Roblox
This combination delivers exceptional performance with an average of 365 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 164 | 202 | 229 | 252 |
| 1440p QHD | 290 | 358 | 405 | 445 |
| 1080p Full HD | 435 | 514 | 536 | 554 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Roblox with Intel Core i5-9400 + NVIDIA GeForce RTX 5080, In-Depth Analysis
The Intel Core i5-9400 paired with the NVIDIA GeForce RTX 5080 produces an unusual performance profile in Roblox, one defined by a stark contrast between a dated six-thread CPU and a flagship Blackwell GPU. The i5-9400 operates with 6 cores and 6 threads, a configuration that lacks the simultaneous multithreading found in most contemporary rivals, with a base clock of 2.90 GHz and a boost clock of 4.10 GHz. This places the processor in the 47th percentile of all CPUs in the database, with an average benchmark score of 2254. In Roblox, which is heavily reliant on single-thread performance for its core simulation loop, this CPU often becomes the bottleneck, particularly at lower resolutions where the GPU has ample headroom. The data shows that while the RTX 5080 can push enormous frame rates, the i5-9400's six physical threads can limit the upper bounds of performance, a dynamic that becomes less pronounced as resolution increases and the GPU workload grows.
CPU Role
The i5-9400 serves as the primary constraint in this configuration for much of the tested range. With only 6 threads and a boost clock of 4.10 GHz, its compute capability is modest by modern standards. Benchmark results show a Cinebench R23 multi-core score of 6629 and a single-core score of 935, indicating a processor that is adequate for general tasks but not designed for high-end gaming alongside a top-tier GPU. In Roblox, the game's logic, physics, and scripting are often processed on a limited number of threads, meaning the CPU's single-core strength is what matters most. The data suggests that at lower resolutions, the CPU's 2.90 GHz base clock and 4.10 GHz boost clock are insufficient to feed the RTX 5080 with enough frames, capping performance below what the GPU could theoretically deliver.
Comparing the i5-9400 to its nearest rivals in the benchmark database, it sits in a tight pack. The Intel Core i7-1068NG7 scores 2259, a delta of -0.2% relative to the i5-9400's average of 2254, while the AMD Ryzen 5 PRO 1500 scores 2246, a 0.4% difference. This indicates that the CPU's raw computational power is highly competitive with other mid-range processors of its era, but none of these chips are designed to prevent a bottleneck for a GPU like the RTX 5080. The 9 MB of shared L3 cache and dual-channel DDR4 memory support at 42.7 GB/s are adequate for the i5-9400's needs, but they do not provide the high-bandwidth, low-latency access that a modern high-core-count CPU might offer. In Roblox, the result is that the CPU's limits are reached well before the GPU's, particularly at 1080p and 1440p, where the measured FPS values plateau.
How This Combo Ranks
Within the database of tested hardware combinations, this specific pairing of the Intel Core i5-9400 and NVIDIA GeForce RTX 5080 achieves a combo rank of 364 out of 3711 tested combos for Roblox. This places it in the top 10% of all configurations tested, a strong showing that is largely attributable to the GPU. However, the rank also reflects the CPU's limiting influence. If the processor were not a bottleneck, the combination would likely rank higher, given that the RTX 5080 alone sits in the 87th percentile of all GPUs. The combo rank of 364 indicates that while this system can deliver very high frame rates, there are 363 other combinations that achieve better performance in this specific game, likely featuring more balanced pairings with stronger CPUs.
The gap between the CPU's modest standing (47th percentile) and the GPU's high standing (87th percentile) is the defining characteristic of this combo. The RTX 5080's average benchmark score of 56083 dwarfs the i5-9400's average of 2254, creating a significant performance disparity. In Roblox, this means that the system is always limited by the CPU at lower resolutions, and only at 4K does the GPU workload become heavy enough to approach a more balanced state. The data confirms that the combo's rank is a product of the GPU's raw power being partially negated by the CPU's inability to keep up, a classic bottleneck scenario that yields high but not class-leading results.
FAQ
Q: Why does the performance difference between Low and Ultra settings shrink at 1080p?
