Doom

Doom

AVERAGE FPS
129
excellent

This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 61 76 84
1440p QHD 94 115 138 156
1080p Full HD 144 178 212 244

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 84
3840x2160 Medium 76
3840x2160 High 61
3840x2160 Ultra 52
2560x1440 Low 156
2560x1440 Medium 138
2560x1440 High 115
2560x1440 Ultra 94
1920x1080 Low 244
1920x1080 Medium 212
1920x1080 High 178
1920x1080 Ultra 144

Doom with Intel Core i5-13400F + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Intel Core i5-13400F and NVIDIA GeForce RTX 5060 combination delivers a strong performance profile in Doom, with measured frame rates ranging from 51.7 FPS at 4K Ultra to 244.1 FPS at 1080p Low. The data shows a system that scales predictably with resolution and settings, comfortably handling the game’s demands across most configurations. This analysis breaks down the measured results by component role, resolution scaling, and settings to provide a clear picture of what this hardware pairing offers.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-13400F is a 10-core, 16-thread processor based on the Raptor Lake architecture, built on Intel’s 10 nm process. It operates with a base clock of 2.50 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. The CPU’s cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 20 MB of shared L3 cache. These specifications position it as a capable mid-range desktop part, and the benchmark data confirms its strength in both single-threaded and multi-threaded workloads.

In synthetic tests, the i5-13400F achieves a single-thread score of 960 in 3DMark and 3004 in Cinebench R23 single-core. Multi-threaded performance is notably robust: the Cinebench R23 multi-core score of 21279 and Geekbench multi-core score of 10971 indicate that the CPU can handle heavy parallel workloads without becoming a bottleneck. The PassMark multithread score of 25032 further supports this, while the 3DMark 16-thread score of 7314 and max-thread score of 7307 show consistent scaling across thread counts. These numbers place the CPU at the 82nd percentile among all CPUs, with an average benchmark score of 25236.

Relative to its nearest rivals, the i5-13400F sits in a tight competitive cluster. It is effectively tied with the Intel Core i7-13620H, which scores 25201, showing a delta of just 0.1%. The AMD Ryzen 5 5600X3D scores 25365, putting it 0.5% ahead, while the AMD EPYC 9474F and AMD Ryzen AI 5 PRO 340 both trail by 0.5% with scores of 25103 and 25099 respectively. These deltas are negligible in real-world terms, indicating that the i5-13400F delivers performance squarely in line with its immediate competition.

For Doom specifically, the CPU’s high single-thread performance is critical. The game’s engine relies heavily on fast single-core execution for game logic and draw calls. The 3DMark single-thread score of 960 and PassMark single-thread score of 3634 suggest that the i5-13400F can feed the GPU efficiently at high frame rates. This is evidenced by the measured FPS at 1080p Low, where the system reaches 244.1 FPS — a scenario where CPU overhead typically becomes the limiting factor. The fact that the system sustains over 240 FPS in this configuration indicates the CPU is not holding back performance at lower resolutions and settings.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture using a 5 nm process from TSMC, with a chip size of 181 mm² and 21,900 million transistors. It features 8 GB of GDDR7 memory on a 128-bit bus, delivering a bandwidth of 448.0 GB/s. The memory clock runs at 1750 MHz with 28 Gbps effective speed. The GPU’s core operates at a base clock of 2280 MHz and a boost clock of 2497 MHz, with 3840 shading units, 120 texture mapping units, and 48 raster output units. Compute performance is rated at 19.18 TFLOPS for FP32, with a pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s.

The GPU’s benchmark results show a PassMark G3D score of 20891 and a Geekbench OpenCL score of 120785, placing it at the 73rd percentile among all GPUs with an average benchmark score of 30109. In the nearest rival comparison, the RTX 5060 is essentially tied with the AMD Radeon RX 7700 XT, which scores 30097 (0% delta). The AMD Radeon RX 570 scores 30158, which is 0.2% higher, while the NVIDIA Tesla M60 and NVIDIA GeForce RTX 5070 Mobile score 29969 and 29928, respectively, showing deltas of 0.5% and 0.6%. These differences are minor, but they contextualize the RTX 5060’s position in the broader GPU landscape.

