Ready Or Not

Ready Or Not

AVERAGE FPS
246
excellent

This combination delivers exceptional performance with an average of 246 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 86 122 134 154
1440p QHD 164 234 257 295
1080p Full HD 260 370 407 467

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 154
3840x2160 Medium 134
3840x2160 High 122
3840x2160 Ultra 86
2560x1440 Low 295
2560x1440 Medium 257
2560x1440 High 234
2560x1440 Ultra 164
1920x1080 Low 467
1920x1080 Medium 407
1920x1080 High 370
1920x1080 Ultra 260

Ready Or Not with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis

The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 4080 SUPER combination delivers exceptional performance in Ready Or Not, placing it in the top tier of tested hardware configurations. The data indicates this combo is positioned at rank 221 out of 2947 tested combinations, placing it within the top 7.5% of all systems benchmarked for this tactical shooter. This ranking reflects a system that is not merely capable but substantially overqualified for the game's demands, providing headroom that allows for high-refresh-rate gameplay at any resolution. The following analysis breaks down the specific contributions of the CPU and GPU, the measured frame rates across different settings, and the practical implications for players.

How This Combo Ranks

The combo rank of 221 out of 2947 tested configurations places this system in an elite tier for Ready Or Not. This percentile positioning, roughly the top 7.5%, indicates that the pairing of the Core Ultra 7 265 and RTX 4080 SUPER is significantly more powerful than the vast majority of systems used to play this game. The performance delta between this combo and the median system is substantial, as evidenced by the fact that even the most demanding preset at 4K resolution yields an average frame rate well above 60 FPS.

This high rank is not surprising given the individual components' standings. The CPU's percentile vs all CPUs is 93, and the GPU's percentile vs all GPUs is 86. When combined, their synergistic performance in this specific game title boosts the overall system ranking. The data suggests that Ready Or Not, while being a tactical shooter with complex AI and environmental interactions, is not so demanding that it bottlenecks this hardware. Instead, the system's high rank reflects the raw processing power available for both the game's logic and its rendering pipeline. The placement in the top 221 of nearly 3000 configurations means that users can expect a level of performance that is surpassed by only a small fraction of enthusiast-grade builds.

GPU Role

The NVIDIA GeForce RTX 4080 SUPER serves as the primary renderer for Ready Or Not, and its specifications directly explain the high frame rates observed. The GPU features 16 GB of GDDR6X memory on a 256-bit bus, providing a bandwidth of 736.3 GB/s. This substantial memory capacity is more than sufficient for the game's textures and assets at any resolution, ensuring that data transfer is rarely a limiting factor. The memory clock operates at 1438 MHz, with an effective speed of 23 Gbps, contributing to the high throughput.

In terms of processing power, the RTX 4080 SUPER has 10240 shading units, 320 texture mapping units, and 112 raster output pipelines. These core counts are high, enabling the card to process the complex geometry and lighting calculations required by a modern tactical shooter. The GPU's boost clock is rated at 2550 MHz, which allows for rapid execution of instructions. The card's FP32 performance of 52.22 TFLOPS indicates its immense raw compute capability, which is leveraged for both traditional rasterization and any compute-based effects. The GPU also features 80 RT cores and 320 Tensor cores, which are available for ray-traced effects and DLSS, though their specific impact on the measured data is not isolated. The architecture is Ada Lovelace, built on a 5 nm process by TSMC. The benchmark results show a Passmark G3D score of 34245, which is a strong indicator of its overall graphics prowess. The data shows that in this game, the GPU is the dominant factor in determining frame rates, particularly at higher resolutions.

FAQ

Q: What is the best resolution for this combo to achieve a 240 Hz experience?

A: At 2560x1440, the system achieves an average of 234 FPS on High settings. To consistently maintain a 240 Hz refresh rate, the Low preset at this resolution yields an average of 295 FPS, while Medium provides 257 FPS. At 1920x1080, all presets exceed this threshold, with High averaging 370 FPS.

Q: How does the system perform at 4K resolution?

A: The system is fully capable of 4K gaming. At 3840x2160, the Medium preset averages 134 FPS, while High averages 122 FPS. Even the Ultra preset, which is the most demanding, maintains an average of 86 FPS, which is well above the standard 60 FPS target.

Q: Is the CPU or GPU the limiting factor in this game?

A: The data indicates that the GPU is the primary scaling factor. As resolution increases from 1920x1080 to 3840x2160, average frame rates drop significantly across all presets. For example, on High settings, the average FPS drops from 370 at 1080p to 234 at 1440p and 122 at 4K, showing that the rendering load is the main constraint.

Q: How does the Core Ultra 7 265 compare to its nearest CPU rivals?

A: The Core Ultra 7 265 has an average benchmark score of 64640. It performs 0.3% better than the Intel Core Ultra 7 265F and 0.7% better than the AMD EPYC 7343. It is 0.3% and 0.7% slower than the AMD EPYC 4464P and AMD EPYC 9124, respectively. These are very small margins, indicating that the CPU's performance is consistent with its direct competitors.

Q: What is the performance difference between the Low and Ultra presets?

A: The difference is significant. At 1920x1080, the Low preset averages 467 FPS, while the Ultra preset averages 260 FPS. This represents a 44% reduction in average frame rate when switching to the highest quality settings. At 3840x2160, the difference is similar, with Low at 154 FPS and Ultra at 86 FPS, a 44% decrease.

Q: Is the RTX 4080 SUPER significantly better than the standard RTX 4080?

A: Based on the average benchmark scores, the RTX 4080 SUPER has an average score of 54209, while the RTX 4080 has an average score of 54247. The RTX 4080 SUPER is 0.1% slower than the standard RTX 4080 in this aggregate metric, which is a negligible difference. The performance in-game is expected to be very similar.

