Ready Or Not
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 33 | 36 | 41 |
| 1440p QHD | 44 | 62 | 69 | 79 |
| 1080p Full HD | 69 | 99 | 109 | 125 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with AMD Ryzen 5 5600GT + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 5 5600GT paired with the Intel Arc B390 delivers a highly constrained experience in Ready Or Not, as demonstrated by the measured frame rates. The data shows a system that is fundamentally limited by its graphics processor, producing playable results only at lower resolutions and settings. This analysis examines the specific performance metrics, component roles, and scaling behavior observed in this configuration.
FAQ
*Q: What is the best average frame rate this combo achieves in Ready Or Not?*
A: The highest measured average FPS is 125, recorded at 1920x1080 resolution with Low settings. This drops to 99 FPS at High settings at the same resolution.
Q: How does this combo rank among all tested configurations in this game?
A: It ranks 2611 out of 2947 tested combos in Ready Or Not, placing it in the lower percentile of all configurations. The GPU percentile vs all GPUs is 9, indicating it sits below almost all other graphics processors.
Q: Is the CPU or GPU the primary bottleneck in this setup?
A: The GPU is the clear limiting factor. The Intel Arc B390’s percentile vs all GPUs is 9, while the CPU’s percentile vs all CPUs is 74. The FPS scaling across resolutions confirms this, as performance drops significantly when moving from 1080p to 1440p and then to 4K.
*Q: Can this system handle 4K gaming in Ready Or Not?*
A: No, not acceptably. At 3840x2160, the average FPS ranges from 23 on Ultra to 41 on Low, with Medium producing 36 FPS. All 4K results fall below the 60 FPS threshold, indicating a poor experience.
Q: What is the difference in performance between Low and Ultra settings at 1080p?
A: At 1920x1080, Low settings yield 125 FPS average, while Ultra settings produce 69 FPS average. This represents a substantial 56 FPS drop, or roughly 45% reduction, when moving from the lowest to the highest preset.
Q: Does the CPU’s benchmark performance align with its in-game results?
A: The CPU’s synthetic scores are respectable, with a Cinebench R23 multicore score of 17272 and a single-core score of 2438. However, these scores do not translate to high frame rates in this game because the GPU’s weak performance (3DMark Steel Nomad score of 1482) caps the overall output.
GPU Role
The Intel Arc B390 is the dominant component in this system’s performance profile, and its specifications reveal why. It is built on a 3 nm process with a base clock of 300 MHz and a boost clock of 2500 MHz. The architecture is Xe3-LPG, and it features 1536 shading units, 48 TMUs, and 24 ROPs. The GPU also includes 12 ray tracing cores.
Critically, the memory configuration is "System Shared" for both size and type, with a bus width also listed as "System Shared" and bandwidth noted as "System Dependent." This means the GPU relies on the system’s DDR4 memory rather than dedicated VRAM. The theoretical throughput figures are 60.00 GPixel/s for pixel rate, 120.0 GTexel/s for texture rate, and 7.680 TFLOPS for FP32 compute.
The benchmark data reinforces the hardware limitations. The only listed GPU benchmark is 3DMark Steel Nomad DX12, with a score of 1482. This score places the B390 at the 9th percentile vs all GPUs. Its nearest rivals in this benchmark are the NVIDIA GeForce GT 520MX (score 1463, deltaPct 1.3), the NVIDIA GeForce 800M (score 1460, deltaPct 1.5), the NVIDIA GeForce GT 625 OEM (score 1446, deltaPct 2.5), and the NVIDIA GeForce GT 710 (score 1443, deltaPct 2.7). The B390 is only 1.3% ahead of the GT 520MX, a very old entry-level mobile part, indicating that its raw graphics power is extremely low for a modern game.
In Ready Or Not, the impact is direct. The GPU’s limited shader and texture processing capabilities, combined with shared system memory, prevent it from maintaining high frame rates. The measured FPS data shows that even at the lowest settings, the card struggles to exceed 125 FPS at 1080p. As the resolution increases, the rendering load grows, and the B390’s performance collapses, resulting in 33 FPS at 4K High settings. The data indicates that the GPU is the absolute bottleneck, with the CPU having ample headroom to feed it more frames if it could render them.
CPU Role
The AMD Ryzen 5 5600GT serves as the central processor, and its specifications show a capable mid-range part. It is a 6-core, 12-thread processor from the 5000 series, based on the Zen 3 architecture (Cezanne). It operates at a base clock of 3.60 GHz and a boost clock of 4.60 GHz. The CPU has a 16 MB L3 cache and supports DDR4 memory with a dual-channel bus, providing a theoretical bandwidth of 51.2 GB/s. It is built on a 7 nm process.
The CPU’s synthetic benchmark scores are solid. In Cinebench R23, it scores 17272 multicore and 2438 single-core. Its 3DMark scores include 5523 for 16 threads, 913 for single-thread, and 5554 for max threads. The PassMark multithread score is 20325, with a single-thread score of 3348. The average benchmark score is 20733, placing it at the 74th percentile vs all CPUs.
Its nearest rivals in the CPU benchmark database are the Intel Core i5-12490F (avgScore 20802, deltaPct -0.3), the Intel Xeon 6325P (avgScore 20821, deltaPct -0.4), the Intel Core Ultra 5 125U (avgScore 20826, deltaPct -0.4), and the AMD EPYC 7J13 (avgScore 20845, deltaPct -0.5). The 5600GT is essentially tied with these parts, being less than 1% behind each of them in average score.
