Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 14 17 23
1440p QHD 16 22 26 35
1080p Full HD 21 29 35 47

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 23
3840x2160 Medium 17
3840x2160 High 14
3840x2160 Ultra 10
2560x1440 Low 35
2560x1440 Medium 26
2560x1440 High 22
2560x1440 Ultra 16
1920x1080 Low 47
1920x1080 Medium 35
1920x1080 High 29
1920x1080 Ultra 21

Red Dead Redemption 2 with AMD Ryzen 5 4600G + Intel Arc B370, In-Depth Analysis

Resolution Scaling

Red Dead Redemption 2 presents a demanding workload for this AMD Ryzen 5 4600G + Intel Arc B370 combination, and the resolution scaling results clearly indicate a GPU-bound scenario at nearly every setting tier. The data shows a steep and consistent framerate penalty as resolution increases, which is the classic signature of a graphics card operating at its absolute limit.

Moving from 1920x1080 to 2560x1440 at High settings, the average framerate drops from 29 FPS to 22 FPS, a loss of roughly 24%. The transition from 2560x1440 to 3840x2160 is even more punishing, with the High preset falling from 22 FPS to just 14 FPS, another 36% reduction. This progressive collapse suggests that the Intel Arc B370's rendering pipeline is saturated well before 4K, and the pixel throughput requirements of 3840x2160 simply overwhelm its 20 ROPs and 40 TMUs.

At Low settings, the scaling pattern is telling. The 1080p result of 47 FPS drops to 35 FPS at 1440p (a 25.5% decline), and then to 23 FPS at 4K (a 34.3% decline from 1440p). The fact that even the lowest quality preset cannot maintain playable framerates at 4K indicates that the bottleneck is not shader complexity but raw fillrate and memory bandwidth. The Arc B370's "System Shared" memory configuration, with bandwidth labeled as "System Dependent," means the GPU is competing with the CPU for the same DDR4 memory pool, which becomes a critical limitation at higher resolutions.

The Medium preset data provides the only min/max framerate readings in the entire dataset, offering insight into frametime stability. At 1920x1080 Medium, the average is 35 FPS with a minimum of 30 FPS and a maximum of 40 FPS, showing a relatively tight 10 FPS spread. At 2560x1440 Medium, the average drops to 26 FPS with a min of 22 and max of 30, maintaining a similar 8 FPS delta. At 3840x2160 Medium, the average falls to 17 FPS with a 15-20 FPS range. The consistency of the framerate envelope across resolutions suggests the GPU is delivering steady, if low, performance without severe hitches, but the absolute numbers are far too low for smooth gameplay.

The 1080p-to-4K scaling at Ultra settings tells the most sobering story: 21 FPS at 1080p, 16 FPS at 1440p, and 10 FPS at 4K. This 52.4% total reduction from 1080p to 4K is the largest percentage drop of any preset, indicating that Ultra settings introduce effects (likely volumetric lighting and shadow quality) that disproportionately tax the GPU's limited compute resources. The 6.144 TFLOPS FP32 throughput and 48.00 GPixel/s pixel rate are simply insufficient for this game's most demanding configuration.

How This Combo Ranks

Within the benchmark database's tested combinations, this pairing of AMD Ryzen 5 4600G and Intel Arc B370 achieves a combo rank of 2670 out of 2902 total combinations in Red Dead Redemption 2. This places it in the bottom 8% of all tested configurations, a positioning that reflects the severe GPU limitation rather than any CPU deficiency.

The rank is particularly striking when considering the CPU's standalone performance. The Ryzen 5 4600G sits at the 71st percentile among all CPUs in the database, with an average benchmark score of 17507. Its nearest rivals include the AMD Ryzen 3 PRO 5355GE (avg score 17482, just 0.1% behind), the Intel Core 7 150U (avg score 17395, 0.6% behind), and the AMD Ryzen 3 8300GE (avg score 17614, 0.6% ahead). This CPU is squarely in the mid-range tier, yet the combined system ranks near the bottom because the GPU's percentile ranking is only 5th among all GPUs.

The Arc B370's average benchmark score of 1184 places it in extremely low company. Its nearest GPU rivals in the database are the ATI Mobility Radeon HD 5570 (avg score 1186, 0.2% higher), the ATI Radeon HD 5770 (avg score 1190, 0.5% higher), and the AMD Radeon HD 7650M (avg score 1192, 0.7% higher). These are all legacy or mobility parts from a previous hardware generation, and the Arc B370 is only 1.4% ahead of the AMD FirePro M2000 (avg score 1168). This GPU is not merely underpowered for Red Dead Redemption 2; it is statistically indistinguishable from hardware that is over a decade old.

