Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 14 17 23
1440p QHD 16 22 26 35
1080p Full HD 21 29 35 47

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 23
3840x2160 Medium 17
3840x2160 High 14
3840x2160 Ultra 10
2560x1440 Low 35
2560x1440 Medium 26
2560x1440 High 22
2560x1440 Ultra 16
1920x1080 Low 47
1920x1080 Medium 35
1920x1080 High 29
1920x1080 Ultra 21

Red Dead Redemption 2 with Intel Core i7-14700F + Intel Arc B370, In-Depth Analysis

# Red Dead Redemption 2: Intel Core i7-14700F + Intel Arc B370

The Intel Core i7-14700F paired with the Intel Arc B370 produces a severely GPU-limited experience in Red Dead Redemption 2, with measured frame rates that place this combination in the bottom tier of all tested configurations. At 1080p, the best achievable average is 47 FPS on Low settings, but this drops to 21 FPS on Ultra — figures that indicate the Arc B370's integrated-class performance is the dominant constraint across every resolution and quality preset tested.

Settings Recommendations

The measured data indicates that the Low preset is the only viable configuration for achieving playable frame rates, and even then only at 1080p. At 1920x1080 with Low settings, the combo delivers 47 FPS average, which is the highest measured value across all twelve data points. Dropping to Medium at the same resolution yields 35 FPS, a 12 FPS reduction that represents a 25.5% performance penalty relative to Low. For users who prioritize smoothness over visual fidelity, Low at 1080p is the clear choice.

At 2560x1440, Low settings produce 35 FPS average — identical to the 1080p Medium result. This suggests that the GPU is already saturated at 1080p Medium, and any increase in resolution or quality beyond that point incurs disproportionate costs. The Medium preset at 1440p delivers 26 FPS, while High drops to 22 FPS and Ultra falls to 16 FPS. None of these 1440p configurations reach the 30 FPS threshold, making them marginal for gameplay.

At 3840x2160, all settings produce sub-30 FPS results, with Low at 23 FPS, Medium at 17 FPS, High at 14 FPS, and Ultra at 10 FPS. The 4K data shows a consistent pattern: even the lowest quality preset fails to approach acceptable playability. Benchmark results indicate that this combination should be restricted to 1080p Low for any serious gaming session, with Medium at 1080p as a compromise if visual quality is prioritized over frame rate consistency.

The measured FPS range at 1080p Medium (30-40 FPS) shows that even within a single preset, frame pacing varies by 10 FPS, which can manifest as noticeable stutter. The Low preset at 1080p has no recorded min/max values, suggesting more stable performance, though the absence of those data points prevents quantitative confirmation.

GPU Role

The Intel Arc B370 is the definitive bottleneck in this configuration. Its benchmark profile shows a 3DMark Steel Nomad DX12 score of 1184, placing it in the 5th percentile of all GPUs. The nearest rivals are ATI Mobility Radeon HD 5570 (score 1186, 0.2% ahead), ATI Radeon HD 5770 (score 1190, 0.5% ahead), AMD Radeon HD 7650M (score 1192, 0.7% ahead), and AMD FirePro M2000 (score 1168, 1.4% behind). These are all legacy or entry-level parts, underscoring how far the Arc B370 sits from modern gaming GPUs.

The GPU operates with 1280 shading units, 40 texture mapping units, and 20 render output units, with 10 ray tracing cores. Its clock speeds are 300 MHz base and 2400 MHz boost, with a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. FP32 throughput is 6.144 TFLOPS, with FP16 at 12.29 TFLOPS (2:1). The memory configuration is "System Shared" — meaning the GPU draws from system RAM rather than dedicated VRAM — with bus width and bandwidth both marked as "System Shared" and "System Dependent" respectively.

This shared-memory architecture is critical for Red Dead Redemption 2, a game known for heavy texture streaming and large asset footprints. The lack of dedicated VRAM means the GPU competes with the CPU for memory bandwidth, which likely contributes to the steep FPS drops between quality presets. The 25 W TDP and "IGP" slot width confirm this is an integrated-class part, despite the Arc branding. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is not the limiting factor — raw throughput is.

The measured FPS data reinforces the GPU-bound nature: at 1080p, going from Low (47 FPS) to Ultra (21 FPS) costs 26 FPS, a 55.3% reduction. At 1440p, the same preset swing goes from 35 FPS to 16 FPS, a 54.3% reduction. At 4K, Low to Ultra goes from 23 FPS to 10 FPS, a 56.5% reduction. The consistency of these percentages across resolutions indicates the GPU is uniformly saturated, with no resolution where the CPU can compensate.

FAQ

Q: What is the best frame rate this combo can achieve in Red Dead Redemption 2?

