Ready Or Not

Ready Or Not

AVERAGE FPS
150
excellent

This combination delivers exceptional performance with an average of 150 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 75 80 93
1440p QHD 102 144 158 180
1080p Full HD 158 222 248 284

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 93
3840x2160 Medium 80
3840x2160 High 75
3840x2160 Ultra 52
2560x1440 Low 180
2560x1440 Medium 158
2560x1440 High 144
2560x1440 Ultra 102
1920x1080 Low 284
1920x1080 Medium 248
1920x1080 High 222
1920x1080 Ultra 158

Ready Or Not with Intel Core i5-13400F + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Intel Core i5-13400F paired with the NVIDIA GeForce RTX 5060 delivers a fascinating performance profile in Ready Or Not, a tactical shooter where frame rate headroom is critical for precise aiming and situational awareness. The measured data reveals a system that scales predictably across resolutions, but the relationship between its 10-core CPU and the 8 GB GPU tells a more nuanced story about where the bottleneck truly lies. This analysis breaks down the measured FPS data, contextualizes the component roles, and examines how this specific pairing ranks against the broader field of tested hardware combinations.

Resolution Scaling

The FPS drop from 1080p to 4K is steep but not catastrophic, indicating a balanced system where the GPU becomes the primary limiting factor only at the highest pixel counts. At 1080p Low settings, the combo achieves 283.9 FPS, which falls to 180.2 FPS at 1440p and then to 93.4 FPS at 4K — a reduction of 36.5% from 1080p to 1440p, and a further 48.2% from 1440p to 4K. This scaling pattern suggests that at 1080p, the CPU is doing substantial heavy lifting, as the frame rate is extraordinarily high and unlikely to be constrained by the GPU’s raw throughput.

The gap between Low and Ultra settings widens dramatically as resolution increases. At 1080p, the difference between Low (283.9 FPS) and Ultra (158.3 FPS) is 125.6 FPS, a 44.2% drop. At 1440p, the same comparison yields 180.2 FPS versus 101.7 FPS, a 43.6% drop. However, at 4K, the Low-to-Ultra delta shrinks to 41.2 FPS (93.4 FPS vs 52.2 FPS), a 44.1% reduction. The consistency of this percentage drop across resolutions indicates that the RTX 5060’s memory bandwidth and shading capacity are being taxed uniformly, rather than a sudden cliff appearing at 4K.

Interestingly, the High preset at 4K (74.9 FPS) sits much closer to Medium (80.3 FPS) than to Ultra (52.2 FPS), suggesting that the Ultra preset introduces a rendering cost that disproportionately impacts the GPU. The data implies that the 8 GB VRAM buffer on the RTX 5060 may be nearing its limit at 4K Ultra, as the frame rate plummets to 52.2 FPS — a figure that would challenge smooth gameplay in a tactical shooter where reaction time matters.

CPU Role

The Intel Core i5-13400F brings 10 cores and 16 threads to this pairing, with a base clock of 2.50 GHz and a boost clock of 4.60 GHz. Its 3DMark scores are revealing: 960 in single-thread, 3459 in 4-thread, and 7314 in 16-thread tests. The multi-threaded performance (7307 in max-threads) is nearly identical to the 16-thread score, indicating that the CPU’s hybrid architecture efficiently utilizes all available cores. The Cinebench R23 multi-core score of 21279 further confirms strong sustained performance, which is relevant for Ready Or Not’s AI-driven enemy behavior and physics calculations.

The data suggests the CPU is not the limiting factor at 1080p, where the 283.9 FPS Low result far exceeds what most displays can even show. The L3 cache of 20 MB shared across the 10 cores provides ample room for the game’s level data and entity states, reducing the need for slower memory fetches. The CPU’s 82nd percentile ranking among all CPUs indicates it sits comfortably above average, with nearest rivals like the Intel Core i7-13620H (deltaPct 0.1) and AMD Ryzen 5 5600X3D (deltaPct -0.5) showing near-identical average benchmark scores.

At 4K, the CPU’s role shifts. The 93.4 FPS Low result at 4K versus 283.9 FPS at 1080p represents a 67.1% drop, which is far more than the pixel count increase (4K has 4x the pixels of 1080p). This confirms that while the GPU is primarily responsible for pixel throughput, the CPU still has to feed it draw calls and game logic. The 16 threads ensure that background tasks (like audio and AI) do not starve the main render thread, but the absolute frame rate ceiling at 4K is set by the GPU’s capabilities.

