Red Dead Redemption 2
This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 27 | 31 | 44 |
| 1440p QHD | 25 | 38 | 49 | 64 |
| 1080p Full HD | 38 | 54 | 66 | 84 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with Intel Core i7-14700F + AMD Radeon RX 6600, In-Depth Analysis
How This Combo Ranks
The Intel Core i7-14700F paired with the AMD Radeon RX 6600 lands at rank 1374 out of 1687 tested combos for Red Dead Redemption 2. That places this configuration in the bottom 20% of all tested pairings, a position that reflects the GPU's modest standing rather than any CPU limitation. The combo's percentile ranking is heavily influenced by the RX 6600 sitting at the 69th percentile among all GPUs, while the i7-14700F ranks in the 94th percentile among all CPUs. This is a system where the processor is clearly the stronger component, but the graphics card anchors the overall experience.
Benchmark results indicate this pairing is not built for high-refresh or high-fidelity play at demanding resolutions. The data shows a consistent pattern: the RX 6600's 8 GB of VRAM and 128-bit memory interface create a ceiling that the i7-14700F's 20 cores and 28 threads cannot overcome in this title. The CPU's nearest rivals include the AMD Ryzen 9 9900X, which scores just 0.6% higher on average, and the Intel Xeon Phi 7290 at 1.2% higher — so the processor is competitive with top-tier parts. But in game-specific rankings, the GPU drags the system down. The 1374th place out of 1687 combos suggests this is a configuration for 1080p play, not for pushing resolution boundaries.
GPU Role
The AMD Radeon RX 6600 brings 8 GB of GDDR6 memory on a 128-bit bus, delivering 224.0 GB/s of bandwidth. Those numbers are the first clue to its behavior in Red Dead Redemption 2. The card's base clock runs at 1626 MHz, with a game clock of 2044 MHz and a boost clock of 2491 MHz. The 1792 shading units and 64 ROPs are adequate for last-generation 1080p gaming, but the memory subsystem becomes a bottleneck when texture loads increase.
In this game, the GPU's role is decisive. The measured FPS data shows that moving from Low to Ultra settings at any resolution produces dramatic frame rate drops, which points directly at the RX 6600 as the limiting factor. The card's nearest rivals include the AMD Radeon 890M (0% delta), the AMD Radeon RX 580 2048SP (-0.2%), and the NVIDIA GeForce RTX 3060 Ti (0.5% delta). These near-identical average scores confirm the RX 6600 sits in a crowded mid-range tier. The 3DMark Steel Nomad DX12 score of 1492 and PassMark G3D score of 15096 reinforce that this GPU is built for 1080p, not for 4K. The 28 ray tracing cores are present, but their impact in this title is secondary to raw rasterization and memory capacity.
Resolution Scaling
The FPS data reveals a steep penalty as resolution climbs. At Low settings, the RX 6600 delivers 84.2 FPS at 1080p, 63.9 FPS at 1440p, and 44.3 FPS at 4K. That is a 47% drop from 1080p to 4K even on the lowest settings, which shows the GPU is being pushed hard at higher pixel counts. At High settings, the pattern is similar but more severe in absolute terms: 54.3 FPS at 1080p falls to 38.0 FPS at 1440p, then 27.3 FPS at 4K.
The scaling behavior indicates the CPU is not the bottleneck at any resolution. If the i7-14700F were limiting performance, the frame rate would remain flat across resolutions. Instead, the FPS drops consistently as resolution increases, which is the signature of a GPU-bound scenario. The 4K Ultra result of 18.7 FPS is nearly unplayable, while 1080p Ultra at 37.9 FPS is borderline. The data suggests that at 1440p and above, the RX 6600's 8 GB VRAM and 224.0 GB/s bandwidth are insufficient for this game's large open-world textures and draw distances.
Measured FPS Breakdown
At 1920x1080, the RX 6600 shows its best performance. Low settings produce 84.2 FPS, Medium hits 66.1 FPS, High reaches 54.3 FPS, and Ultra drops to 37.9 FPS. The gap between Low and Ultra is 46.3 FPS, a 55% reduction. This is a playable range for most of the preset ladder, though Ultra requires compromises.
Moving to 2560x1440, the numbers shift downward significantly. Low settings yield 63.9 FPS, Medium delivers 48.8 FPS, High manages 38.0 FPS, and Ultra falls to 25.3 FPS. The 1440p results are still usable at Medium and below, but High and Ultra begin to feel sluggish. The difference between 1080p and 1440p at High settings is 16.3 FPS, showing the GPU's memory bandwidth constraints.
At 3840x2160, the RX 6600 struggles across the board. Low settings produce 44.3 FPS, Medium drops to 30.9 FPS, High sinks to 27.3 FPS, and Ultra bottoms out at 18.7 FPS. None of these results are ideal for a smooth experience, and the 4K Ultra figure is below any reasonable playability threshold. The data shows a clear pattern: the card is only comfortable at 1080p, acceptable at 1440p with lowered settings, and largely unsuitable for 4K.
