Revolution Idle
This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 9 | 15 | 16 | 21 |
| 1440p QHD | 18 | 28 | 30 | 39 |
| 1080p Full HD | 29 | 45 | 47 | 62 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 5 5600 + Intel Arc B390, In-Depth Analysis
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured frame rates for Revolution Idle show a dramatic and consistent collapse as resolution climbs, which points squarely at the graphics subsystem as the dominant constraint. At 1080p with Low settings, the combo delivers 62 FPS, but stepping up to 1440p drops that to 39 FPS, and 4K further reduces it to 21 FPS. That is a 66% reduction from 1080p to 4K at Low settings, a scaling curve that is far steeper than what a CPU-bound scenario would produce.
The pattern repeats across every settings tier. At High settings, the average frame rate falls from 45 FPS at 1080p to 28 FPS at 1440p, then to 15 FPS at 4K. Medium settings show 47 FPS at 1080p, 30 FPS at 1440p, and 16 FPS at 4K. Even the Ultra preset, which is the most demanding, follows the same trajectory: 29 FPS at 1080p, 18 FPS at 1440p, and 9 FPS at 4K. In every case, the drop from 1440p to 4K is roughly a 40-50% loss, while the drop from 1080p to 1440p is around 33-38%.
This scaling behavior indicates that the Intel Arc B390, with its modest compute resources, is the limiting factor rather than the Ryzen 5 5600. The CPU's role in an idle game like Revolution Idle is generally light, and the data supports that interpretation: if the processor were the bottleneck, we would expect frame rates to remain relatively flat across resolutions, since the CPU workload per frame does not increase with pixel count. Instead, the sharp declines with each resolution step suggest that pixel throughput and fill-rate limits are being hit.
The Ultra preset at 4K is particularly revealing, with an average of just 9 FPS. That is below playable thresholds for most genres, and even for an idle game where user interaction is minimal, such a low frame rate suggests the GPU is overwhelmed. The gap between Low and Ultra at 4K is 12 FPS (21 vs 9), whereas at 1080p that same gap is 33 FPS (62 vs 29). The compression of the performance envelope at higher resolutions is a classic sign of a GPU that runs out of shading and rasterization capacity as pixel count grows.
Interestingly, the Medium preset shows slightly higher frame rates than High at every resolution — 47 vs 45 at 1080p, 30 vs 28 at 1440p, and 16 vs 15 at 4K. That is a small but consistent advantage, suggesting that the Medium preset may reduce certain GPU-intensive effects while not yet triggering the more aggressive CPU-side optimizations that sometimes accompany lower settings. The data implies that the B390's performance headroom is so tight that even modest preset changes produce measurable differences.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600 brings six cores and twelve threads to this pairing, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. It is built on the Zen 3 architecture (Vermeer) using a 7 nm process from TSMC, with 32 MB of shared L3 cache. Those specifications are more than adequate for an idle game, which typically involves minimal per-frame calculations — mostly UI updates, timer logic, and resource accumulation rather than complex physics or AI.
Benchmark data for the CPU reinforces its capability. In Cinebench R23, the chip scores 18309 in multi-core and 2584 in single-core. The single-threaded performance is particularly relevant for games where the main thread often carries the bulk of the workload. The 3DMark single-thread score of 882 and the Geekbench single-core score of 1936 both indicate strong per-core performance. For Revolution Idle, which is unlikely to stress all twelve threads, the single-thread scores are more predictive of how the CPU handles the game's logic.
The CPU's percentile ranking against all processors is 74, meaning it outperforms roughly three-quarters of the CPUs in the benchmark database. Its average benchmark score is 20468, which places it in close competition with several rivals. The nearest rival, the Intel Core Ultra 7 258V, scores 20454, a delta of just 0.1%. The AMD Ryzen 5 8500G trails by 0.2% at 20425, and the AMD EPYC 9454P matches that same margin. The AMD EPYC 7713 is 0.5% behind at 20363. These are negligible differences, suggesting that the Ryzen 5 5600 is neither a standout nor a laggard in its class — it sits in a dense cluster of similarly performing CPUs.
In the context of Revolution Idle, the CPU's role is almost certainly not the bottleneck. The measured frame rates fall off steeply with resolution, which would not happen if the processor were limiting performance. If the Ryzen 5 5600 were the constraint, we would expect to see frame rates plateau or even rise slightly at higher resolutions as the GPU takes on more of the load. Instead, the opposite occurs, confirming that the CPU has ample headroom to feed the GPU regardless of resolution. The 6-core, 12-thread configuration with a 65 W TDP is a mainstream desktop part, and for an idle game with modest threading demands, it is more than sufficient.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B390 is the clear performance limiter in this pairing. It is an integrated graphics solution based on the Xe3-LPG architecture (Panther Lake), built on Intel's 3 nm process. It features 1536 shading units, 48 texture mapping units, and 24 raster output units, along with 12 ray tracing cores. The base clock is 300 MHz, boosting to 2500 MHz. Its FP32 compute is rated at 7.680 TFLOPS, and the pixel rate is 60.00 GPixel/s with a texture rate of 120.0 GTexel/s.
