Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
160
excellent

This combination delivers exceptional performance with an average of 160 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 57 60 85 121
1440p QHD 110 115 163 231
1080p Full HD 174 183 259 366

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 121
3840x2160 Medium 85
3840x2160 High 60
3840x2160 Ultra 57
2560x1440 Low 231
2560x1440 Medium 163
2560x1440 High 115
2560x1440 Ultra 110
1920x1080 Low 366
1920x1080 Medium 259
1920x1080 High 183
1920x1080 Ultra 174

Pc Building Simulator with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Pc Building Simulator is a simulation title where component selection and assembly take center stage, and the measured performance of the Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3080 Ti reflects a high-end build capable of delivering smooth frame rates across most settings. The data shows this combination ranks 678th out of 3002 tested combos, placing it in the top quarter of all systems tested for this game. That ranking is driven by a strong balance between the CPU’s 20 cores and the GPU’s 12 GB of VRAM, though the exact interplay between the two becomes clearer when examining resolution scaling and preset behavior.

How This Combo Ranks

The comboRankInGame of 678 out of 3002 places this specific CPU-GPU pairing in the 77th percentile among all tested combinations for Pc Building Simulator. That means roughly a quarter of all systems tested deliver higher average frame rates, but this is still a robust position for a game that is not typically demanding on raw graphics horsepower. The ranking reflects a system that can handle the game’s simulation workload without bottlenecking, as the CPU’s multi-threaded performance is substantial and the GPU is a former flagship part.

Looking at the CPU’s average benchmark score of 64640, the Intel Core Ultra 7 265 sits 93rd percentile among all CPUs, which is a very strong showing. Its nearest rivals in the CPU benchmark database include the AMD EPYC 4464P with an average score of 64823 (0.3% higher), the Intel Core Ultra 7 265F at 64438 (0.3% lower), and the AMD EPYC 7343 at 64202 (0.7% lower). These are all server-class or similar desktop processors, indicating that the Ultra 7 265 holds its own against much more expensive workstation parts. For a simulation game like Pc Building Simulator, which likely benefits from consistent single-thread and multi-thread performance, this CPU ranking suggests it is not the limiting factor in most scenarios.

The GPU, meanwhile, has an average benchmark score of 41187 and sits in the 83rd percentile among all GPUs. Its nearest rivals include the AMD Radeon Pro 5300 (0.8% higher), the NVIDIA Tesla M40 24 GB (1.2% lower), and the NVIDIA GeForce RTX 5070 (2% higher). This places the RTX 3080 Ti slightly above the RTX 5070 in average score, which is notable given the 3080 Ti is an older architecture. The combo’s overall rank of 678 suggests that while both components are individually strong, the pairing does not reach the very top tier of tested systems, likely because the game itself is not heavily optimized for extreme multi-core or high-end ray tracing workloads.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is built on the Ampere architecture with a GA102 chip, fabricated on Samsung’s 8 nm process. It features 12 GB of GDDR6X memory on a 384-bit bus, providing a memory bandwidth of 912.4 GB/s. The base clock is 1365 MHz with a boost clock of 1665 MHz, and memory runs at 1188 MHz, translating to 19 Gbps effective. These specifications are substantial for a game like Pc Building Simulator, which is more about 2D UI rendering, 3D part models, and physics simulations than intensive shader work.

The GPU’s FP32 performance is 34.10 TFLOPS, with 10240 shading units, 320 TMUs, and 112 ROPs. It also includes 80 RT cores and 320 tensor cores, though Pc Building Simulator likely does not leverage ray tracing heavily. The data shows that at 4K Ultra settings, the average FPS drops to 57, which is just below the 60 FPS target, indicating that the GPU is the primary constraint at that preset. At 4K High settings, the average FPS is exactly 60, suggesting the GPU is barely keeping up. However, the GPU’s 12 GB VRAM is more than sufficient for this game’s textures and assets, so memory capacity is not a bottleneck.

The GPU’s measured performance in synthetic benchmarks shows a Passmark G3D score of 26896 and a 3DMark Steel Nomad DX12 score of 5077. These numbers are lower than some modern high-end cards, but for a simulation game, the GPU’s role is more about maintaining consistent frame pacing than pushing extreme pixel counts. The boost clock of 1665 MHz is modest compared to newer cards, but the high memory bandwidth helps at higher resolutions, as evidenced by the FPS scaling from 1080p to 4K.

Settings Recommendations

The measured FPS data across resolutions provides clear guidance on which preset offers the best experience. At 1080p, the system achieves 174 FPS on Ultra, 183 FPS on High, 259 FPS on Medium, and 366 FPS on Low. The jump from High to Ultra is only 9 FPS (from 183 to 174), while the jump from Medium to High is 76 FPS (from 259 to 183). This suggests that the Ultra preset imposes a significant performance cost relative to High, likely due to increased shadow detail or post-processing effects that are not well-optimized for this engine.

At 1440p, the pattern repeats: Ultra delivers 110 FPS, High delivers 115 FPS, Medium delivers 163 FPS, and Low delivers 231 FPS. The difference between Ultra and High is only 5 FPS, which is negligible, but the difference between High and Medium is 48 FPS. This indicates that High is the sweet spot for visual fidelity without sacrificing smoothness, as the game still looks good at High but runs noticeably faster than Ultra.

