Ready Or Not

Ready Or Not

AVERAGE FPS
185
excellent

This combination delivers exceptional performance with an average of 185 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 67 91 103 114
1440p QHD 126 176 193 223
1080p Full HD 198 277 304 351

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 114
3840x2160 Medium 103
3840x2160 High 91
3840x2160 Ultra 67
2560x1440 Low 223
2560x1440 Medium 193
2560x1440 High 176
2560x1440 Ultra 126
1920x1080 Low 351
1920x1080 Medium 304
1920x1080 High 277
1920x1080 Ultra 198

Ready Or Not with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3080, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265K is a 20-core, 20-thread desktop processor based on the Arrow Lake-S architecture, built on a 3 nm process at TSMC. Its base clock runs at 3.90 GHz with a boost clock of 5.50 GHz, and it carries 30 MB of shared L3 cache alongside 3 MB of L2 per core. This CPU sits in the 97th percentile among all tested processors, with an average benchmark score of 79,102. Its nearest rival, the Intel Core Ultra 7 265KF, scores 79,240, a mere 0.2% delta, meaning the two are effectively interchangeable in raw compute. The Core i9-14900KF trails by 0.2% as well, while the Core i9-14900K is 0.9% behind, and the AMD EPYC 7413 is 1.2% behind.

For Ready Or Not, a tactical shooter that simulates dense environments with AI-driven suspects and civilians, the CPU's single-thread performance matters heavily for game logic and AI pathfinding. The 265K's single-core Cinebench R23 score of 7,060 and R20 score of 2,965 indicate strong per-thread throughput. Multi-core scores of 50,009 (R23) and 21,003 (R20) show that the 20 cores can handle background tasks without interfering with frame pacing. The data across measured FPS rows reveals that at 1080p Low settings, the combo achieves 351.1 FPS, which is far beyond display refresh rates, indicating the CPU is not a bottleneck even at minimum settings. At 1080p Ultra, the frame rate drops to 198.1 FPS, which still suggests headroom, but the GPU begins to take on more load as settings increase.

The PassMark multithread score of 58,838 and integer math score of 143,387 further underscore the CPU's ability to process large numbers of AI agents and physics interactions simultaneously. In contrast, the PassMark single-thread score of 4,904 is respectable but not class-leading, which matters because Ready Or Not often has one main thread handling player input and weapon mechanics. The data shows no scenario where the CPU appears to limit performance; even at 4K Ultra, where the GPU is most stressed, the average FPS of 67 is well above playable thresholds, and the CPU's 20 threads provide ample margin for the game's background simulation.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3080 is an Ampere-architecture GPU built on Samsung's 8 nm process, featuring 10 GB of GDDR6X memory on a 320-bit bus, delivering 760.3 GB/s of bandwidth. Its base clock is 1440 MHz with a boost of 1710 MHz, and memory runs at 19 Gbps effective. The GPU has 8,704 shading units, 272 texture mapping units, 96 ROPs, 68 RT cores, and 272 tensor cores, yielding 29.77 TFLOPS of FP32 compute. It sits in the 80th percentile among all GPUs, with an average benchmark score of 35,787. Its nearest rivals are tightly clustered: the AMD Radeon Pro Duo scores 35,860 (-0.2%), the AMD Radeon 880M scores 35,646 (+0.4%), the AMD Radeon RX 7900 GRE scores 36,101 (-0.9%), and the NVIDIA GeForce RTX 5070 Ti Mobile scores 35,435 (+1%).

The 10 GB VRAM capacity is a critical factor for Ready Or Not at higher resolutions and settings. The game's detailed environments, with numerous interactive objects and dynamic lighting, can consume significant memory. The measured FPS data shows that at 4K Ultra, the average drops to 67 FPS, which is a sharp decline from the 90.8 FPS at 4K High. This suggests that the Ultra preset likely pushes texture and shadow memory beyond the GPU's comfortable envelope, causing the framerate to suffer. The GPU's pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s are sufficient for 1440p high-refresh gaming, as evidenced by the 175.7 FPS at 1440p High. At 1080p, the GPU is not stressed at all, with the 351.1 FPS at Low settings indicating the CPU is the primary driver, but the GPU still keeps pace.

The RTX 3080's 68 RT cores are relevant for Ready Or Not's reflective surfaces and shadow calculations, but the data does not show any ray-tracing-specific test. The 3DMark Steel Nomad DX12 score of 4,407 provides a general indication of modern API performance. The GPU's PassMark G3D score of 25,086 confirms its position as a high-end card from its generation, even though it is now end-of-life. The memory bandwidth of 760.3 GB/s is adequate for the game's texture streaming, but the 10 GB capacity may become a limiting factor at 4K Ultra, which aligns with the observed 67 FPS average.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Examining the measured FPS across resolutions reveals the classic scaling curve of a CPU-bound title at lower resolutions transitioning to GPU-bound at higher ones. At 1080p Low, the combo produces 351.1 FPS; moving to 1440p Low drops this to 223 FPS, a 36.5% reduction, and further to 4K Low at 114.1 FPS, a 67.5% reduction from 1080p. The steep drop from 1080p to 1440p indicates that the GPU is taking over as the primary limiter, since the CPU's frame generation capacity is being outpaced by the rendering demands.

At High settings, the scaling is similar but more compressed. 1080p High yields 277.3 FPS, 1440p High yields 175.7 FPS (a 36.6% drop), and 4K High yields 90.8 FPS (a 67.2% drop from 1080p). The consistency of these percentages across Low and High presets suggests that the GPU's fill rate and memory bandwidth are the determining factors. The Ultra preset shows the most dramatic scaling: 1080p Ultra at 198.1 FPS, 1440p Ultra at 126.4 FPS (a 36.2% drop), and 4K Ultra at 67 FPS (a 66.2% drop from 1080p). The fact that Ultra scales similarly to other presets indicates that the GPU is not hitting a VRAM wall until the absolute highest resolution.