For Doom, the GPU’s 8 GB VRAM is sufficient for the game’s requirements, and the memory bandwidth of 448.0 GB/s ensures that texture streaming and high-resolution rendering do not cause stutters. The measured FPS at 4K Ultra drops to 51.7 FPS, which indicates that the GPU is the primary constraint at the highest settings and resolution. Conversely, at 1080p Low, the system achieves 244.1 FPS, showing that the GPU can push well beyond 240 FPS when less demanding settings are applied. The boost clock of 2497 MHz and the high texture rate contribute to the GPU’s ability to maintain high frame rates across the board, but the data clearly shows that resolution and settings have a more pronounced effect on performance than CPU-side limitations.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear scaling pattern as resolution increases from 1920x1080 to 3840x2160. At High settings, the average frame rate drops from 178.3 FPS at 1080p to 114.8 FPS at 1440p, and further to 60.5 FPS at 4K. This represents a 35.6% drop from 1080p to 1440p, and a 66.1% drop from 1080p to 4K. The pattern is consistent across all settings, though the magnitude varies.

At Low settings, the system starts at 244.1 FPS at 1080p, falls to 155.8 FPS at 1440p (a 36.2% drop), and reaches 84.1 FPS at 4K (a 65.5% drop from 1080p). Medium settings show 212.2 FPS at 1080p, 137.9 FPS at 1440p, and 75.7 FPS at 4K, with drops of 35.0% and 64.3% respectively. Ultra settings produce the lowest starting point: 143.9 FPS at 1080p, 94.4 FPS at 1440p, and 51.7 FPS at 4K, representing drops of 34.4% and 64.1% from 1080p.

The consistency of these percentage drops across settings — hovering around 35% for the 1080p-to-1440p transition and 65% for the 1080p-to-4K transition — indicates that the GPU is the dominant limiting factor at higher resolutions. If the CPU were the bottleneck, the drops would be less uniform and would likely flatten out at higher resolutions where the GPU workload increases. The fact that the frame rate scales almost exactly with pixel count (4K has four times the pixels of 1080p) suggests that the RTX 5060’s rendering throughput is the primary constraint, while the i5-13400F maintains sufficient headroom to keep feeding the GPU at all tested resolutions.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average frame rate this combination achieves in Doom?

A: The highest measured average frame rate is 244.1 FPS, achieved at 1920x1080 resolution with Low settings.

Q: How does the Intel Core i5-13400F compare to its nearest rival in synthetic benchmarks?

A: The i5-13400F has an average benchmark score of 25236, which is 0.1% higher than the Intel Core i7-13620H (25201) and 0.5% higher than the AMD EPYC 9474F (25103). It trails the AMD Ryzen 5 5600X3D (25365) by 0.5%.

Q: What is the GPU’s percentile ranking among all GPUs?

A: The NVIDIA GeForce RTX 5060 ranks at the 73rd percentile among all GPUs, with an average benchmark score of 30109.

Q: Does the system maintain playable frame rates at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the system achieves an average frame rate of 51.7 FPS, which is above the 30 FPS threshold but below the 60 FPS mark that many players prefer.

Q: How much performance is lost when moving from 1080p to 4K at High settings?

A: At High settings, the frame rate drops from 178.3 FPS at 1920x1080 to 60.5 FPS at 3840x2160, representing a 66.1% reduction in average FPS.

Q: What is the memory configuration of the RTX 5060?

A: The GPU features 8 GB of GDDR7 memory on a 128-bit bus, with a bandwidth of 448.0 GB/s and a memory clock of 1750 MHz (28 Gbps effective).

