Revolution Idle
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 23 | 24 | 32 |
| 1440p QHD | 28 | 44 | 46 | 61 |
| 1080p Full HD | 44 | 69 | 72 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 5 3600 + Intel Arc B570, In-Depth Analysis
Revolution Idle, despite its lightweight genre classification, still demonstrates measurable scaling behavior across the tested resolution range when paired with the AMD Ryzen 5 3600 and Intel Arc B570. At 1080p, the combo delivers 96 FPS on Low settings, which drops to 69 FPS on High and 44 FPS on Ultra. Moving to 1440p, the average frame rates compress significantly: Low produces 61 FPS, High 44 FPS, and Ultra 28 FPS. At 4K, the performance floor becomes apparent, with Low yielding 32 FPS, Medium 24 FPS, High 23 FPS, and Ultra dropping to 15 FPS. The scaling pattern from 1080p Low to 4K Low shows a 67% reduction in frame rate, while the same resolution shift at High settings results in a 67% drop as well, indicating a consistent resolution bottleneck rather than a settings-dependent one.
Resolution Scaling
The measured data reveals a steep performance gradient as resolution increases. From 1920x1080 to 2560x1440 at Low settings, the average FPS falls from 96 to 61, a 36% decrease. Pushing further to 3840x2160 at Low, the average FPS reaches 32, which is 67% lower than the 1080p result. This linear decline suggests the GPU’s pixel throughput is the primary constraint at higher resolutions, as the Arc B570’s 200.0 GPixel/s pixel rate and 380.0 GB/s memory bandwidth become increasingly taxed. At High settings, the progression from 69 FPS at 1080p to 44 FPS at 1440p and 23 FPS at 4K shows a similar proportional drop, with the 4K figure representing exactly one-third of the 1080p value. The Medium preset, which includes min/max data, illustrates tighter variance at lower resolutions: at 1080p Medium, the range is 62 to 83 FPS, while at 1440p Medium it narrows to 39 to 53 FPS, and at 4K Medium it further compresses to 20 to 27 FPS. This diminishing spread indicates that as resolution climbs, the system approaches a hard performance ceiling where frame pacing becomes more uniform but average output declines.
The Ultra preset shows the most dramatic resolution sensitivity. At 1080p Ultra, the average FPS is 44, which matches the 1440p High result exactly. At 1440p Ultra, the average drops to 28 FPS, and at 4K Ultra, it plummets to 15 FPS. This pattern suggests that Ultra settings introduce additional shading complexity that disproportionately burdens the GPU at higher pixel counts. The delta between Low and Ultra at 1080p is 52 FPS, but at 4K, the same settings gap narrows to 17 FPS. This convergence at 4K indicates that resolution becomes the dominant factor, overwhelming the settings-based differences. The data supports a conclusion that the limiting component shifts from a balanced CPU/GPU load at 1080p to a purely GPU-bound scenario at 4K, where the Arc B570’s 11.52 TFLOPS FP32 compute and 10 GB GDDR6 memory are insufficient to maintain playable frame rates.
CPU Role
The AMD Ryzen 5 3600 provides six cores and twelve threads, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. This processor, based on the Zen 2 architecture and manufactured on a 7 nm process, achieves a Cinebench R23 multicore score of 15045 and a single-core score of 2124. In the context of Revolution Idle, which is an idle game genre, the CPU’s role is less about raw thread count and more about consistent single-thread performance for game logic and UI updates. The 3dmark single-thread score of 696 and 2-thread score of 1361 indicate modest per-core capability, but the game’s modest demands mean the CPU rarely becomes the primary bottleneck. The passmark single-thread score of 2562 and multithread score of 17700 place this CPU in the 71st percentile of all CPUs, with nearest rivals including the Intel Core i7-1260P (0.2% ahead) and Intel Core i5-11400 (0.2% behind). These near-identical average scores suggest that the CPU’s performance envelope is well-established for this class of workload.
