Don't Starve Together
This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 80 | 104 | 122 | 148 |
| 1440p QHD | 131 | 142 | 153 | 176 |
| 1080p Full HD | 148 | 164 | 171 | 200 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Don't Starve Together with Intel Core i5-9400 + NVIDIA GeForce RTX 5080, In-Depth Analysis
Don't Starve Together is a game that rarely stresses high-end hardware, yet the pairing of the Intel Core i5-9400 with the NVIDIA GeForce RTX 5080 produces surprisingly varied results across resolutions and presets. The data reveals a system where the GPU is rarely the limiting factor, and the six-core CPU from the Coffee Lake era often dictates the ceiling. This analysis explores the measured FPS, the distinct roles of each component, and what the benchmark numbers imply about this specific combination's performance profile.
FAQ
Q: How does this combo rank among all tested systems for Don't Starve Together?
A: The combination ranks 485th out of 1667 tested combos, placing it in the top 29% of all systems. This is a strong showing, but not elite, suggesting that other CPU-GPU pairings achieve higher frame rates in this specific title.
Q: What is the performance difference between the i5-9400 and its closest rival, the Intel Core i3-10305?
A: The i5-9400 has an average benchmark score of 2305, while the Core i3-10305 scores 2300. This translates to a deltaPct of 0.2%, meaning the i5-9400 is essentially tied with the i3-10305 in synthetic CPU benchmarks, showing no meaningful advantage.
Q: How does the RTX 5080 compare to the Intel Arc A570M in synthetic GPU tests?
A: The RTX 5080 has an average benchmark score of 59188, while the Arc A570M scores 58239. The RTX 5080 is 1.6% ahead, a narrow margin that belies the generational and architectural differences between the two cards in real-world gaming scenarios.
Q: What is the highest average frame rate recorded for this combo?
A: The highest average FPS is 200.2, achieved at 1920x1080 resolution with Low settings. This is the only measurement that breaks the 200 FPS barrier in the entire dataset.
Q: What is the lowest average frame rate recorded for this combo?
A: The lowest average FPS is 79.8, recorded at 3840x2160 resolution with Ultra settings. This is the only measurement that dips below 80 FPS, highlighting the significant impact of 4K resolution combined with maximum graphical presets.
Q: Is the RTX 5080's performance in this game consistent with its high-end positioning?
A: The RTX 5080 sits in the 89th percentile of all GPUs, yet in this game, the combo's rank is only in the 71st percentile. This discrepancy suggests that the CPU, which is in the 50th percentile, is holding back the GPU's potential in Don't Starve Together.
GPU Role
The NVIDIA GeForce RTX 5080 brings a substantial amount of raw graphics power to this pairing, with 16 GB of GDDR7 memory on a 256-bit bus delivering 960.0 GB/s of bandwidth. Its 10752 shading units and 112 ROPs, combined with a boost clock of 2617 MHz, provide a theoretical FP32 performance of 56.28 TFLOPS. In synthetic benchmarks, the card scores 36565 in Passmark G3D and sits in the 89th percentile of all GPUs, establishing it as a top-tier component.
Despite this immense capability, the measured FPS data shows that the GPU is not the primary bottleneck in Don't Starve Together. At 1080p, the RTX 5080 easily pushes frame rates from 147.8 FPS at Ultra to 200.2 FPS at Low, with the spread between presets being relatively modest. This narrow gap at lower resolutions indicates that the CPU is limiting the maximum achievable frame rate, as the GPU has ample headroom to render frames faster than the processor can feed it. The GPU's role becomes more pronounced at 4K, where the difference between Low (148.1 FPS) and Ultra (79.8 FPS) expands dramatically, showing the card's rendering workload finally scales with resolution and settings.
The RTX 5080's nearest rivals in synthetic benchmarks, such as the Intel Arc A580 (2.5% slower) and the AMD Radeon Pro W5500X (2.6% slower), are all within a few percentage points of its average score. However, in this game, the GPU's performance is so far above the CPU's capability that these synthetic differences would likely not translate into meaningful FPS differences. The data suggests that the RTX 5080 is essentially underutilized at 1080p, where it is likely waiting on the i5-9400 to provide draw calls and game logic updates.
