Ready Or Not

Ready Or Not

AVERAGE FPS
256
excellent

This combination delivers exceptional performance with an average of 256 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 89 127 140 161
1440p QHD 171 243 268 307
1080p Full HD 271 386 424 487

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 161
3840x2160 Medium 140
3840x2160 High 127
3840x2160 Ultra 89
2560x1440 Low 307
2560x1440 Medium 268
2560x1440 High 243
2560x1440 Ultra 171
1920x1080 Low 487
1920x1080 Medium 424
1920x1080 High 386
1920x1080 Ultra 271

Ready Or Not with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080, In-Depth Analysis

The Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 5080 delivers a performance profile in Ready Or Not that is heavily dictated by resolution and settings, showcasing a GPU that is powerful enough to saturate high-refresh displays at 1440p and even 4K, while the CPU becomes a more prominent factor at lower resolutions. The measured frame rates across the board indicate that this combination is exceptionally strong for the tactical shooter, though the scaling curve reveals where each component’s headroom begins and ends.

Resolution Scaling

The frame rate progression from 1920x1080 to 3840x2160 follows a predictable but steep decline, with the most dramatic drop occurring at the highest visual presets. At Low settings, the average frame rate falls from 487 FPS at 1080p to 307 FPS at 1440p, a reduction of 180 FPS, and then further down to 161 FPS at 4K. This represents a 66.9% drop from 1080p to 4K, indicating that the GPU is being tasked significantly harder as pixel count increases, but the absolute numbers remain high enough for smooth gameplay even at the most demanding resolution.

The scaling pattern shifts when moving to Medium settings. At 1080p, the average is 424 FPS, which drops to 268 FPS at 1440p and 140 FPS at 4K. The percentage decline from 1080p to 4K is 67.0%, nearly identical to the Low preset, suggesting that the rendering load scales proportionally with resolution regardless of the lower-end settings. However, the gap between Low and Medium at each resolution narrows as resolution increases: at 1080p the difference is 63 FPS, but at 4K it shrinks to just 21 FPS, implying that the GPU’s compute resources are becoming the limiting factor at higher pixel densities.

High settings present a more interesting curve. The average at 1080p is 386 FPS, falling to 243 FPS at 1440p and 127 FPS at 4K. The drop from 1080p to 1440p is 143 FPS (37.0%), while the drop from 1440p to 4K is 116 FPS (47.7%). This indicates that the transition to 4K imposes a disproportionately larger penalty compared to the step from 1080p to 1440p, a sign that the RTX 5080’s memory bandwidth and pixel throughput are being pushed closer to their limits at the highest resolution.

Ultra settings show the most significant scaling losses. The average frame rate plummets from 271 FPS at 1080p to 171 FPS at 1440p, a 36.9% reduction, and then to 89 FPS at 4K, a further 47.9% drop. The 4K Ultra result is the only measured scenario that falls below the 100 FPS mark, indicating that this combination, while powerful, cannot maintain triple-digit frame rates when every visual feature is maxed out at the highest resolution. The overall scaling pattern suggests that the RTX 5080 is the dominant bottleneck at 4K, while the CPU’s role becomes more evident at 1080p where frame rates exceed 400 FPS.

GPU Role

The NVIDIA GeForce RTX 5080 brings substantial resources to Ready Or Not, with 16 GB of GDDR7 memory on a 256-bit bus providing a bandwidth of 960.0 GB/s. This memory configuration is well-suited to the game’s texture-heavy environments, allowing the GPU to maintain high frame rates even at 4K Ultra, where the average of 89 FPS demonstrates that the memory subsystem is not being overwhelmed. The 56.28 TFLOPS of FP32 compute power and 879.3 GTexel/s texture rate provide ample raw throughput for the tactical shooter’s geometry and lighting calculations.

Clock speeds play a role in the performance consistency across resolutions. The base clock of 2295 MHz and boost clock of 2617 MHz are modest for a high-end card, but the architecture’s efficiency ensures that the GPU does not throttle under sustained load. The 3DMark Steel Nomad DX12 score of 8637 places the card in the 87th percentile of all GPUs, and its average benchmark score of 56083 is within 0.6% of the AMD Radeon 8060S and 0.7% of the AMD Radeon RX 6750 GRE 12 GB, though it trails the AMD Radeon RX 9070 GRE by 2.2%.