At 1080p Low, the 96 FPS result indicates that the CPU can feed the GPU adequately, as the frame rate is not artificially capped by processor limitations. However, the 1440p and 4K results show diminishing CPU influence, with frame rates dropping to 61 and 32 FPS respectively at Low settings. This suggests that the CPU is not the limiting factor at higher resolutions, as the GPU’s fill rate and memory bandwidth become the constraints. The Ryzen 5 3600’s 32 MB shared L3 cache and dual-channel DDR4 memory with 51.2 GB/s bandwidth provide sufficient data throughput for an idle game, which typically involves periodic calculations rather than continuous physics or AI processing. The benchmark data for 3dmark 16-thread (4605) and max-thread (4603) scores are nearly identical, indicating that the CPU’s 12 threads are efficiently utilized, but the game’s workload does not appear to stress this capability based on the measured FPS patterns.
FAQ
Q: What is the frame rate difference between 1080p Low and 4K Low?
A: The average FPS drops from 96 at 1920x1080 Low to 32 at 3840x2160 Low, a 67% reduction. This indicates a significant resolution penalty even at the lowest settings preset.
Q: How does the Ultra preset perform across the three tested resolutions?
A: At 1080p Ultra, the average FPS is 44. At 1440p Ultra, it drops to 28, and at 4K Ultra, it falls to 15. The 4K Ultra result is the lowest measured frame rate in the entire dataset.
Q: Which resolution and settings combination yields the highest average FPS?
A: The highest measured average FPS is 96, achieved at 1920x1080 with Low settings. The next closest is 72 FPS at 1080p Medium, followed by 69 FPS at 1080p High.
Q: Is the CPU or GPU the primary bottleneck at 4K?
A: The data indicates the GPU is the limiting component at 4K, as frame rates drop dramatically from 1080p values regardless of settings. The CPU’s performance is sufficient to maintain 96 FPS at 1080p Low, but the 4K results (15-32 FPS) demonstrate GPU-bound behavior.
Q: What is the performance gap between Medium and High settings at 1440p?
A: At 2560x1440, Medium produces an average of 46 FPS, while High produces 44 FPS. This 2 FPS difference is negligible, suggesting that High settings offer a better visual experience for essentially the same performance at this resolution.
Q: How does the Arc B570 compare to its nearest GPU rivals in average benchmark score?
A: The Arc B570 has an average benchmark score of 20556, which is 0.1% behind the NVIDIA GeForce RTX 3070 Mobile (20534) and 0.1% ahead of the Intel Arc A750 (20582). These differences are within measurement noise.
How This Combo Ranks
The combination of the AMD Ryzen 5 3600 and Intel Arc B570 ranks 2373 out of 2986 tested combos in Revolution Idle, placing it in the bottom 21% of all configurations. This ranking reflects the game’s relatively low performance ceiling for this hardware pairing. The CPU’s 71st percentile ranking and GPU’s 65th percentile ranking individually suggest mid-pack hardware, but their combined performance in this specific game falls short of what the component benchmarks might predict. The measured FPS data shows that even at 1080p Low, the combo achieves 96 FPS, which is adequate but not exceptional for an idle game. At higher settings and resolutions, the frame rates drop below 30 FPS, which is likely below the comfort threshold for many users.
