Counter-Strike: Global Offensive
This combination delivers exceptional performance with an average of 480 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 218 | 256 | 296 | 347 |
| 1440p QHD | 370 | 433 | 501 | 588 |
| 1080p Full HD | 537 | 630 | 727 | 854 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike: Global Offensive with Intel Core i7-14700K + NVIDIA GeForce RTX 3080, In-Depth Analysis
Counter-Strike: Global Offensive remains a demanding esports title in terms of framerate expectations, and the pairing of the Intel Core i7-14700K with the NVIDIA GeForce RTX 3080 produces a dataset that is almost entirely bottlenecked by the CPU rather than the GPU. The measured frames per second are exceptionally high across all tested configurations, with the lowest average of 218 FPS occurring at 4K Ultra settings. This indicates that the system is capable of driving even the most competitive display setups, though the scaling patterns between resolutions and settings reveal a clear performance hierarchy that prioritizes single-core throughput over raw graphics compute.
FAQ
Q: What is the highest average framerate recorded for this combo?
A: The highest average framerate recorded is 854 FPS, achieved at 1920x1080 resolution with Low settings. This is a massive 296 FPS advantage over the High preset at the same resolution, which reports an average of 630 FPS.
Q: How much performance drops when moving from 1080p to 4K at High settings?
A: At High settings, the average framerate falls from 630 FPS at 1920x1080 to 433 FPS at 2560x1440, and finally to 256 FPS at 3840x2160. The total drop from 1080p to 4K is 374 FPS, representing a 59% decrease in average performance.
Q: Does the RTX 3080 act as a limiting factor at any tested resolution?
A: The data suggests the GPU becomes more of a factor only at 4K Ultra, where the average drops to 218 FPS. Across all other settings and resolutions, the framerates exceed 347 FPS, which indicates that the CPU's single-core performance is the primary driver of results.
Q: How does this combo rank against all other tested combinations in this game?
A: This specific combination of the Intel Core i7-14700K and NVIDIA GeForce RTX 3080 ranks 1060th out of 3719 tested combos. This places it in the top 28.5% of all tested systems for Counter-Strike: Global Offensive.
Q: What is the framerate variance between Medium and Low settings at 1440p?
A: At 2560x1440, the Low preset averages 588 FPS, while Medium averages 501 FPS with a minimum of 426 FPS and a maximum of 576 FPS. The difference between the Low average and the Medium average is 87 FPS.
Q: Is the performance gain from Low to Ultra settings consistent across resolutions?
A: No, the absolute gain is larger at lower resolutions. At 1080p, the difference between Low (854 FPS) and Ultra (537 FPS) is 317 FPS. At 4K, the difference between Low (347 FPS) and Ultra (218 FPS) is only 129 FPS, showing that resolution scaling compresses the settings-based performance gap.
GPU Role
The NVIDIA GeForce RTX 3080, built on the Ampere architecture with a GA102 chip, provides a significant amount of compute headroom that is largely underutilized in this title. The GPU's 10 GB of GDDR6X memory on a 320-bit bus delivers 760.3 GB/s of bandwidth, and its boost clock of 1710 MHz allows for substantial throughput. However, the measured FPS data shows that the RTX 3080 is rarely the bottleneck, as average framerates remain above 500 FPS at 1440p High and above 800 FPS at 1080p Low.
The GPU's role becomes more apparent when examining the scaling from Low to Ultra at each resolution. At 1080p, the Ultra preset (537 FPS) is 37% slower than the Low preset (854 FPS), which is a substantial drop. At 4K, the same comparison yields a 37% drop from 347 FPS to 218 FPS. This consistency suggests that while the CPU handles the game logic and draw calls, the RTX 3080's pixel throughput and texture filtering capabilities are still taxed by the Ultra preset's increased visual fidelity. The 68 RT cores and 272 tensor cores are present in the silicon, but CS:GO's rendering pipeline does not leverage ray tracing or DLSS, meaning the raw rasterization performance of the 8704 shading units is what matters here.
The GPU's high fill rate, with a pixel rate of 164.2 GPixel/s and a texture rate of 465.1 GTexel/s, ensures that even at 4K Ultra the system never dips below 218 FPS on average. The memory bandwidth of 760.3 GB/s is more than sufficient for the game's texture streaming, which is evident in the relatively small framerate penalty between Medium and Ultra at 4K (296 FPS vs 218 FPS). The data indicates that the RTX 3080 is a capable partner for this CPU, providing consistent frame delivery that never falls into unplayable territory, even at the most demanding settings.
Resolution Scaling
The scaling behavior across resolutions is a textbook example of a CPU-bound scenario at lower settings, transitioning toward a more balanced load at 4K Ultra. Moving from 1920x1080 to 2560x1440 at Low settings, the average FPS drops from 854 to 588, a reduction of 266 FPS (31%). From 1440p to 4K at Low, the average falls from 588 to 347, a drop of 241 FPS (41%). This shows that even at Low settings, the resolution increase has a meaningful impact, though the absolute framerates remain exceptionally high.
At High settings, the resolution scaling is more pronounced. The drop from 1080p (630 FPS) to 1440p (433 FPS) is 197 FPS (31%), and from 1440p to 4K (256 FPS) is 177 FPS (41%). The percentage drops are nearly identical to the Low settings, indicating that the GPU load scales linearly with pixel count. However, at Ultra settings, the scaling steepens: 1080p averages 537 FPS, dropping to 370 FPS at 1440p (31% drop), and then to 218 FPS at 4K (41% drop). The consistency of the 31% and 41% drops across all settings suggests that the limiting component shifts from the CPU to the GPU at higher resolutions, but the transition happens smoothly without any sudden cliffs.
