Red Dead Redemption 2
This combination provides smooth gameplay with an average of 106 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 62 | 74 | 99 |
| 1440p QHD | 67 | 94 | 112 | 150 |
| 1080p Full HD | 90 | 126 | 151 | 201 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5080, In-Depth Analysis
# How This Combo Ranks
The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 5080 lands at rank 220 out of 3,714 tested combinations in Red Dead Redemption 2. That places this combo in the top 5.9% of all tested systems, a strong showing for a desktop pairing built around recent silicon. The ranking reflects the combined capability of a 20-core Arrow Lake processor and a Blackwell-architecture GPU, both of which are active production parts. Being inside the top 220 of nearly four thousand combos indicates that this system is positioned well above the median experience, but it is not at the very apex either. The data suggests headroom exists elsewhere — likely in even higher-end GPUs or CPUs that push the absolute ceiling of this game's engine. For most players, however, this rank implies a very capable setup that will handle demanding scenes without frequent compromises.
# GPU Role
The RTX 5080 brings 16 GB of GDDR7 memory on a 256-bit bus, yielding a bandwidth of 960.0 GB/s. That memory bandwidth is substantial and directly relevant to Red Dead Redemption 2, a game known for large, open-world textures that stress memory throughput at higher resolutions. The GPU's base clock runs at 2295 MHz with a boost up to 2617 MHz, and its 10,752 shading units handle the bulk of rasterization work. The card's 84 RT cores and 336 tensor cores are present, though this game's traditional rendering path leans more on raw shader performance than ray tracing. With a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s, the RTX 5080 can push high pixel counts efficiently. In this game's measured results, the GPU appears to be the dominant factor at 4K, where the 62 FPS High preset average reflects a heavy load. At lower resolutions, the CPU begins to take a more visible role, but the GPU's sheer throughput keeps frame rates high. The 16 GB VRAM capacity is ample for this title's demands, even at Ultra settings, where the 4K average drops to 45 FPS — a sign that the GPU is compute-bound rather than memory-starved.
# Resolution Scaling
The measured FPS shows a clear scaling pattern as resolution increases from 1080p to 4K. At Low settings, the average frame rate falls from 201 FPS at 1920x1080 to 150 FPS at 2560x1440, then to 99 FPS at 3840x2160. That is a drop of 25.4% from 1080p to 1440p, and a further 34% from 1440p to 4K. The pattern is consistent across settings: High goes from 126 to 94 to 62 FPS, Medium from 151 to 112 to 74 FPS, and Ultra from 90 to 67 to 45 FPS. The percentage decline between 1080p and 4K is roughly 50-51% for Low, High, and Medium, but only 50% for Ultra as well — actually, the Ultra drop is from 90 to 45, which is exactly 50%. This uniform scaling suggests that the limiting component shifts gradually. At 1080p, the CPU's 20 threads and 30 MB of L3 cache are more likely to cap frame rates, especially at Low settings where 201 FPS is a high bar. By 4K, the GPU's fill rate and shading capacity become the bottleneck, as evidenced by the 45 FPS Ultra result. The data implies that this combo is balanced for 1440p gaming, where the GPU still has enough headroom to maintain high frame rates without the CPU becoming a strict ceiling. At 4K, the RTX 5080's 56.28 TFLOPS of FP32 performance is doing the heavy lifting, but the Ultra preset's 45 FPS average indicates that even this card cannot fully saturate the game's most demanding settings at that resolution.
# Settings Recommendations
The measured rows provide a clear picture of how settings impact performance across resolutions. At 1920x1080, every preset except Ultra stays above 120 FPS: Low averages 201, Medium 151, and High 126. Ultra drops to 90 FPS, which is still playable but represents a 40% reduction from High. For 1080p, the data suggests High is the sweet spot — it delivers 126 FPS average, a 36% improvement over Ultra while retaining most visual fidelity. At 2560x1440, Low hits 150 FPS, Medium 112, and High 94, while Ultra falls to 67. The jump from Medium to High costs 18 FPS (16%), but High to Ultra costs 27 FPS (29%). Given that, Medium or High at 1440p offers the best balance; High's 94 FPS is solid for fast-paced action, while Medium's 112 FPS provides extra headroom. At 3840x2160, the options narrow: Low averages 99 FPS, Medium 74, High 62, and Ultra just 45. The step from Medium to High is a 12 FPS loss (16%), while High to Ultra is a 17 FPS loss (27%). For 4K, Medium appears to be the pragmatic choice — 74 FPS is above the 60 FPS threshold, while High's 62 FPS is close but riskier in demanding scenes, and Ultra's 45 FPS is below smooth playability. The data indicates that this combo's best experience is at 1440p with High settings, where 94 FPS combines strong visuals with responsive gameplay.
# Measured FPS Breakdown
At 1920x1080, the combo delivers its highest numbers. Low settings produce an average of 201 FPS, with no min or max recorded. Medium averages 151 FPS, with a min of 128 and max of 173. High averages 126 FPS, and Ultra averages 90 FPS. The spread from Low to Ultra is 111 FPS, showing that the game's preset scaling has a dramatic effect at this resolution. The min FPS on Medium (128) is higher than the average on High (126), indicating that even the slower frames on Medium beat the typical frame on High — a sign that Medium is more consistent.
