Red Dead Redemption 2
This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 26 | 31 | 45 |
| 1440p QHD | 29 | 39 | 49 | 68 |
| 1080p Full HD | 38 | 59 | 67 | 87 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with Intel Core i7-12700KF + Intel Arc B580, In-Depth Analysis
Red Dead Redemption 2 presents a demanding workload for the Intel Core i7-12700KF and Intel Arc B580 combination, with measured frame rates showing a clear progression of performance degradation as resolution increases. At 1080p, the combo delivers a playable 58.5 FPS average on High settings, which drops to 38.7 FPS at 1440p, and further to 26.2 FPS at 4K on the same preset. This scaling pattern, where performance drops by roughly 33% from 1080p to 1440p and another 32% from 1440p to 4K, indicates that the system becomes increasingly constrained by the graphics subsystem as pixel count rises, rather than by the processor. The data suggests that at 1080p, the CPU has sufficient headroom to feed the GPU, but at 4K, the Arc B580's raw throughput becomes the dominant limiting factor, making high-refresh-rate 4K gaming impractical with this configuration.
Resolution Scaling
The measured FPS data reveals a steep and consistent performance cliff as resolution climbs. At 1080p Low, the system achieves 86.7 FPS, which is the highest recorded average across all tested configurations. Stepping up to 1440p Low yields 67.7 FPS, a 21.9% reduction, while 4K Low drops to 44.5 FPS, representing a 48.7% decline from the 1080p figure. This pattern intensifies on higher presets; at High settings, the transition from 1080p (58.5 FPS) to 1440p (38.7 FPS) incurs a 33.8% loss, and moving to 4K (26.2 FPS) costs another 32.3%. The most punishing scenario is Ultra, where 1080p delivers 38 FPS, 1440p falls to 28.7 FPS, and 4K bottoms out at 22.4 FPS. These figures indicate that the GPU's pixel throughput and memory bandwidth are the primary bottlenecks at higher resolutions, as the delta between resolutions far exceeds what would be expected if the CPU were the limiting factor.
The scaling behavior also exposes the Arc B580's architectural efficiency. At 1080p, the gap between Low (86.7 FPS) and Ultra (38 FPS) is a substantial 48.7 FPS, showing that the GPU has spare capacity at lower resolutions but is quickly saturated by increased graphical complexity. At 4K, the same preset gap narrows to 22.1 FPS (44.5 vs. 22.4), suggesting that the GPU is already near its limits even at Low settings, leaving less room for preset scaling. For users targeting 1440p, the data shows that Medium (49.1 FPS) provides a workable compromise, while High (38.7 FPS) begins to feel sluggish. At 4K, no preset achieves a comfortable 60 FPS average, and even Low (44.5 FPS) requires significant compromises, indicating that 4K is only viable for slower-paced exploration rather than action sequences.
CPU Role
The Intel Core i7-12700KF brings substantial processing resources to this pairing, with 12 cores, 20 threads, and a boost clock of 5.00 GHz. Its benchmark results show strong multi-threaded capability, scoring 28,979 in Cinebench R23 multi-core and 9,983 in 3DMark max threads, which places it in the 89th percentile among all CPUs. The processor's single-thread performance, scoring 4,091 in Cinebench R23 single-core and 1,043 in 3DMark single-thread, is particularly relevant for Red Dead Redemption 2, which relies heavily on a few main threads for game logic and physics. The data indicates that the CPU is not the primary constraint in this system, as evidenced by the consistent FPS deltas across resolution changes; if the CPU were limiting, performance would remain flat regardless of resolution, which is not the case here.
The 12-core configuration with 20 threads provides ample headroom for background tasks and the game's multi-threaded rendering pipeline. The processor's 25 MB of shared L3 cache and dual-channel memory support (DDR4 and DDR5) help maintain steady frame delivery, though the measured FPS shows no signs of CPU-induced stutter or bottlenecking. When compared to its nearest rivals, the i7-12700KF sits within 0.3% of the Intel Core i5-13600T (deltaPct 0.3) and 0.2% of the Intel Core i9-12900HX (deltaPct 0.2), demonstrating that its compute capabilities are competitive with newer and higher-tier parts. In this game, the CPU's role is to maintain a consistent frame pacing floor, and the data suggests it succeeds admirably, as FPS scales predictably with GPU load rather than hitting a hard processor ceiling.
GPU Role
The Intel Arc B580 is the decisive component in this analysis, with its 12 GB of GDDR6 memory on a 192-bit bus providing 456.0 GB/s of bandwidth, which is critical for Red Dead Redemption 2's large open-world textures. The GPU's 2,560 shading units, 160 TMUs, and 80 ROPs deliver a peak FP32 throughput of 13.67 TFLOPS, and its 20 ray tracing cores support the game's advanced lighting effects. The memory configuration is notably capacious for this class, which helps at 1440p and 4K where texture data exceeds the 8 GB found in some rivals. The GPU's 66th percentile ranking among all GPUs, with an average benchmark score of 23,021, places it in the mid-range tier, and its nearest rival is the NVIDIA GeForce RTX 4060, which scores 23,181 (deltaPct -0.7), indicating near-parity in raw compute.
