Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 32 46 65
1440p QHD 59 62 88 124
1080p Full HD 93 98 139 196

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 46
3840x2160 High 32
3840x2160 Ultra 31
2560x1440 Low 124
2560x1440 Medium 88
2560x1440 High 62
2560x1440 Ultra 59
1920x1080 Low 196
1920x1080 Medium 139
1920x1080 High 98
1920x1080 Ultra 93

Pc Building Simulator with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

PC Building Simulator on the Intel Core Ultra 7 155H and NVIDIA GeForce RTX 5050 Mobile is a playable but distinctly GPU-bound pairing. Benchmark results indicate the combination lands at rank 2985 out of 3723 tested combos for this title — a lower-tier placement driven almost entirely by the graphics side, since the CPU itself sits in the 83rd percentile of all processors. The headline numbers: 196 FPS at 1080p Low on the top end, and just 31 FPS at 4K Ultra on the bottom. Between those poles lies a clear and consistent scaling story.

Resolution Scaling

The data shows a textbook GPU-limited progression across all four presets. At Low settings, average FPS falls from 196 at 1920x1080 to 124 at 2560x1440 and 65 at 3840x2160. That is a drop of roughly a third when moving to 1440p and roughly two thirds when moving to 4K — a proportional decline close to what pure pixel-count math would predict. When frame rates fall in near-lockstep with resolution, the graphics subsystem is the bottleneck; a CPU-limited configuration would hold frame rates flat as resolution climbs.

The same pattern holds at the demanding end of the settings range. Ultra delivers 93 FPS at 1080p, 59 at 1440p, and 31 at 4K. High tracks nearly identically at 98, 62, and 32 FPS, while Medium sits at 139, 88, and 46. The tight clustering of High and Ultra at every resolution is telling: the heaviest preset costs only a handful of frames over High, meaning the big visual trade-off happens between Medium and High, not between High and Ultra.

The Medium preset is the only one with recorded minimum and maximum frame rates, and those ranges are informative. At 1080p Medium the range runs from 118 to 160; at 1440p, 74 to 101; at 4K, 39 to 53. The minimum values at 4K Medium stay close to the average, indicating frame delivery is relatively stable rather than spiky — good news for playability even when the average is modest.

The verdict from the scaling data: this game pushes the RTX 5050 Mobile hard at native 4K, where nothing above roughly 46 FPS is achievable even at Medium. At 1440p the GPU delivers solidly at Medium and stays above 59 FPS at Ultra. At 1080p everything is smooth, including Ultra.

GPU Role

The NVIDIA GeForce RTX 5050 Mobile is a Blackwell 2.0 part built on TSMC's 5 nm process, with a 149 mm² die packing 16,900 million transistors at a density of 113.4M per mm². It is an entry-position mobile chip: 2560 shading units, 80 texture mapping units, 32 render outputs, 20 RT cores, and 80 tensor cores. Compute output is rated at 7.680 TFLOPS FP32, with FP16 running at a 1:1 ratio for the same figure. Pixel fill rate is 48.00 GPixel/s and texture rate is 120.0 GTexel/s.

Its aggregate standing is mid-pack: the card sits in the 83rd percentile of all GPUs with an average benchmark score of 43268. Notably, its nearest rivals by that metric include the NVIDIA Quadro M6000 24 GB (43262, deltaPct 0), the Quadro M6000 (43301, -0.1), the GeForce RTX 4070 SUPER (43223, +0.1), and the GeForce RTX 4090 Mobile (43667, -0.9). The deltaPct values here are essentially zero across the board, which signals the aggregate score blends very different chips into a similar band; per-game results are where the separation shows.

VRAM is where the 4K story is written. The card carries 8 GB of GDDR7 on a 128-bit bus, clocked at 1500 MHz with 24 Gbps effective throughput for 384.0 GB/s of bandwidth. That bandwidth is generous for the class, but the capacity and bus width are the constraint at 3840x2160, where average frame rates sit in the low thirties at High and Ultra. Core clocks run from a 1020 MHz base to a 1500 MHz boost — modest figures that translate directly into the observed ceiling at high resolutions.

