Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
48
playable

This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 29 30 45
1440p QHD 29 43 51 67
1080p Full HD 40 58 67 92

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 45
3840x2160 Medium 30
3840x2160 High 29
3840x2160 Ultra 20
2560x1440 Low 67
2560x1440 Medium 51
2560x1440 High 43
2560x1440 Ultra 29
1920x1080 Low 92
1920x1080 Medium 67
1920x1080 High 58
1920x1080 Ultra 40

Red Dead Redemption 2 with AMD Ryzen 5 5600X + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 5 5600X paired with the Intel Arc B580 produces a specific performance profile in Red Dead Redemption 2, characterized by a significant dependency on graphics settings and resolution. The data shows a CPU with strong single-threaded capabilities and a GPU that scales predictably, yet the combination struggles to maintain smooth frame rates at higher visual presets and resolutions.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600X is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates with a base clock of 3.70 GHz and a boost clock of 4.60 GHz, built on a 7 nm process from TSMC. The CPU has a 32 MB L3 cache, with 512 KB L2 and 64 KB L1 per core, and supports DDR4 memory over a dual-channel bus. Its benchmark scores reveal a processor that excels in low-thread-count scenarios: the 3dmark single-thread score is 917, while the 2-thread score is 1793, indicating robust per-core performance. In contrast, the max-thread score is 5588, showing that scaling beyond 8 threads yields only modest gains, as the 8-thread score is 4811.

In Red Dead Redemption 2, the CPU’s role is evident when comparing frame rates across settings at the same resolution. At 1080p, the average FPS rises from 57.7 on High to 91.8 on Low, a jump of 34.1 FPS. This increase suggests that at lower settings, the GPU workload decreases, allowing the CPU to feed frames more effectively. However, the 5600X’s 78th percentile ranking among all CPUs, with an average benchmark score of 20680, indicates it is a mid-to-upper tier part but not a top performer. Its nearest rival, the AMD Ryzen 5 5600GT, scores 20740, a delta of -0.3%, meaning the 5600X is essentially tied with it. The Intel Core i7-10700 also scores 20746 (-0.3%), while the Intel Core i5-12490F scores 20794 (-0.5%). These margins are negligible, so the CPU is not the differentiator in this game’s results.

The 5600X’s 12 threads are sufficient for Red Dead Redemption 2, which is not heavily multi-threaded. The benchmark data shows that the CPU’s performance plateaus after 8 threads, so the game’s engine likely utilizes fewer cores. This is why, at 1440p and 4K, the FPS drops are primarily driven by the GPU, not the CPU. For instance, at 1440p High, the average FPS is 43.1, and at 4K High, it falls to 29.1. The CPU’s single-thread strength (Cinebench R23 single-core score of 2622) ensures it does not bottleneck the Arc B580 at these resolutions, but it also cannot compensate for the GPU’s limits at high settings.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the average FPS at 1080p with Medium settings?

A: The average FPS at 1920x1080 with Medium settings is 66.5. This is higher than the High preset’s 57.7 FPS but lower than the Low preset’s 91.8 FPS, showing a clear hierarchy in performance scaling.

Q: How does the Arc B580 compare to its nearest rival in raw benchmark scores?

A: The Intel Arc B580 has an average benchmark score of 23021, while the NVIDIA GeForce RTX 4060 scores 23181, a delta of -0.7% meaning the B580 is slightly behind. The AMD Radeon 760M scores 22999 (0.1% ahead), and the NVIDIA P106-100 scores 22950 (0.3% ahead). The B580 sits in the middle of these four.

Q: What is the frame rate difference between Low and Ultra settings at 4K?

A: At 3840x2160, the Low preset delivers 44.7 FPS on average, while the Ultra preset drops to 20.1 FPS. This represents a 24.6 FPS reduction, or a 55% decrease in performance, indicating that Ultra settings are not viable at 4K for this combo.

Q: Does the CPU or GPU limit performance at 1440p High settings?

