Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
52
playable

This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 30 36 48
1440p QHD 33 46 55 73
1080p Full HD 44 61 73 98

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 48
3840x2160 Medium 36
3840x2160 High 30
3840x2160 Ultra 22
2560x1440 Low 73
2560x1440 Medium 55
2560x1440 High 46
2560x1440 Ultra 33
1920x1080 Low 98
1920x1080 Medium 73
1920x1080 High 61
1920x1080 Ultra 44

Red Dead Redemption 2 with AMD Ryzen 9 7900X + NVIDIA GeForce RTX 5050, In-Depth Analysis

Red Dead Redemption 2 pairs the AMD Ryzen 9 7900X with the NVIDIA GeForce RTX 5050 in a combination that ranks 1760th out of 2902 tested combos in this title. The measured data covers four quality presets across three resolutions, and the results reveal a system that is consistently GPU-bound at higher settings while showing surprising headroom at lower presets. This analysis breaks down which settings deliver the best experience, how each component contributes to the frame rates, and what the scaling patterns indicate about the platform’s balance.

Settings Recommendations

The measured FPS rows for this combo show a clear hierarchy across presets, but the optimal choice depends heavily on the target resolution. At 1920x1080, the Low preset delivers 98 FPS average, which is the highest number recorded for this pairing at any resolution or setting. Medium drops to 73 FPS, High sits at 61 FPS, and Ultra falls to 44 FPS. For a smooth 60 FPS experience at 1080p, the High preset is the sweet spot — it clears the 60 FPS threshold by a single frame, offering a substantial visual upgrade over Low while maintaining playability. The Medium preset at 73 FPS is also viable, but High provides better image quality for nearly the same frame rate headroom.

At 2560x1440, the story shifts. Low produces 73 FPS, Medium drops to 55 FPS, High manages 46 FPS, and Ultra sinks to 33 FPS. None of the presets above Low reach 60 FPS, which means users targeting 1440p must accept a compromise. The Medium preset at 55 FPS is the most balanced option here — it stays above 50 FPS, which is acceptable for many action-adventure titles, and the 46 FPS minimum on Medium (the only 1440p preset with a recorded min frame) suggests reasonable frame pacing. High at 46 FPS is playable but noticeably less fluid, while Ultra at 33 FPS is too sluggish for a game that rewards responsive aiming.

At 3840x2160, the results are marginal across the board. Low yields 48 FPS, Medium 36 FPS, High 30 FPS, and Ultra 22 FPS. Even the lowest preset fails to hit 60 FPS, and only Low approaches a playable 48 FPS average. The Medium preset records a 31 FPS minimum and 41 FPS maximum, indicating tight but low frame delivery. For 4K, the only realistic choice is Low, and even then, the experience will feel constrained. The data suggests that this combo is not suited for 4K gaming beyond the most modest settings.

The best experience per the measured rows is the High preset at 1920x1080. It delivers 61 FPS average, which is the only preset at any resolution that combines 60+ FPS with the High quality level. For users willing to drop to Medium, 1080p Medium offers 73 FPS with a 62 FPS minimum, providing a wider safety margin against frame drops. The 1080p Low preset at 98 FPS is the performance king, but it sacrifices the visual fidelity that Red Dead Redemption 2 is known for. Given the game’s open-world nature and the value of stable frame times, the recommendation is 1080p High or Medium, with 1440p Medium as a fallback for those who prioritize resolution over frame rate.

GPU Role

The NVIDIA GeForce RTX 5050 brings 8 GB of GDDR6 memory on a 128-bit bus, yielding 320.0 GB/s of bandwidth. The GPU’s base clock is 2317 MHz, with a boost clock of 2572 MHz. These specifications place the RTX 5050 in the 66th percentile of all GPUs in the database, with an average benchmark score of 21035. Its nearest rivals include the AMD Radeon RX 5600 XT, which scores 20713 (1.6% lower), and the AMD Radeon RX Vega M GL at 21153 (0.6% higher). The RTX 5050’s 8 GB frame buffer is a notable constraint in Red Dead Redemption 2, a game known for large textures and heavy memory usage at higher settings.

The measured FPS data shows the GPU’s influence most clearly at 4K. At 3840x2160, the average frame rate drops from 48 FPS on Low to 36 FPS on Medium, then 30 FPS on High, and finally 22 FPS on Ultra. This steep decline — a 54% reduction from Low to Ultra — indicates that the RTX 5050’s memory bandwidth and raw compute are being overwhelmed as settings increase. The 128-bit memory bus and 320.0 GB/s bandwidth are modest for 4K workloads, and the 8 GB capacity likely forces texture swapping at Ultra settings, contributing to the 22 FPS result. The GPU’s 13.17 TFLOPS FP32 performance and 82.30 GPixel/s pixel rate are sufficient for 1080p and 1440p at medium presets, but they run out of headroom as resolution climbs.