The RTX 5080’s 84 RT cores and 336 tensor cores are not directly measured in the game’s FPS data, but their presence suggests that ray-traced effects, if enabled, would rely on these dedicated units. The measured results, however, are based on standard rasterization settings, and the high frame rates indicate that the GPU is not struggling with the game’s core rendering pipeline. The 16 GB VRAM capacity ensures that texture detail at 4K Ultra does not cause memory spills, which is likely why the 4K Medium result of 140 FPS remains viable despite the increased pixel load.

The GPU’s performance relative to its nearest rivals in synthetic benchmarks does not directly translate to Ready Or Not’s measured FPS, but the data indicates that the RTX 5080 is operating well within its capabilities. The 4K High average of 127 FPS and the 4K Medium average of 140 FPS both suggest that the card has headroom to spare, and only the 4K Ultra preset, with its 89 FPS average, pushes the GPU toward its limits. This implies that the card’s 293.1 GPixel/s pixel rate is the primary constraint at the highest settings, as the fill rate requirement scales directly with resolution.

CPU Role

The Intel Core Ultra 5 225 provides the processing backbone for this combination, with 10 cores and 10 threads running at a base clock of 3.30 GHz and a boost clock of 4.90 GHz. This configuration is notable for its lack of hyperthreading, which means the CPU relies on raw core count and clock speed rather than thread duplication. In Ready Or Not, a game that is not known for extreme multi-threading demands, this setup proves sufficient to feed the RTX 5080 at lower resolutions, where the frame rates exceed 400 FPS at 1080p.

The CPU’s Cinebench R23 multi-core score of 25891 and single-core score of 3655 indicate strong per-thread performance, which is critical for a tactical shooter where frame pacing and input latency matter more than raw throughput. The PassMark single-thread score of 4412 places the processor in the 85th percentile of all CPUs, and its average benchmark score of 36938 is nearly identical to that of the AMD Ryzen 5 5600F, which scores 36945 with a delta of 0%. This suggests that the Core Ultra 5 225 is well-matched to its direct competitors in general-purpose performance.

At 1080p, the CPU’s influence is most apparent. The difference between Low and Ultra settings at this resolution is 216 FPS (487 vs 271), which is a larger absolute gap than at any other resolution. This indicates that the CPU can drive high frame rates when the GPU is not the bottleneck, but the Ultra preset’s increased draw calls and physics calculations create a measurable load that reduces the CPU’s ability to maintain maximum throughput. The Medium preset’s minimum FPS of 361 at 1080p provides a useful data point, as it shows the CPU can sustain a floor above 360 FPS even when the GPU is not fully saturated.

The 20 MB of shared L3 cache and 3 MB per-core L2 cache are moderate for a modern desktop CPU, but they are sufficient for a game like Ready Or Not that does not rely on massive data sets. The 102.4 GB/s memory bandwidth from dual-channel DDR5 support is not a limiting factor in the measured results, as the frame rates at 1440p and 4K are consistently GPU-bound. The CPU’s 3 nm process node and Arrow Lake architecture contribute to its efficiency, with a 65 W TDP that is low for a desktop part, though this does not directly affect gaming performance metrics.

How This Combo Ranks

In the database of tested configurations, this specific combination of Intel Core Ultra 5 225 and RTX 5080 ranks 184th out of 2947 combos for Ready Or Not, placing it in the top 6.2% of all tested systems. This is a strong result, but it is not at the very top, which suggests that other CPU and GPU pairings can extract slightly higher frame rates, likely due to CPUs with higher single-thread performance or more cores for background tasks. The rank reflects the overall balance of the system, with the RTX 5080’s GPU-bound performance at higher resolutions compensating for the CPU’s mid-range positioning.

The GPU’s percentile ranking of 87 versus the CPU’s percentile of 85 indicates that the graphics card is slightly stronger relative to its peers than the processor is. This imbalance is most evident at 1080p, where the CPU’s limitations could prevent the GPU from reaching its full potential in less demanding games, though in Ready Or Not the measured results show that the combination still achieves 487 FPS at Low settings, which is beyond what most displays can show. At 4K, the GPU’s dominance is clear, and the CPU’s role diminishes to the point where the rank is almost entirely determined by the graphics card’s performance.

