Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 14 17 23
1440p QHD 16 22 26 35
1080p Full HD 21 29 35 47

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 23
3840x2160 Medium 17
3840x2160 High 14
3840x2160 Ultra 10
2560x1440 Low 35
2560x1440 Medium 26
2560x1440 High 22
2560x1440 Ultra 16
1920x1080 Low 47
1920x1080 Medium 35
1920x1080 High 29
1920x1080 Ultra 21

Red Dead Redemption 2 with Intel Core Ultra 5 245 + Intel Arc B370, In-Depth Analysis

# Red Dead Redemption 2 with Intel Core Ultra 5 245 + Intel Arc B370

The Intel Core Ultra 5 245 paired with the Intel Arc B370 integrated graphics produces a deeply constrained gaming experience in Red Dead Redemption 2. Benchmark data shows this combination ranks 2670th out of 2902 tested combos, placing it in the bottom 8% of all configurations. The Arc B370, operating as an integrated graphics solution with system-shared memory, delivers frame rates that fall well below playable thresholds across nearly every resolution and settings combination tested. The CPU, by contrast, is a strong performer—sitting in the 90th percentile among all processors—but it cannot compensate for the GPU's severe limitations in this demanding open-world title.

FAQ

Q: What is the best frame rate this combo achieves in Red Dead Redemption 2?

A: The highest average FPS recorded is 47 frames per second, achieved at 1920x1080 with Low settings. This is the only measured configuration that approaches playability, though it still falls short of a smooth 60 FPS target.

Q: How does the Intel Core Ultra 5 245 compare to its nearest rivals?

A: The CPU's average benchmark score of 48,995 puts it within 1% of several competitors. It trails the AMD Ryzen 7 PRO 5755G by 0.4% and the AMD Ryzen 9 7900 by 0.5%, while leading the Intel Xeon Gold 5318H by 0.6% and the Intel Core i5-14600K by 0.8%.

Q: What is the Arc B370's performance percentile relative to all GPUs?

A: The Arc B370 sits in the 5th percentile of all GPUs, with an average benchmark score of 1,184 in 3DMark Steel Nomad DX12. Its nearest rivals—the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000—all score within 1.4% of it, indicating performance from an older era.

Q: Does the Arc B370 have dedicated VRAM?

A: No. The Arc B370 uses system-shared memory for both its memory size and type, with bandwidth described as "System Dependent." This means the GPU draws from the same DDR5 memory pool as the CPU, which contributes to its limited performance in memory-intensive scenes.

Q: Is there a settings preset that delivers consistent frame pacing?

A: The Medium preset provides the only measured data with both minimum and maximum FPS values. At 1920x1080, it averages 35 FPS with a range of 30-40 FPS; at 2560x1440 it averages 26 FPS (22-30 range); and at 3840x2160 it averages 17 FPS (15-20 range).

Q: How does the CPU's single-thread performance compare to its multi-thread results?

A: The Core Ultra 5 245 scores 4,648 in Cinebench R23 single-core and 32,924 in multi-core, with an 89th percentile PassMark single-thread score of 4,394. Its 14 cores and 14 threads (no hyperthreading) deliver strong throughput, but this power is largely wasted in this GPU-bound configuration.

GPU Role

The Intel Arc B370 is the decisive bottleneck in this configuration. With a base clock of 300 MHz and a boost clock of 2400 MHz, the GPU offers 1,280 shading units, 40 TMUs, and 20 ROPs. Its compute capabilities are modest: 6.144 TFLOPS FP32 and 12.29 TFLOPS FP16 (2:1 ratio). The GPU's pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s, figures that align with its 5th-percentile ranking among all GPUs.

Critically, the Arc B370 has no dedicated VRAM. Its memory configuration is entirely "System Shared," with bandwidth listed as "System Dependent." In Red Dead Redemption 2—a game known for large, streaming environments—this shared memory arrangement creates a dual penalty: the GPU must compete with CPU processes for memory bandwidth, and the effective bandwidth available to the GPU fluctuates based on system activity. The GPU's TDP is just 25 W, and it uses no power connectors, confirming its integrated nature within the Panther Lake chip.

The game's results reflect this GPU constraint. At 1080p Low, the combo manages 47 FPS, but even modest settings increases cause disproportionate drops. The gap between Low and Medium at 1080p is 12 FPS (47 to 35, a 25.5% drop), while High drops further to 29 FPS. Ultra sits at just 21 FPS. This steep scaling curve indicates the GPU's shading units and ROPs are overwhelmed by the game's lighting, shadow, and draw-distance workloads.

