Downfall

Downfall

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 29 35 43
1440p QHD 29 46 56 68
1080p Full HD 40 64 78 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 35
3840x2160 High 29
3840x2160 Ultra 18
2560x1440 Low 68
2560x1440 Medium 56
2560x1440 High 46
2560x1440 Ultra 29
1920x1080 Low 96
1920x1080 Medium 78
1920x1080 High 64
1920x1080 Ultra 40

Downfall with Intel Core Ultra 7 265K + Intel Arc B370, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the Intel Arc B370 presents a striking case study in system bottlenecking within the 2016 horror title Downfall. The data reveals a configuration where a top-tier CPU is coupled with an entry-level integrated GPU, resulting in a performance profile dictated almost entirely by the graphics solution. Across all tested resolutions and settings, the frame rates are modest, yet the scaling patterns offer a clear narrative about where the system's limitations lie.

The Arc B370, functioning as an integrated graphics processor (IGP), is the definitive limiting factor in this build. The benchmark results show a clear and consistent drop in performance as resolution increases, a classic symptom of pixel-fill and memory-bandwidth constraints. At 1080p with Low settings, the system achieves 96 FPS, but this falls to 68 FPS at 1440p and further to 43 FPS at 4K. This represents a steep decline that points directly at the GPU's rendering capabilities rather than any CPU-side bottleneck. The fact that the GPU's memory is "System Shared" and its bandwidth is "System Dependent" reinforces this, as the iGPU must contend with system memory latency and bandwidth, which becomes more punishing at higher pixel counts where memory traffic for frame buffers increases exponentially. The data implies that at 4K, the iGPU is simply overwhelmed, struggling to maintain playable frame rates even on the lowest settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data provides a textbook example of GPU-bound scaling. When moving from 1920x1080 to 2560x1440 on the Low preset, the average frame rate drops from 96 FPS to 68 FPS, a reduction of 28 FPS. The subsequent jump to 3840x2160 sees the average fall to 43 FPS, a further reduction of 25 FPS. This linear and significant decline with each resolution step is a strong indicator that the rendering pipeline is saturated. The frame rate is not holding steady, which would suggest a CPU limit; instead, it is dropping proportionally with the increase in pixel count, which is the signature of a GPU that is maxed out.

Looking at the Medium preset, the pattern persists. The average FPS goes from 78 at 1080p to 56 at 1440p, and finally to 35 at 4K. The minimum FPS also scales down, from 67 to 48 to 30, respectively. This consistency across presets confirms that the resolution is the primary variable affecting performance. The data suggests that the Intel Core Ultra 7 265K is more than capable of feeding the iGPU with draw calls and geometry data; the bottleneck is purely in the rasterization and pixel processing stages. The 4K Ultra preset, which yields a mere 18 FPS average, is practically unplayable and serves as the ultimate proof of the GPU's limitations, as even the powerful CPU cannot compensate for the sheer amount of work being demanded of the integrated graphics unit.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265K is an exceptionally powerful processor, a fact that makes its performance in this pairing all the more interesting. With 20 cores and 20 threads, and a boost clock of 5.50 GHz, its compute potential is vast. Its benchmark scores, such as a Cinebench R23 multicore score of 35850 and a Geekbench single-core score of 2713, place it in the 94th percentile of all CPUs. This processing headroom is entirely relevant to the Downfall results, but not in the way one might expect. The data shows that the CPU is not the bottleneck, as frame rates scale inversely with resolution, a phenomenon that only occurs when the GPU is the limiting factor.

The CPU's role here is to be perpetually underutilized. Even at 1080p with Low settings, where the system produces its highest frame rate of 96 FPS, the CPU is likely waiting on the GPU for the majority of the frame time. The high single-core performance, crucial for older game engines like the one likely powering Downfall, is sufficient to maintain frame pacing. The architecture, built on a 3 nm process, and its 30 MB of shared L3 cache, ensure that data is readily available for the game's logic and physics threads. The benchmark results indicate that this processor has no trouble keeping up; it is the Arc B370 that is holding the entire system back, leaving the 265K's immense capabilities untapped.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is the sole determinant of the gaming experience in this configuration. Its specifications paint a picture of an entry-level integrated solution. With a base clock of 300 MHz and a boost clock of 2400 MHz, it has a peak FP32 throughput of 6.144 TFLOPS. While not insignificant, this is constrained by its memory architecture. The memory is "System Shared," meaning it has no dedicated VRAM and relies on the system's DDR5 memory. This is a critical weakness, as the memory bandwidth is listed as "System Dependent," which in practice is far lower than what a dedicated graphics card would offer.

