Revolution Idle
This combination may struggle with this title, averaging 27 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 9 | 13 | 14 | 19 |
| 1440p QHD | 16 | 26 | 27 | 36 |
| 1080p Full HD | 26 | 41 | 43 | 56 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 5 5600F + Intel Arc B370, In-Depth Analysis
Revolution Idle is not a demanding title in the traditional sense, but the benchmark data for the AMD Ryzen 5 5600F paired with the Intel Arc B370 reveals a system that is heavily constrained by its graphics component. The CPU, a 6-core, 12-thread processor from the 5000 series based on Zen 3 (Vermeer) architecture, operates at a base clock of 3.00 GHz and a boost clock of 4.00 GHz. This configuration is more than adequate for the game's logic, as evidenced by its PassMark single-thread score of 2872 and multithread score of 19236.
The CPU's performance percentile stands at 85, meaning it outperforms the majority of tested processors. Its nearest rivals, such as the Intel Core Ultra 5 225 (avg score 36938, 0% delta) and the AMD Ryzen 5 5500X3D (avg score 37018, -0.2% delta), show that the 5600F is squarely in the middle of a tightly packed performance cluster. The CPU's 32 MB of shared L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth provide ample headroom for a game like Revolution Idle, where the computational load is primarily on a single thread for game logic and update ticks. Given that the CPU's benchmark scores are robust, the measured frame rates in this combo are almost entirely dictated by the GPU's output, not the CPU's processing power.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600F brings 6 cores and 12 threads to the table, a configuration that is overkill for the serialized logic of an idle game. The game's core loop—calculating resource generation, applying upgrades, and progressing through prestige layers—is generally single-threaded. The CPU's boost clock of 4.00 GHz is the more relevant specification here, as higher single-core frequency directly translates to faster tick rates and smoother progression calculations. The PassMark single-thread score of 2872 supports this, placing it in a strong position for such workloads.
However, the data shows that the CPU's capabilities are not the limiting factor. Across all tested resolutions, the FPS scales inversely with resolution and settings, which is a classic sign of a GPU bottleneck. For instance, at 1080p Low, the system achieves 56 FPS, but at 4K Ultra, it drops to 9 FPS. If the CPU were the constraint, we would expect to see more uniform frame rates across different resolutions, as the CPU's workload would remain constant. Instead, the frame rate drops as the pixel count and graphical fidelity increase, indicating that the Intel Arc B370 is the component struggling to keep up. The CPU, with its 65W TDP and 7nm process node, is likely idling in terms of utilization, waiting for the GPU to render each frame.
The CPU's 4,150 million transistors and 74 mm² die size, while being architectural details, do not directly impact this game's performance. What matters is that the CPU is delivering the instructions necessary for the game's mechanics at a rate far exceeding the GPU's ability to present them. The nearest rival data confirms this: the Intel Core i9-12900T (avg score 37112, -0.5% delta) and the AMD Ryzen AI 7 PRO 450 (avg score 37093, -0.4% delta) are within 0.5% of the 5600F's average benchmark score of 36945. This performance parity means that swapping in a different, equally capable CPU would likely yield identical FPS results, as long as the GPU remains the same. The CPU is not the bottleneck; it is providing a stable, high-performance foundation that the GPU cannot fully utilize.
How This Combo Ranks — use comboRankInGame vs other tested combos
The system's overall position in the benchmark database is surprisingly low, given the CPU's strength. The combo ranks 2736 out of 2986 tested combinations, placing it in the bottom 8% of all tested systems for Revolution Idle. This ranking is a direct consequence of the GPU's performance, as the Intel Arc B370 is ranked in the 5th percentile of all GPUs. The GPU's average benchmark score is a mere 1184 on the 3DMark Steel Nomad DX12 test, which is a very low score for any modern graphics solution.
To contextualize this, the GPU's nearest rivals are all legacy or low-end parts: the ATI Mobility Radeon HD 5570 (avg score 1186, -0.2% delta), the ATI Radeon HD 5770 (avg score 1190, -0.5% delta), and the AMD Radeon HD 7650M (avg score 1192, -0.7% delta). This places the B370's raw 3D performance on par with graphics cards from over a decade ago. While Revolution Idle is not a graphically intensive game, the GPU's sheer lack of rendering power means that even this light workload becomes a struggle at higher settings. The combo rank is thus a reflection of the GPU's limitations dragging down an otherwise capable CPU.
