Revolution Idle
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 23 | 24 | 32 |
| 1440p QHD | 28 | 44 | 46 | 61 |
| 1080p Full HD | 44 | 69 | 72 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 9 9900X + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 9 9900X and Intel Arc B570 pairing produces a playable but constrained experience in Revolution Idle, with frame rates that scale predictably across resolutions but remain tightly bound to the graphics card's mid-range capabilities. The data shows a system that is far more capable than the game demands at lower settings, yet one that hits a hard wall when pixel count and visual fidelity are pushed simultaneously.
Resolution Scaling
The measured FPS data reveals a steep and consistent drop as resolution climbs from 1920x1080 to 3840x2160. At 1080p with Low settings, the combo delivers 96 FPS. Moving to 2560x1440 at the same setting drops that to 61 FPS, a 36% reduction. At 4K, Low settings yield just 32 FPS — a two-thirds loss from the 1080p baseline. This pattern strongly indicates that the Intel Arc B570 becomes the limiting factor well before the CPU's headroom is exhausted.
The High settings curve tells a similar story: 69 FPS at 1080p, 44 FPS at 1440p, and 23 FPS at 4K. The scaling factor between 1440p and 4K is nearly identical to the 1080p-to-1440p step, suggesting a linear relationship between pixel count and performance — a hallmark of a GPU-bound workload. The game engine is not introducing any unexpected bottlenecks; the frame rate is simply proportional to the number of pixels the Arc B570 must fill.
Medium settings show the same trajectory, with 72 FPS at 1080p, 46 FPS at 1440p, and 24 FPS at 4K. The Ultra preset is the most punishing, starting at 44 FPS at 1080p and collapsing to 28 FPS at 1440p and 15 FPS at 4K. Notably, the gap between Ultra and High widens at higher resolutions: at 1080p the difference is 25 FPS, but at 4K it shrinks to just 8 FPS. This compression suggests that at 4K Ultra, the GPU is so saturated that even moderate setting reductions cannot recover meaningful frame rates.
The data also shows that resolution scaling is not perfectly uniform. At 1080p Low, the system jumps to 96 FPS, but at 1440p Low it falls to 61 FPS — a 35 FPS drop. The subsequent step to 4K Low costs another 29 FPS. This near-linear degradation indicates the Arc B570's 160-bit memory bus and 10 GB frame buffer are being pushed progressively harder, with no CPU-side relief at any resolution.
GPU Role
The Intel Arc B570 is the dominant constraint in this pairing. With a 10 GB GDDR6 frame buffer on a 160-bit bus delivering 380.0 GB/s of bandwidth, the card sits in the mid-range tier, and its benchmark results reflect that positioning. The GPU's PassMark G3D score of 14195 places it at the 65th percentile among all GPUs, with an average benchmark score of 20556. Its nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (0.1% faster), Intel Arc A750 (0.1% slower), NVIDIA Quadro M4000M (0.4% faster), and AMD Radeon R9 M390X (0.5% slower) — all within a half-percent band, confirming the B570's position as a solid but unexceptional performer.
The card's clock behavior is straightforward: base and boost clocks are both 2500 MHz, meaning there is no dynamic boost headroom. The memory runs at 2375 MHz with 19 Gbps effective speed. This fixed clock profile, combined with 2304 shading units and 80 ROPs, yields 11.52 TFLOPS of FP32 compute. For a game like Revolution Idle, which does not appear to be graphically intense, these specifications should theoretically be sufficient — yet the measured FPS tells a different story.
At 1080p Low, the B570 manages 96 FPS, which is respectable but not exceptional for a card that costs $219 at launch MSRP. The fact that Ultra at 1080p drops to 44 FPS suggests the game's Ultra preset includes effects or draw distances that stress the card's 144 TMUs and 80 ROPs. The 200.0 GPixel/s pixel rate and 360.0 GTexel/s texture rate are adequate for 1080p but become marginal at 1440p and inadequate at 4K.
The GPU's 5 nm process and 19,600 million transistors indicate a modern architecture, but the 150 W TDP and PCIe 4.0 x8 interface limit its bandwidth to the host system. The 3DMark Steel Nomad DX12 score of 2649 reinforces the mid-range positioning. The data suggests that in Revolution Idle, the B570's VRAM capacity is not the issue — even at 4K Ultra, the frame buffer is likely sufficient — but rather the raw fill rate and shading throughput that cap performance.
CPU Role
The AMD Ryzen 9 9900X plays a secondary role in this game, but its headroom is enormous. With 12 cores and 24 threads from the Zen 5 architecture on a 4 nm process, this CPU is dramatically overprovisioned for an idle game. The base clock of 4.40 GHz and boost clock of 5.60 GHz provide ample single-thread performance, as evidenced by a 3DMark single-thread score of 1286 and a Geekbench single-core score of 3010.
The CPU's multi-threaded capabilities are equally formidable: Cinebench R23 multicore scores 32172, and the 3DMark max-threads test hits 13929. PassMark multithread reaches 54643, with integer math at 181056 and floating-point math at 120083. The 64 MB L3 cache and 1 MB L2 per core ensure that even if Revolution Idle had complex simulation logic, the 9900X would handle it without breaking a sweat.