The gap between CPU and GPU capability is the defining characteristic of this combo. The 4600G can feed framerates far higher than the Arc B370 can render, yet the combination's rank in this specific game is dragged down entirely by the graphics side. In a game as GPU-intensive as Red Dead Redemption 2, the 2670th rank out of 2902 combos is exactly what the GPU's 5th percentile standing would predict.

GPU Role

The Intel Arc B370 is the limiting factor in this system, and its specifications explain why. Built on Intel's 3 nm process with the Xe3-LPG architecture (chip codename Panther Lake), this is an integrated graphics solution designated as "IGP" with a 25 W TDP. The 1280 shading units, 40 texture mapping units, and 20 render output units are modest numbers for a 2026 release, and the 10 ray tracing cores offer RT support that this game's performance levels will never realistically utilize.

The clock behavior is notable: a 300 MHz base clock that boosts to 2400 MHz. The 8x multiplier between base and boost suggests aggressive power management, likely thermal or power-constrained given the 25 W TDP envelope. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are the theoretical maxima at boost clock, but sustained performance in a demanding title like Red Dead Redemption 2 will almost certainly fall below these figures.

Memory configuration is the most problematic aspect. The Arc B370 uses "System Shared" memory, meaning it has no dedicated VRAM and instead borrows from the system's DDR4 pool. The memory bus width is also "System Shared," and bandwidth is "System Dependent" — a direct function of the host CPU's memory subsystem. Paired with the Ryzen 5 4600G, which supports dual-channel DDR4 at 51.2 GB/s, the GPU must share this bandwidth with CPU operations. In a game that streams large open-world textures, this contention is catastrophic at higher resolutions where memory pressure increases exponentially.

The GPU's benchmark results are dismal: a single 3DMark Steel Nomad DX12 score of 1184, placing it at the 5th percentile of all GPUs. Its nearest rivals are all ATI/AMD parts from the HD 5000/6000 series era, and it trades blows with them within a 1.5% margin. For a GPU released in January 2026, this is not competitive with even entry-level discrete graphics from several generations prior.

In Red Dead Redemption 2 specifically, the GPU's limitations manifest as sub-30 FPS at every resolution and setting combination except 1080p Low. The 47 FPS at 1080p Low is the only remotely playable result, and even that would be marginal for a game requiring precise aiming. The 10 FPS at 4K Ultra is effectively a slideshow, confirming that this GPU has no business being paired with 4K displays for modern gaming.

Measured FPS Breakdown

The complete FPS dataset for Red Dead Redemption 2 with this combo reveals a consistent pattern of GPU-bound performance across all twelve tested configurations. At 1920x1080, the resolution most likely to yield playable results, the settings ladder shows: Low at 47 FPS, Medium at 35 FPS (min 30, max 40), High at 29 FPS, and Ultra at 21 FPS. The step from Low to Medium costs 12 FPS, while the step from High to Ultra costs 8 FPS, showing diminishing returns as settings increase.

Moving to 2560x1440, the framerates become marginal at best. Low delivers 35 FPS, Medium averages 26 FPS (min 22, max 30), High drops to 22 FPS, and Ultra falls to 16 FPS. The Medium preset's minimum of 22 FPS represents a 15% deviation from the average, which would be noticeable as stutter during busy scenes. The gap between Low and Medium at this resolution is 9 FPS, and between High and Ultra is 6 FPS.

At 3840x2160, all presets fall below 25 FPS. Low produces 23 FPS, Medium averages 17 FPS (min 15, max 20), High drops to 14 FPS, and Ultra bottoms out at 10 FPS. The Medium preset's min framerate of 15 FPS is the lowest minimum recorded anywhere in the dataset, and even the maximum of 20 FPS at this setting is below what most players would consider acceptable. The 4K results confirm that this combo cannot handle 2160p gaming in Red Dead Redemption 2 under any circumstances.

The scaling efficiency between resolutions is worth noting. At Low settings, the drop from 1080p to 1440p is 25.5%, and from 1440p to 4K is 34.3%. At High settings, the corresponding drops are 24.1% and 36.4%. At Ultra, they are 23.8% and 37.5%. The increasing percentage loss at higher resolutions indicates that the GPU's memory bandwidth bottleneck becomes more severe as pixel count grows, consistent with the "System Dependent" memory bandwidth specification.

FAQ

Q: Can this combo run Red Dead Redemption 2 at 1080p?

A: Yes, but only at Low settings, where it achieves 47 FPS average. Medium settings drop to 35 FPS, High to 29 FPS, and Ultra to 21 FPS. For a consistently smooth experience, 1080p Low is the only viable configuration.

Q: Is the CPU or GPU the bottleneck in this game?