GPU Role

The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with a 5 nm process node from TSMC. Its 8 GB of GDDR7 memory on a 128-bit bus delivers 448.0 GB/s of bandwidth, which is critical for texture streaming in a game like Ready Or Not that features detailed environments and multiple NPCs. The 3840 shading units and 48 ROPs provide a baseline for pixel fill rate (119.9 GPixel/s), while the 30 RT cores suggest ray-traced effects could be enabled without catastrophic performance loss, though the measured data does not specify whether RT was active.

The GPU’s benchmark scores show a mixed picture. The Passmark G3D score of 20891 is strong, but the DirectX 12 score of 77 is notably lower than the DirectX 11 score of 200. This suggests that Ready Or Not, which likely uses DirectX 11 or 12 depending on settings, may not fully exploit the RTX 5060’s newer architecture features. The Geekbench Vulkan score of 116626 indicates solid compute performance, which helps with particle effects and post-processing. The GPU sits at the 73rd percentile among all GPUs, with nearest rival AMD Radeon RX 7700 XT showing a deltaPct of 0, meaning they are statistically tied in average benchmark scores.

The 4K Ultra performance of 52.2 FPS is the standout data point. It implies that the 8 GB VRAM is insufficient for Ultra textures at 4K, forcing the GPU to spill over into system memory, which dramatically reduces frame rates. The 128-bit memory bus, while efficient for its class, cannot compensate for the bandwidth needed at 4K Ultra. Conversely, at 1080p Low (283.9 FPS), the GPU is clearly not the bottleneck — the CPU and memory subsystem are able to push frames far beyond what the GPU’s pixel rate would suggest is possible, indicating that the game is well-optimized for lower resolutions.

How This Combo Ranks

This CPU-GPU pairing ranks 839th out of 1748 tested combos in Ready Or Not, placing it almost exactly in the middle of the database (48th percentile). This middling rank is surprising given the individual component strengths — the CPU is in the 82nd percentile and the GPU in the 73rd. The data suggests that the combination’s performance is constrained by the GPU’s 8 GB memory capacity at higher settings, which drags down the overall ranking despite excellent 1080p results.

The rank of 839 implies that many other combos with weaker CPUs but more VRAM or wider memory buses achieve better average FPS across the tested resolution/settings matrix. For instance, a combo with a lower-tier CPU but a 16 GB GPU would likely rank higher because the 4K Ultra results would be significantly better. The deltaPct values for the GPU’s nearest rivals (all within 0.6%) suggest that the RTX 5060 is not uniquely positioned — the RX 7700 XT offers nearly identical raw performance. Therefore, the ranking is more about how the 8 GB buffer handles Ready Or Not’s high-resolution demands than about raw compute power.

The fact that the combo achieves 158.3 FPS at 1080p Ultra but only 52.2 FPS at 4K Ultra (a 67% drop) highlights the VRAM limitation. This rank would improve dramatically if the game were only tested at 1080p, where the combo would likely place in the top quartile. The data implies that users targeting 4K should look elsewhere, while 1080p and 1440p gamers will find this combo highly capable.

FAQ

*Q: Is the RTX 5060’s 8 GB VRAM enough for Ready Or Not at 4K?*

A: The data shows 52.2 FPS at 4K Ultra, which is below the 60 FPS threshold many consider smooth. The 93.4 FPS at 4K Low suggests the GPU is capable of 4K rendering, but Ultra settings likely exceed the 8 GB buffer, causing performance to drop by 44.1% compared to Low.

Q: How does the i5-13400F compare to its nearest CPU rivals in synthetic benchmarks?

A: The i5-13400F has an average benchmark score of 25236, which is within 0.5% of the Intel Core i7-13620H (25201), AMD Ryzen 5 5600X3D (25365), AMD EPYC 9474F (25103), and AMD Ryzen AI 5 PRO 340 (25099). This indicates near-identical multi-threaded performance across these processors.

Q: What is the best resolution for this combo to maintain high FPS?