The CPU, meanwhile, is vastly more capable. The Core Ultra 5 245 has 14 cores, 14 threads, a 3.50 GHz base clock, and a 5.10 GHz boost clock. Its 24 MB of shared L3 cache and 102.4 GB/s dual-channel DDR5 memory bandwidth provide ample headroom for game logic and asset streaming. The data shows the CPU's benchmark scores are competitive with much more expensive processors—its Cinebench R23 multi-core score of 32,924 places it in the 90th percentile of all CPUs. However, none of that headroom translates into higher frame rates because the GPU saturates long before the CPU reaches its limits.

Settings Recommendations

The measured data paints a clear picture: only the Low preset at 1080p comes close to playable frame rates. The 47 FPS average at 1920x1080 Low is the single usable configuration in this entire dataset. It is the only measurement above 35 FPS, and it represents a 61% improvement over the next-best 1080p option (Medium at 35 FPS).

At 1440p, no settings preset achieves even 35 FPS. Low delivers 35 FPS—the same as 1080p Medium—but Medium drops to 26 FPS, High to 22 FPS, and Ultra to 16 FPS. At 4K, the results are essentially non-interactive: Low manages 23 FPS, Medium 17 FPS, High 14 FPS, and Ultra 10 FPS.

The recommendation hierarchy is unambiguous. For users who must play Red Dead Redemption 2 with this hardware, 1920x1080 with Low settings is the only viable choice. The 47 FPS average will still experience dips and stutters in dense scenes, but it is the sole configuration above 30 FPS. The Medium preset at 1080p offers 35 FPS with a measured range of 30-40 FPS, which could be acceptable for users who prioritize visual fidelity over frame smoothness—but the Low preset's 12 FPS advantage is significant in a game where every frame counts.

Avoid High and Ultra presets entirely. They produce frame rates below 30 FPS at every resolution, with Ultra at 4K dropping to a slideshow-like 10 FPS. The data suggests that even the Medium preset's modest visual upgrades—likely improved shadow resolution and texture filtering—exact a disproportionate performance cost on this GPU. Users should also note that all measured data uses average FPS; minimum frame data is sparse, but the Medium preset's minimums (30 FPS at 1080p, 22 FPS at 1440p, 15 FPS at 4K) show that frame pacing suffers as resolution increases.

How This Combo Ranks

The combo's rank of 2670 out of 2902 tested configurations places it in the 8th percentile of all CPU-GPU combinations tested in Red Dead Redemption 2. This is an exceptionally low ranking, driven almost entirely by the GPU's 5th-percentile standing. The CPU's 90th-percentile performance is rendered irrelevant by the GPU's inability to feed frames at playable rates.

Context from the nearest rivals clarifies the situation. The Arc B370's closest GPU competitors are all over a decade old: the ATI Mobility Radeon HD 5570 (scoring 1,186, a -0.2% delta), ATI Radeon HD 5770 (1,190, -0.5%), AMD Radeon HD 7650M (1,192, -0.7%), and AMD FirePro M2000 (1,168, +1.4%). The Arc B370's 3DMark Steel Nomad score of 1,184 places it in company with GPUs that were entry-level in 2010-2012. This explains why Red Dead Redemption 2—a 2018 title with demanding rendering techniques—reduces this combo to sub-30 FPS at nearly all settings.

The CPU's rival comparison shows it punching at a much higher weight class. The Core Ultra 5 245's average benchmark score of 48,995 is within 1% of the AMD Ryzen 7 PRO 5755G (49,196) and AMD Ryzen 9 7900 (49,228), and it slightly edges the Intel Xeon Gold 5318H (48,698) and Intel Core i5-14600K (48,618). In a balanced system, this CPU would pair with a discrete GPU for solid 1080p or 1440p gaming. Instead, it is crippled by an integrated GPU that shares its memory bus.

The 2670th rank out of 2,902 combos means 2,669 other configurations deliver better frame rates in this game. The data strongly suggests that users with this CPU should invest in any discrete GPU to achieve playable performance—even a modest one would represent a massive upgrade over the Arc B370's integrated solution.

Resolution Scaling

The FPS deltas across resolutions reveal the GPU's memory bandwidth and shading limitations with stark clarity. At Low settings, the progression is: 47 FPS at 1080p, 35 FPS at 1440p (a 25.5% drop), and 23 FPS at 4K (a 34.3% drop from 1440p, 51.1% from 1080p). This scaling pattern is consistent with a GPU that is heavily pixel-bound—each resolution increase directly multiplies the number of pixels the 20 ROPs must process.