A: At 2560x1440 with High settings, the average FPS is 43.1. Since the CPU’s benchmark scores are close to its rivals (within -0.5% to 0.7%), and the GPU’s score is only 66th percentile, the data suggests the GPU is the limiting factor. The FPS drop from 1080p High (57.7) to 1440p High (43.1) is 14.6 FPS, a 25% reduction, which aligns with GPU-bound behavior.

Q: What is the combo’s rank among all CPU+GPU combinations for this game?

A: The Ryzen 5 5600X + Arc B580 combo ranks 1312 out of 1687 combinations tested for Red Dead Redemption 2. This places it in the lower-middle tier, meaning many other hardware pairings achieve higher average FPS.

Q: Is the Arc B580’s memory bandwidth sufficient for high resolutions?

A: The GPU has 12 GB of GDDR6 memory on a 192-bit bus, providing 456.0 GB/s of bandwidth. In the measured data, at 4K Medium the average FPS is 30.4, which is low but playable. The bandwidth appears adequate for 1080p and 1440p, but at 4K Ultra (20.1 FPS), the GPU’s compute and memory resources are overwhelmed, not necessarily just bandwidth.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a consistent pattern: as resolution increases, frame rates fall, but the magnitude of the drop varies by settings. At Low settings, the 1080p average is 91.8 FPS, dropping to 67.1 at 1440p (a 24.7 FPS decrease) and then to 44.7 at 4K (a 22.4 FPS further decrease). This suggests that at Low settings, the GPU is still the primary limiter, as the frame rate halves from 1080p to 4K (91.8 to 44.7, a 51% reduction). At High settings, the drop from 1080p (57.7) to 1440p (43.1) is 14.6 FPS, and from 1440p to 4K (29.1) is 14.0 FPS, showing a more linear decline. This linearity indicates that the GPU’s pixel throughput is the bottleneck, as the CPU can keep up with the reduced frame rates.

At Ultra settings, the scaling is severe: 1080p averages 39.9 FPS, 1440p drops to 28.8 (an 11.1 FPS decrease), and 4K falls to 20.1 (an 8.7 FPS decrease). The percentage drop from 1080p to 4K is 50% (39.9 to 20.1), which is consistent with GPU-bound behavior. The data shows that the CPU’s performance does not change with resolution, so the limiting component is clearly the Arc B580. The GPU’s 13.67 TFLOPS FP32 compute and 213.6 GPixel/s pixel rate are insufficient for 4K Ultra, resulting in sub-30 FPS. The conclusion is that for this combo, resolution scaling is purely a GPU limitation, and the CPU’s 6 cores and 12 threads are never the bottleneck, even at 1080p Low where the CPU could theoretically push higher FPS if the GPU allowed.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the four presets produce a clear performance ladder. Low settings yield the highest average FPS at 91.8, followed by Medium at 66.5, High at 57.7, and Ultra at 39.9. The gap between Low and Medium is 25.3 FPS, while the gap between Medium and High is 8.8 FPS, and High to Ultra is 17.8 FPS. This suggests that the High preset is a sweet spot for visual quality versus performance, but Ultra is a significant step down.

At 2560x1440, the averages are lower across the board: Low at 67.1, Medium at 51.1, High at 43.1, and Ultra at 28.8. The relative scaling is similar to 1080p, but the absolute FPS values are closer together. For example, Medium at 1440p (51.1) is close to High at 1080p (57.7), indicating that dropping resolution one step allows for a higher preset at similar frame rates.

