Red Dead Redemption 2
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 24 | 29 | 39 |
| 1440p QHD | 27 | 37 | 44 | 59 |
| 1080p Full HD | 36 | 49 | 59 | 79 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with AMD Ryzen 7 5700X + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 7 5700X and Intel Arc B570 combination delivers playable frame rates in Red Dead Redemption 2 only after significant settings adjustments, with the data showing a clear pattern of GPU limitation across all tested resolutions. The combo ranks 2335th out of 2902 tested combinations, placing it in the lower third of the database, which aligns with the measured performance that falls below the 60 FPS threshold except at the lowest settings at 1080p.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5700X is an 8-core, 16-thread processor built on the Zen 3 architecture, codenamed Vermeer, manufactured on a 7 nm process at TSMC. It operates with a base clock of 3.40 GHz and a boost clock of 4.60 GHz, supported by a 32 MB shared L3 cache and 512 KB L2 cache per core. The processor supports DDR4 memory in dual-channel configuration with 51.2 GB/s bandwidth, and its 65 W TDP indicates an efficient design that does not require exotic cooling solutions.
In synthetic benchmarks, the 5700X scores 13,184 points in Cinebench R23 multi-core and 1,499 points in single-core, while Geekbench returns 10,779 multi-core and 2,016 single-core. The 3DMark 16-thread test yields 6,858 points, and the max-thread score is 6,850, showing near-linear scaling from 8 to 16 threads. The PassMark multithread score of 26,612 and single-thread score of 3,385 place this CPU in the 79th percentile of all tested processors.
For Red Dead Redemption 2, the CPU's 8 physical cores are sufficient to handle the game's simulation and AI workloads, but the measured frame rates indicate that the processor is not the primary constraint. At 1080p Low, the combo achieves 79 FPS, which is the highest result in the dataset, suggesting the CPU can feed the GPU adequately at lower resolutions. The gap between 1080p Low (79 FPS) and 1080p Ultra (36 FPS) is 43 FPS, a drop of over 54%, which points to the GPU becoming the bottleneck as graphical load increases rather than the CPU being overwhelmed by the game's logic.
The nearest CPU rivals show a tight cluster of performance: the Intel Core i5-12600K matches the 5700X exactly with an average score of 27,578 and 0% delta, while the AMD Ryzen 7 5800 is 0.2% slower, the AMD Ryzen 5 7600X is 0.2% faster, and the Intel Core Ultra 5 125H is 0.3% faster. This indicates that the 5700X is competitive with modern mid-range processors, and its performance headroom is unlikely to be the limiting factor in this game combo.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best average frame rate achieved by this combo in Red Dead Redemption 2?
A: The highest average FPS recorded is 79 FPS at 1920x1080 with Low settings. The next best is 59 FPS at 1920x1080 with Medium settings, which also matches the 59 FPS achieved at 2560x1440 with Low settings.
Q: How does the combo rank among all tested CPU-GPU combinations in this game?
A: The combo ranks 2335th out of 2902 total combinations tested, placing it in the bottom 20% of the database. This ranking reflects the measured FPS data, which shows only one configuration exceeding 60 FPS average.
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the average FPS drops from 59 FPS on Low to 27 FPS on Ultra, a decrease of 32 FPS or approximately 54%. The Medium preset sits between these at 44 FPS, with a minimum of 38 FPS and maximum of 51 FPS.
Q: Does the GPU outperform its nearest rivals in synthetic benchmarks?
A: The Intel Arc B570 has an average benchmark score of 20,556, which puts it 0.1% ahead of the NVIDIA GeForce RTX 3070 Mobile (20,534) and 0.4% ahead of the NVIDIA Quadro M4000M (20,480). However, it trails the Intel Arc A750 by 0.1% (20,582) and the AMD Radeon R9 M390X by 0.5% (20,662).
Q: What is the minimum FPS recorded in the dataset?
A: The lowest minimum FPS is 25 FPS at 3840x2160 with Medium settings. At 2560x1440 Medium, the minimum is 38 FPS, and at 1920x1080 Medium, the minimum is 50 FPS, showing a clear scaling pattern with resolution.
Q: How much performance is lost when moving from 1080p to 4K at High settings?
A: At 1920x1080 High, the average FPS is 49, while at 3840x2160 High, it drops to 24 FPS. This represents a 25 FPS decrease, or roughly 51% lower performance at 4K compared to 1080p.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured data reveals a consistent and predictable FPS decline as resolution increases, with the pattern strongly indicating GPU-bound performance. At Low settings, the average FPS moves from 79 at 1080p to 59 at 1440p to 39 at 4K. This represents a 25% drop from 1080p to 1440p and a further 34% drop from 1440p to 4K, for a total of 51% lower performance at 4K compared to 1080p.