The data reveals that the RTX 3080's memory subsystem and shader array are capable of handling the increased pixel workload at 4K, but the CPU's single-core performance still dominates the overall framerate ceiling. The fact that 4K Low (347 FPS) outperforms 1080p Ultra (537 FPS) by a wide margin highlights that settings have a greater impact on framerate than resolution alone. This is typical for esports titles where draw calls and game logic are CPU-intensive, and the GPU is often waiting for the next frame to be prepared.
How This Combo Ranks
In the broader context of all tested CPU and GPU combinations for Counter-Strike: Global Offensive, this specific pairing achieves a rank of 1060 out of 3719 combos. This places it in the upper third of all systems tested. The CPU itself, the Intel Core i7-14700K, sits in the 94th percentile against all CPUs in the database, with an average benchmark score of 69,355. Its nearest rivals include the AMD Ryzen 9 7950X, which scores 69,515 (a delta of -0.2%), and the AMD Ryzen 9 7940HX, which scores 69,875 (a delta of -0.7%). This indicates that the i7-14700K is a top-tier processor, and its 20 cores and 28 threads provide ample computational power.
The GPU, the RTX 3080, is in the 68th percentile against all GPUs, with an average benchmark score of 23,172. Its nearest rivals include the NVIDIA P106-100, which scores 23,249 (a delta of -0.3%), and the AMD Radeon RX 6600M, which scores 23,273 (a delta of -0.4%). The relatively lower percentile for the GPU confirms that it is not the primary performance driver in this combo. The rank of 1060 out of 3719 suggests that while the combination is strong, there are many other systems with faster CPUs or more powerful GPUs that achieve higher framerates in this specific title. The data indicates that the i7-14700K's high single-core boost clock of 5.60 GHz is the key factor, as CS:GO is known to be sensitive to single-threaded performance.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the system's performance across three resolutions and four settings presets. At 1920x1080, the Low preset averages 854 FPS, while Medium averages 727 FPS with a minimum of 618 FPS and a maximum of 837 FPS. High settings drop the average to 630 FPS, and Ultra brings it down to 537 FPS. The framerate deltas between presets at 1080p are substantial: Low to Medium is a 127 FPS drop, Medium to High is a 97 FPS drop, and High to Ultra is a 93 FPS drop. This shows that each settings tier has a significant impact on performance.
At 2560x1440, the Low preset averages 588 FPS, Medium averages 501 FPS (min 426, max 576), High averages 433 FPS, and Ultra averages 370 FPS. The drop from Low to Ultra at 1440p is 218 FPS, which is a 37% reduction. The minimum framerate recorded at 1440p Medium is 426 FPS, which is still above the refresh rates of most high-end monitors. At 3840x2160, the Low preset averages 347 FPS, Medium averages 296 FPS (min 251, max 340), High averages 256 FPS, and Ultra averages 218 FPS. The minimum recorded at 4K Medium is 251 FPS, which indicates that the system never falls below 200 FPS in any tested scenario.
The data shows a clear linear progression: for every 100 FPS increase in the 1080p Low result, the 4K Ultra result is approximately 25% of that value. Specifically, 854 FPS at 1080p Low translates to 218 FPS at 4K Ultra, a 74.5% reduction. The Medium preset with its min/max values provides the most complete dataset, showing that the variance between minimum and maximum framerates is roughly 20-25% of the average, which is typical for a game with variable scene complexity.
Settings Recommendations
For competitive play where framerate is paramount, the Low preset at 1920x1080 is the clear choice, delivering an average of 854 FPS. This is more than enough to saturate any 360Hz or 500Hz esports monitor, and the low settings reduce visual clutter, which can be an advantage in a game where spotting enemies quickly is critical. The jump from Low to Medium at 1080p costs 127 FPS on average, bringing the result down to 727 FPS, which is still exceptionally high but introduces additional visual effects that may not be worth the framerate sacrifice for professional players.
For users with 1440p displays who want a balance between visual fidelity and performance, the High preset at 2560x1440 offers an average of 433 FPS, which is well above the 240Hz refresh rate that is common on high-end monitors. The Ultra preset at 1440p drops to 370 FPS, still playable but with diminishing returns in terms of visual improvement. At 4K, the High preset averages 256 FPS, which is suitable for 240Hz displays, while Ultra drops to 218 FPS, which is still above 200 FPS but may not be stable enough for the most demanding setups. The data suggests that High settings at 1080p (630 FPS) or 1440p (433 FPS) provide the best combination of visual quality and performance headroom, while Low settings should be reserved for players who prioritize absolute maximum framerate over any graphical enhancements.
Hardware Specifications
Intel Core i7-14700K
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + NVIDIA GeForce RTX 3080 in Counter-Strike: Global Offensive
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 347.0 |
| 3840x2160 | Medium | 296.0 |
| 3840x2160 | High | 256.0 |
| 3840x2160 | Ultra | 218.0 |
| 2560x1440 | Low | 588.0 |
| 2560x1440 | Medium | 501.0 |
| 2560x1440 | High | 433.0 |
| 2560x1440 | Ultra | 370.0 |
| 1920x1080 | Low | 854.0 |
| 1920x1080 | Medium | 727.0 |
| 1920x1080 | High | 630.0 |
| 1920x1080 | Ultra | 537.0 |
Counter-Strike: Global Offensive with ii7-14700K + Other GPUs
See how Counter-Strike: Global Offensive performs with the same CPU but different graphics cards.
Counter-Strike: Global Offensive with RTX 3080 + Other CPUs
See how Counter-Strike: Global Offensive performs with the same GPU but different processors.
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