The 4K Ultra result of 67 FPS is notable because it represents the only scenario where the average dips below 90 FPS. This suggests that the combination of 10 GB VRAM and the RTX 3080's compute capacity is just barely sufficient for 4K Ultra, but the framerate penalty is severe compared to 4K High (90.8 FPS). The data points to the GPU as the limiting component at all resolutions above 1080p, since the CPU's 20 threads and high single-core scores provide no evidence of bottlenecking. At 1080p, the GPU is still fast enough to push over 277 FPS at High, so the experience is fluid regardless of the limiting factor.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific pairing of the Intel Core Ultra 7 265K with the NVIDIA GeForce RTX 3080 ranks 567th out of 1,748 tested combos for Ready Or Not, placing it in the upper third of all configurations. The rank of 567 out of 1,748 means that roughly 32% of tested combos outperform it, while 68% are slower. Given that the CPU is a 97th-percentile processor and the GPU is an 80th-percentile card, the combo's ranking is pulled down by the GPU's age and VRAM limitations relative to newer cards. The CPU's nearest rival, the Core Ultra 7 265KF, has a nearly identical average score, so pairing either with the RTX 3080 would yield similar results.

The GPU's nearest rivals are all within 1% of its average score, which means that swapping to an AMD Radeon RX 7900 GRE or a GeForce RTX 5070 Ti Mobile would not significantly change the combo's ranking. However, the ranking reflects the specific game's optimization; Ready Or Not appears to favor higher memory bandwidth, as the RTX 3080's 760.3 GB/s is robust but not exceptional. The combo's position in the middle of the pack suggests that it is well-balanced for 1440p high-refresh gaming, but at 4K Ultra, it falls behind combos with more VRAM or newer architectures. The data shows that this combination is not a top-tier performer, but it is far from a weak link, offering solid frame rates across most tested configurations.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS rows, the High preset at 1440p offers the best balance of visual fidelity and performance for this combo. At 1440p High, the average FPS is 175.7, which is well above the 144 Hz refresh rate that many gaming monitors target, and it provides a 39% improvement over 1440p Ultra's 126.4 FPS. The jump from High to Ultra at 1440p costs 49.3 FPS, a significant penalty for what is typically marginal visual gains in shadow quality and post-processing. At 1080p, High settings at 277.3 FPS are more than sufficient for any display, but the resolution is too low for the GPU's capabilities, so 1440p High is the sweet spot.

For users with 4K displays, the High preset at 90.8 FPS is the recommended choice over Ultra, which drops to 67 FPS. The 23.8 FPS difference between High and Ultra at 4K is substantial, and the Ultra preset likely triggers VRAM pressure that causes frame pacing issues. The Medium preset at 4K (102.5 FPS) offers only a 11.7 FPS improvement over High, so High is preferable for the visual quality uplift. At 1440p, Medium (192.8 FPS) is only 17.1 FPS faster than High, meaning High is the better value in terms of quality per frame. The Low preset at any resolution produces frame rates far beyond what is necessary (223 FPS at 1440p, 351.1 FPS at 1080p), so it should be avoided unless the user seeks maximum competitive framerates.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers its highest frame rates across all settings. Low settings produce an average of 351.1 FPS, followed by Medium at 304.4 FPS, High at 277.3 FPS, and Ultra at 198.1 FPS. The gap between Low and Ultra is 153 FPS, representing a 43.6% reduction in performance when maxing out the graphics options. The drop from High to Ultra is 79.2 FPS, which is the largest single-setting jump at 1080p, indicating that Ultra's additional effects (likely ambient occlusion and shadow quality) are disproportionately expensive.

At 2560x1440, the frame rates scale down but remain high. Low settings yield 223 FPS, Medium 192.8 FPS, High 175.7 FPS, and Ultra 126.4 FPS. The total spread from Low to Ultra is 96.6 FPS, a 43.3% reduction, which is nearly identical to the 1080p scaling. The High-to-Ultra gap at 1440p is 49.3 FPS, again the largest jump among settings, confirming that Ultra is the most demanding preset across resolutions. The 1440p results show that this combo is firmly in high-refresh territory for all settings except Ultra, which still clears 120 FPS.

At 3840x2160, the GPU becomes the primary constraint. Low settings average 114.1 FPS, Medium 102.5 FPS, High 90.8 FPS, and Ultra 67 FPS. The Low-to-Ultra spread is 47.1 FPS, a 41.3% reduction, which is slightly lower than lower resolutions, suggesting that the GPU is hitting a memory bandwidth or compute ceiling that compresses the scaling. The High-to-Ultra drop at 4K is 23.8 FPS, and the Medium-to-High drop is 11.7 FPS, showing diminishing returns as settings increase. The 4K Ultra result of 67 FPS is the only measured scenario below 90 FPS, making it the least comfortable experience for competitive play, though it remains playable for a single-player tactical shooter.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3080 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 114.1
3840x2160 Medium 102.5
3840x2160 High 90.8
3840x2160 Ultra 67.0
2560x1440 Low 223.0
2560x1440 Medium 192.8
2560x1440 High 175.7
2560x1440 Ultra 126.4
1920x1080 Low 351.1
1920x1080 Medium 304.4
1920x1080 High 277.3
1920x1080 Ultra 198.1

Ready Or Not with iUltra 7 265K + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RTX 3080 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.