CPU Role
The Intel Core i5-9400 is a 6-core, 6-thread processor from the Coffee Lake generation, running at a base clock of 2.90 GHz and a boost clock of 4.10 GHz. It has 9 MB of shared L3 cache and supports dual-channel DDR4 memory with a bandwidth of 42.7 GB/s. In Cinebench R23, it scores 7969 in multi-core and 1125 in single-core tests, placing it in the 50th percentile of all CPUs. Its average benchmark score of 2305 is nearly identical to its nearest rivals, including the Intel Core i3-10305 (0.2% faster) and the Intel Xeon E-2134 (0.4% faster).
In Don't Starve Together, the CPU's role is critical, as the game's simulation and entity logic often scale with single-thread performance. The i5-9400's single-core score of 1125 in Cinebench R23 is modest by modern standards, and this is reflected in the measured FPS data. The fact that the combo ranks 485th out of 1667, despite having one of the fastest GPUs available, points directly to the CPU as the limiting factor. The 6-thread configuration, without hyper-threading, means the processor can only handle 6 concurrent threads, which may cause stutters or frame drops in busy scenes with many entities.
The CPU's impact is most evident when examining the 1080p results. The frame rate difference between Low (200.2 FPS) and Ultra (147.8 FPS) is 52.4 FPS, which is significant but not proportional to the graphical workload increase. This suggests that at Low settings, the game is completely CPU-bound, and even at Ultra, the CPU still prevents the GPU from achieving its true potential. The i5-9400's boost clock of 4.10 GHz is respectable, but its aging architecture and lack of multi-threading capability place a hard ceiling on performance that the RTX 5080 cannot overcome.
How This Combo Ranks
The combo ranks 485th out of 1667 tested configurations, placing it in the 71st percentile of all systems. While this is a solid position, it is surprisingly low given the RTX 5080's 89th percentile ranking among GPUs and the i5-9400's 50th percentile among CPUs. The gap between the GPU's percentile and the combo's percentile suggests that many other systems, likely with newer or higher-end CPUs, achieve better performance in Don't Starve Together.
Looking at the synthetic benchmarks, the i5-9400's average score of 2305 is within 0.6% of its nearest rivals, indicating that this CPU is representative of a specific performance tier. The RTX 5080, on the other hand, has an average score of 59188, which is 1.6% ahead of the Intel Arc A570M and 2.5% ahead of the Arc A580. These synthetic scores suggest that the GPU is far more capable relative to its peers than the CPU is, yet the combo's rank implies that the CPU's limitations dominate the gaming experience.
The data implies that for this game, the CPU is more important than the GPU for achieving high frame rates. The 485th rank out of 1667 means there are 1182 combos that perform better, many of which likely feature older or mid-range GPUs paired with newer processors. This is a critical insight for understanding the bottleneck: the RTX 5080 is overqualified for this title when paired with the i5-9400, and the system's overall ranking suffers as a result.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance scaling across resolutions. At 1920x1080, the average FPS ranges from 147.8 (Ultra) to 200.2 (Low). Moving to 2560x1440, the range shifts to 130.9 (Ultra) to 175.7 (Low), representing a drop of approximately 12-16% depending on the preset. At 3840x2160, the range further declines to 79.8 (Ultra) to 148.1 (Low), with the Ultra preset experiencing a 46% drop from its 1080p counterpart.
The resolution scaling behavior reveals the shifting bottleneck. At 1080p, the CPU is the clear limiting factor, as the GPU has minimal rendering work and frame rates are capped by the processor's ability to feed the graphics pipeline. The difference between Low and Ultra at 1080p is 52.4 FPS, which is substantial but not as large as the 4K gap. As resolution increases to 1440p and then 4K, the GPU's workload grows, and the system transitions from CPU-bound to more balanced, and finally to GPU-bound at 4K Ultra.