Critically, the memory configuration is System Shared, meaning the GPU has no dedicated VRAM. The memory bus width is also System Shared, and bandwidth is System Dependent. This is a fundamental limitation for gaming, as the GPU must compete with the CPU for memory bandwidth and latency. In an idle game, the memory traffic is not as intense as in a fast-paced shooter, but the shared memory architecture still imposes overhead that a discrete GPU would not face.
The GPU's benchmark results are sobering. Its only recorded benchmark, 3DMark Steel Nomad DX12, yields a score of 1482. That places it in the 9th percentile of all GPUs, meaning it performs worse than 91% of the graphics cards in the database. The nearest rivals are all NVIDIA parts from the early 2010s: the GeForce GT 520MX scores 1463 (1.3% behind), the GeForce 800M scores 1460 (1.5% behind), the GeForce GT 625 OEM scores 1446 (2.5% behind), and the GeForce GT 710 scores 1443 (2.7% behind). This is a stark illustration of where the B390 sits in the performance hierarchy — it is competing with decade-old entry-level discrete GPUs.
The measured frame rates in Revolution Idle align with this low-end positioning. Even at 1080p Low, the combo only reaches 62 FPS, and the Ultra preset at 4K crashes to 9 FPS. The GPU's 24 ROPs and 48 TMUs are likely the constraining factors at higher resolutions, as the fill-rate requirements scale linearly with pixel count. At 4K, the pixel throughput needed is roughly four times that of 1080p, and the B390's modest rasterization resources simply cannot keep up.
The 12 ray tracing cores are irrelevant for Revolution Idle, which is an idle game that almost certainly does not employ ray-traced effects. The DirectX 12 Ultimate support (12_2) and Vulkan 1.4 compatibility are modern, but they do not compensate for the raw compute deficit. The GPU's TDP of 80 W is low, which is expected for an integrated part, but it also caps the sustained performance potential.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 5600 and the Intel Arc B390 ranks 2629 out of 2986 tested combos in Revolution Idle. That places it in the bottom 12% of all configurations in the database. The ranking is a direct reflection of the GPU's limitations, as the CPU is a mid-range part while the GPU is an integrated solution with performance comparable to ancient discrete GPUs.
To contextualize this rank, consider that the B390's nearest GPU rivals — the GT 520MX, GeForce 800M, GT 625 OEM, and GT 710 — are all parts that were entry-level or low-end when they launched, and they are now several generations old. Pairing one of those with a modern 6-core CPU does not change the fundamental bottleneck. The GPU determines the frame rate ceiling, and that ceiling is low.
The combo rank of 2629 out of 2986 means that 357 other combinations perform worse, but the vast majority — 2628 — perform better. This is not a configuration that any gamer would choose for a demanding title, but for Revolution Idle, which is an idle game, the playability question is different. At 1080p Low, the combo achieves 62 FPS, which is smooth enough for the genre's minimal interaction requirements. The question is whether the user prioritizes visual quality or frame rate, and the data shows a rapid trade-off.
The CPU's own ranking provides a contrast. At the 74th percentile among CPUs, the Ryzen 5 5600 is a respectable part. But the GPU's 9th percentile ranking drags the overall combo down. The disparity between the two components is stark: a mid-range CPU paired with a bottom-tier GPU. The combo rank reflects that mismatch, placing it well below what the CPU alone would suggest.
FAQ
Q: What is the best resolution and settings combination for smooth gameplay?
A: At 1920x1080 with Low settings, the combo achieves 62 FPS average, which is the highest measured frame rate. Medium settings at the same resolution yield 47 FPS, which is also playable.
Q: Can this combo handle 4K gaming in Revolution Idle?
A: At 4K, the average frame rates range from 9 FPS on Ultra to 21 FPS on Low. Only the Low preset approaches playability, and even that is marginal for an idle game.
Q: How does the Intel Arc B390 compare to its nearest GPU rivals?
A: The B390 scores 1482 in 3DMark Steel Nomad DX12, which is 1.3% ahead of the NVIDIA GeForce GT 520MX (1463), 1.5% ahead of the GeForce 800M (1460), 2.5% ahead of the GT 625 OEM (1446), and 2.7% ahead of the GT 710 (1443).