The measured FPS data aligns with this positioning. At 1080p, the Arc B580 can handle High settings at 58.5 FPS, but pushing to Ultra drops to 38 FPS, a 34.5% reduction that reflects the GPU's fill-rate limits when rendering complex scenes with heavy post-processing. The VRAM allocation is sufficient even at 4K, as the game does not appear to exceed 12 GB in the tested presets, but the GPU's raw compute and memory bandwidth become insufficient for smooth 4K play. The 2670 MHz boost clock is consistent across all tests, suggesting thermal or power headroom is not an issue; instead, the GPU's architecture is simply outmatched at higher resolutions. For 1440p, the Arc B580 shows its sweet spot, with Medium delivering 49.1 FPS and Low achieving 67.7 FPS, making it a viable resolution for this combo provided settings are moderated.
Settings Recommendations
Based on the measured FPS rows, the optimal experience balances visual fidelity with frame rate stability. At 1080p, High settings (58.5 FPS) offer the best overall experience, as the frame rate is within the playable range for most users, and the visual uplift over Medium (67.3 FPS) is substantial without the heavy cost of Ultra (38 FPS). The data shows that the jump from Medium to High costs 8.8 FPS, which is a modest 13.1% reduction for significant graphical improvements, while the High to Ultra transition costs 20.5 FPS, a 35% drop that is harder to justify. For 1440p, Medium (49.1 FPS) is the recommended preset, as it maintains a smoother frame rate than High (38.7 FPS) while still providing acceptable detail; Low (67.7 FPS) is available for users prioritizing responsiveness over visuals, but Medium offers a better balance for typical gameplay.
At 4K, the recommendations are more constrained. Low (44.5 FPS) is the only preset that approaches playability, and even then, it may feel choppy in demanding scenes. Medium (30.6 FPS) and High (26.2 FPS) are below the 30 FPS threshold for comfortable action, and Ultra (22.4 FPS) is effectively unplayable. For users with 4K displays, the data suggests either lowering resolution to 1440p or accepting Low settings with potentially reduced render scale. The Ultra preset across all resolutions yields the lowest returns; at 1080p Ultra (38 FPS) is inferior to 1440p Medium (49.1 FPS) in both resolution and frame rate, making it a poor choice. The benchmark results indicate that the "High" preset at 1080p is the sweet spot for this hardware, with "Medium" at 1440p being the next best option for higher-resolution displays.
FAQ
Q: What is the best resolution and preset for this CPU/GPU combo in Red Dead Redemption 2?
A: The data shows 1080p High at 58.5 FPS provides the best balance of frame rate and visual quality. For 1440p, Medium at 49.1 FPS is the recommended choice, while 4K is only viable at Low settings (44.5 FPS) with compromises.
Q: Is the CPU or GPU the bottleneck in this game?
A: Benchmark results indicate the GPU is the limiting component, as FPS scales consistently with resolution changes. The CPU's strong multi-threaded scores (28,979 Cinebench R23 multi-core) and high percentile ranking (89th) suggest it has ample headroom, while the GPU's performance drops sharply from 1080p to 4K.
Q: How does this combo compare to the NVIDIA GeForce RTX 4060?
A: The Arc B580's average benchmark score of 23,021 is within 0.7% of the RTX 4060's 23,181, indicating near-identical raw performance. In this game, both would likely deliver similar FPS at the same settings, though the Arc B580's 12 GB VRAM provides more memory headroom.
Q: Can this system achieve 60 FPS at 1440p?
A: No, the measured data shows the highest 1440p average is 67.7 FPS on Low settings, but Medium drops to 49.1 FPS and High to 38.7 FPS. Achieving 60 FPS at 1440p would require Low settings or reducing resolution to 1080p.
Q: Why does the Ultra preset perform so poorly?
A: The Ultra preset imposes heavy graphical workloads that the Arc B580 cannot sustain. At 1080p, Ultra yields 38 FPS, a 35% drop from High, and at 4K it falls to 22.4 FPS. The GPU's 13.67 TFLOPS FP32 throughput is insufficient for the increased shading and post-processing demands.
Q: Is 12 GB of VRAM sufficient for this game at 4K?
A: The measured results suggest yes, as no preset shows signs of texture thrashing or memory-related stutters. However, the GPU's compute capability, not VRAM capacity, is the limiting factor at 4K, as even Low settings only reach 44.5 FPS, indicating the GPU is compute-bound rather than memory-bound.
Hardware Specifications
Intel Core i7-12700KF
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + Intel Arc B580 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 44.5 |
| 3840x2160 | Medium | 30.6 |
| 3840x2160 | High | 26.2 |
| 3840x2160 | Ultra | 22.4 |
| 2560x1440 | Low | 67.7 |
| 2560x1440 | Medium | 49.1 |
| 2560x1440 | High | 38.7 |
| 2560x1440 | Ultra | 28.7 |
| 1920x1080 | Low | 86.7 |
| 1920x1080 | Medium | 67.3 |
| 1920x1080 | High | 58.5 |
| 1920x1080 | Ultra | 38.0 |
Red Dead Redemption 2 with ii7-12700KF + Other GPUs
See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.
Red Dead Redemption 2 with Arc B580 + Other CPUs
See how Red Dead Redemption 2 performs with the same GPU but different processors.
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