Ready Or Not

Ready Or Not

AVERAGE FPS
256
excellent

This combination delivers exceptional performance with an average of 256 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 89 127 140 161
1440p QHD 171 243 268 307
1080p Full HD 271 386 424 487

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 161
3840x2160 Medium 140
3840x2160 High 127
3840x2160 Ultra 89
2560x1440 Low 307
2560x1440 Medium 268
2560x1440 High 243
2560x1440 Ultra 171
1920x1080 Low 487
1920x1080 Medium 424
1920x1080 High 386
1920x1080 Ultra 271

Ready Or Not with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5080, In-Depth Analysis

Resolution Scaling

The measured FPS data for Ready Or Not shows a steep and predictable resolution curve when pairing the Intel Core Ultra 7 265 with the NVIDIA GeForce RTX 5080. At 1920x1080 with High settings, the combo produces 386 FPS average. Moving to 2560x1440 drops that to 243 FPS, a 37% reduction. At 3840x2160, the average falls to 127 FPS, which is 67% below the 1080p figure. This is a classic GPU-bound scaling pattern; the frame rate drops align with the pixel count increase between those resolutions, indicating the RTX 5080 is doing progressively heavier lifting.

The gap between Low and Ultra settings widens dramatically as resolution increases. At 1080p, Low produces 487 FPS while Ultra produces 271 FPS, a 216 FPS spread. At 1440p, that spread narrows to 136 FPS (307 versus 171). At 4K, it tightens further to 72 FPS (161 versus 89). This compression at higher resolutions is typical of a system where the GPU becomes the primary limiter; at 1080p, the CPU has more headroom to push frame rates, but the RTX 5080's raw throughput still dominates the difference between presets.

The data suggests that 4K Ultra is the first setting where the combination starts to feel constrained. The 89 FPS average at 3840x2160 Ultra is still playable for a tactical shooter, but it is a far cry from the 127 FPS at High. The delta between Medium and High at 4K is only 13 FPS (140 versus 127), while the jump from High to Ultra costs 38 FPS. This nonlinear penalty implies that Ultra preset includes effects that disproportionately tax the GPU at high pixel counts.

At 1080p, the frame rates are so high that the limiting component is almost certainly the CPU in certain scenes, especially on Low where 487 FPS exceeds what most displays can show. The Ultra 7 265's 20 cores and 20 threads provide strong single-thread performance, as evidenced by its Cinebench R23 single-core score of 5960, which helps sustain these extreme frame rates. However, the game engine's draw call overhead and physics simulation will eventually cap out, and the data shows that ceiling is above 450 FPS at 1080p Low.

For competitive play, the 1440p Medium result of 268 FPS average with a minimum of 228 FPS is a sweet spot, offering high refresh rate headroom without the CPU bottleneck seen at 1080p. The 4K results, while lower, remain above 60 FPS even at Ultra, which is notable for a game with this level of environmental detail.

GPU Role

The RTX 5080's 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth. In Ready Or Not, which features densely populated environments with numerous AI characters and interactive objects, this bandwidth is crucial. The 4K High setting achieves 127 FPS average, and the memory subsystem is clearly not the bottleneck; otherwise, the scaling from 1440p High (243 FPS) to 4K High would show a larger cliff than the measured 48% drop.

Clock speeds are moderate for a high-end card: a base clock of 2295 MHz and a boost of 2617 MHz. The 10752 shading units and 336 texture mapping units process geometry and textures efficiently. The 112 ROPs handle pixel output, and the pixel rate of 293.1 GPixel/s explains why 4K performance remains respectable; the card can fill those 8.3 million pixels per frame without excessive delay.

The RTX 5080's 84 RT cores and 336 tensor cores are relevant for Ready Or Not's lighting and reflections, though the measured data does not specify whether ray tracing is enabled in these presets. The FP32 compute of 56.28 TFLOPS gives the card ample headroom for the game's physics and AI calculations, which run on the GPU in many modern engines.

Comparing to its nearest rivals in the benchmark database, the RTX 5080's average score of 56083 puts it 0.6% above the AMD Radeon 8060S and 0.7% above the AMD Radeon RX 6750 GRE 12 GB. It trails the AMD Radeon RX 9070 GRE by 2.2%. These are synthetic benchmark deltas, but they suggest the 5080 is positioned mid-pack among its immediate competitors. In Ready Or Not specifically, the measured FPS at 4K Ultra (89 FPS) indicates the card can handle the most demanding preset, but users should expect to drop to High for smoother gameplay on 4K displays.