The most telling data point is the 4K Low result of 148.1 FPS, which is nearly identical to the 1440p Low result of 175.7 FPS. This suggests that even at 4K with Low settings, the CPU is still preventing the GPU from reaching its full potential. Only at 4K Ultra (79.8 FPS) does the GPU become the dominant constraint, as the rendering load becomes heavy enough to drop frame rates below 100 FPS. This pattern indicates that for most settings and resolutions, the i5-9400 is the bottleneck, and the RTX 5080's power is largely wasted.
Measured FPS Breakdown
The dataset provides twelve distinct measurements across three resolutions and four settings presets. At 1920x1080, the frame rates are: Low at 200.2 FPS, Medium at 171.1 FPS, High at 163.6 FPS, and Ultra at 147.8 FPS. The progression from Low to Ultra shows a steady decline, with the largest single-step drop being 28.1 FPS from Low to Medium, and the smallest being 7.5 FPS from Medium to High.
At 2560x1440, the results are: Low at 175.7 FPS, Medium at 153 FPS, High at 141.9 FPS, and Ultra at 130.9 FPS. The gaps between presets are more uniform here, ranging from 11.1 FPS (Medium to High) to 22.7 FPS (Low to Medium). This suggests a more balanced workload between CPU and GPU at this resolution.
At 3840x2160, the measurements are: Low at 148.1 FPS, Medium at 121.5 FPS, High at 103.8 FPS, and Ultra at 79.8 FPS. The drop from Low to Ultra is 68.3 FPS, the largest of any resolution, and the gap between High and Ultra (24 FPS) is the largest single-step decline in the entire dataset. This indicates that at 4K, the GPU is finally the primary bottleneck, especially at higher settings.
Interesting observations include the fact that 4K Low (148.1 FPS) is actually faster than 1440p Ultra (130.9 FPS), highlighting how settings have a greater impact than resolution in this game. Additionally, the 1080p Low result of 200.2 FPS is the only measurement exceeding 200 FPS, and the 4K Ultra result of 79.8 FPS is the only one below 80 FPS, defining the extreme boundaries of this combo's performance envelope.
Settings Recommendations
For players targeting the highest frame rates, the Low preset at 1080p delivers 200.2 FPS, which is ideal for competitive play or high-refresh-rate monitors. However, this preset sacrifices visual fidelity, and the data shows that the CPU is still the bottleneck even at these low settings. The Medium preset at 1080p (171.1 FPS) offers a better balance, providing a 28.1 FPS drop from Low but with improved graphics quality.
At 1440p, the Medium preset (153 FPS) is the sweet spot, offering smooth gameplay while maintaining reasonable visual quality. The High preset (141.9 FPS) is also viable, with only an 11.1 FPS penalty compared to Medium. The Ultra preset at 1440p (130.9 FPS) is still playable but begins to show the CPU's limitations, as the frame rate drops below 140 FPS.
For 4K gaming, the Low preset (148.1 FPS) is the only one that maintains high refresh rates, while Medium (121.5 FPS) and High (103.8 FPS) are acceptable for 60-100 Hz displays. The Ultra preset at 4K (79.8 FPS) is the most demanding configuration, and while it provides the best visual quality, it drops below 80 FPS, which may be undesirable for some players. The overall recommendation is to use Medium or High settings at 1440p for the best balance of performance and visuals, as this avoids the CPU bottleneck seen at 1080p and the GPU bottleneck seen at 4K Ultra.
Hardware Specifications
Intel Core i5-9400
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-9400 + NVIDIA GeForce RTX 5080 in Don't Starve Together
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 148.1 |
| 3840x2160 | Medium | 121.5 |
| 3840x2160 | High | 103.8 |
| 3840x2160 | Ultra | 79.8 |
| 2560x1440 | Low | 175.7 |
| 2560x1440 | Medium | 153.0 |
| 2560x1440 | High | 141.9 |
| 2560x1440 | Ultra | 130.9 |
| 1920x1080 | Low | 200.2 |
| 1920x1080 | Medium | 171.1 |
| 1920x1080 | High | 163.6 |
| 1920x1080 | Ultra | 147.8 |
Don't Starve Together with ii5-9400 + Other GPUs
See how Don't Starve Together performs with the same CPU but different graphics cards.
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Explore FPS benchmarks for other games using this same hardware combination.