Roblox

Roblox

AVERAGE FPS
98
good

This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 52 59 64
1440p QHD 74 92 104 114
1080p Full HD 111 137 155 171

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 59
3840x2160 High 52
3840x2160 Ultra 42
2560x1440 Low 114
2560x1440 Medium 104
2560x1440 High 92
2560x1440 Ultra 74
1920x1080 Low 171
1920x1080 Medium 155
1920x1080 High 137
1920x1080 Ultra 111

Roblox with Intel Core i3-12100F + Intel Arc B390, In-Depth Analysis

The Intel Core i3-12100F paired with the Intel Arc B390 delivers a surprisingly playable Roblox experience, but the data reveals a clear hierarchy in settings. The measured frames per second (FPS) show that the Medium preset is the optimal choice for most users, as it provides a substantial boost over High settings while maintaining excellent frame times. At 1920x1080, Medium produces an average of 155 FPS with a minimum of 132 FPS, whereas High averages 137 FPS. This gap widens at higher resolutions; at 2560x1440, Medium hits 104 FPS (minimum 88 FPS) compared to High's 92 FPS. The Ultra preset, while visually demanding, causes a significant performance penalty—dropping to 111 FPS at 1080p and 42 FPS at 4K—which makes it less suitable for consistent gameplay. Low settings offer the highest frame rates (171 FPS at 1080p) but the visual compromise is unnecessary given that Medium already clears the 60 FPS threshold at 4K. Therefore, Medium is the recommended preset for balancing visual fidelity and performance across all resolutions.

Settings Recommendations

The benchmark data indicates that the Medium preset is the sweet spot for this combination. It delivers a 13.1% performance increase over High at 1080p (155 vs 137 FPS) and a 13.0% increase at 1440p (104 vs 92 FPS). The minimum FPS figures for Medium (132 at 1080p, 88 at 1440p) are notably higher than the average FPS of the High preset, ensuring smoother frame pacing during complex scenes. For users with 4K displays, Medium is still the viable choice, averaging 59 FPS with a minimum of 50 FPS, which is just above the playability threshold. High settings at 4K dip to 52 FPS, and Ultra falls to 42 FPS, making those presets less ideal for competitive or fast-paced gameplay. Low settings are only recommended if you prioritize maximum frame rates over visual quality, as the jump from Medium to Low (171 vs 155 FPS at 1080p) is less impactful than the jump from High to Medium. The data suggests that the Arc B390's 7.680 TFLOPS of FP32 performance is best utilized at Medium, where the balance between the GPU's 1536 shading units and the CPU's 4 cores is most efficient.

FAQ

Q: Can this combo handle Roblox at 4K resolution?

A: Yes, but only on Medium settings. The measured data shows 59 FPS average at 3840x2160 on Medium, with a minimum of 50 FPS. High settings drop to 52 FPS, and Ultra falls to 42 FPS, which may feel less responsive.

Q: What is the performance difference between Low and Medium settings?

A: At 1080p, Low averages 171 FPS while Medium averages 155 FPS, a difference of 16 FPS (about 9.4%). At 1440p, the gap narrows to 10 FPS (114 vs 104 FPS). The visual upgrade from Low to Medium is substantial, making Medium the better value for the minor FPS cost.

Q: Is the CPU or GPU the limiting factor in this game?

A: The data points to the GPU as the primary limiter. As resolution increases from 1080p to 4K, FPS drops significantly (e.g., High settings: 137 to 92 to 52 FPS). If the CPU were the bottleneck, the FPS would remain more constant across resolutions. The i3-12100F's 3.30 GHz base and 4.30 GHz boost clocks are sufficient to feed the GPU at lower resolutions.

Q: How does the Arc B390 compare to its nearest rivals in raw GPU benchmarks?

A: The Arc B390 scores 1482 in the 3DMark Steel Nomad DX12 test. It is 1.3% ahead of the NVIDIA GeForce GT 520MX (1463), 1.5% ahead of the GeForce 800M (1460), and 2.5% ahead of the GT 625 OEM (1446). This places it in the 9th percentile of all GPUs, indicating entry-level performance.

Q: What frame rates can I expect with the Ultra preset?

A: Ultra is the most demanding preset tested. It yields 111 FPS at 1080p, 74 FPS at 1440p, and 42 FPS at 4K. While 111 FPS at 1080p is smooth, the 4K result is below the 60 FPS standard, so Ultra is not recommended for high-resolution displays.

Q: Does the i3-12100F's 4-core/8-thread configuration hold back performance?

A: In CPU benchmarks, the i3-12100F scores 11860 in Cinebench R23 multi-core and 1674 in single-core. The multi-threaded score is 0% different from the Intel Core 3 N355 (13492 vs 13492 avg) and 0.3% ahead of the Core i5-9500. For Roblox, the single-core performance (1932 in Geekbench) is adequate, as the game does not heavily utilize more than a few threads.