Q: Is the Ryzen 5 5600 a strong CPU relative to others?
A: The CPU ranks in the 74th percentile of all processors, with an average benchmark score of 20468. Its nearest rival, the Intel Core Ultra 7 258V, scores 20454, a difference of just 0.1%.
Q: Why does the Medium preset sometimes outperform High?
A: At every resolution, Medium yields higher average FPS than High — 47 vs 45 at 1080p, 30 vs 28 at 1440p, and 16 vs 15 at 4K. The data suggests the Medium preset reduces GPU load sufficiently to avoid certain bottlenecks.
Q: What is the combo's overall ranking among tested configurations?
A: The AMD Ryzen 5 5600 + Intel Arc B390 combo ranks 2629 out of 2986 tested combos in Revolution Idle, placing it in the bottom 12% of all configurations.
Settings Recommendations
Based on the measured frame rates, the optimal experience balances playability against visual fidelity. The data shows that at 1920x1080, the Low preset delivers 62 FPS, which is the highest average across all tested settings. The Medium preset at the same resolution provides 47 FPS, a 24% reduction but still comfortably above the 30 FPS threshold that many consider the minimum for acceptable gameplay. High settings at 1080p drop to 45 FPS, and Ultra falls to 29 FPS.
Given that Revolution Idle is an idle game, the interaction demands are minimal — the player primarily checks progress and makes occasional decisions. This means that lower frame rates are more tolerable than in action games. However, the data suggests that 1080p Medium is the sweet spot for this combo. It offers 47 FPS, which is smooth enough for UI interactions, while providing a visual upgrade over Low. The jump from Medium to High yields only a 2 FPS difference at 1080p (47 vs 45), which is within the margin of error, so there is little reason to choose High over Medium.
At 1440p, the frame rates become marginal. Medium settings deliver 30 FPS, which is borderline, while Low gives 39 FPS. For users with a 1440p display, Low is the recommended preset, as it maintains a playable frame rate without the visual degradation of dropping to a lower resolution. The 4K options are not recommended for anything beyond static screenshots, as even Low settings only reach 21 FPS.
The Ultra preset is never the best choice for this combo. At every resolution, it delivers the lowest frame rates — 29 FPS at 1080p, 18 FPS at 1440p, and 9 FPS at 4K. The visual gains from Ultra over High are unlikely to justify the substantial performance cost, especially in an idle game where the graphics are not the primary focus.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the frame rates are as follows: Low settings achieve an average of 62 FPS, Medium achieves 47 FPS with a minimum of 40 FPS and a maximum of 54 FPS, High achieves 45 FPS, and Ultra drops to 29 FPS. The spread from Low to Ultra is 33 FPS, representing a 53% reduction in performance when maxing out the settings.
Moving to 2560x1440, the frame rates decline across the board. Low settings average 39 FPS, Medium averages 30 FPS with a minimum of 25 FPS and a maximum of 34 FPS, High averages 28 FPS, and Ultra averages 18 FPS. The gap between Low and Ultra narrows to 21 FPS, or a 54% reduction. Notably, the Medium preset at 1440p has a maximum frame rate of 34 FPS, which is higher than the High preset's average of 28 FPS, further reinforcing the notion that High settings introduce inefficiencies without proportional visual gains.
At 3840x2160, the performance becomes marginal for all presets. Low settings average 21 FPS, Medium averages 16 FPS with a minimum of 13 FPS and a maximum of 18 FPS, High averages 15 FPS, and Ultra falls to 9 FPS. The difference between Low and Ultra at 4K is just 12 FPS, indicating that the GPU is so constrained that even the least demanding preset cannot achieve playable frame rates.
The resolution scaling is consistent: moving from 1080p to 1440p reduces frame rates by roughly 35-40% across all settings, and moving from 1440p to 4K reduces them by another 40-50%. The only exception is the Ultra preset, which shows a 38% drop from 1080p to 1440p (29 to 18 FPS) and a 50% drop from 1440p to 4K (18 to 9 FPS). This scaling pattern is typical of a GPU-bound scenario where the pixel count is the primary driver of performance.
Hardware Specifications
AMD Ryzen 5 5600
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + Intel Arc B390 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 21.0 |
| 3840x2160 | Medium | 16.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 9.0 |
| 2560x1440 | Low | 39.0 |
| 2560x1440 | Medium | 30.0 |
| 2560x1440 | High | 28.0 |
| 2560x1440 | Ultra | 18.0 |
| 1920x1080 | Low | 62.0 |
| 1920x1080 | Medium | 47.0 |
| 1920x1080 | High | 45.0 |
| 1920x1080 | Ultra | 29.0 |
Revolution Idle with Ryzen 5 5600 + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B390 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.