The GPU's performance data is stark. Its only listed benchmark, a 3DMark Steel Nomad DX12 score of 1184, places it in the 5th percentile of all GPUs, with its nearest rivals being legacy parts like the ATI Radeon HD 5770. This percentile ranking is a powerful indicator of its performance class. In Downfall, this translates to the measured FPS. The 20 ROPs and 40 TMUs are simply not enough to handle high-resolution textures and effects efficiently. The difference between the Low and High presets at 1080p, a drop from 96 FPS to 64 FPS, shows how sensitive the iGPU is to increased shader complexity and texture sampling. The 4K Ultra result of 18 FPS is a clear demonstration of the GPU architecture being overwhelmed, with the system-shared memory becoming a severe constraint on data throughput to the framebuffer.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combined performance of this CPU and GPU places it near the very bottom of the database. The comboRankInGame is 2688 out of 2928 tested combinations, putting it in the bottom 8 percent of all systems tested with Downfall. This ranking is a direct consequence of the GPU's limitations. While the CPU is a top-tier performer, the system's overall capability is dragged down by the iGPU, which ranks in the 5th percentile. This creates a massive disparity in performance potential, where the CPU is in the 94th percentile and the GPU is in the 5th.

This ranking is not a reflection of the CPU's capability but rather a signal of how a weak GPU can negate a powerful processor. The data implies that in this specific pairing, the CPU's 20 cores and high boost clocks contribute almost nothing to the final frame rate. The system behaves as if it were built around a much older, low-end graphics card. The deltaPct values for the GPU's rivals are all within 1.4%, showing it performs nearly identically to ATI Mobility Radeon HD 5570 or an ATI Radeon HD 5770. Consequently, the overall system ranking is more indicative of a legacy gaming rig than a modern desktop setup, showing that a balanced build is crucial for gaming performance.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data suggests that the best playable experience is found at 1080p with the Low preset, which yields an average of 96 FPS. This is the only configuration that approaches the 100 FPS mark and provides a smooth, responsive experience for a horror title where timing can be crucial. The Low preset at 1440p also offers a decent 68 FPS average, which is playable, but the jump to 4K at that setting drops to 43 FPS, which may be too inconsistent for some players. The Medium preset at 1080p offers a good middle ground with 78 FPS, but the visual improvements may not justify the 18 FPS loss compared to Low.

For players prioritizing visual fidelity at the cost of smoothness, the High preset at 1080p, with a 64 FPS average, is the maximum viable option. The Ultra preset is not recommended at any resolution. At 1080p it only manages an average of 40 FPS, and at 1440p it drops to 29 FPS, making it a slideshow. The data indicates that the Ultra preset is simply too demanding for the Arc B370's 6.144 TFLOPS of compute power. Therefore, a 1080p resolution with either Low or Medium settings is the pragmatic choice, with Low providing the most consistent frame pacing and Medium providing a slightly richer visual experience without a catastrophic performance hit.

FAQ

*Q: What is the maximum average frame rate this system can achieve in Downfall?*

A: The highest measured average frame rate is 96 FPS, achieved at 1920x1080 resolution with the Low settings preset.

*Q: Is the CPU or GPU the limiting factor for this system in Downfall?*

A: The data strongly indicates the GPU is the limiting factor. The frame rates drop significantly as resolution increases, a classic sign of a GPU bottleneck, while the CPU is a high-end model with substantial headroom.

Q: How does this system's overall performance rank compared to others?

A: The system ranks 2688 out of 2928 tested combos for this game, placing it in the bottom 8% of all tested systems.

*Q: Can this system run Downfall at 4K with playable frame rates?*

A: No. Even on the Low preset at 3840x2160, the average frame rate is only 43 FPS. The Ultra preset at this resolution yields just an 18 FPS average, which is not playable.

Q: What is the performance difference between the 'High' and 'Ultra' presets at 1440p?

A: The 'High' preset at 2560x1440 produces an average of 46 FPS, while the 'Ultra' preset produces an average of 29 FPS. This is a 17 FPS drop for the higher visual quality.

Q: What is the most consistent performance setting based on the data?

A: The 1080p 'Low' preset, with an average of 96 FPS, offers the highest and most consistent performance. The 1080p 'Medium' preset is the next best option, with a 78 FPS average and a minimum of 67 FPS.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following data represents the exact measured FPS for the Intel Core Ultra 7 265K with the Intel Arc B370 in Downfall.

1920x1080

  • Low: Average 96 FPS
  • Medium: Average 78 FPS, Minimum 67 FPS, Maximum 90 FPS
  • High: Average 64 FPS
  • Ultra: Average 40 FPS

2560x1440

  • Low: Average 68 FPS
  • Medium: Average 56 FPS, Minimum 48 FPS, Maximum 64 FPS
  • High: Average 46 FPS
  • Ultra: Average 29 FPS

3840x2160

  • Low: Average 43 FPS
  • Medium: Average 35 FPS, Minimum 30 FPS, Maximum 40 FPS
  • High: Average 29 FPS
  • Ultra: Average 18 FPS

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + Intel Arc B370 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 35.0
3840x2160 High 29.0
3840x2160 Ultra 18.0
2560x1440 Low 68.0
2560x1440 Medium 56.0
2560x1440 High 46.0
2560x1440 Ultra 29.0
1920x1080 Low 96.0
1920x1080 Medium 78.0
1920x1080 High 64.0
1920x1080 Ultra 40.0

Downfall with iUltra 7 265K + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with Arc B370 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 7 265K + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.