How This Combo Ranks

This specific combination of the Intel Core i3-12100F and Intel Arc B390 ranks 2661 out of 3010 tested combos in Roblox. This places it in the bottom 11.6% of all configurations, which is expected given the entry-level nature of both components. The CPU itself sits in the 68th percentile of all CPUs, while the GPU languishes in the 9th percentile. The disparity in these percentiles explains why the combo ranks so low: the GPU is severely underpowered relative to the CPU's capabilities. The i3-12100F's average benchmark score of 13494 is nearly equal to its nearest rival, the Intel Core 3 N355 (13492, 0% delta), and slightly better than the Core i5-9500 (13452, 0.3% delta). However, the Arc B390's average benchmark score of 1482 is only marginally better than the GT 520MX (1463, 1.3% delta). This means the combo's performance is almost entirely dictated by the GPU's limitations. In Roblox specifically, the measured FPS shows that the combo can still deliver playable frame rates at 1080p and 1440p on medium settings, but it falls behind higher-tier combos that pair this CPU with more powerful graphics cards. The ranking is a reflection of the GPU bottleneck, not the CPU's processing power.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. Starting at 1920x1080, the Low preset delivers the highest average at 171 FPS. Medium follows with 155 FPS (minimum 132, maximum 179), High with 137 FPS, and Ultra with 111 FPS. The spread between Low and Ultra is 60 FPS, showing that the GPU has headroom at this resolution but is taxed by higher graphical loads.

Moving to 2560x1440, the same pattern holds but with reduced numbers. Low averages 114 FPS, Medium 104 FPS (minimum 88, maximum 119), High 92 FPS, and Ultra 74 FPS. The delta between Low and Ultra shrinks to 40 FPS, indicating that resolution scaling is beginning to strain the GPU's 24 ROPs and 48 TMUs.

At 3840x2160, the performance drops significantly. Low averages 64 FPS, Medium 59 FPS (minimum 50, maximum 67), High 52 FPS, and Ultra 42 FPS. The gap between Low and Ultra narrows to 22 FPS, demonstrating that the GPU is now the clear bottleneck. The minimum FPS for Medium at 4K (50 FPS) is critically close to the lower bound of smooth gameplay, suggesting that any complex scene could cause noticeable stuttering. The data shows a consistent degradation pattern: going from 1080p to 1440p reduces FPS by roughly 33% across all settings, and going from 1440p to 4K further reduces it by another 43%. This scaling behavior is typical for a GPU with only 7.680 TFLOPS of FP32 compute.

Resolution Scaling

The resolution scaling analysis reveals a linear decline in performance as pixel count increases, which is characteristic of a GPU-bound scenario. From 1080p to 1440p, the average FPS across all settings drops by approximately 33% (e.g., High: 137 to 92 FPS, a 32.8% decrease). From 1440p to 4K, the drop is more severe at around 43% (e.g., High: 92 to 52 FPS, a 43.5% decrease). This non-linear scaling suggests that the Arc B390's memory bandwidth, which is "System Dependent" and shares system memory, becomes a limiting factor at higher resolutions. The GPU's 60.00 GPixel/s pixel rate and 120.0 GTexel/s texture rate are fixed hardware limits, but the shared memory architecture means that at 4K, the system's memory bandwidth is insufficient to feed the 1536 shading units efficiently.

The data shows that the CPU is not the bottleneck in this scaling. If the i3-12100F were the limiting factor, we would see similar FPS across different resolutions, as the CPU's workload (draw calls, physics) does not scale with resolution. Instead, the FPS drops consistently with pixel count, confirming that the GPU is the primary constraint. At 1080p, the CPU's 4.30 GHz boost clock is sufficient to maintain high frame rates, but as the resolution increases, the GPU's rendering time dominates, and the CPU has idle cycles. For users with 1440p or 4K displays, this combo requires lowering settings to Medium or Low to maintain playable frame rates, as the Ultra preset's demands exceed the GPU's capabilities at those resolutions.

CPU Role

The Intel Core i3-12100F plays a supporting role in this combo, providing adequate single-threaded performance without becoming a bottleneck. The CPU features 4 cores and 8 threads, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its architecture is Alder Lake-S, built on Intel's 10 nm process. In synthetic benchmarks, the CPU demonstrates strong single-core performance with a Geekbench single-core score of 1932 and a Cinebench R23 single-core score of 1674. Multi-threaded performance is modest, with a Cinebench R23 multi-core score of 11860, which is 0% different from the nearest rival Intel Core 3 N355 (13492 avg) and 0.3% ahead of the Intel Core i5-9500 (13452 avg).

For Roblox, which is a sandbox game that typically relies more on single-thread performance for game logic and physics, the i3-12100F's single-core capabilities are more relevant than its multi-threaded throughput. The 3dMark single-thread score of 893 supports this, showing that the CPU can handle the game's primary thread. However, the CPU's 12 MB of shared L3 cache and dual-channel memory support (DDR4/DDR5) are adequate for the game's data requirements. The measured FPS data shows that at 1080p Low settings, the combo achieves 171 FPS, which is close to the CPU's practical limit for this game. If the GPU were more powerful, the CPU might become a limiting factor at very high frame rates, but with the Arc B390's 9th percentile GPU performance, the CPU has significant headroom. The 58W TDP indicates efficient power draw, but the performance is clearly constrained by the GPU's 80W TDP and integrated graphics form factor. In summary, the i3-12100F is a capable partner for the Arc B390 in Roblox, but its potential is largely untapped due to the GPU's lower performance ceiling.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + Intel Arc B390 in Roblox

Resolution Settings Avg FPS
3840x2160 Low 64.0
3840x2160 Medium 59.0
3840x2160 High 52.0
3840x2160 Ultra 42.0
2560x1440 Low 114.0
2560x1440 Medium 104.0
2560x1440 High 92.0
2560x1440 Ultra 74.0
1920x1080 Low 171.0
1920x1080 Medium 155.0
1920x1080 High 137.0
1920x1080 Ultra 111.0

Roblox with ii3-12100F + Other GPUs

See how Roblox performs with the same CPU but different graphics cards.

Roblox with Arc B390 + Other CPUs

See how Roblox performs with the same GPU but different processors.

Other Games with ii3-12100F + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.