The ranking of 2373 out of 2986 combos indicates that the majority of tested configurations outperform this pairing in Revolution Idle. This is somewhat surprising given the CPU’s strong Cinebench R23 multicore score of 15045 and the GPU’s PassMark G3D score of 14195. However, the game’s specific rendering requirements may not align well with the Arc B570’s architecture, as evidenced by the significant frame rate drops at 4K. The combo’s position in the bottom quartile suggests that users seeking higher frame rates in this game would need to either lower resolutions or accept reduced settings, as the hardware combination does not deliver top-tier performance in this title.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combination depend on the target resolution. At 1080p, the Low preset delivers 96 FPS, which is the highest measured result, but the Medium preset at 72 FPS offers a 24 FPS improvement over High (69 FPS) while providing better visual quality than Low. The Ultra preset at 44 FPS is the least favorable option at 1080p, as it matches the frame rate of 1440p High but with no resolution benefit. For users prioritizing smoothness at 1080p, Low is the best choice, while Medium provides a balanced experience. At 1440p, the Medium preset (46 FPS) and High preset (44 FPS) are nearly identical in performance, so High is the recommended choice for better visuals at the same frame rate. The Low preset at 61 FPS is viable for users who prefer higher frame rates, but the difference between Low and Medium is only 15 FPS. At 4K, all settings produce sub-30 FPS averages, with Low at 32 FPS being the only option above 30 FPS. However, even this is marginal, and users would likely need to drop to 1440p for a more playable experience. The Ultra preset at 15 FPS is not recommended at any resolution, as it provides the lowest frame rates across the board.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are as follows: Low settings produce 96 FPS, Medium produces 72 FPS (with a range of 62 to 83 FPS), High produces 69 FPS, and Ultra produces 44 FPS. This represents a 52 FPS spread between the lowest and highest settings at this resolution. The Medium preset’s min/max data shows a 21 FPS variance, indicating some frame pacing inconsistency, while the other presets lack min/max data. Moving to 2560x1440, Low delivers 61 FPS, Medium 46 FPS (range 39 to 53), High 44 FPS, and Ultra 28 FPS. The settings spread narrows to 33 FPS at this resolution. The Medium preset’s variance at 1440p is 14 FPS, which is tighter than at 1080p. At 3840x2160, Low produces 32 FPS, Medium 24 FPS (range 20 to 27), High 23 FPS, and Ultra 15 FPS. The spread between Low and Ultra at 4K is 17 FPS, the narrowest of all resolutions. The Medium preset’s variance at 4K is 7 FPS, showing the most consistent frame delivery but at unplayable averages. Across all resolutions, the Medium preset is the only one with complete min/max data, and it consistently shows a tighter range as resolution increases, from 21 FPS at 1080p to 7 FPS at 4K.
GPU Role
The Intel Arc B570, based on the Xe2-HPG architecture and Battlemage generation, features 2304 shading units, 144 texture mapping units, and 80 raster output units. Its base and boost clocks are both 2500 MHz, with memory running at 2375 MHz (19 Gbps effective) across a 160-bit bus, yielding 380.0 GB/s bandwidth and 10 GB of GDDR6 memory. The GPU’s FP32 compute is rated at 11.52 TFLOPS, with a pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s. These specifications place the Arc B570 in the 65th percentile of all GPUs, with an average benchmark score of 20556. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (0.1% ahead) and Intel Arc A750 (0.1% behind), indicating that the B570 sits at a competitive performance tier. In Revolution Idle, the GPU’s role is paramount at higher resolutions, as evidenced by the 4K results. The 10 GB VRAM capacity is more than sufficient for an idle game, which likely uses modest texture memory, but the 160-bit memory bus and 380.0 GB/s bandwidth become limiting factors at 4K. The PassMark G3D score of 14195 and DirectX 12 score of 72 suggest moderate DirectX 12 performance, which may contribute to the frame rate drops at Ultra settings. The GPU’s 18 ray tracing cores and support for DirectX 12 Ultimate (12_2) indicate modern feature support, but the game’s minimal graphical demands do not leverage these capabilities heavily. The measured FPS data shows that the GPU is the dominant bottleneck at 1440p and 4K, with the 4K Low result of 32 FPS being less than half of the 1080p Low result of 96 FPS, highlighting the GPU’s resolution scaling limitations.
Hardware Specifications
AMD Ryzen 5 3600
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + Intel Arc B570 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 23.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 61.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 69.0 |
| 1920x1080 | Ultra | 44.0 |
Revolution Idle with Ryzen 5 3600 + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B570 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.