At 3840x2160, the performance collapses. Low settings average 44.7 FPS, which is the only preset above 30 FPS at 4K. Medium drops to 30.4, High to 29.1, and Ultra to 20.1. The difference between Low and Medium at 4K is 14.3 FPS, while High and Ultra are both below 30 FPS, making them unplayable for smooth gameplay. The data shows that 4K is only viable with Low settings, and even then, the 44.7 FPS average is below the 60 FPS target most gamers prefer.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is a 5 nm GPU based on the Xe2-HPG architecture, codenamed Battlemage, with 2560 shading units, 160 TMUs, and 80 ROPs. It features 20 RT cores, and its base and boost clocks are both 2670 MHz. The memory subsystem consists of 12 GB of GDDR6 on a 192-bit bus, delivering 456.0 GB/s of bandwidth, with a memory clock of 2375 MHz (19 Gbps effective). The GPU’s pixel rate is 213.6 GPixel/s, and its texture rate is 427.2 GTexel/s, with FP32 performance at 13.67 TFLOPS. These specifications position the B580 as a mid-range card, evidenced by its 66th percentile ranking among all GPUs and an average benchmark score of 23021.

In Red Dead Redemption 2, the GPU’s role is dominant. The measured FPS data shows that at any given resolution, lowering settings from Ultra to Low increases FPS by roughly 2x. For example, at 1080p, Ultra averages 39.9 FPS, while Low averages 91.8 FPS, a 2.3x improvement. At 1440p, the ratio is 67.1 / 28.8 = 2.33x, and at 4K, it is 44.7 / 20.1 = 2.22x. This consistent scaling indicates that the GPU’s compute and memory bandwidth are the primary constraints. The 12 GB VRAM is sufficient for this game, as even at 4K Ultra, the GPU is not running out of memory—it is limited by its 13.67 TFLOPS compute. The B580’s nearest rival, the NVIDIA GeForce RTX 4060, scores 23181, a delta of -0.7%, meaning the B580 is statistically tied with it. However, the B580’s 456.0 GB/s bandwidth is higher than what the RTX 4060 would typically offer, but the measured FPS shows it still cannot sustain 60 FPS at 1080p Ultra (39.9 FPS), indicating that raw bandwidth is not the sole factor.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the best experience depends on the target resolution. At 1920x1080, the Medium preset provides an average of 66.5 FPS, which is above the 60 FPS threshold for smooth gameplay. The High preset at 57.7 FPS is slightly below 60, but still playable, while Low at 91.8 FPS is the highest but sacrifices visual fidelity. For a balance of quality and performance, Medium is the recommended preset at 1080p, as it offers a 15% FPS increase over High while maintaining better visuals than Low.

At 2560x1440, the Medium preset averages 51.1 FPS, which is below 60 but acceptable for slower-paced games like Red Dead Redemption 2. The Low preset at 67.1 FPS is the only one above 60, but the visual downgrade is noticeable. High at 43.1 FPS is playable but not ideal. For 1440p, Low is the safest choice for smoothness, but Medium is recommended for those who prioritize visuals over a perfect frame rate.

At 3840x2160, the data shows that only Low settings (44.7 FPS) are viable, as Medium (30.4), High (29.1), and Ultra (20.1) all fall below 30 FPS, which is generally considered unplayable for action-adventure games. Therefore, the recommendation for 4K is to use Low settings, and even then, the experience will be marginal. The overall best experience across all resolutions is at 1080p with Medium settings, as it delivers the highest quality-to-performance ratio (66.5 FPS) without dropping below 60 FPS. For users with 1440p monitors, Low settings are the only way to achieve 60+ FPS, but Medium is a compromise at 51.1 FPS. This combo is not suited for 4K gaming, as even Low settings cannot guarantee consistent smoothness.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + Intel Arc B580 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 44.7
3840x2160 Medium 30.4
3840x2160 High 29.1
3840x2160 Ultra 20.1
2560x1440 Low 67.1
2560x1440 Medium 51.1
2560x1440 High 43.1
2560x1440 Ultra 28.8
1920x1080 Low 91.8
1920x1080 Medium 66.5
1920x1080 High 57.7
1920x1080 Ultra 39.9

Red Dead Redemption 2 with Ryzen 5 5600X + Other GPUs

See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.

Red Dead Redemption 2 with Arc B580 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.