At Medium settings, the scaling is similar: 59 FPS at 1080p, 44 FPS at 1440p, and 29 FPS at 4K. The drop from 1080p to 1440p is 25%, and from 1440p to 4K is 34%, again totaling 51% loss at 4K. The minimum FPS values at Medium settings follow the same trajectory: 50 at 1080p, 38 at 1440p, and 25 at 4K, with maximums of 68, 51, and 34 respectively.
High settings show the steepest relative decline: 49 FPS at 1080p drops to 37 FPS at 1440p (24% loss) and then to 24 FPS at 4K (35% loss from 1440p). The Ultra preset produces the lowest numbers across the board: 36 FPS at 1080p, 27 FPS at 1440p, and 18 FPS at 4K, with the 4K result being the lowest average FPS in the entire dataset.
The consistency of the percentage drops across different settings presets is a strong indicator that the GPU is the limiting component. If the CPU were the bottleneck, we would expect the resolution scaling to flatten out at higher settings, as the CPU workload remains relatively constant while GPU load increases. Instead, the linear relationship between resolution and FPS loss — roughly 25% from 1080p to 1440p and another 34% from 1440p to 4K regardless of preset — is characteristic of a system where the Intel Arc B570 is saturated at all tested configurations.
The GPU's 10 GB of GDDR6 memory on a 160-bit bus with 380.0 GB/s bandwidth is likely a contributing factor at higher resolutions. At 4K, the frame buffer demands exceed what a 10 GB allocation comfortably provides for a demanding title like Red Dead Redemption 2, which may explain the disproportionately low FPS values at 3840x2160 across all settings.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS data provides a clear hierarchy of playability across the three tested resolutions. At 1920x1080, the Low preset achieves 79 FPS average, which is the only configuration in the entire dataset that exceeds 60 FPS. The Medium preset at 1080p delivers 59 FPS average with a minimum of 50 FPS and maximum of 68 FPS, which is close to the 60 FPS target but may experience noticeable dips during demanding scenes.
For players prioritizing frame rate at 1080p, the Low preset is the only option that guarantees smooth performance, but the Medium preset offers a reasonable compromise with only a 25% reduction in average FPS compared to Low. The High preset at 1080p drops to 49 FPS average, which is playable but not ideal for fast-paced action, while Ultra at 36 FPS falls below what most players would consider acceptable for this title.
At 2560x1440, the Low preset yields 59 FPS average, matching the 1080p Medium result. This suggests that 1440p Low is a viable option for players with monitors at this resolution, though the Medium preset at 44 FPS with a minimum of 38 FPS may be preferable for visual quality if slight frame rate dips are tolerable. The High preset at 37 FPS and Ultra at 27 FPS are both below the smoothness threshold and are not recommended for an enjoyable experience.
At 3840x2160, even the Low preset only manages 39 FPS average, which is below the 40 FPS minimum that many players consider playable. The Medium preset at 29 FPS and High at 24 FPS are marginal at best, while Ultra at 18 FPS is effectively unplayable. The data indicates that 4K gaming with this combo requires significant compromises, and the Low preset is the only option that approaches playability.
The best experience per the measured rows is the 1080p Medium preset, which balances a 59 FPS average with a minimum of 50 FPS, providing consistent performance while maintaining moderate visual quality. The 1440p Low preset is the best alternative for higher resolution, matching the 59 FPS average but without the minimum FPS data to confirm stability.
How This Combo Ranks — use comboRankInGame vs other tested combos
The AMD Ryzen 7 5700X with Intel Arc B570 combination ranks 2335th out of 2902 tested combos in Red Dead Redemption 2, placing it in the 19.6th percentile of all configurations. This is a low ranking that reflects the GPU's limitations more than the CPU's capabilities, as the 5700X scores in the 79th percentile among all processors in synthetic benchmarks.
The ranking implies that approximately 80% of tested combinations deliver higher average FPS in this game. When considering the measured FPS data, this ranking is consistent with the fact that only one configuration (1080p Low) exceeds 60 FPS, and the majority of settings presets across all resolutions fall below 50 FPS.
The CPU's nearest rivals — the Intel Core i5-12600K, AMD Ryzen 7 5800, AMD Ryzen 5 7600X, and Intel Core Ultra 5 125H — all have nearly identical average benchmark scores within 0.3% of the 5700X. This suggests that swapping the CPU for any of these alternatives would have minimal impact on the game's performance, as the GPU would remain the limiting factor.
The GPU's nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (0.1% slower), Intel Arc A750 (0.1% faster), NVIDIA Quadro M4000M (0.4% slower), and AMD Radeon R9 M390X (0.5% faster). The close margins between these GPUs in synthetic benchmarks indicate that the Arc B570 is positioned in a competitive mid-range segment, but the game-specific results show that Red Dead Redemption 2 is particularly demanding on this hardware.
