Allods Online
This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 32 | 55 | 71 |
| 1440p QHD | 39 | 67 | 100 | 132 |
| 1080p Full HD | 62 | 101 | 159 | 208 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with AMD Ryzen 5 5600X + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 5600X is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. For a game like Allods Online, an MMORPG released in 2010, the single-thread performance is typically the primary driver of frame rates, as these titles often have legacy engine code that does not scale linearly with many cores. The CPU’s benchmark data supports this; its 3dmark single-thread score is 917, which is significantly lower than its 3dmark 2-thread score of 1793, indicating that adding a second thread nearly doubles the result, but further scaling diminishes. This suggests that while the processor can handle multiple tasks, the game’s performance will largely hinge on the strength of one or two cores.
The processor’s Cinebench R23 scores show a multicore result of 18578 and a single-core result of 2622. In the context of Allods Online, this means that the CPU is more than capable of feeding the Intel Arc B580 at lower resolutions, but the GPU becomes the limiting factor as the resolution increases and the graphical load rises. The Ryzen 5 5600X holds a percentile ranking of 78 among all CPUs, placing it above the median but not at the top tier. When compared to its nearest rivals, it trails the AMD Ryzen 5 5600GT and Intel Core i7-10700 by 0.3%, and the Intel Core i5-12490F by 0.5%, while leading the Intel Xeon 6325P by 0.7%. These deltas are minor, indicating that the CPU is not a bottleneck in this configuration; the performance differences observed in the measured FPS are almost entirely attributable to the GPU and the game’s settings.
FAQ
Q: How does the CPU’s single-thread performance affect the game’s frame rate at 1080p?
A: The Ryzen 5 5600X has a 3dmark single-thread score of 917 and a PassMark single-thread score of 3364. In the measured data, at 1920x1080 with Low settings, the combo achieves 208.1 FPS, which is the highest recorded value across all tested configurations. This suggests that the CPU’s single-thread capabilities are sufficient to push very high frame rates, and the GPU is not being constrained at this resolution and setting.
Q: Is the Intel Arc B580 a better performer than its closest rivals in this game?
A: The Intel Arc B580 has an average benchmark score of 23021, which places it 0.1% ahead of the AMD Radeon 760M and 0.3% ahead of the NVIDIA P106-100, but it is 0.7% behind the NVIDIA GeForce RTX 4060. In practice, these are negligible differences, meaning the B580 should perform comparably to these cards in Allods Online, with the game’s settings and resolution having a much larger impact on the final FPS.
Q: What is the best resolution to play this game at with this combo?
A: The data shows that at 2560x1440 with High settings, the combo produces 67 FPS, which is a playable frame rate. At 1920x1080 with High settings, the frame rate rises to 101.4 FPS. For a balance of visual fidelity and smoothness, 2560x1440 at High settings appears to be the sweet spot, as it stays above the 60 FPS threshold without the performance collapse seen at 4K.
Q: How does the combo rank among all tested combinations?
A: The combo ranks 1329 out of 1715 total tested combinations. This places it in the lower-middle portion of the database. Given the game’s age and the modern components, this rank suggests that the combination is not optimized for this specific title, likely due to the GPU’s driver overhead or the game’s engine not utilizing the hardware efficiently.
Q: Does the CPU’s 65W TDP have any bearing on the in-game results?
A: The TDP is a measure of thermal design power, and at 65W, the CPU is relatively efficient. However, the measured FPS data does not show any thermal throttling or performance degradation. The CPU’s boost clock of 4.60 GHz is maintained across all tests, as evidenced by the consistent frame rates at each resolution and setting.
Q: What is the impact of the GPU’s VRAM on the game’s performance at 4K?
A: The Intel Arc B580 has 12 GB of GDDR6 memory with a 192-bit bus. At 3840x2160 with Ultra settings, the game only achieves 24 FPS, while at High settings it reaches 31.7 FPS. This significant drop suggests that the game is heavily taxing the GPU’s compute capabilities, not necessarily the VRAM capacity, as the Low setting at 4K still manages 71.2 FPS.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance scaling across resolutions. At 1920x1080 with Low settings, the combo hits 208.1 FPS, which drops to 132.2 FPS at 2560x1440, and then to 71.2 FPS at 3840x2160. This represents a 36% drop from 1080p to 1440p, and a further 46% drop from 1440p to 4K. The scaling is not linear, indicating that the Intel Arc B580 is becoming the primary bottleneck as the pixel count increases.
At High settings, the frame rate falls from 101.4 FPS at 1080p to 67 FPS at 1440p (a 34% reduction), and then to 31.7 FPS at 4K (a 53% reduction). The steeper decline from 1440p to 4K suggests that the GPU’s raw shading power, rated at 13.67 TFLOPS, is insufficient for the 8.3 million pixels at 4K. The CPU’s role remains constant; it provides the same data to the GPU regardless of resolution, so the diminishing frame rates are entirely a function of the GPU’s fill rate and memory bandwidth.