At 1440p, the GPU still governs the results. The 46 FPS average on High and 33 FPS on Ultra show that the RTX 5050 cannot maintain fluid frame rates at this resolution with high-quality settings. The 73 FPS on Low at 1440p is the only preset that feels responsive, and it suggests that the GPU’s compute limits, not the CPU, are the binding factor. The RTX 5050’s 20 RT cores and 80 tensor cores do not provide measurable benefits in this title’s standard rendering path, as the FPS differences align with traditional rasterization load rather than ray tracing effects.

The GPU’s position relative to its rivals reinforces this analysis. The RTX 5050 scores 1.6% higher than the RX 5600 XT, yet both GPUs would struggle with Red Dead Redemption 2 at 4K Ultra. The 0.6% gap to the RX Vega M GL and 1.0% gap to the AMD Radeon HD 8970M are within noise, meaning the RTX 5050’s performance class is firmly mid-range. For this game, the 8 GB memory and 128-bit bus are the primary bottlenecks at higher resolutions, as evidenced by the 48 FPS ceiling at 4K Low — a figure that suggests the GPU cannot push beyond a certain fill rate regardless of settings.

CPU Role

The AMD Ryzen 9 7900X is a 12-core, 24-thread processor based on Zen 4 architecture (Raphael codename) on a 5 nm TSMC process. It has a base clock of 4.70 GHz and a boost clock of 5.60 GHz, with a 170 W TDP. The CPU’s cache hierarchy includes 64 KB L1 per core, 1 MB L2 per core, and 64 MB shared L3. Its memory support is DDR5 via a dual-channel bus, providing 83.2 GB/s of bandwidth. The 7900X ranks in the 91st percentile of all CPUs, with an average benchmark score of 53288.

The CPU’s benchmark results show strong multi-threaded performance. In Cinebench R23, it scores 29300 multi-core and 2016.5 single-core. Geekbench yields 19267 multi-core and 2617 single-core. PassMark multi-thread scoring hits 51406, with single-thread at 4238. These numbers place the 7900X slightly ahead of the Intel Core i7-14700F (which scores 53620, 0.6% higher) and the AMD EPYC 7313P (53206, 0.2% lower). The 7900X’s nearest rival, the Intel Xeon Phi 7290, scores 53469, 0.3% higher. This CPU is clearly capable of feeding any GPU in its class.

In Red Dead Redemption 2, the CPU’s role is secondary to the GPU, as the FPS data shows. At 1080p Low, the combo achieves 98 FPS, which is the highest result in the dataset. This suggests that even at low GPU load, the 7900X’s 12 cores and high boost clock can maintain frame delivery without becoming a bottleneck. The 3DMark scores reinforce this: 12536 on max threads and 7798 on 8 threads indicate strong scaling across cores, which is relevant for a game that uses multiple threads for physics and AI. The single-thread score of 1093 in 3DMark and 2016.5 in Cinebench R23 single-core also support fast frame generation in scenarios where the GPU is not saturated.

The CPU’s impact is more visible at lower resolutions where the GPU has headroom. At 1080p, the FPS jumps from 61 on High to 98 on Low — a 60% improvement that cannot be attributed to GPU work alone, since the RTX 5050 is the same hardware. This indicates that the 7900X’s thread scheduling and cache efficiency allow the GPU to reach higher utilization at lower settings. The 64 MB L3 cache is particularly beneficial for open-world games that stream assets, reducing memory latency and improving frame pacing. The 83.2 GB/s memory bandwidth is also ample for the CPU’s needs, ensuring that data transfer to the GPU does not stall.

However, at higher resolutions and settings, the CPU’s advantage fades. At 4K Ultra, the combo hits 22 FPS, which is far below any CPU limit. The 7900X could theoretically push more frames if the GPU were faster, but the RTX 5050’s 8 GB memory and 320 GB/s bandwidth create a hard ceiling. The CPU’s 91st percentile ranking and its proximity to the Xeon 634 (which scores 52974, 0.6% lower) suggest that this processor will not be the limiting factor in most gaming scenarios. For Red Dead Redemption 2 specifically, the data shows that the CPU’s role is to enable high frame rates at low and medium settings, while the GPU dominates the high and ultra presets.

How This Combo Ranks

The combination of the Ryzen 9 7900X and RTX 5050 ranks 1760th out of 2902 tested combos in Red Dead Redemption 2. This places it in the lower-middle tier of all pairings, which is consistent with the GPU’s 66th percentile standing relative to the CPU’s 91st percentile. The ranking indicates that this combo is not optimized for this game — the CPU is far more capable than the GPU, creating an imbalance that limits overall performance.

The combo rank of 1760 means that roughly 61% of tested pairings perform better in this title. This is a direct consequence of the RTX 5050’s modest specifications. The GPU’s nearest rivals — the RX 5600 XT (1.6% lower score) and the RTX A4000 Mobile (1.6% higher) — all fall within a narrow performance band, and none of them would dramatically improve the combo’s ranking. The CPU’s rivals, such as the Core i7-14700F (0.6% higher score), would not change the outcome either, since the bottleneck is clearly the GPU.