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings preset depends on the target resolution and desired frame rate. At 1920x1080, all four presets deliver frame rates well above 60 FPS, making the choice a matter of visual fidelity versus raw performance. The Ultra preset at 1080p achieves 143.9 FPS, which is still exceptionally smooth and provides the best visual quality. For players with high-refresh-rate monitors, the Medium preset at 212.2 FPS or Low preset at 244.1 FPS would be preferable, but Ultra at 143.9 FPS remains above the 144 Hz threshold for many displays, making it a strong recommendation for 1080p.

At 2560x1440, the High preset delivers 114.8 FPS, which is ideal for 120 Hz monitors. The Medium preset at 137.9 FPS offers an even better frame rate for those prioritizing speed, while Ultra at 94.4 FPS is still comfortably above 60 FPS and provides the highest visual quality. The Low preset at 155.8 FPS is available for competitive play, but the visual trade-off is substantial. For 1440p, the High preset represents the best balance between image quality and performance, as it keeps the frame rate above 100 FPS while maintaining most visual features.

At 3840x2160, the situation changes significantly. The Ultra preset drops to 51.7 FPS, which is playable but not ideal for fast-paced action. The High preset at 60.5 FPS barely crosses the 60 FPS threshold, making it a viable option for 4K gaming. The Medium preset at 75.7 FPS provides a more comfortable margin above 60 FPS, while the Low preset at 84.1 FPS offers the best performance at this resolution. For 4K, the Medium preset is the recommended choice because it maintains a frame rate above 75 FPS while retaining more visual detail than Low, striking a practical balance for the RTX 5060’s capabilities.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of performance across all combinations of resolution and settings. At 1920x1080, the system delivers the following average frame rates: Low settings produce 244.1 FPS, Medium produces 212.2 FPS, High produces 178.3 FPS, and Ultra produces 143.9 FPS. This represents a performance range from 143.9 FPS to 244.1 FPS, with the gap between Ultra and Low being 100.2 FPS.

Moving to 2560x1440, the average frame rates are 155.8 FPS for Low, 137.9 FPS for Medium, 114.8 FPS for High, and 94.4 FPS for Ultra. The spread between the lowest and highest settings narrows to 61.4 FPS, indicating that the GPU becomes more of a limiting factor at this resolution. The drop from 1080p to 1440p at each setting is consistent, ranging from 35.0% for Medium to 36.2% for Low.

At 3840x2160, the frame rates are 84.1 FPS for Low, 75.7 FPS for Medium, 60.5 FPS for High, and 51.7 FPS for Ultra. The performance gap between Low and Ultra shrinks further to 32.4 FPS, reflecting the increased GPU workload at 4K. The transition from 1440p to 4K shows drops of 46.0% for Low, 45.1% for Medium, 47.3% for High, and 45.2% for Ultra. These figures confirm that the RTX 5060 is the primary bottleneck at 4K, as the frame rate scales inversely with pixel count while the CPU maintains sufficient headroom.

Across all resolutions, the Low preset consistently provides the highest frame rates, followed by Medium, High, and Ultra in order. The relative differences between presets remain proportionally similar at each resolution, with Ultra typically delivering between 59% and 61% of the Low preset’s frame rate. This consistency suggests that the game’s settings have a predictable impact on GPU load, and the measured data provides a reliable guide for users seeking to optimize their experience based on their display’s refresh rate and resolution.

Hardware Specifications

Intel Core i5-13400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4600 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-13400F + NVIDIA GeForce RTX 5060 in Doom

Resolution Settings Avg FPS
3840x2160 Low 84.1
3840x2160 Medium 75.7
3840x2160 High 60.5
3840x2160 Ultra 51.7
2560x1440 Low 155.8
2560x1440 Medium 137.9
2560x1440 High 114.8
2560x1440 Ultra 94.4
1920x1080 Low 244.1
1920x1080 Medium 212.2
1920x1080 High 178.3
1920x1080 Ultra 143.9

Doom with ii5-13400F + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5060 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with ii5-13400F + RTX 5060

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