A: The highest measured average FPS is 47, achieved at 1920x1080 with Low settings. No other configuration in the measured data exceeds this value.

Q: Can this combo run the game at 4K?

A: At 3840x2160, all settings produce sub-30 FPS averages. The best 4K result is 23 FPS on Low, with Medium at 17 FPS, High at 14 FPS, and Ultra at 10 FPS. None are playable by typical standards.

Q: How does the GPU compare to its nearest rivals?

A: The Arc B370's 3DMark Steel Nomad score of 1184 is nearly identical to the ATI Mobility Radeon HD 5570 (1186, 0.2% ahead) and ATI Radeon HD 5770 (1190, 0.5% ahead). It sits 1.4% ahead of the AMD FirePro M2000 (1168). All of these are entry-level or legacy parts.

Q: Is the CPU or GPU the limiting factor?

A: Benchmark results clearly indicate the GPU is the bottleneck. The Core i7-14700F ranks in the 91st percentile of all CPUs, while the Arc B370 ranks in the 5th percentile of GPUs. The FPS scaling across resolutions and settings follows GPU-bound patterns.

Q: What is the frame rate difference between Low and Ultra at 1080p?

A: At 1920x1080, Low delivers 47 FPS average while Ultra delivers 21 FPS — a 26 FPS difference. Medium sits at 35 FPS and High at 29 FPS, showing a linear degradation as quality increases.

Q: Does the Medium preset have stable frame pacing?

A: The Medium preset at 1080p has a recorded range of 30-40 FPS, indicating a 10 FPS variance. At 1440p Medium, the range is 22-30 FPS, and at 4K Medium it is 15-20 FPS. The variance widens at lower resolutions.

How This Combo Ranks

This combination ranks 2670 out of 2902 tested combos in Red Dead Redemption 2, placing it in the bottom 8% of all configurations. The percentile rank of 2670 means that 232 other tested combinations perform worse, but the vast majority — 2669 combos — outperform it. This is consistent with the GPU's 5th percentile standing; a CPU in the 91st percentile is paired with a GPU in the 5th percentile, creating a severe imbalance.

The ranking reflects the GPU's inability to drive the game at modern standards. Even the CPU's strong synthetic scores — Cinebench R23 multi-core at 35122, single-core at 4958, Geekbench multi-core at 19620, and PassMark multi-thread at 41317 — cannot compensate for the Arc B370's limited throughput. The combo's position near the bottom of the database indicates that users seeking playable Red Dead Redemption 2 performance would need a substantially different GPU.

The gap between this combo and the top performers is not quantified in the data, but the rank alone tells the story: 2670th place out of 2902 means this is a configuration for low-resolution, low-detail gaming only. The measured FPS at 1080p Low (47 FPS) is the sole data point that approaches a smooth experience, and even that is marginal by modern standards.

CPU Role

The Intel Core i7-14700F is a 20-core, 28-thread processor based on Raptor Lake architecture, manufactured on Intel's 10 nm process. It has a base clock of 2.10 GHz and a boost clock of 5.40 GHz, with a 65 W TDP and 33 MB of shared L3 cache. The CPU supports DDR4 and DDR5 memory in dual-channel configuration, with ECC support. Its launch MSRP is $359.

Synthetic benchmarks show strong performance: Cinebench R23 multi-core scores 35122, single-core 4958; Cinebench R20 multi-core 14751, single-core 2082; Geekbench multi-core 19620, single-core 2429. PassMark multi-thread shows 41317, with single-thread at 4257. The CPU's percentile rank is 91st among all CPUs, with an average benchmark score of 53620. Its nearest rivals are the Intel Xeon 6505P (53701, 0.2% behind), Intel Xeon Phi 7290 (53469, 0.3% ahead), AMD Ryzen 9 7900X (53288, 0.6% ahead), and AMD EPYC 7313P (53206, 0.8% ahead). These margins are tiny, confirming the i7-14700F is a top-tier CPU.

In Red Dead Redemption 2, however, the CPU's capabilities are largely untapped. The game is not CPU-bound with this GPU, as evidenced by the FPS scaling: at 1080p, Low to Ultra drops from 47 to 21 FPS, a pure GPU workload increase. If the CPU were limiting, we would expect smaller FPS differences between settings at the same resolution. The 20 cores and 28 threads provide ample headroom for the game's logic and physics, but the Arc B370 cannot feed frames fast enough to utilize that headroom.

The CPU's high single-thread performance — Cinebench R20 single-core at 2082 and Geekbench single-core at 2429 — should handle the game's main-thread rendering queue without issue. But with a GPU that produces at most 47 FPS, the CPU spends most of its time waiting. The data suggests that swapping the Arc B370 for a more capable GPU would dramatically improve frame rates, as the i7-14700F has the processing power to support far higher output.