The nearest rivals for the CPU, including the AMD Ryzen 5 5600F and AMD Ryzen 5 5500X3D, have average scores within 0.2% of the Core Ultra 5 225, indicating that any of these processors would produce nearly identical frame rates in this game when paired with the same GPU. Similarly, the GPU’s nearest rivals, such as the AMD Radeon RX 6750 GRE 12 GB, are within 0.7% in average score, meaning that swapping the RTX 5080 for one of these cards would likely change the FPS by only a few frames, though the exact game-specific results would need to be measured to confirm this.

Measured FPS Breakdown

At 1920x1080, the measured results show a clear progression across settings. Low settings produce an average of 487 FPS, which is the highest recorded value in the entire dataset. Medium settings reduce this to 424 FPS, with a minimum of 361 FPS and a maximum of 488 FPS, indicating that the minimum frame rate is still well above the refresh rate of most monitors. High settings drop the average to 386 FPS, and Ultra settings further reduce it to 271 FPS. The gap between Low and Ultra at 1080p is 216 FPS, which is a significant difference that reflects the increased GPU load from higher-quality textures and effects.

At 2560x1440, the frame rates remain high but show a more pronounced drop at Ultra settings. Low settings average 307 FPS, Medium settings average 268 FPS with a minimum of 228 FPS and a maximum of 308 FPS, High settings average 243 FPS, and Ultra settings average 171 FPS. The 1440p results indicate that the RTX 5080 is still capable of delivering above 170 FPS even at the highest preset, which is more than sufficient for high-refresh 1440p gaming. The Medium preset’s minimum of 228 FPS is notable, as it shows that even in demanding scenes, the frame rate does not dip below the 200 FPS threshold.

At 3840x2160, the performance scales down further. Low settings average 161 FPS, Medium settings average 140 FPS with a minimum of 119 FPS and a maximum of 161 FPS, High settings average 127 FPS, and Ultra settings average 89 FPS. The 4K results are the most telling, as they show that the system can handle 4K gaming with High settings at over 120 FPS, but Ultra settings drop below 90 FPS. The Medium preset’s minimum of 119 FPS is still above the 60 FPS standard, but the Ultra preset’s average of 89 FPS suggests that users seeking consistently high frame rates at 4K should consider dialing back some settings.

Settings Recommendations

Based on the measured frame rates, the Medium preset offers the best balance of visual quality and performance across all three resolutions. At 1080p, Medium delivers 424 FPS, which is only 63 FPS lower than Low but provides significantly better visual fidelity. At 1440p, Medium’s 268 FPS average with a 228 FPS minimum ensures that even the most intense firefights remain smooth, and the 16 GB VRAM is not a concern at this setting. At 4K, Medium’s 140 FPS average is nearly double that of Ultra, and the 119 FPS minimum is well above the 60 FPS threshold for comfortable play.

For users with high-refresh 1440p monitors, the High preset is a strong choice, offering 243 FPS at 1440p, which is only 25 FPS less than Medium but includes upgraded textures and shadow quality. The High preset at 4K, with its 127 FPS average, is also viable for those who prioritize visual fidelity over maximum frame rates, as it stays above 120 FPS for most of the gameplay.

The Ultra preset is not recommended for 4K, as its 89 FPS average falls below the 90 FPS mark that many players consider the minimum for smooth tactical gameplay. At 1440p, Ultra’s 171 FPS is acceptable, but it comes at a cost of nearly 100 FPS compared to Medium, making it a poor trade-off for the visual improvements. At 1080p, Ultra’s 271 FPS is still high, but the diminishing returns at this resolution do not justify the performance hit when Medium or High provides better frame rates with minimal visual differences.

The Low preset, while producing the highest frame rates, is not recommended for Ready Or Not because the reduced texture quality can negatively impact the game’s atmosphere and visibility, which are crucial in a tactical shooter. The data shows that Medium provides a 13.0% reduction in FPS at 1080p compared to Low, but the visual improvements are substantial, making it the optimal choice for most players. The Medium preset’s consistency across all resolutions, with minimum frame rates that never drop below 119 FPS, makes it the safest and most balanced recommendation for this hardware combination.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 161.0
3840x2160 Medium 140.0
3840x2160 High 127.0
3840x2160 Ultra 89.0
2560x1440 Low 307.0
2560x1440 Medium 268.0
2560x1440 High 243.0
2560x1440 Ultra 171.0
1920x1080 Low 487.0
1920x1080 Medium 424.0
1920x1080 High 386.0
1920x1080 Ultra 271.0

Ready Or Not with iUltra 5 225 + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RTX 5080 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

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