Ultra still averages 123 FPS means that even at the highest resolution, this combo never becomes unplayable.

Settings Recommendations

The measured rows provide a clear picture of how each settings preset performs at each resolution. For the best experience, the choice depends on the target resolution and refresh rate.

At 1080p, all settings presets produce frame rates that far exceed any display’s refresh rate. The Low preset averages 500 FPS, Medium 455 FPS, High 402 FPS, and Ultra 326 FPS. Since even Ultra is above 300 FPS, there is no reason to sacrifice visual quality at this resolution. The Ultra preset at 326 FPS is the clear recommendation, as it provides the highest visual fidelity while still maintaining an extremely high frame rate.

At 1440p, the same logic applies. Low averages 334 FPS, Medium 304 FPS, High 268 FPS, and Ultra 218 FPS. All presets are above 200 FPS, so Ultra is again the best choice for visual quality without compromising the experience. The 218 FPS average on Ultra is more than enough for high-refresh monitors.

At 4K, the situation changes. Ultra averages 123 FPS, which is still very playable, but the gap between presets becomes more meaningful. High averages 152 FPS, Medium 172 FPS, and Low 189 FPS. For a 4K display with a 120 Hz or 144 Hz refresh rate, Ultra at 123 FPS is acceptable, but High at 152 FPS provides more headroom. If the goal is to stay above 144 FPS consistently, Medium at 172 FPS is the safer choice. The data suggests that High is the best balance at 4K, offering a 24% higher average frame rate than Ultra (152 vs 123) while still delivering enhanced visuals over Medium.

The Medium preset also records min and max FPS values: at 1080p, min 387 and max 523; at 1440p, min 258 and max 349; at 4K, min 146 and max 197. These ranges indicate some frame time variance, but the minimums are all well above 60 FPS, so stuttering is unlikely to be an issue.

FAQ

Q: Is the Intel Core Ultra 7 265 a bottleneck for the RTX 3080 Ti in Roblox?

A: At 1080p and 1440p, the CPU is likely the limiting factor, as frame rates exceed 300 FPS on most presets, suggesting the GPU is not fully utilized. At 4K, the GPU becomes more relevant, but the CPU still delivers enough performance to keep averages above 120 FPS on all presets.

Q: How does the RTX 3080 Ti compare to its nearest rival, the RTX 5070?

A: In the benchmark database, the RTX 5070 has an average score of 40377, which is 2% higher than the RTX 3080 Ti’s 41187. This means the RTX 3080 Ti is slightly behind the RTX 5070 in synthetic tests, but the difference is small and unlikely to be noticeable in Roblox.

Q: What is the highest average frame rate recorded for this combo?

A: The highest average is 500 FPS, achieved at 1080p resolution with the Low settings preset. The next highest is 455 FPS at 1080p Medium.

Q: Can this combo maintain 4K gameplay above 144 FPS?

A: No. At 4K, the highest average is 189 FPS on Low, followed by 172 FPS on Medium, 152 FPS on High, and 123 FPS on Ultra. Only the Low preset stays above 144 FPS, and even then it is close. For consistent 144+ FPS at 4K, Medium or High would be needed, but they fall short of 144 FPS.

Q: What is the lowest average frame rate recorded across all tested settings?

A: The lowest average is 123 FPS, which occurs at 4K resolution with the Ultra settings preset. This is still a very playable frame rate for most users.

Q: How does the CPU’s performance compare to the AMD EPYC 4464P?

A: The Intel Core Ultra 7 265 has an average benchmark score of 64640, while the AMD EPYC 4464P scores 64823, making the EPYC 0.3% faster. This is a negligible difference in real-world terms.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor from the Core Ultra Series 2, based on the Arrow Lake architecture and manufactured on a 3 nm process at TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz. The CPU’s cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. It supports DDR5 memory on a dual-channel bus with a bandwidth of 102.4 GB/s.

For Roblox, the CPU’s role is critical, particularly at lower resolutions. The game is known for being heavily dependent on single-threaded performance, and the Core Ultra 7 265’s high boost clock of 5.30 GHz helps in this regard. In synthetic benchmarks, the CPU scores 5960 in Cinebench R23 single-core and 42216 in multi-core. The single-core score is what matters most for Roblox’s physics and scripting, and it is high enough to support the frame rates seen in the measured data.

The 20 cores and 20 threads provide substantial multi-threaded capacity, but Roblox does not typically scale well beyond a few cores. This means the CPU is not fully utilized, but the high single-core performance ensures that the game’s main thread is not a bottleneck. The CPU’s 93rd percentile ranking against all CPUs confirms it is among the faster processors available, and its nearest rivals—all AMD EPYC server chips—score within 0.7% of it, showing that it competes well even against enterprise parts.

The CPU’s power draw is listed as 65 W TDP, which is modest given its core count. This efficiency, combined with the high boost clock, indicates that the processor can maintain high performance without thermal throttling in most scenarios. For Roblox, the CPU is more than adequate, and the measured frame rates show that at 1080p, the system is likely CPU-limited, as the GPU would have headroom to render faster if the game engine allowed it.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets. At 1920x1080, the results are as follows: Low averages 500 FPS, Medium averages 455 FPS with a min of 387 and max of 523, High averages 402 FPS, and Ultra averages 326 FPS. The spread from Low to Ultra is 174 FPS, with Ultra being 35% slower than Low. This is a significant gap, but even the lowest number is far above what any display can show.

At 2560x1440, the frame rates decrease: Low averages 334 FPS, Medium averages 304 FPS with a min of 258 and max of 349, High averages 268 FPS, and Ultra averages 218 FPS. The difference between Low and Ultra is 116 FPS, with Ultra being 35% slower than Low, matching the percentage drop seen at 1080p. The min FPS on Medium at 1440p is 258, which is still very high.

At 3840x2160, the numbers are lower but still strong: Low averages 189 FPS, Medium averages 172 FPS with a min of 146 and max of 197, High averages 152 FPS, and Ultra averages 123 FPS. The gap between Low and Ultra is 66 FPS, with Ultra being 35% slower than Low, again matching the pattern. The min FPS on Medium at 4K is 146, which is above 144 Hz, making it suitable for high-refresh 4K monitors.

Across all resolutions, the Medium preset provides the only min and max data, showing consistent frame times without excessive spikes. The frame rate drops from 1080p to 4K are approximately 62% on Low (500 to 189), 62% on Medium (455 to 172), 62% on High (402 to 152), and 62% on Ultra (326 to 123). This uniform scaling indicates that the performance is predictable and that neither component introduces a sudden bottleneck at any resolution. The data overall shows a system that delivers playable frame rates at every tested configuration, with the highest quality 4K Ultra still exceeding 120 FPS.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti in Roblox

Resolution Settings Avg FPS
3840x2160 Low 189.0
3840x2160 Medium 172.0
3840x2160 High 152.0
3840x2160 Ultra 123.0
2560x1440 Low 334.0
2560x1440 Medium 304.0
2560x1440 High 268.0
2560x1440 Ultra 218.0
1920x1080 Low 500.0
1920x1080 Medium 455.0
1920x1080 High 402.0
1920x1080 Ultra 326.0

Roblox with iUltra 7 265 + Other GPUs

See how Roblox performs with the same CPU but different graphics cards.

Roblox with RTX 3080 Ti + Other CPUs

See how Roblox performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.