Given that the combo ranks in the bottom 20% of all tested configurations, players seeking higher frame rates in this game would need to consider either a more powerful GPU or accept the compromises outlined in the settings recommendations.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured average FPS values are 79 on Low, 59 on Medium, 49 on High, and 36 on Ultra. The Medium preset includes minimum and maximum values of 50 and 68 FPS respectively, providing the only full range data at this resolution. The spread from Low to Ultra is 43 FPS, representing a 54.4% reduction in performance from the lowest to highest settings.
At 2560x1440, the average FPS values are 59 on Low, 44 on Medium, 37 on High, and 27 on Ultra. The Medium preset shows a minimum of 38 FPS and maximum of 51 FPS. The difference between Low and Ultra is 32 FPS, a 54.2% reduction, nearly identical to the 1080p scaling pattern.
At 3840x2160, the average FPS values are 39 on Low, 29 on Medium, 24 on High, and 18 on Ultra. The Medium preset has a minimum of 25 FPS and maximum of 34 FPS. The reduction from Low to Ultra is 21 FPS, a 53.8% decrease, maintaining the consistent scaling trend across all resolutions.
The data shows that the Medium preset is the only settings level with complete min/max data across all three resolutions. At 1080p Medium, the 50-68 FPS range indicates reasonably stable performance. At 1440p Medium, the 38-51 FPS range shows more variation, while at 4K Medium, the 25-34 FPS range demonstrates significant frame time inconsistency.
Across all resolutions, the Low preset consistently provides roughly 34% higher average FPS than Medium, while High is approximately 17-20% slower than Medium, and Ultra is an additional 18-27% slower than High. This tiered progression suggests that the Medium preset offers the best balance of performance and visual quality, as the jump from Low to Medium costs about 25% performance while the jump from Medium to High costs a similar amount but with diminishing returns.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B570 is built on the Xe2-HPG architecture, codenamed Battlemage, from the Arc 5 generation, manufactured on a 5 nm process at TSMC. The GPU contains 19,600 million transistors on a 272 mm² die, with 2,304 shading units, 144 texture mapping units, and 80 raster operation units. It features 18 ray tracing cores and operates at a fixed clock speed of 2500 MHz for both base and boost.
The memory subsystem consists of 10 GB of GDDR6 on a 160-bit bus, providing 380.0 GB/s of bandwidth at 2375 MHz (19 Gbps effective). The GPU supports PCIe 4.0 x8 interface and has a TDP of 150 W with a suggested PSU of 450 W. Synthetic benchmarks show a PassMark G3D score of 14,195 and a Geekbench Vulkan score of 96,844, placing the GPU in the 65th percentile of all tested graphics cards.
The 10 GB VRAM capacity is likely a significant factor in the game's performance at higher resolutions. Red Dead Redemption 2 is known for its detailed textures and large open world, which places substantial demands on video memory. At 4K with High or Ultra settings, the 10 GB allocation may be insufficient, causing the GPU to rely on slower memory spillover or reduce texture quality, which would explain the disproportionately low FPS at 3840x2160.
The GPU's 380.0 GB/s memory bandwidth is moderate for a mid-range card, and the 160-bit bus width limits the data throughput compared to wider 256-bit implementations. This constraint becomes more pronounced at higher resolutions where the GPU must access larger texture sets and higher-resolution frame buffers, contributing to the observed FPS drops at 1440p and 4K.
The fixed 2500 MHz clock speed across base and boost suggests consistent performance without thermal throttling variance, but the 150 W TDP limits the sustained power draw. In demanding scenes, the GPU may hit power limits, preventing higher clock boosts that could improve frame rates. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s provide theoretical maximums that are not fully realized in this game, given the measured FPS values.
The GPU's nearest rivals include the Intel Arc A750, which is 0.1% faster in synthetic benchmarks, and the NVIDIA GeForce RTX 3070 Mobile, which is 0.1% slower. The close margins indicate that the Arc B570 performs similarly to these competitors in general benchmarks, but the game-specific results suggest that Red Dead Redemption 2 may be particularly sensitive to the driver optimizations or architectural differences of the Xe2-HPG design.
Hardware Specifications
AMD Ryzen 7 5700X
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + Intel Arc B570 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 39.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 59.0 |
| 2560x1440 | Medium | 44.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 79.0 |
| 1920x1080 | Medium | 59.0 |
| 1920x1080 | High | 49.0 |
| 1920x1080 | Ultra | 36.0 |
Red Dead Redemption 2 with Ryzen 7 5700X + Other GPUs
See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.
Red Dead Redemption 2 with Arc B570 + Other CPUs
See how Red Dead Redemption 2 performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X + Arc B570
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