A: At 1440p High, the combo achieves 143.7 FPS, which is well above the 100 FPS mark. At 1080p Ultra, it hits 158.3 FPS. The 4K High result of 74.9 FPS is playable but may not be ideal for competitive play, so 1440p appears to be the sweet spot.

Q: How does the combo’s rank of 839 out of 1748 compare to its component percentiles?

A: The CPU ranks in the 82nd percentile and the GPU in the 73rd percentile individually, but the combo ranks in the 48th percentile overall. This discrepancy indicates that the combination underperforms relative to its parts, likely due to the GPU’s 8 GB memory limiting high-resolution performance.

Q: Does the RTX 5060 outperform its nearest GPU rival, the RX 7700 XT?

A: The average benchmark scores are nearly identical: 30109 for the RTX 5060 and 30097 for the RX 7700 XT, with a deltaPct of 0. This means they are statistically tied in raw performance, though game-specific results may vary.

Q: What is the FPS difference between Low and Ultra settings at 1080p?

A: At 1080p, Low yields 283.9 FPS while Ultra yields 158.3 FPS, a difference of 125.6 FPS. This represents a 44.2% performance penalty for enabling Ultra settings, which is substantial but still leaves the game highly playable.

Measured FPS Breakdown

The measured FPS data across all resolutions and settings is as follows:

  • 3840x2160 (4K): Low 93.4 FPS, Medium 80.3 FPS, High 74.9 FPS, Ultra 52.2 FPS
  • 2560x1440 (1440p): Low 180.2 FPS, Medium 157.6 FPS, High 143.7 FPS, Ultra 101.7 FPS
  • 1920x1080 (1080p): Low 283.9 FPS, Medium 248.0 FPS, High 222.3 FPS, Ultra 158.3 FPS

The data reveals a consistent pattern: each step from Low to Medium costs roughly 10-15% performance, while the jump from High to Ultra costs significantly more (~30% at 4K, ~29% at 1440p, ~29% at 1080p). The 4K Ultra result of 52.2 FPS is the only sub-60 FPS measurement, making it the only configuration that fails to maintain smooth gameplay. The 1440p results are particularly strong, with even Ultra hitting 101.7 FPS, which exceeds the refresh rate of most 1440p monitors. The 1080p results are exceptionally high, with the Low preset achieving 283.9 FPS, which would benefit high-refresh-rate esports monitors.

Settings Recommendations

Based on the measured rows, the optimal experience depends on the target display resolution. For 4K displays, the High preset (74.9 FPS) is the highest quality option that remains playable, though users may prefer Medium (80.3 FPS) for a small FPS buffer. The Ultra preset at 4K (52.2 FPS) should be avoided due to its sub-60 FPS average, which could hinder gameplay in a tactical shooter.

For 1440p, the Ultra preset (101.7 FPS) provides the best visual quality while maintaining triple-digit frame rates. This is the recommended configuration for users with 1440p monitors, as the 101.7 FPS average comfortably exceeds the 60 FPS threshold and provides headroom for demanding scenes. The High preset (143.7 FPS) is an alternative for users prioritizing FPS over visual fidelity, though the visual difference between High and Ultra may be noticeable.

For 1080p, the Ultra preset (158.3 FPS) is the clear recommendation, as it delivers excellent visual quality while still achieving frame rates that exceed most 1080p monitors’ refresh rates. The Low preset (283.9 FPS) is unnecessary unless using a 240Hz or higher refresh rate display, but the Medium (248.0 FPS) and High (222.3 FPS) presets offer diminishing returns in FPS for reduced quality. The data suggests that the Ultra preset at 1080p strikes the best balance, as the 158.3 FPS result is still far above the 60 FPS baseline and provides the most immersive experience without sacrificing performance.

Hardware Specifications

Intel Core i5-13400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4600 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-13400F + NVIDIA GeForce RTX 5060 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 93.4
3840x2160 Medium 80.3
3840x2160 High 74.9
3840x2160 Ultra 52.2
2560x1440 Low 180.2
2560x1440 Medium 157.6
2560x1440 High 143.7
2560x1440 Ultra 101.7
1920x1080 Low 283.9
1920x1080 Medium 248.0
1920x1080 High 222.3
1920x1080 Ultra 158.3

Ready Or Not with ii5-13400F + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RTX 5060 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

Other Games with ii5-13400F + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.