FAQ
Q: Is this combo capable of 60 FPS in Red Dead Redemption 2?
A: Only at 1080p with Low settings, where the measured average is 84.2 FPS. At Medium settings it drops to 66.1 FPS, and at High it falls to 54.3 FPS. No 1440p or 4K setting reaches 60 FPS.
Q: What is the best resolution for this hardware?
A: The data shows 1920x1080 as the only resolution where all settings remain at least partially playable. At 1440p, only Low and Medium settings stay above 40 FPS, while 4K results are all below 45 FPS.
Q: How does the RX 6600 compare to its closest rivals?
A: The GPU's average benchmark score of 25235 is essentially tied with the AMD Radeon 890M (0% delta), AMD Radeon RX 580 2048SP (-0.2%), and AMD Radeon RX 6700M (0.2%). The NVIDIA GeForce RTX 3060 Ti is 0.5% higher.
Q: Does the i7-14700F bottleneck the RX 6600 in this game?
A: No. The FPS drops consistently as resolution increases, which indicates the GPU is the limiting component. The CPU's 20 cores and 28 threads with a 5.40 GHz boost clock are far ahead of what this game requires.
Q: What is the playable setting ceiling at 1080p?
A: High settings at 54.3 FPS is the highest preset that stays above 50 FPS. Ultra drops to 37.9 FPS, which may be acceptable for some players but is below typical smoothness targets.
Q: Is 4K viable with any settings?
A: Low settings at 44.3 FPS is the only 4K result above 40 FPS. Medium (30.9), High (27.3), and Ultra (18.7) are all below smooth playability thresholds.
Settings Recommendations
The measured data points to 1080p High as the best balance for this combo. At 54.3 FPS, it provides a smooth experience without the visual degradation of Low or Medium settings. Players prioritizing frame rate can drop to Medium at 66.1 FPS, but High offers a meaningful visual upgrade for only a 12 FPS cost.
At 1440p, the recommendation shifts to Medium at 48.8 FPS. This is the highest setting that stays above 40 FPS at this resolution. High at 38.0 FPS is playable but approaches the edge of comfort, especially in fast-moving scenes. Low at 63.9 FPS is smooth but sacrifices the game's visual fidelity.
For 4K, the data suggests avoiding this resolution entirely unless the user accepts Low settings at 44.3 FPS. The gap between Low and Medium at 4K is 13.4 FPS, but even Medium at 30.9 FPS feels stuttery. Ultra at 18.7 FPS is not recommended under any circumstances. The overall pattern indicates the RX 6600 is best utilized at 1080p with High settings, which represents the sweet spot between visual quality and performance.
CPU Role
The Intel Core i7-14700F is a 20-core, 28-thread processor based on Raptor Lake architecture, built on Intel's 10 nm process. Its base clock of 2.10 GHz boosts up to 5.40 GHz, with 33 MB of shared L3 cache. The CPU's benchmark scores are strong: Cinebench R23 multi-core hits 35443, single-core reaches 5003, and Geekbench multi-core scores 16571. The PassMark multithread score of 41765 and single-thread score of 4261 further confirm its capability.
In Red Dead Redemption 2, the CPU's role is minimal. The game's measured FPS at any resolution and settings combination shows no signs of CPU limitation. The i7-14700F's nearest rivals — the AMD Ryzen 9 9900X at -0.6% delta and the AMD Ryzen 9 9900X3D at -1.1% — are all within 2% of its average benchmark score, which means this processor is not the weak link. The 65 W TDP and dual-channel DDR4/DDR5 memory support are adequate for the game's demands. The data indicates that the CPU has ample headroom for this title, and any performance issues stem entirely from the RX 6600's limitations. This is a case where the processor is overqualified for the GPU paired with it, leaving the graphics card as the sole bottleneck.
Hardware Specifications
Intel Core i7-14700F
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + AMD Radeon RX 6600 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 44.3 |
| 3840x2160 | Medium | 30.9 |
| 3840x2160 | High | 27.3 |
| 3840x2160 | Ultra | 18.7 |
| 2560x1440 | Low | 63.9 |
| 2560x1440 | Medium | 48.8 |
| 2560x1440 | High | 38.0 |
| 2560x1440 | Ultra | 25.3 |
| 1920x1080 | Low | 84.2 |
| 1920x1080 | Medium | 66.1 |
| 1920x1080 | High | 54.3 |
| 1920x1080 | Ultra | 37.9 |
Red Dead Redemption 2 with ii7-14700F + Other GPUs
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Red Dead Redemption 2 with RX 6600 + Other CPUs
See how Red Dead Redemption 2 performs with the same GPU but different processors.
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