The data indicates that this system is not well-balanced for gaming, even for an idle title. The CPU is in the 85th percentile, while the GPU is in the 5th percentile. This massive disparity means that the system's overall rank is almost entirely determined by the GPU. The 2736th rank out of 2986 combos is a poor result, and it suggests that users of this specific configuration will experience subpar performance in this game, particularly if they attempt to use higher graphical presets or resolutions. The CPU is doing its job; the GPU is not.
FAQ
Q: What is the best resolution to play Revolution Idle with this CPU/GPU combo?
A: Based on the measured FPS data, 1920x1080 is the only resolution where the game reaches playable frame rates. At 1080p Low, the average FPS is 56, which is the highest recorded for this combo. At 2560x1440, the average FPS drops to 36 on Low settings, and at 3840x2160, it falls to 19 on Low.
Q: How does the Intel Arc B370 compare to its closest performance rivals?
A: The Intel Arc B370 has an average benchmark score of 1184. Its nearest rival, the ATI Mobility Radeon HD 5570, has an average score of 1186, which is a -0.2% delta, meaning the B370 is essentially tied with it. The ATI Radeon HD 5770 (avg score 1190) is 0.5% faster, and the AMD Radeon HD 7650M (avg score 1192) is 0.7% faster.
Q: Is the AMD Ryzen 5 5600F a fast processor compared to others?
A: Yes, the CPU ranks in the 85th percentile of all tested CPUs. Its average benchmark score is 36945. Its closest rival, the Intel Core Ultra 5 225, has a score of 36938, showing a 0% delta, meaning they perform nearly identically.
Q: What are the minimum and maximum FPS recorded at 1440p Medium settings?
A: At 2560x1440 with Medium settings, the measured data shows an average FPS of 27, with a minimum of 23 FPS and a maximum of 31 FPS. This data point is the only one in the entire set that includes min/max values along with the average.
Q: Does the CPU or GPU bottleneck this system in Revolution Idle?
A: The GPU is the clear bottleneck. The CPU has a high performance percentile (85) and strong benchmark scores, while the GPU has a very low percentile (5) and a low 3DMark score of 1184. The FPS drops significantly as resolution increases (from 56 FPS at 1080p Low to 19 FPS at 4K Low), which is a characteristic sign of a GPU-limited system.
Q: Is there a significant difference between Low and Ultra settings at 1080p?
A: Yes, the difference is substantial. At 1920x1080, the Low preset averages 56 FPS, while the Ultra preset averages only 26 FPS. This is a drop of 30 FPS, or roughly 54%, indicating that the GPU struggles significantly with the higher graphical demands of the Ultra preset.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data for this combo provides a clear picture of its capabilities across three resolutions and four settings presets. The data is measured, not estimated, and it shows a consistent pattern of performance degradation as both resolution and settings increase.
At 1920x1080, the system performs at its best. The Low preset delivers an average of 56 FPS, which is the highest frame rate in the entire dataset. The Medium preset averages 43 FPS, with a minimum of 36 and a maximum of 49 FPS, showing some fluctuation but maintaining a playable range. The High preset averages 41 FPS, and the Ultra preset averages 26 FPS. This shows a clear step-down in performance as settings increase, with Ultra being less than half the frame rate of Low.
Moving to 2560x1440, the frame rates drop significantly. The Low preset averages 36 FPS, which is a 20 FPS drop from 1080p Low. The Medium preset averages 27 FPS, with a minimum of 23 and a maximum of 31 FPS. The High preset averages 26 FPS, and the Ultra preset averages 16 FPS. At this resolution, only the Low preset approaches a comfortable frame rate, while High and Ultra become increasingly choppy.
At 3840x2160, the system is severely strained. The Low preset averages 19 FPS, the Medium preset averages 14 FPS (with a minimum of 12 and maximum of 16), the High preset averages 13 FPS, and the Ultra preset averages 9 FPS. None of these frame rates are acceptable for smooth gameplay, indicating that 4K is not a viable option for this hardware. The data across all resolutions shows a linear relationship: for every step up in resolution, the frame rate drops by roughly 30-40%, and for every step up in settings, the frame rate drops by another 15-25%.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B370 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, built on a 3nm process node by Intel. Its performance is the primary determinant of the poor results seen in this benchmark. The GPU has a base clock of 300 MHz and a boost clock of 2400 MHz. While the boost clock is respectable, the GPU's fundamental architecture and memory configuration limit its real-world performance.