At 2560x1440, the numbers shift downward. Low averages 150 FPS, Medium 112 (min 95, max 129), High 94, and Ultra 67. The Medium min of 95 FPS is still above the High average, reinforcing that preset choice matters more at higher resolutions. The gap between Low and Ultra is 83 FPS, narrower than at 1080p but still significant. High's 94 FPS average is respectable, while Ultra's 67 FPS is borderline for a 60 Hz display but fine for adaptive sync.
At 3840x2160, the GPU is clearly under load. Low averages 99 FPS, Medium 74 (min 63, max 85), High 62, and Ultra 45. The Medium min of 63 FPS is just above the High average, and the Ultra average of 45 FPS is the only sub-60 result across all measured rows. The 54 FPS gap between Low and Ultra at 4K is the smallest relative drop, but the absolute numbers are lower overall. The data shows a consistent pattern: each resolution step down costs roughly 25-30% performance, and each settings step down costs 20-30%. For this combo, the playable envelope extends to 4K Medium, but 1440p High is where the hardware feels most comfortable.
# CPU Role
The Intel Core Ultra 7 265K is a 20-core, 20-thread processor built on TSMC's 3 nm process. Its base clock is 3.90 GHz with a boost of 5.50 GHz, and it carries 30 MB of shared L3 cache. In synthetic benchmarks, it scores 35,850 in Cinebench R23 multi-core and 2,020 in single-core, with a Geekbench multi-core score of 23,085. Its percentile vs all CPUs is 94, meaning it outperforms 94% of tested processors. The nearest rivals include the Intel Xeon 6511P (delta -0.2%), Intel Xeon Platinum 8270 (delta -0.7%), Intel Core i7-14700KF (delta +1%), and AMD Ryzen 7 9700F (delta +1.3%). These deltas are small, indicating the 265K sits in a tight performance cluster. For Red Dead Redemption 2, the CPU's role is most evident at 1080p Low, where the 201 FPS average suggests the processor can feed the GPU beyond 200 frames per second. At 4K, the CPU's influence diminishes as the GPU becomes the bottleneck. The 20 threads are more than adequate for this game's multi-threaded workloads, and the 5.50 GHz boost clock ensures strong single-thread performance for NPC physics and AI. The data implies that the 265K is not a limiting factor in this combo — even at 1080p Ultra, the 90 FPS result is likely GPU-bound, as the CPU has ample headroom based on its Cinebench scores. The 1% delta to the i7-14700KF suggests that swapping CPUs would yield negligible gains in this title.
# FAQ
Q: What is the combo's overall rank in Red Dead Redemption 2?
A: The Intel Core Ultra 7 265K + RTX 5080 combo ranks 220th out of 3,714 tested combinations, placing it in the top 6% of systems.
Q: How does the CPU compare to its nearest rivals?
A: The 265K scores within 1.3% of the AMD Ryzen 7 9700F and within 1% of the Intel Core i7-14700KF, while trailing the Intel Xeon 6511P by 0.2% and the Xeon Platinum 8270 by 0.7% in average benchmark score.
Q: What is the best resolution for this combo based on measured data?
A: 2560x1440 with High settings delivers 94 FPS average, which balances visual quality and frame rate. At 4K, Medium is the highest preset that stays above 60 FPS, averaging 74 FPS.
Q: How much FPS does the combo lose going from 1080p to 4K at High settings?
A: At High settings, the average FPS drops from 126 at 1920x1080 to 94 at 2560x1440, then to 62 at 3840x2160 — a 50.8% total reduction from 1080p to 4K.
Q: Is the CPU or GPU the limiting factor at 4K Ultra?
A: At 4K Ultra, the 45 FPS average indicates the GPU is the primary bottleneck. The CPU's 20 cores and high boost clock are more than sufficient, as evidenced by the 201 FPS result at 1080p Low.
Q: Does the RTX 5080's 16 GB VRAM cause any issues in this game?
A: The measured data shows no indication of VRAM limitations. Even at 4K Ultra, the 45 FPS average is a compute-bound result, not a memory capacity issue, as the 960.0 GB/s bandwidth and 16 GB capacity exceed this game's requirements.
Hardware Specifications
Intel Core Ultra 7 265K
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5080 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 99.0 |
| 3840x2160 | Medium | 74.0 |
| 3840x2160 | High | 62.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 150.0 |
| 2560x1440 | Medium | 112.0 |
| 2560x1440 | High | 94.0 |
| 2560x1440 | Ultra | 67.0 |
| 1920x1080 | Low | 201.0 |
| 1920x1080 | Medium | 151.0 |
| 1920x1080 | High | 126.0 |
| 1920x1080 | Ultra | 90.0 |
Red Dead Redemption 2 with iUltra 7 265K + Other GPUs
See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.
Red Dead Redemption 2 with RTX 5080 + Other CPUs
See how Red Dead Redemption 2 performs with the same GPU but different processors.
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