Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
52
playable

This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 30 36 48
1440p QHD 33 46 55 73
1080p Full HD 44 61 73 98

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 48
3840x2160 Medium 36
3840x2160 High 30
3840x2160 Ultra 22
2560x1440 Low 73
2560x1440 Medium 55
2560x1440 High 46
2560x1440 Ultra 33
1920x1080 Low 98
1920x1080 Medium 73
1920x1080 High 61
1920x1080 Ultra 44

Red Dead Redemption 2 with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5050, In-Depth Analysis

Red Dead Redemption 2 presents a demanding open-world workload, and the combination of the AMD Ryzen 9 5950X with the NVIDIA GeForce RTX 5050 produces a clear, resolution-dependent performance curve. The measured data shows a system that is firmly GPU-limited at higher resolutions, with the CPU’s substantial thread count providing ample headroom. Across the three tested resolutions—1920x1080, 2560x1440, and 3840x2160—the average frame rates scale predictably with both resolution and preset, offering a useful map of what this pairing can deliver.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all settings, pointing directly at the GPU as the limiting component. At High settings, the average frame rate falls from 61 FPS at 1920x1080 to 46 FPS at 2560x1440, a reduction of roughly 25%, and then further to 30 FPS at 3840x2160, which is about 51% below the 1080p result. This pattern shows that each step up in resolution imposes a nearly proportional load increase on the RTX 5050, with the gap widening as pixel count grows.

Low settings exhibit the same trend but from a higher baseline. The average at 1080p is 98 FPS, dropping to 73 FPS at 1440p (a 26% decline) and then to 48 FPS at 4K (a 51% decline from 1080p). Medium settings follow suit: 73 FPS at 1080p, 55 FPS at 1440p, and 36 FPS at 4K. Ultra settings are the most punishing, with averages of 44 FPS at 1080p, 33 FPS at 1440p, and 22 FPS at 4K, representing a 50% reduction from the lowest to highest resolution tested.

The consistency of these percentage drops—roughly 25-30% from 1080p to 1440p and another 35-40% from 1440p to 4K—indicates that the RTX 5050’s rendering throughput, not the Ryzen 9 5950X’s processing capability, determines the frame rate ceiling. The CPU, with its 16 cores and 32 threads, is not the bottleneck here; if it were, the scaling would flatten at higher resolutions as the GPU waits on the processor. Instead, the data shows a linear degradation, which is characteristic of a graphics-card-bound scenario.

At 4K, even the Low preset only achieves 48 FPS, while Medium drops to 36 FPS and Ultra falls to 22 FPS. These numbers suggest that the RTX 5050’s 8 GB of GDDR6 memory and 128-bit bus, yielding 320.0 GB/s of bandwidth, struggle to feed the pixel throughput required at 3840x2160. The 1080p results, by contrast, show a more balanced system, with Low hitting 98 FPS and Medium at 73 FPS, indicating that the GPU can keep pace with the CPU’s output when the pixel count is lower.

FAQ

Q: What is the average frame rate for this combo at 1920x1080 with High settings?

A: The measured average FPS is 61 at 1920x1080 with High settings. This is the most balanced preset at that resolution, offering a playable frame rate without the performance cost of Ultra.

Q: How does the RTX 5050 perform at 4K in this game?

A: At 3840x2160, the average frame rates range from 48 FPS on Low to 22 FPS on Ultra. Medium settings yield 36 FPS, and High produces 30 FPS. These numbers indicate that 4K is only viable on the lowest presets for this GPU.

Q: Is the Ryzen 9 5950X a bottleneck for the RTX 5050 in Red Dead Redemption 2?

A: No, the data does not show CPU bottlenecking. The frame rate scaling from 1080p to 4K is consistent and large, which is typical of GPU-bound workloads. The 5950X’s 16 cores and 32 threads provide more than enough headroom for this game’s demands.

Q: What is the best resolution for this combo if targeting 60 FPS?

A: At 1920x1080 with Low settings, the average is 98 FPS, and with Medium it is 73 FPS. High settings at 1080p produce 61 FPS. At 2560x1440, only Low settings reach 73 FPS, so 1080p is the resolution that consistently sustains 60 FPS or higher across multiple presets.

Q: How does the combo’s rank compare to other tested systems?