Settings Recommendations

Based on the measured data, the optimal balance between visual fidelity and performance is achieved with the High preset. This setting provides a substantial improvement in graphical quality over Medium without a significant performance penalty. At 2560x1440, the High preset delivers an average of 234 FPS, which is only 23 FPS less than the Medium preset's 257 FPS. This is a 9% decrease in frame rate for a noticeable gain in visual detail. For players with a 144 Hz monitor, the High preset at 1440p is the clear choice, as it provides a comfortable margin above the refresh rate.

For those with a 240 Hz display, the Medium preset at 2560x1440 is the recommended starting point, as it maintains an average of 257 FPS, ensuring the display is fully utilized. If a player prioritizes maximum visual quality and has a 60 Hz or 120 Hz display, the Ultra preset at 4K is viable, with an average of 86 FPS. However, for the most competitive experience, where frame rate is paramount, the Low preset at 1920x1080 yields an average of 467 FPS, which is far beyond the capabilities of any current display. The data shows that the High preset is the sweet spot for this hardware, offering a high-quality visual experience without sacrificing the fluidity that is crucial in a tactical shooter.

Measured FPS Breakdown

The measured frame rates demonstrate a clear and predictable scaling pattern across resolutions and settings.

At 1920x1080, the system is heavily CPU-bound, with frame rates reaching exceptional levels. The Low preset averages 467 FPS, which is the highest measured value for this combo. The Medium preset averages 407 FPS, with a minimum of 346 FPS and a maximum of 468 FPS. The High preset averages 370 FPS, and the Ultra preset averages 260 FPS. The gap between Low and Ultra is 207 FPS, representing a 44% drop in performance.

Moving to 2560x1440, the GPU begins to take on a more significant role. The Low preset averages 295 FPS, which is still extremely high. The Medium preset averages 257 FPS, with a minimum of 218 FPS and a maximum of 295 FPS. The High preset averages 234 FPS, and the Ultra preset averages 164 FPS. The scaling from 1080p to 1440p on the High preset shows an average FPS reduction from 370 to 234, a decrease of 36.8%.

At 3840x2160, the GPU is the definitive bottleneck. The Low preset averages 154 FPS, which is a substantial drop from the 295 FPS at 1440p. The Medium preset averages 134 FPS, with a minimum of 114 FPS and a maximum of 154 FPS. The High preset averages 122 FPS. The Ultra preset averages 86 FPS, which is the lowest average recorded for this combo. The transition from 1440p to 4K on the High preset reduces the average from 234 FPS to 122 FPS, a 47.9% decrease, highlighting the immense pixel-pushing demand of 4K.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz. This high boost clock is critical for gaming, where single-threaded performance often dictates the maximum achievable frame rate. The CPU's L3 cache is 30 MB shared, which helps reduce latency when accessing frequently used data. Its Passmark single-thread score of 4689 is strong, and its Cinebench R23 multicore score of 42216 indicates immense parallel processing capability.

In Ready Or Not, the CPU's role is most apparent at lower resolutions. The data shows that at 1920x1080, the average frame rate on the Low preset is 467 FPS, which is likely near the upper limit of what the game engine can produce. While the GPU is still rendering the scene, the CPU is able to feed it data quickly enough to prevent a bottleneck. The 20 cores ensure that the game's AI, physics, and other background tasks are handled without stealing cycles from the main render thread. The processor's 93rd percentile ranking among all CPUs confirms its high-tier status. Its performance is nearly identical to its nearest rivals, with the data showing less than a 1% difference in average benchmark scores when compared to the AMD EPYC 4464P, Intel Core Ultra 7 265F, AMD EPYC 7343, and AMD EPYC 9124. This indicates that within this performance class, the specific choice of CPU is not a major differentiator for this game.

Resolution Scaling

The resolution scaling behavior of this combo is a textbook example of a GPU-bottlenecked system at higher resolutions. When moving from 1920x1080 to 2560x1440, the average frame rate on the High preset drops from 370 FPS to 234 FPS, a 36.8% decrease. This is a significant drop, but the resulting frame rate is still very high. When moving from 2560x1440 to 3840x2160, the drop is even more pronounced, with the average falling from 234 FPS to 122 FPS, a 47.9% decrease. This steep drop-off at 4K clearly shows that the RTX 4080 SUPER's rendering capabilities are the limiting factor.

The pattern holds for other settings. On the Low preset, the average FPS drops from 467 at 1080p to 295 at 1440p (a 36.8% decrease) and then to 154 at 4K (a 47.8% decrease). This consistent proportional drop across different presets indicates that the performance scaling is driven by the resolution itself, not by the specific graphical features enabled. The data suggests that at 1080p, the system has an enormous amount of headroom, likely constrained by the game's engine or CPU limits. As the resolution increases, the GPU's workload expands proportionally, and it becomes the sole limiting factor. This analysis confirms that for a player using a 1080p monitor, the CPU is more relevant to peak performance, whereas for 4K gaming, the GPU's fill rate and memory bandwidth are the key determinants of frame rate.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4080 SUPER

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2550 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4080 SUPER in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 154.0
3840x2160 Medium 134.0
3840x2160 High 122.0
3840x2160 Ultra 86.0
2560x1440 Low 295.0
2560x1440 Medium 257.0
2560x1440 High 234.0
2560x1440 Ultra 164.0
1920x1080 Low 467.0
1920x1080 Medium 407.0
1920x1080 High 370.0
1920x1080 Ultra 260.0

Ready Or Not with iUltra 7 265 + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RTX 4080 SUPER + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 4080 SUPER

Explore FPS benchmarks for other games using this same hardware combination.