Crucially, the GPU uses "System Shared" memory, meaning it has no dedicated VRAM. Its memory size, type, and bus width are all listed as "System Shared," and its bandwidth is "System Dependent." This means the GPU must rely on the system's main DDR4 memory, which is shared with the CPU. In a dual-channel configuration with 51.2 GB/s bandwidth, this creates a severe bottleneck for graphics operations, as the GPU must compete with the CPU for memory access. This is a primary reason why the GPU's 3DMark Steel Nomad score is only 1184, placing it in the 5th percentile.
The GPU's core specs—1280 shading units, 40 TMUs, and 20 ROPs—are low by modern standards. Its pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s, but these theoretical numbers are undermined by the memory bottleneck. The FP32 performance is 6.144 TFLOPS, which is adequate for light 2D rendering but insufficient for demanding 3D workloads. The GPU also supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, but this feature support does not compensate for the lack of raw fill rate and memory bandwidth. The 25W TDP and "IGP" slot width confirm that this is a low-power, integrated solution not designed for gaming. In Revolution Idle, the GPU's inability to efficiently handle the frame buffer at higher resolutions and settings is the direct cause of the low FPS numbers.
Settings Recommendations — which preset gives the best experience per the measured rows
Based strictly on the measured FPS data, the only settings that provide a consistently playable experience are at the 1080p resolution. At this resolution, the Low preset achieves an average of 56 FPS, which is smooth and responsive. The Medium preset also offers a reasonable experience at 43 FPS, with a minimum of 36 FPS, which is still within the territory of playability for an idle game where precise timing is not critical.
The High preset at 1080p averages 41 FPS, which is acceptable but not ideal. The Ultra preset at 1080p averages only 26 FPS, which is noticeably stuttery and not recommended for a comfortable experience. At 1440p, even the Low preset averages only 36 FPS, which is borderline. While it might be tolerable, the frame rate dips would be noticeable. The Medium preset at 1440p averages 27 FPS, which is too low for a smooth experience. At 4K, all presets are below 20 FPS, making the game effectively unplayable.
Therefore, the best experience per the data is the 1920x1080 resolution with the Low or Medium preset. Given that Low provides a 13 FPS advantage over Medium (56 vs 43 FPS), and the visual difference in an idle game is likely minimal, the Low preset is the safest recommendation to ensure the highest frame rate. However, if the user prefers slightly better visuals and can tolerate a lower frame rate, Medium at 1080p is the second-best choice. The data does not support using any settings above Medium at 1080p, or using any resolution above 1080p, as the frame rates drop below the threshold of comfortable playability.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling behavior is a textbook example of a GPU-limited system. At the Low preset, the average FPS drops from 56 at 1080p, to 36 at 1440p, to 19 at 4K. This is a consistent pattern: moving from 1080p to 1440p reduces the frame rate by 20 FPS (a 36% drop), and moving from 1440p to 4K reduces it by another 17 FPS (a 47% drop). The total reduction from 1080p to 4K is 37 FPS, or a 66% decrease.
This scaling pattern is directly proportional to the number of pixels being rendered. 1080p has roughly 2 million pixels, 1440p has roughly 3.7 million, and 4K has roughly 8.3 million. The frame rate drops are in line with this increase in pixel count, confirming that the GPU is being asked to do significantly more work at higher resolutions. If the CPU were the limiting factor, we would expect to see the frame rate remain relatively flat across resolutions, as the CPU's workload (game logic, draw calls) does not change with resolution. The fact that the frame rate falls so dramatically with resolution indicates that the GPU's rendering throughput is the primary constraint.
The same pattern holds for the Ultra preset, which drops from 26 FPS at 1080p, to 16 FPS at 1440p, to 9 FPS at 4K. This is a 65% reduction from 1080p to 4K. The similarity in the percentage drop across different presets reinforces the conclusion that the GPU is the bottleneck. The CPU is capable of feeding the GPU with data at a rate that far exceeds the GPU's ability to render it. The system's performance is entirely dictated by the Intel Arc B370's limited fill rate and memory bandwidth, and no amount of CPU headroom can compensate for this fundamental hardware limitation.
Hardware Specifications
AMD Ryzen 5 5600F
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + Intel Arc B370 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 19.0 |
| 3840x2160 | Medium | 14.0 |
| 3840x2160 | High | 13.0 |
| 3840x2160 | Ultra | 9.0 |
| 2560x1440 | Low | 36.0 |
| 2560x1440 | Medium | 27.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 16.0 |
| 1920x1080 | Low | 56.0 |
| 1920x1080 | Medium | 43.0 |
| 1920x1080 | High | 41.0 |
| 1920x1080 | Ultra | 26.0 |
Revolution Idle with Ryzen 5 5600F + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B370 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.