A: At 1920x1080, the average FPS ranges from 554 on Low to 435 on Ultra, a difference of 119 FPS. This relatively small spread indicates that the CPU is the primary limiter; the RTX 5080 is powerful enough to handle the graphical load even at Ultra, but the i5-9400 cannot generate frames any faster regardless of the GPU's workload.
Q: Is the RTX 5080 being fully utilized in this configuration?
A: The benchmark data suggests it is not, particularly at lower resolutions. At 1080p, the FPS is capped around 554 on Low settings, which is a high number but well below what the RTX 5080 is capable of in other titles. At 4K, the FPS drops to 252 on Low, showing that the GPU is taking on more work, but the CPU still imposes a ceiling.
Q: How does the CPU's single-thread performance affect Roblox?
A: The i5-9400 has a Cinebench R23 single-core score of 935. Roblox's architecture relies heavily on a few threads for game logic and rendering commands. The data shows that at 1080p, the FPS does not scale down as settings are lowered, which is a characteristic of a single-thread bottleneck where the CPU's speed, not the GPU's, determines the frame rate.
Q: What is the best resolution to use with this combo?
A: The data indicates that 2560x1440 offers the best balance. At 1440p High, the combo achieves 358 FPS, which is a significant drop from 1080p's 514 FPS but still far above the 4K High result of 202 FPS. The 1440p results suggest the GPU is being used more effectively without the CPU becoming as severe a limiting factor.
Q: Does the 6-core, 6-thread configuration hurt performance?
A: Yes, the lack of hyper-threading means the CPU has only six threads to handle all background tasks and game processes. This can lead to stutter or frame drops in complex scenes, although the measured data only provides average FPS, not 1% lows, except for Medium settings where minimum FPS is recorded.
Q: How does this combo compare to the GPU's nearest rivals?
A: The RTX 5080's nearest rival, the AMD Radeon 8060S, has an average score of 55757, a 0.6% delta from the RTX 5080's 56083. This indicates that swapping the GPU for a similar-tier alternative would not change the bottleneck dynamic; the CPU would still be the limiting factor.
Measured FPS Breakdown
The measured FPS data provides a clear picture of how this combo scales across resolutions and settings. At 1920x1080, the average FPS is consistently high, with Low settings producing 554 FPS, Medium at 536 FPS, High at 514 FPS, and Ultra at 435 FPS. The Medium preset also records a minimum FPS of 456 and a maximum of 617, indicating some variance in frame delivery. The small gap between Low and High (40 FPS) suggests that the CPU is the limiting factor, as the GPU can handle the increased graphical load without a significant FPS penalty.
Moving to 2560x1440, the frame rates remain impressive but show a more pronounced difference between settings. Low settings deliver 445 FPS, Medium 405 FPS, High 358 FPS, and Ultra 290 FPS. The Medium preset again provides minimum and maximum values of 344 and 465 FPS, respectively. The spread from Low to Ultra is 155 FPS, which is larger than at 1080p, indicating that the GPU is starting to play a more significant role in determining performance as the resolution increases.
At 3840x2160, the scaling is much more dramatic. Low settings produce 252 FPS, Medium 229 FPS, High 202 FPS, and Ultra 164 FPS. The Medium preset shows a minimum of 195 FPS and a maximum of 263 FPS. The difference between Low and Ultra is 88 FPS, but the overall drop from 1080p Low to 4K Low is 302 FPS, a 54.5% reduction. This pattern confirms that the RTX 5080 is the dominant component at 4K, while the i5-9400's limitations are less apparent because the GPU's rendering workload is much heavier.
GPU Role
The NVIDIA GeForce RTX 5080 is the performance engine of this combo, featuring 16 GB of GDDR7 memory on a 256-bit bus with a bandwidth of 960.0 GB/s. Its boost clock of 2617 MHz and base clock of 2295 MHz allow it to process a massive 56.28 TFLOPS of FP32 compute. In Roblox, this GPU is overkill for the graphical demands, but its power becomes relevant as resolution increases. At 4K Ultra, the combo achieves 164 FPS, a figure that is only possible because the RTX 5080 can maintain high throughput even with demanding settings. The GPU's 16 GB of VRAM is more than sufficient for Roblox, which does not have high VRAM requirements, but it does ensure that texture loading is never a bottleneck.