The data indicates that the system is CPU-bound at 1080p, where the CPU’s single-thread performance is the limiting factor. At 4K, the system becomes GPU-bound, as the GPU’s pixel rate of 213.6 GPixel/s is stretched thin. The medium settings show a similar pattern, with 158.6 FPS at 1080p, 99.8 FPS at 1440p, and 55.2 FPS at 4K. This demonstrates that the game scales predictably with resolution, and the limiting component shifts from the CPU to the GPU as the pixel workload increases.
How This Combo Ranks
The combo of the AMD Ryzen 5 5600X and Intel Arc B580 ranks 1329 out of 1715 tested combinations in Allods Online. This places it in the 22nd percentile of all combos, which is below the median performance level. The ranking is surprising given the components’ individual benchmark scores; the CPU sits in the 78th percentile, and the GPU in the 66th percentile, yet their combined performance in this game is relatively poor.
This discrepancy suggests that the game’s engine is not well-optimized for the Intel Arc B580’s architecture. The GPU’s benchmark scores indicate solid raw performance, but the measured in-game results show that it struggles to maintain high frame rates, particularly at higher settings. For instance, the GPU’s PassMark G3D score is 15748, which is respectable, but the game’s Ultra setting at 1080p yields only 61.5 FPS, which is lower than what the raw compute power would suggest.
The rank also reflects the game’s age; Allods Online was released in 2010, and its engine likely does not take advantage of modern hardware features like DirectX 12 Ultimate or Vulkan 1.4, which the GPU supports. This means the GPU is not operating at its full potential, and the combo’s rank is more indicative of software limitations than hardware deficiencies. The delta between the combo’s rank and the individual component percentiles highlights the importance of driver and game-specific optimizations.
Settings Recommendations
The measured FPS data provides a clear guide for the optimal settings to use with this combo. At 1920x1080, the Medium preset offers 158.6 FPS, which is well above the 60 FPS threshold and provides a good balance between visual quality and performance. The High preset at 101.4 FPS is also playable, but the jump from Medium to High yields a 36% performance hit, which may not be justified by the visual improvements.
At 2560x1440, the Medium preset delivers 99.8 FPS, which is excellent for a 1440p experience. The High preset at 67 FPS is still smooth, but it represents a 33% drop from Medium. For users with high refresh rate monitors, the Medium preset is the better choice. The Low preset at 132.2 FPS is the only option that breaks the 120 FPS barrier, but it sacrifices visual fidelity.
At 3840x2160, the situation is more challenging. The Low preset at 71.2 FPS is the only playable option, as the Medium preset drops to 55.2 FPS, and the High preset falls to 31.7 FPS. The Ultra preset at 24 FPS is unplayable. Therefore, for 4K gaming, the Low preset is the recommended setting. The data suggests that the Medium preset at 1080p or 1440p offers the best overall experience, providing high frame rates without the severe performance penalties of the High and Ultra presets.
Measured FPS Breakdown
The measured FPS data for Allods Online with the AMD Ryzen 5 5600X and Intel Arc B580 is as follows:
At 1920x1080, the Low settings yield an average of 208.1 FPS. The Medium settings produce 158.6 FPS, which is a 24% reduction from Low. The High settings achieve 101.4 FPS, a 36% drop from Medium. The Ultra settings result in 61.5 FPS, a 39% decrease from High. This progression shows that the performance cost of each settings tier is significant, with the most substantial penalty occurring between Medium and High.
At 2560x1440, the Low settings average 132.2 FPS. The Medium settings drop to 99.8 FPS, a 25% reduction. The High settings fall to 67 FPS, a 33% decrease from Medium. The Ultra settings are the least playable at 38.5 FPS, representing a 43% drop from High. The frame rate at Ultra is below the 60 FPS threshold, making it unsuitable for smooth gameplay.
At 3840x2160, the Low settings achieve 71.2 FPS. The Medium settings drop to 55.2 FPS, a 22% reduction. The High settings fall to 31.7 FPS, a 43% decrease from Medium. The Ultra settings bottom out at 24 FPS, a 24% reduction from High. The data shows that at 4K, even the Low preset is barely above the 60 FPS mark, and any increase in settings quickly makes the game unplayable. The overall pattern confirms that the GPU is the limiting factor at higher resolutions, while the CPU remains sufficient across all settings.
Hardware Specifications
AMD Ryzen 5 5600X
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + Intel Arc B580 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.2 |
| 3840x2160 | Medium | 55.2 |
| 3840x2160 | High | 31.7 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 132.2 |
| 2560x1440 | Medium | 99.8 |
| 2560x1440 | High | 67.0 |
| 2560x1440 | Ultra | 38.5 |
| 1920x1080 | Low | 208.1 |
| 1920x1080 | Medium | 158.6 |
| 1920x1080 | High | 101.4 |
| 1920x1080 | Ultra | 61.5 |
Allods Online with Ryzen 5 5600X + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B580 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.