The CPU's percentile ranking of 92 among all CPUs, with an average benchmark score of 57498, places it just 0.1% behind the AMD EPYC 9015 and 0.2% ahead of the AMD EPYC 7313. It trails the Intel Core i9-14900 by 1.1% and the Intel Xeon Platinum 8260M by 1.4%. These rival deltas are tiny, confirming that the 9900X is at the top of the desktop heap.
In the context of Revolution Idle, the CPU does not appear to be the bottleneck at any resolution. The FPS scaling with resolution is purely GPU-driven, and even at 1080p Low where the CPU would theoretically have more influence, the 96 FPS result is likely limited by the GPU's ability to process frames quickly. The CPU's 89.6 GB/s memory bandwidth and dual-channel DDR5 support are more than adequate for the game's data demands. The 120 W TDP and 16,630 million transistors suggest a chip that can sustain high clocks without thermal throttling, but the game never pushes it that far.
How This Combo Ranks
The combination of the Ryzen 9 9900X and Arc B570 ranks 2373rd out of 2986 tested combos in Revolution Idle. This places it in the bottom 20% of all pairings, which is surprising given the individual component specifications. The CPU is top-tier, but the GPU's mid-range standing drags the overall ranking down. The ranking reflects the game's actual performance, not the theoretical capabilities of the parts.
This low rank is primarily attributable to the Arc B570's 65th percentile GPU standing. When paired with a CPU that sits at the 92nd percentile, the combination underperforms relative to what users might expect from the processor alone. The data indicates that in a game like Revolution Idle, the GPU's limitations are fully exposed, and no amount of CPU headroom can compensate.
The ranking also suggests that many other tested combos — likely those with higher-end GPUs or more balanced pairings — achieve better frame rates. The 2986 total combos represent a wide range of hardware, and the 9900X + B570's position at 2373 means that roughly 600 other combinations perform worse. This is a sobering result for a CPU that costs $499 at launch MSRP, though the GPU's $219 launch MSRP tempers the overall system cost.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. Low settings produce 96 FPS average, which is smooth for any game. Medium settings drop to 72 FPS with a minimum of 62 FPS and maximum of 83 FPS, indicating stable frame pacing. High settings yield 69 FPS, while Ultra falls to 44 FPS. The 52 FPS spread between Low and Ultra at 1080p shows how much the settings presets impact the GPU.
Moving to 2560x1440, the numbers compress significantly. Low settings average 61 FPS, Medium averages 46 FPS with a min-max range of 39-53 FPS, High averages 44 FPS, and Ultra drops to 28 FPS. The difference between Low and Ultra here is 33 FPS, narrower than at 1080p. The Medium preset's 14 FPS variance between minimum and maximum suggests some frame time inconsistency, though the average remains playable.
At 3840x2160, the combo struggles. Low settings manage 32 FPS, Medium averages 24 FPS with a min-max of 20-27 FPS, High averages 23 FPS, and Ultra falls to 15 FPS. The gap between Low and Ultra at 4K is just 17 FPS, indicating that the GPU is saturated across all settings. The 4K Medium results show a 7 FPS variance, which is tight but at a low absolute level.
The step from 1080p Low to 4K Low costs 64 FPS, from 1080p Medium to 4K Medium costs 48 FPS, from 1080p High to 4K High costs 46 FPS, and from 1080p Ultra to 4K Ultra costs 29 FPS. This pattern shows that higher presets degrade less in absolute terms because they start from lower baselines, but the relative loss is similar.
Settings Recommendations
For 1080p gameplay, the Medium preset at 72 FPS offers the best balance of visual fidelity and smoothness. The minimum of 62 FPS ensures no noticeable stutter, and the 83 FPS maximum provides headroom. High at 69 FPS is nearly identical and could be chosen if the visual upgrade is worth 3 FPS. Low at 96 FPS is overkill for an idle game, while Ultra at 44 FPS introduces a significant frame rate penalty without proportional visual gains.
At 1440p, Medium at 46 FPS is the recommended choice. The minimum of 39 FPS is on the edge of playability, but for an idle game where input latency is less critical, it works. Low at 61 FPS is the safer option for consistent smoothness, while High at 44 FPS and Ultra at 28 FPS are harder to justify. The 1440p Medium preset's max of 53 FPS shows that the system can occasionally hit higher frame rates, but the average is the more reliable indicator.
At 4K, none of the presets deliver a truly smooth experience. Low at 32 FPS is the only option above 30 FPS, and even that is marginal. Medium at 24 FPS with a 20 FPS minimum risks noticeable dips. High at 23 FPS and Ultra at 15 FPS are not viable for anything beyond static viewing. The data indicates that 4K is not a realistic target for this combo in Revolution Idle, and users should either drop to 1440p or accept reduced settings.
Across all resolutions, the Low preset provides the most consistent frame rate scaling, while Ultra consistently underperforms. The recommendation is to prioritize frame rate stability over visual extremes: Medium at 1080p or 1440p, and Low at 4K if higher resolution is mandatory. The system's CPU headroom is irrelevant at every setting, as the GPU dictates all outcomes.
Hardware Specifications
AMD Ryzen 9 9900X
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9900X + Intel Arc B570 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 23.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 61.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 69.0 |
| 1920x1080 | Ultra | 44.0 |
Revolution Idle with Ryzen 9 9900X + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B570 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 9 9900X + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.