A: This combo ranks 1760 out of 2902 tested combinations in Red Dead Redemption 2. That places it in the lower-middle portion of the database, reflecting the RTX 5050’s moderate performance tier rather than the CPU’s capability.

Q: What is the minimum FPS recorded at Medium settings?

A: At Medium settings, the minimum FPS is 62 at 1920x1080, 46 at 2560x1440, and 31 at 3840x2160. These minimums show that frame pacing becomes less stable as resolution increases.

GPU Role

The NVIDIA GeForce RTX 5050 is the primary driver of the frame rates measured in this game. Its 8 GB of GDDR6 memory on a 128-bit bus delivers a bandwidth of 320.0 GB/s, which appears to be a limiting factor at higher resolutions. The GPU’s base clock is 2317 MHz, boosting to 2572 MHz, and it has 2560 shading units, 80 TMUs, and 32 ROPs. These specifications translate into a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s, figures that are modest relative to the demands of Red Dead Redemption 2’s open-world rendering.

The GPU’s benchmark scores place it at the 66th percentile among all GPUs, with an average benchmark score of 21035. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21153, a delta of -0.6%, meaning the RTX 5050 is marginally slower. The AMD Radeon HD 8970M scores 21237, putting it 1% ahead, while the AMD Radeon RX 5600 XT scores 20713, which is 1.6% behind. The NVIDIA RTX A4000 Mobile scores 21379, sitting 1.6% ahead. These close margins indicate that the RTX 5050 performs in a tight band around its direct competitors, and in this game, that translates to sub-60 FPS at 1440p and above for most presets.

The measured FPS data reinforces the GPU’s role. At 1080p, the RTX 5050 can push 98 FPS on Low, but dropping to Ultra cuts that to 44 FPS, a 55% reduction. At 1440p, the spread is from 73 FPS on Low to 33 FPS on Ultra, and at 4K, the range is 48 to 22 FPS. The consistent decline across settings shows that the GPU’s fill rate and memory bandwidth are the binding constraints, not the CPU. The 8 GB VRAM is also a likely factor; at 4K with High or Ultra settings, the memory capacity may be insufficient for the game’s texture and geometry data, contributing to the low frame rates.

How This Combo Ranks

In the database of tested combinations, this pairing of the Ryzen 9 5950X and RTX 5050 ranks 1760 out of 2902 systems in Red Dead Redemption 2. This places it in the 60th percentile of tested combos, meaning roughly 61% of the 2902 tested configurations achieve higher average frame rates in this game. The ranking reflects the GPU’s position in the market; the RTX 5050 sits at the 66th percentile among all GPUs, but in this specific game, its performance is dragged down by the demanding rendering workload.

The CPU’s high standing—the Ryzen 9 5950X is at the 91st percentile among all CPUs—does not boost the combo’s rank because the game is not CPU-bound. The measured FPS data shows that even with a powerful 16-core processor, the frame rates are limited by the GPU’s output. The combo’s rank of 1760 is therefore a direct consequence of the RTX 5050’s moderate performance, not a reflection of the CPU’s capabilities. Systems with slower CPUs but faster GPUs would likely rank higher, as the game’s performance scales more with graphics hardware.

The deltaPct values for the CPU’s nearest rivals show how close the 5950X is to its peers in synthetic benchmarks, but these differences do not manifest in this game’s frame rates because the GPU is the bottleneck. The RTX 5050’s nearest rivals also cluster within a 2% range, indicating that swapping to a comparable GPU would not meaningfully change the combo’s rank in this title. The ranking is a useful summary, but the measured FPS breakdown provides the actionable detail.

CPU Role

The AMD Ryzen 9 5950X is a high-end desktop processor with 16 cores and 32 threads, based on the Zen 3 architecture (codename Vermeer) on a 7 nm process. Its base clock is 3.40 GHz, with a boost clock of 4.90 GHz, and it has 64 MB of L3 cache. In synthetic benchmarks, it scores 26017 in Cinebench R23 multicore and 1614 in single-core, with a Passmark multithread score of 45424 and a single-thread score of 3470. These numbers place it at the 91st percentile among all CPUs, with an average benchmark score of 51947.