A: The GPU is overwhelmingly the limiting component. The Ryzen 5 4600G ranks at the 71st percentile among CPUs with an average benchmark score of 17507, while the Arc B370 ranks at the 5th percentile with a score of 1184. The framerate scaling across resolutions confirms GPU saturation.

Q: How does the Arc B370 compare to its nearest GPU rivals?

A: The Arc B370's 3DMark Steel Nomad score of 1184 is within 0.7% of the ATI Radeon HD 5770 (1190) and ATI Mobility Radeon HD 5570 (1186). It is 1.4% ahead of the AMD FirePro M2000 (1168) and 0.7% behind the AMD Radeon HD 7650M (1192).

Q: What is the best framerate this combo can achieve in this game?

A: The highest recorded average is 47 FPS at 1920x1080 with Low settings. No other configuration exceeds 35 FPS, and the 4K Ultra preset produces only 10 FPS.

Q: Does the Ryzen 5 4600G hold up against similar CPUs?

A: The 4600G's average benchmark score of 17507 is 0.1% above the AMD Ryzen 3 PRO 5355GE (17482), 0.6% above the Intel Core 7 150U (17395), 0.6% below the AMD Ryzen 3 8300GE (17614), and 0.8% below the Intel Core i3-14100T (17648). It is competitively positioned in its CPU tier.

Q: Is 4K gaming possible with this hardware?

A: No. The highest 4K result is 23 FPS at Low settings, with Medium at 17 FPS, High at 14 FPS, and Ultra at 10 FPS. All 4K configurations fall below the minimum threshold for playable framerates.

CPU Role

The AMD Ryzen 5 4600G provides the processing foundation for this combo, and its specifications suggest it is more than capable of feeding the Arc B370 in Red Dead Redemption 2. This 6-core, 12-thread processor from the 4000 series uses the Zen 2 architecture (codename Renoir) built on TSMC's 7 nm process. With a base clock of 3.70 GHz and a boost clock of 4.20 GHz, it offers solid single-thread performance for a mid-range part.

The cache hierarchy is typical for Zen 2: 64 KB L1 per core, 512 KB L2 per core, and 8 MB of shared L3. The 12 threads provide ample parallel processing for the game's background simulation tasks, and the 65 W TDP indicates efficient power draw. Memory support is dual-channel DDR4 with 51.2 GB/s bandwidth, which the GPU must share — a factor that becomes critical at higher resolutions.

The CPU's benchmark results demonstrate its mid-range standing. In Cinebench R23, it scores 13593 multicore and 1919 single-core. Geekbench shows 6637 multicore and 1460 single-core. PassMark multithread is 15992 with a single-thread score of 2653. The 3DMark thread scaling shows 1430 for 2 threads, 2732 for 4 threads, 4138 for 8 threads, and 4889 for max threads, indicating reasonable scaling up to 8 threads before diminishing returns.

In Red Dead Redemption 2, the CPU's role is to manage the game's open-world systems, NPC logic, and physics calculations. The 6-core/12-thread configuration with a 4.20 GHz boost clock is sufficient for these tasks at the framerates this GPU can deliver. The fact that framerates scale so predictably with resolution and settings — rather than showing erratic CPU-bound behavior — confirms that the 4600G is not the limiting factor. Even at 1080p Low where the GPU produces 47 FPS, the CPU is likely still not saturated, given its strong single-thread performance.

The CPU's integrated Radeon Vega 7 graphics are irrelevant for this game when paired with the Arc B370, but the 4600G's support for PCIe Gen 3 with 20 lanes (CPU only) provides adequate bandwidth for any discrete GPU. The 9,800 million transistors on a 156 mm² die represent a dense, efficient design that performs well above the GPU's level in this pairing.

The launch MSRP of $154 for the 4600G positions it as an affordable mid-range option, though its performance in this combo is entirely overshadowed by the GPU's limitations. The CPU's percentile rank of 71 versus the GPU's 5th percentile creates an extreme imbalance that the benchmark data makes unambiguous: this system's Red Dead Redemption 2 performance is a GPU story, with the CPU playing a supporting role that it fulfills admirably.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + Intel Arc B370 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 23.0
3840x2160 Medium 17.0
3840x2160 High 14.0
3840x2160 Ultra 10.0
2560x1440 Low 35.0
2560x1440 Medium 26.0
2560x1440 High 22.0
2560x1440 Ultra 16.0
1920x1080 Low 47.0
1920x1080 Medium 35.0
1920x1080 High 29.0
1920x1080 Ultra 21.0

Red Dead Redemption 2 with Ryzen 5 4600G + Other GPUs

See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.

Red Dead Redemption 2 with Arc B370 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.