The 16 GB VRAM capacity is worth noting for a tactical shooter that loads large texture sets. At 4K Ultra, the game's texture streaming could approach this limit, but the fact that Ultra runs at 89 FPS without reported stutter suggests the memory allocation is within budget. The 960.0 GB/s bandwidth also ensures that any texture swaps from system memory (DDR5, dual-channel, 102.4 GB/s on the CPU side) do not become a limiting factor.

FAQ

Q: What frame rate can I expect at 1440p with High settings using this CPU/GPU combo?

A: The measured average is 243 FPS at 2560x1440 High. This provides a comfortable margin above 240 Hz refresh rate displays, with no minimum FPS recorded for that preset.

Q: Is this combination capable of 4K gaming in Ready Or Not?

A: Yes. At 3840x2160, the combo averages 127 FPS on High and 89 FPS on Ultra. Even the lowest measured preset, 4K Low, delivers 161 FPS, so 4K is viable across all settings.

Q: How does the RTX 5080 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 5080's average benchmark score of 56083 is 0.6% higher than the AMD Radeon 8060S and 0.7% higher than the AMD Radeon RX 6750 GRE 12 GB. It is 2.2% lower than the AMD Radeon RX 9070 GRE.

Q: What is the best resolution for competitive play with this setup?

A: The 2560x1440 Medium preset offers 268 FPS average with a minimum of 228 FPS, which is ideal for high refresh rate competitive monitors. At 1080p, frame rates exceed 400 FPS, but this may exceed display capabilities and introduce CPU bottlenecking.

Q: Does the CPU limit performance in this game?

A: At 1080p Low, the 487 FPS average suggests the CPU is near its limit, as the RTX 5080 could likely render more frames. At 4K, the GPU is the clear limiter, with the CPU having ample headroom at 127 FPS High.

Q: How much performance is lost going from High to Ultra at 4K?

A: The drop is 38 FPS, from 127 FPS at High to 89 FPS at Ultra. This represents a 30% reduction for visual gains that may be subtle in fast-paced gameplay.

Measured FPS Breakdown

The measured data covers four presets across three resolutions, with some rows including minimum and maximum FPS values.

1920x1080:

  • Low: 487 FPS average
  • Medium: 424 FPS average, 361 FPS minimum, 488 FPS maximum
  • High: 386 FPS average
  • Ultra: 271 FPS average

2560x1440:

  • Low: 307 FPS average
  • Medium: 268 FPS average, 228 FPS minimum, 308 FPS maximum
  • High: 243 FPS average
  • Ultra: 171 FPS average

3840x2160:

  • Low: 161 FPS average
  • Medium: 140 FPS average, 119 FPS minimum, 161 FPS maximum
  • High: 127 FPS average
  • Ultra: 89 FPS average

The Medium presets are the only rows with complete min/max data, which allows for a stability assessment. At 1080p Medium, the minimum of 361 FPS is 85% of the average, indicating consistent frame pacing. At 1440p Medium, the minimum of 228 FPS is also 85% of the 268 FPS average. At 4K Medium, the minimum of 119 FPS is 85% of the 140 FPS average. This consistency suggests the game engine is well optimized for this hardware combination, with no severe frame time spikes.

The scaling from Medium to High is relatively modest across all resolutions: 1080p drops from 424 to 386 FPS (9% loss), 1440p from 268 to 243 (9% loss), and 4K from 140 to 127 (9% loss). The jump from High to Ultra is more punishing: 1080p drops from 386 to 271 (30% loss), 1440p from 243 to 171 (30% loss), and 4K from 127 to 89 (30% loss). This consistent 30% penalty suggests Ultra enables a specific rendering feature that is resolution-independent in its relative cost.

The 1080p Low result of 487 FPS is the highest measured value, but it is likely above the refresh rate of virtually all monitors. The 1440p Low result of 307 FPS is also above 300 Hz displays. For practical purposes, the Medium and High presets offer the most usable frame rates for high refresh rate gaming, while Ultra is reserved for those prioritizing visual fidelity over raw speed.

Settings Recommendations

Based on the measured rows, the optimal preset depends on the display's refresh rate and the user's priority between visual quality and frame rate.

For 4K displays, High settings at 127 FPS average is the recommended choice. It provides a 38 FPS advantage over Ultra (89 FPS) while maintaining a minimal visual difference in most gameplay scenarios. The Medium preset at 140 FPS is acceptable for those who want extra headroom, but the 13 FPS gain over High is marginal. Ultra at 4K should be avoided unless the user has a 90 Hz or lower refresh rate display and prioritizes image quality.