Medium settings show a similar but slightly steeper curve: 35 FPS at 1080p, 26 FPS at 1440p (-25.7%), and 17 FPS at 4K (-34.6% from 1440p, -51.4% from 1080p). High settings drop from 29 FPS at 1080p to 22 FPS at 1440p (-24.1%) and 14 FPS at 4K (-36.4% from 1440p, -51.7% from 1080p). Ultra settings are the steepest: 21 FPS at 1080p, 16 FPS at 1440p (-23.8%), and 10 FPS at 4K (-37.5% from 1440p, -52.4% from 1080p).

These consistent 24-26% drops from 1080p to 1440p and 34-37% drops from 1440p to 4K (roughly 50% from 1080p to 4K) indicate pure GPU-bound scaling. A CPU-bound system would show much smaller FPS differences as resolution increases, because the CPU would remain the limiting factor. Here, the GPU's pixel throughput—48.00 GPixel/s—is the ceiling, and each resolution step multiplies the pixel workload in direct proportion to the FPS declines.

The system-shared memory configuration likely exacerbates this scaling. At 4K, the GPU requires significantly more memory bandwidth to stream textures and geometry, but it must share the 102.4 GB/s dual-channel DDR5 bandwidth with the CPU. The "System Dependent" bandwidth metric means performance can vary based on what the CPU is doing concurrently. In a game like Red Dead Redemption 2, which streams large open-world assets, this contention becomes more severe at higher resolutions where texture working sets are larger.

The data shows that 1080p is the only resolution worth considering on this hardware, and even then, only Low settings approach playability. The 47 FPS at 1080p Low represents the absolute performance ceiling for this combo in this game.

Measured FPS Breakdown

The complete measured FPS dataset for Red Dead Redemption 2 with the Intel Core Ultra 5 245 and Intel Arc B370 is as follows:

1920x1080 (1080p):

  • Low: 47 FPS average
  • Medium: 35 FPS average (30 min, 40 max)
  • High: 29 FPS average
  • Ultra: 21 FPS average

2560x1440 (1440p):

  • Low: 35 FPS average
  • Medium: 26 FPS average (22 min, 30 max)
  • High: 22 FPS average
  • Ultra: 16 FPS average

3840x2160 (4K):

  • Low: 23 FPS average
  • Medium: 17 FPS average (15 min, 20 max)
  • High: 14 FPS average
  • Ultra: 10 FPS average

The 1080p Low result of 47 FPS is the standout measurement—it is 34% higher than the next-best result (1080p Medium at 35 FPS) and more than double the 1080p Ultra score. This indicates that the Low preset removes the specific rendering features that most burden the Arc B370's 1,280 shading units and 20 ROPs, likely by disabling or simplifying volumetric lighting, shadow quality, and ambient occlusion.

The Medium preset's min/max data provides insight into frame pacing. At 1080p, the 30-40 FPS range is relatively tight, suggesting consistent frame delivery. At 1440p, the 22-30 FPS range widens proportionally, and at 4K, the 15-20 FPS range shows the GPU struggling to maintain even its low average. The absence of min/max data for Low, High, and Ultra presets means only Medium's frame consistency can be assessed, but the averages alone are sufficient to determine playability tiers.

Across all twelve measurements, only one configuration exceeds 30 FPS average. The gap between Low and Medium at every resolution is substantial: 12 FPS at 1080p, 9 FPS at 1440p, and 6 FPS at 4K. These deltas suggest that the Medium preset's additional features—which likely include higher-resolution shadows and improved texture filtering—impose a fixed cost that scales with pixel count.

The Ultra preset is effectively unplayable at every resolution, with its best result being 21 FPS at 1080p. At 4K, the 10 FPS average represents a 78.7% reduction from the 1080p Low peak. The data conclusively shows that this combo is suitable only for 1080p Low gaming in Red Dead Redemption 2, and even that configuration will feel marginal during intense action sequences where frame times spike.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + Intel Arc B370 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 23.0
3840x2160 Medium 17.0
3840x2160 High 14.0
3840x2160 Ultra 10.0
2560x1440 Low 35.0
2560x1440 Medium 26.0
2560x1440 High 22.0
2560x1440 Ultra 16.0
1920x1080 Low 47.0
1920x1080 Medium 35.0
1920x1080 High 29.0
1920x1080 Ultra 21.0

Red Dead Redemption 2 with iUltra 5 245 + Other GPUs

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Red Dead Redemption 2 with Arc B370 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

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