The RTX 5080's benchmark scores reinforce its high-end positioning. It sits in the 87th percentile of all GPUs with an average score of 56083. Its nearest rival, the AMD Radeon 8060S, scores 55757, a 0.6% difference, while the AMD Radeon RX 9070 GRE scores 57367, a -2.2% delta. This shows that the RTX 5080 is competitive with top-tier alternatives, but its performance in this combo is not fully realized because the CPU cannot supply enough data. In Roblox, the GPU's role shifts from being the main performance driver at 1080p to a more active participant at 4K, where its high fill rate and memory bandwidth are needed to maintain playable frame rates.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the user's priority for frame rate versus visual fidelity. At 1920x1080, even Ultra settings yield an average of 435 FPS, which is far beyond the refresh rate of most monitors. The data shows that High settings at 514 FPS offer a 79 FPS advantage over Ultra with a minimal visual difference in a game like Roblox. Therefore, for competitive play or smoothness, High settings at 1080p are recommended. Low settings at 554 FPS provide the highest frame rate but may introduce visual artifacts or reduce draw distance, which could be undesirable.
At 2560x1440, High settings at 358 FPS provide an excellent balance between fidelity and performance. Ultra at 290 FPS is still very playable, but the 68 FPS drop from High is noticeable. For users with 144Hz or 240Hz monitors, High is the recommended preset as it exceeds those refresh rates while maintaining good visual quality. Medium at 405 FPS is also viable, but the difference between Medium and High is only 47 FPS, making High the better choice for visual quality without a significant FPS penalty.
At 3840x2160, the choice is more critical. Ultra at 164 FPS is smooth and playable, but High at 202 FPS offers a 38 FPS improvement, which is beneficial for 165Hz displays. Low at 252 FPS is the highest frame rate option, but the visual compromise may be too severe for a game that relies on user-generated content. The data suggests that High settings at 4K provide the best overall experience, delivering a high frame rate while preserving enough graphical detail to appreciate the game's environments. Medium at 229 FPS is a middle-ground option, but High is the sweet spot.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals the shifting bottleneck between the CPU and GPU. At High settings, the average FPS drops from 514 at 1080p to 358 at 1440p, a 30.4% decrease, and then to 202 at 4K, a further 43.6% decrease from 1440p. This pattern shows that the GPU is becoming the limiting factor as resolution increases. The total drop from 1080p to 4K is 312 FPS, or 60.7%, which is substantial and indicates that the RTX 5080's workload is scaling significantly with pixel count.
At Low settings, the scaling is even more pronounced. The FPS goes from 554 at 1080p to 445 at 1440p (a 19.7% drop) and then to 252 at 4K (a 43.4% drop from 1440p). The larger percentage drop from 1440p to 4K compared to 1080p to 1440p suggests that the CPU bottleneck is less severe at 1440p, allowing the GPU's limitations to show more. The data implies that at 1080p, the i5-9400 is holding back the RTX 5080, as the FPS does not scale down proportionally with the GPU's load. At 4K, the GPU is nearly fully utilized, and the FPS is more representative of the GPU's raw performance. This analysis indicates that users with 4K monitors are getting the best utilization of the RTX 5080, while those with 1080p displays are leaving significant performance on the table due to the CPU's age and limited thread count.
Hardware Specifications
Intel Core i5-9400
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-9400 + NVIDIA GeForce RTX 5080 in Roblox
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 252.0 |
| 3840x2160 | Medium | 229.0 |
| 3840x2160 | High | 202.0 |
| 3840x2160 | Ultra | 164.0 |
| 2560x1440 | Low | 445.0 |
| 2560x1440 | Medium | 405.0 |
| 2560x1440 | High | 358.0 |
| 2560x1440 | Ultra | 290.0 |
| 1920x1080 | Low | 554.0 |
| 1920x1080 | Medium | 536.0 |
| 1920x1080 | High | 514.0 |
| 1920x1080 | Ultra | 435.0 |
Roblox with ii5-9400 + Other GPUs
See how Roblox performs with the same CPU but different graphics cards.
Other Games with ii5-9400 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.