Measured FPS Breakdown

The complete measured dataset covers three resolutions and four quality presets, totaling twelve configurations.

At 1920x1080, the results are:

  • Low: 47 FPS average
  • Medium: 35 FPS average, with a range of 30-40 FPS
  • High: 29 FPS average
  • Ultra: 21 FPS average

The 1080p progression shows a 12 FPS drop from Low to Medium, a 6 FPS drop from Medium to High, and an 8 FPS drop from High to Ultra. The Low-to-Ultra spread is 26 FPS, meaning Ultra runs at 44.7% of Low's frame rate.

At 2560x1440, the results are:

  • Low: 35 FPS average
  • Medium: 26 FPS average, with a range of 22-30 FPS
  • High: 22 FPS average
  • Ultra: 16 FPS average

The 1440p progression shows a 9 FPS drop from Low to Medium, a 4 FPS drop from Medium to High, and a 6 FPS drop from High to Ultra. The Low-to-Ultra spread is 19 FPS, with Ultra at 45.7% of Low's frame rate. Notably, 1440p Low (35 FPS) matches 1080p Medium (35 FPS), indicating the GPU hits a similar throughput ceiling.

At 3840x2160, the results are:

  • Low: 23 FPS average
  • Medium: 17 FPS average, with a range of 15-20 FPS
  • High: 14 FPS average
  • Ultra: 10 FPS average

The 4K progression shows a 6 FPS drop from Low to Medium, a 3 FPS drop from Medium to High, and a 4 FPS drop from High to Ultra. The Low-to-Ultra spread is 13 FPS, with Ultra at 43.5% of Low's frame rate. The 4K Medium range of 15-20 FPS shows the narrowest absolute variance, but the percentages are similar to other resolutions.

Across all resolutions, the ratio of Ultra FPS to Low FPS remains consistent between 43.5% and 45.7%, suggesting the quality presets impose a fixed proportional cost regardless of resolution. This is characteristic of a GPU that is uniformly saturated — the relative cost of each setting tier is constant, but the absolute FPS scales down as pixel count rises.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the extent of GPU saturation. At Low settings, 1080p produces 47 FPS, 1440p produces 35 FPS, and 4K produces 23 FPS. The drop from 1080p to 1440p is 12 FPS (25.5% reduction), and from 1440p to 4K is another 12 FPS (34.3% reduction). The total 1080p-to-4K reduction is 24 FPS, meaning 4K runs at 48.9% of 1080p's frame rate.

At Medium settings, 1080p gives 35 FPS, 1440p gives 26 FPS, and 4K gives 17 FPS. The 1080p-to-1440p drop is 9 FPS (25.7%), and the 1440p-to-4K drop is 9 FPS (34.6%). The total reduction is 18 FPS, with 4K at 48.6% of 1080p.

At High settings, 1080p gives 29 FPS, 1440p gives 22 FPS, and 4K gives 14 FPS. The drops are 7 FPS (24.1%) and 8 FPS (36.4%), totaling 15 FPS, with 4K at 48.3% of 1080p.

At Ultra settings, 1080p gives 21 FPS, 1440p gives 16 FPS, and 4K gives 10 FPS. The drops are 5 FPS (23.8%) and 6 FPS (37.5%), totaling 11 FPS, with 4K at 47.6% of 1080p.

The pattern is striking: in every preset, 4K delivers approximately 48% of the 1080p frame rate. This near-constant ratio indicates that the GPU's performance scales predictably with pixel count — roughly halving from 1080p to 4K — which aligns with the 4x pixel increase from 1080p to 4K being partially offset by memory bandwidth characteristics. If the CPU were the limiting factor, we would expect smaller percentage drops at higher resolutions, since the CPU workload per frame would be similar while the GPU workload increases. The data shows the opposite: resolution scaling is steep and uniform, confirming the Arc B370 is the binding constraint at every measured point.

The practical implication is that this combo cannot meaningfully trade resolution for quality. At 1080p Low, 47 FPS is achievable, but moving to 1440p Low costs 25.5% performance, and 4K Low costs 51.1% relative to 1080p. The only way to approach 60 FPS would require a resolution below 1080p or further quality reductions beyond the Low preset, neither of which are captured in the measured data.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + Intel Arc B370 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 23.0
3840x2160 Medium 17.0
3840x2160 High 14.0
3840x2160 Ultra 10.0
2560x1440 Low 35.0
2560x1440 Medium 26.0
2560x1440 High 22.0
2560x1440 Ultra 16.0
1920x1080 Low 47.0
1920x1080 Medium 35.0
1920x1080 High 29.0
1920x1080 Ultra 21.0

Red Dead Redemption 2 with ii7-14700F + Other GPUs

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Red Dead Redemption 2 with Arc B370 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

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