In Ready Or Not, the CPU’s role is to feed the GPU with draw calls and game logic. Given the GPU’s low performance, the CPU is never stressed. The measured FPS data shows that the system cannot achieve high frame rates, but the CPU is not the cause. The 6 cores and 12 threads are more than sufficient for this tactical shooter. The data suggests that if the GPU were replaced with a more powerful model, the 5600GT would likely be able to support higher frame rates, as its benchmark scores indicate strong single-thread and multi-thread capabilities.
How This Combo Ranks
The combo rank in Ready Or Not is 2611 out of 2947 tested combinations. This places it in the bottom 11.4% of all configurations. The ranking is heavily influenced by the GPU’s poor performance, as the CPU is in the top quartile of processors.
The GPU’s percentile vs all GPUs is 9, meaning it performs better than only 9% of graphics cards. This is an extremely low score. The CPU’s percentile vs all CPUs is 74, meaning it performs better than 74% of processors. This massive discrepancy highlights the imbalance of this combo. The CPU is a mid-to-high range part, while the GPU is an entry-level integrated solution.
The 3DMark Steel Nomad score of 1482 for the GPU is informative. Its nearest rival, the GT 520MX, is a legacy part from over a decade ago. Being just 1.3% faster than that card in this synthetic test shows the B390’s absolute performance level. The combo rank reflects this, as the system is unable to push frame rates to competitive levels in Ready Or Not. The data indicates that users with this combo will see performance similar to very old or low-end systems, despite having a modern processor.
Measured FPS Breakdown
1920x1080 (1080p)
At 1080p, the combo achieves its best results. With Low settings, the average FPS is 125. Moving to Medium settings, the average drops to 109 FPS, with a minimum of 92 and a maximum of 125. High settings yield an average of 99 FPS. Ultra settings produce an average of 69 FPS. This shows a clear scaling trend: higher settings reduce performance, but the system remains playable at 1080p on all presets, with even Ultra exceeding 60 FPS.
2560x1440 (1440p)
Performance drops significantly at 1440p. Low settings average 79 FPS. Medium settings average 69 FPS, with a minimum of 58 and a maximum of 79. High settings average 62 FPS. Ultra settings drop to an average of 44 FPS. This indicates that 1440p is only comfortably playable on Low or Medium settings, with High being marginal and Ultra being below the 60 FPS threshold.
3840x2160 (4K)
At 4K, the system struggles. Low settings average 41 FPS. Medium settings average 36 FPS, with a minimum of 30 and a maximum of 41. High settings average 33 FPS. Ultra settings average 23 FPS. All 4K results are below 60 FPS, and even the lowest preset cannot achieve a smooth frame rate. The data shows that 4K is not a viable option for this combo in Ready Or Not.
Settings Recommendations
Based on the measured FPS rows, the optimal experience is found at 1920x1080 with High settings. This preset delivers an average of 99 FPS, which is well above the 60 FPS threshold for smooth gameplay. It also provides a significant visual improvement over Medium (109 FPS) and Low (125 FPS), while still maintaining a high frame rate.
For users who prioritize maximum frame rates, 1920x1080 with Low settings offers the highest average at 125 FPS. This is the only configuration that approaches the 144 Hz refresh rate territory. However, the visual quality trade-off is substantial.
At 2560x1440, the High preset is not recommended, as the average of 62 FPS is borderline. The Medium preset at 1440p, with an average of 69 FPS and a minimum of 58, is the safest choice for a smooth experience at that resolution.
The Ultra preset is not recommended at any resolution. At 1080p it drops to 69 FPS, but the visual gains are minimal compared to High. At 1440p and 4K, the Ultra preset produces frame rates of 44 and 23 FPS, respectively, which are not playable. The data strongly suggests that High settings at 1080p provide the best balance of visual quality and performance for this hardware.
Resolution Scaling
The FPS drop from 1080p to 4K is severe and reveals the limiting component. At High settings, the average FPS goes from 99 at 1080p, to 62 at 1440p, and finally to 33 at 4K. This represents a 67% reduction in performance when moving from 1080p to 4K.
The scaling pattern is typical of a GPU-bound system. As the resolution increases, the number of pixels to render grows exponentially, and the GPU’s fixed processing power becomes the bottleneck. The CPU’s role in this scaling is negligible, as its capabilities are constant across resolutions.
At Low settings, the drop is from 125 FPS at 1080p, to 79 FPS at 1440p, to 41 FPS at 4K. This is a 67% reduction as well. The consistent percentage drop across settings indicates that the GPU is the sole limiting factor. If the CPU were the bottleneck, the FPS would remain relatively flat as resolution increased, because the CPU would be maxed out at all resolutions. Instead, the FPS falls proportionally with the pixel count, confirming the GPU’s dominance.
The data shows that this combo is only suitable for 1080p gaming in Ready Or Not. The performance at 1440p is marginal, and at 4K it is unplayable. The GPU’s low compute power and shared memory architecture cannot handle the higher resolutions, making the CPU’s capabilities irrelevant in this context.
Hardware Specifications
AMD Ryzen 5 5600GT
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + Intel Arc B390 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.0 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 79.0 |
| 2560x1440 | Medium | 69.0 |
| 2560x1440 | High | 62.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 125.0 |
| 1920x1080 | Medium | 109.0 |
| 1920x1080 | High | 99.0 |
| 1920x1080 | Ultra | 69.0 |
Ready Or Not with Ryzen 5 5600GT + Other GPUs
See how Ready Or Not performs with the same CPU but different graphics cards.
Ready Or Not with Arc B390 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.