At 4K, the gap widens further: Ultra averages 57 FPS, High averages 60 FPS, Medium averages 85 FPS, and Low averages 121 FPS. The Ultra preset falls below the 60 FPS threshold, which is generally considered the minimum for a smooth experience. High hits exactly 60 FPS, but that leaves no headroom for dips. Medium, at 85 FPS, provides a comfortable margin while still offering decent visual quality. Therefore, the data recommends Medium at 4K for a consistent experience, but High at 1080p and 1440p, where the FPS is well above 60 and the visual upgrade over Medium is more noticeable.

FAQ

Q: What is the combo’s overall rank in Pc Building Simulator?

A: The combo ranks 678th out of 3002 tested combinations, placing it in the top 23% of all systems tested for this game.

Q: Does the CPU or GPU limit performance at 4K Ultra?

A: At 4K Ultra, the average FPS is 57, which is below the 60 FPS target. Since the GPU’s average benchmark score is 41187 and its percentile is 83, while the CPU’s percentile is 93, the data suggests the GPU is the limiting factor at this extreme preset.

Q: What is the best preset for 1440p gaming?

A: High settings at 1440p deliver 115 FPS, which is well above the 60 FPS target and only 5 FPS slower than Ultra. That makes High the best choice for visual quality without unnecessary performance loss.

Q: How does the RTX 3080 Ti compare to the RTX 5070 in average benchmark score?

A: The RTX 3080 Ti has an average score of 41187, which is 2% higher than the RTX 5070’s average score of 40377, per the nearestRivals data.

Q: Is the CPU’s 20-core configuration beneficial for this game?

A: The CPU has 20 cores and 20 threads, with a boost clock of 5.30 GHz. Its Cinebench R23 multi-core score is 42216, which is strong, but since the game’s FPS drops significantly from 1080p to 4K, the GPU is more critical than the CPU core count.

Q: What is the minimum FPS recorded at 4K Medium?

A: At 4K Medium, the minimum FPS is 73, with an average of 85 FPS and a maximum of 98 FPS, indicating consistent frame delivery.

Resolution Scaling

The FPS data shows a clear progression as resolution increases, which reveals the limiting component. At 1080p High, the average FPS is 183. At 1440p High, it drops to 115 FPS, a 37% reduction. At 4K High, it falls to 60 FPS, a 48% reduction from 1440p. This scaling pattern is typical of a GPU-bound scenario, where the CPU has enough headroom to feed the GPU at lower resolutions, but the GPU’s rendering workload increases exponentially with pixel count.

The same trend is visible at Ultra settings: 174 FPS at 1080p, 110 FPS at 1440p (a 37% drop), and 57 FPS at 4K (a 48% drop from 1440p). The consistent percentage drops across presets suggest that the CPU is not a bottleneck until very high frame rates, and the GPU becomes the limiting factor as resolution increases. The CPU’s single-thread performance, as measured by Cinebench R23 single-core score of 5960, is more than adequate for this game’s simulation logic, but the GPU’s 12 GB VRAM and 912.4 GB/s bandwidth are what matter at 4K.

The fact that 4K Ultra drops below 60 FPS while 4K High hits exactly 60 FPS indicates that the GPU is working near its limits at that resolution. The medium preset at 4K yields 85 FPS, which is a 42% improvement over High, showing that the game’s higher presets include effects that disproportionately tax the GPU. This resolution scaling analysis confirms that for a simulation game, the RTX 3080 Ti is the primary determinant of performance at 4K, while the CPU’s 20 cores and 5.30 GHz boost clock ensure it is not a limiting factor at any resolution.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, fabricated on TSMC’s 3 nm process. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a TDP of 65 W. The CPU supports DDR5 memory on a dual-channel bus with a bandwidth of 102.4 GB/s. Its L3 cache is 30 MB shared, and it has 192 KB of L1 cache per core and 3 MB of L2 cache per core. This is a modern desktop processor that was released in January 2025, and its benchmark scores reflect strong multi-threaded performance.

In Cinebench R23, the CPU scores 42216 in multi-core and 5960 in single-core. The single-core score is particularly relevant for a simulation game, where game logic and UI updates often rely on single-threaded performance. The Passmark single-thread score is 4689, which is high, and the Passmark multithread score is 49682. These numbers indicate that the CPU can handle the game’s simulation loop without creating a bottleneck, even when paired with a high-end GPU.

The CPU’s nearest rivals in the benchmark database are all AMD EPYC server processors, which have similar average scores. For instance, the AMD EPYC 4464P scores 64823, which is only 0.3% higher than the Ultra 7 265’s 64640. This suggests that the Ultra 7 265 is comparable to workstation-class CPUs in raw compute, but for gaming, the boost clock of 5.30 GHz is more important than core count. The data shows that at 1080p Low, the combo achieves 366 FPS, which is extremely high and indicates the CPU is not limiting even at such high frame rates. The CPU’s role in this combo is to ensure that the GPU is always fed with data, and the benchmark results confirm it does so effectively.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 121.0
3840x2160 Medium 85.0
3840x2160 High 60.0
3840x2160 Ultra 57.0
2560x1440 Low 231.0
2560x1440 Medium 163.0
2560x1440 High 115.0
2560x1440 Ultra 110.0
1920x1080 Low 366.0
1920x1080 Medium 259.0
1920x1080 High 183.0
1920x1080 Ultra 174.0

Pc Building Simulator with iUltra 7 265 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 3080 Ti + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.