In Red Dead Redemption 2, however, the CPU’s role is secondary. The measured frame rates do not show any sign of CPU limitation; the drops from 1080p to 4K are large and consistent, which would not occur if the processor were struggling to feed the GPU. The 5950X’s nearest rivals—the Intel Core Ultra 5 235HX (delta -0.2%), AMD EPYC 8124P (delta -0.3%), Intel Core i9-13900F (delta +0.4%), and Intel Core i7-14700 (delta -0.7%)—all have similar average benchmark scores, but none of these differences would alter the game’s performance given the GPU-bound nature of the workload.

The CPU’s 32 threads are more than sufficient for Red Dead Redemption 2, which typically uses fewer than 16 threads. The game’s engine does not appear to leverage the full thread count, but the high boost clock of 4.90 GHz ensures that single-threaded performance is strong, as evidenced by the 1614 Cinebench R23 single-core score. This combination of high core count and strong per-core performance means the CPU never becomes the limiting factor in the measured results. At 1080p Low, the 98 FPS average is likely near the GPU’s maximum output, and the CPU is capable of sustaining even higher frame rates if the GPU allowed it.

Measured FPS Breakdown

The measured data covers three resolutions and four settings, providing a complete picture of the combo’s performance. At 1920x1080, the average FPS ranges from 98 on Low to 44 on Ultra. Medium achieves 73 FPS with a minimum of 62 and maximum of 84, while High delivers 61 FPS. The gap between Low and Ultra at 1080p is 54 FPS, showing the significant cost of higher detail settings.

At 2560x1440, the averages drop to 73 on Low, 55 on Medium (min 46, max 63), 46 on High, and 33 on Ultra. The difference between Low and Ultra is 40 FPS, slightly less than at 1080p, indicating that the GPU is already struggling at this resolution. At 3840x2160, the averages are 48 on Low, 36 on Medium (min 31, max 41), 30 on High, and 22 on Ultra. The spread narrows to 26 FPS, as even the lowest settings cannot avoid the GPU’s bandwidth limits.

The minimum FPS values, only recorded at Medium settings, show that frame pacing degrades with resolution. At 1080p, the minimum is 62 FPS, which is close to the 73 average, suggesting relatively stable performance. At 1440p, the minimum drops to 46 FPS against a 55 average, and at 4K, the minimum is 31 FPS against a 36 average. These figures indicate more pronounced dips at higher resolutions, likely due to memory pressure on the 8 GB VRAM.

Settings Recommendations

For this combo, the optimal experience depends on the target resolution. At 1920x1080, High settings provide 61 FPS, which is playable, but Medium offers a better balance with 73 FPS and a minimum of 62 FPS, ensuring smoother frame pacing. Low settings at 98 FPS are suitable for competitive play or high-refresh monitors, but the visual quality loss is substantial. Ultra at 44 FPS is not recommended, as it falls below the 60 FPS threshold and the visual gains over High are marginal.

At 2560x1440, only Low settings achieve a playable frame rate of 73 FPS. Medium drops to 55 FPS, which may be acceptable for some users, but the minimum of 46 FPS suggests occasional stutter. High at 46 FPS and Ultra at 33 FPS are both below the smooth-playability threshold, so users at this resolution should stick to Low or Medium if they prioritize frame rate. The data indicates that the RTX 5050 is not well-suited to 1440p in this game beyond the lowest preset.

At 3840x2160, the situation is more challenging. Low settings yield 48 FPS, which is borderline playable but not ideal. Medium at 36 FPS and High at 30 FPS are too low for a smooth experience, and Ultra at 22 FPS is not viable. Given the measured results, 4K should be avoided unless the user is willing to accept Low settings and frame rates below 50 FPS. The best overall experience for this combo is 1080p with Medium settings, which delivers 73 FPS average and 62 FPS minimum, providing a good balance of visual fidelity and performance. For users who want higher detail, 1080p High at 61 FPS is acceptable, but Medium is the recommended preset based on the measured data.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5050 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 48.0
3840x2160 Medium 36.0
3840x2160 High 30.0
3840x2160 Ultra 22.0
2560x1440 Low 73.0
2560x1440 Medium 55.0
2560x1440 High 46.0
2560x1440 Ultra 33.0
1920x1080 Low 98.0
1920x1080 Medium 73.0
1920x1080 High 61.0
1920x1080 Ultra 44.0

Red Dead Redemption 2 with Ryzen 9 5950X + Other GPUs

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Red Dead Redemption 2 with RTX 5050 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

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