For 1440p displays, Medium at 268 FPS is the best all-around setting. It clears 240 Hz refresh rates with a 28 FPS buffer, and the minimum of 228 FPS stays above 200 Hz. High at 243 FPS is also viable for 240 Hz displays but leaves less margin for frame dips. Ultra at 171 FPS is excellent for 144 Hz or 165 Hz monitors, offering high fidelity without sacrificing smoothness.

For 1080p displays, the data shows diminishing returns above Medium. The 424 FPS average at Medium exceeds 360 Hz refresh rates, and the minimum of 361 FPS stays above that threshold. High at 386 FPS is also above 360 Hz but offers no tangible benefit for most users. Ultra at 271 FPS is suitable for 240 Hz displays and provides the best visual quality at this resolution.

The combo rank in game of 184 out of 2947 tested combinations places this setup in the top 6% of all tested configurations. This suggests that even the most demanding preset at 4K is playable, but the data-driven recommendation is to use High as the default preset for a balance of visual fidelity and frame rate stability. Users with adaptive sync displays can experiment with Ultra at 1440p or 1080p, where the 171 FPS and 271 FPS averages respectively provide smooth experiences.

CPU Role

The Intel Core Ultra 7 265 brings 20 cores and 20 threads to this combination, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. In Ready Or Not, which is a tactical shooter with significant AI-driven enemy and civilian behavior, the CPU's role is to manage game logic, pathfinding, and physics. The 30 MB of shared L3 cache helps keep frequently accessed data close to the cores, reducing memory latency.

The CPU's Cinebench R23 multi-core score of 42216 and single-core score of 5960 indicate strong all-around performance. In this game, the single-thread performance is likely more critical, as many game engines have a primary simulation thread. The 5960 single-core score places it well above the threshold needed for high frame rates, which is corroborated by the 487 FPS average at 1080p Low.

The 3 nm TSMC process node and 17,800 million transistors on a 243 mm² die contribute to efficient power usage, though the 65 W TDP is modest for a 20-core chip. This efficiency means the CPU is unlikely to thermal throttle during extended gaming sessions, maintaining consistent boost clocks. The dual-channel DDR5 memory support with 102.4 GB/s bandwidth is sufficient for the game's memory demands, especially since the GPU has its own 960.0 GB/s of bandwidth.

Comparing to its nearest rivals, the Ultra 7 265's average benchmark score of 64640 is 0.3% higher than the Intel Core Ultra 7 265F and 0.7% higher than the AMD EPYC 7343. It trails the AMD EPYC 4464P by 0.3% and the AMD EPYC 9124 by 0.7%. These are synthetic scores, but they suggest the CPU is competitively positioned among its immediate peers.

In Ready Or Not specifically, the CPU's impact is most visible at lower resolutions. At 1080p Low, the 487 FPS average suggests the CPU is near its practical limit for this game engine. The fact that 1080p Low (487 FPS) is only 19% faster than 1440p Low (307 FPS) despite a 2.25x pixel reduction indicates a CPU bottleneck at 1080p. This is not a deficiency; rather, it shows the CPU can sustain frame rates far beyond what most users need.

At 4K, the CPU has ample headroom. The difference between 4K Low (161 FPS) and 1440p Low (307 FPS) is 48%, which aligns closely with the pixel count difference. This confirms the GPU is the limiting factor at 4K, and the CPU is not constraining performance in that scenario. The 20 threads also ensure that background tasks and game streaming do not cause frame hitches, as evidenced by the consistent minimum FPS values in the Medium presets.

The 65 W TDP means the CPU can be cooled by a capable air cooler without excessive noise. For a tactical shooter where audio cues are important for locating enemies, this is a practical advantage. The 20 cores provide future-proofing for games that may utilize more threads, though current measurements show Ready Or Not does not fully saturate the CPU's capabilities except at extreme low-resolution frame rates.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5080 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 161.0
3840x2160 Medium 140.0
3840x2160 High 127.0
3840x2160 Ultra 89.0
2560x1440 Low 307.0
2560x1440 Medium 268.0
2560x1440 High 243.0
2560x1440 Ultra 171.0
1920x1080 Low 487.0
1920x1080 Medium 424.0
1920x1080 High 386.0
1920x1080 Ultra 271.0

Ready Or Not with iUltra 7 265 + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RTX 5080 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.