The data suggests that pairing the 7900X with a stronger GPU would yield a significantly higher rank, but that is outside the scope of this analysis. Within the measured rows, the combo’s best-case scenario is 98 FPS at 1080p Low, which is respectable but not exceptional. The ranking reflects the fact that Red Dead Redemption 2 is a demanding title, and the RTX 5050’s 8 GB memory and 128-bit bus are insufficient for high-fidelity play at higher resolutions. The combo outperforms the 4K Ultra result of 22 FPS, which is among the lowest in the dataset, but this is expected given the GPU’s class.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the bottleneck structure clearly. At High settings, the average FPS drops from 61 at 1920x1080 to 46 at 2560x1440, then to 30 at 3840x2160. This represents a 51% reduction from 1080p to 4K. At Low settings, the drop is from 98 FPS at 1080p to 73 at 1440p and 48 at 4K — a 51% reduction as well. At Medium, the numbers are 73, 55, and 36 FPS, which is a 51% drop from 1080p to 4K. Ultra shows 44, 33, and 22 FPS, a 50% reduction.

This consistent ~50% reduction across all presets indicates that the GPU is the sole limiting component. If the CPU were the bottleneck, the scaling from 1080p to 1440p would show a smaller drop, as the CPU load remains similar while the GPU work increases. Instead, the uniform scaling pattern — where each resolution step increases pixel count by roughly 78% (1080p to 1440p) and 125% (1440p to 4K) — matches the expected behavior of a GPU-bound system. The RTX 5050’s 320 GB/s bandwidth and 13.17 TFLOPS are being saturated at each resolution, and the CPU’s ample headroom (evidenced by 98 FPS at 1080p Low) does not compensate.

The limiting component is the GPU. The 7900X’s 12 cores and 5.6 GHz boost clock are more than sufficient for this game; the CPU’s benchmark scores and percentile ranking confirm that it can handle any settings the GPU can feed. The FPS drops are purely a function of the RTX 5050’s rendering capabilities. For users who want higher frame rates, the only path is to reduce resolution or lower settings — the CPU cannot unlock more performance. The data also shows that the GPU’s 8 GB memory is a factor at 4K, where even Low settings only reach 48 FPS, suggesting that memory capacity, not just compute, is limiting.

FAQ

Q: What is the best preset for 60 FPS gameplay?

A: The High preset at 1920x1080 achieves 61 FPS average, which is the only preset in the measured data that reaches 60 FPS while using High quality. At 1080p Medium, the average is 73 FPS with a 62 FPS minimum, offering a more stable experience if frame drops are a concern.

Q: Can this combo handle 4K gaming?

A: The data shows 4K performance is limited. At 3840x2160, the Low preset averages 48 FPS, Medium 36 FPS, High 30 FPS, and Ultra 22 FPS. None of these reach 60 FPS, and the 4K Ultra result is below playable thresholds for most users.

Q: Is the CPU or GPU the bottleneck in this game?

A: The GPU is the bottleneck. The FPS scaling from 1080p to 4K shows a consistent ~50% reduction across all presets, which is characteristic of GPU-bound performance. The Ryzen 9 7900X’s 91st percentile ranking and high multi-thread scores indicate it is not limiting the results.

Q: How does the RTX 5050 compare to its nearest rivals?

A: The RTX 5050 has an average benchmark score of 21035. It is 1.6% faster than the AMD Radeon RX 5600 XT (20713), 0.6% slower than the AMD Radeon RX Vega M GL (21153), and 1.0% slower than the AMD Radeon HD 8970M (21237). These differences are minor and do not change the GPU’s performance class.

Q: What is the highest FPS recorded for this combo?

A: The highest average FPS is 98 at 1920x1080 with the Low preset. The next highest is 73 FPS, which occurs at both 1080p Medium and 1440p Low, showing that the GPU can deliver similar performance at different resolution/settings combinations.

Q: Does the Ryzen 9 7900X’s 12-core count help in this game?

A: The 7900X’s 12 cores and 24 threads provide ample multi-threaded performance, as shown by its Cinebench R23 multi-core score of 29300. In Red Dead Redemption 2, this allows the CPU to avoid becoming a bottleneck at low and medium settings, but the game’s frame rates are ultimately capped by the RTX 5050’s GPU performance.

Hardware Specifications

AMD Ryzen 9 7900X

Cores / Threads 12 / 24
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 170W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 7900X + NVIDIA GeForce RTX 5050 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 48.0
3840x2160 Medium 36.0
3840x2160 High 30.0
3840x2160 Ultra 22.0
2560x1440 Low 73.0
2560x1440 Medium 55.0
2560x1440 High 46.0
2560x1440 Ultra 33.0
1920x1080 Low 98.0
1920x1080 Medium 73.0
1920x1080 High 61.0
1920x1080 Ultra 44.0

Red Dead Redemption 2 with Ryzen 9 7900X + Other GPUs

See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.

Red Dead Redemption 2 with RTX 5050 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

Other Games with Ryzen 9 7900X + RTX 5050

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