Direct synthetic results reinforce the positioning: 2365 in 3DMark Steel Nomad (DX12) and 84171 in Geekbench OpenCL. API support is current — DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6 — so compatibility is not a factor in these results. PCIe 5.0 x16 handles host communication. For a 2019 simulation title, the GPU is clearly the limiting component at every resolution above 1080p.

CPU Role

The Intel Core Ultra 7 155H is the strong half of this pairing. A Meteor Lake design on Intel's 7 nm process, it brings 16 cores and 22 threads with a 3.80 GHz base and 4.80 GHz boost clock, in a 28 W envelope on the Intel BGA 2049 socket. Cache allocation is 112 KB of L1 and 2 MB of L2 per core with a 24 MB shared L3. Memory support is DDR5 over a dual-channel bus delivering 89.6 GB/s of bandwidth, and the chip includes Arc Xe-LPG 128EU integrated graphics with PCIe Gen 5 across 8 CPU lanes.

Its benchmark pedigree is substantial for a mobile part: 2450 in Cinebench R15 multi-core and 255 single-core, 8754 and 1235 in R20, and 15028 and 1743 in R23. PassMark results include 24873 multithreaded, 3468 single-thread, 1727 physics, 86870 integer math, 63703 floating point, 277353 data compression, and 16358 encryption. The 83rd percentile placement against all CPUs matches the GPU's percentile exactly, but the practical meaning differs — in this game the CPU is never the constraint.

The nearest-rival list confirms balanced competitiveness: the Intel Core i5-14600T averages 32707 (deltaPct 0), the AMD Ryzen AI 7 PRO 360 sits at 32662 (0.1), the Ryzen 5 7400F at 32750 (-0.2), and the Ryzen 7 PRO 6850H at 32812 (-0.4). All deltas are within a fraction of a percent of the 155H's 32697 average, so processor-side substitutions in this performance band would move nothing in PC Building Simulator. The single-thread strength matters most for a simulation game of this type, and 1743 in R23 single-core plus 3468 in PassMark single-thread indicates more than enough per-core speed to feed the RTX 5050 Mobile. The data shows no CPU ceiling anywhere in the measured rows — frame rates scale with resolution and settings, not with logic load.

FAQ

Q: Is PC Building Simulator playable at 4K on this hardware?

A: Partially. 4K Low averages 65 FPS and 4K Medium averages 46 FPS (ranging 39 to 53), both playable. 4K High and Ultra sit at 32 and 31 FPS respectively, which is below comfortable real-time thresholds.

Q: What is the best resolution for this pairing in this game?

A: 2560x1440. Medium averages 88 FPS there with a 74 to 101 range, and even Ultra holds 59 FPS — the sweet spot where every preset except 4K-only scenarios remains viable.

Q: Does the CPU limit frame rates in this game?

A: No. Frame rates fall proportionally as resolution rises — 196 to 124 to 65 FPS at Low — which is the signature of a GPU-limited configuration. The Core Ultra 7 155H sits in the 83rd percentile of all CPUs with a 32697 average benchmark score.

Q: How does the RTX 5050 Mobile compare to rival GPUs overall?

A: Its 43268 average score places it statistically level with the Quadro M6000 24 GB, Quadro M6000, GeForce RTX 4070 SUPER, and RTX 4090 Mobile in aggregate terms, with deltaPct values from -0.9 to +0.1. Per-game results like this one show the practical separation.

Q: Can 1080p run at high refresh rates on this combo?

A: Yes. 1080p Low averages 196 FPS and 1080p Medium averages 139 FPS with a 118 to 160 range — well suited to high-refresh panels. 1080p High and Ultra deliver 98 and 93 FPS.

Q: How does this hardware pairing rank for this specific game?

A: The combination ranks 2985 out of 3723 tested combos — a placement consistent with an entry-tier mobile GPU paired with a strong mobile CPU.

Settings Recommendations

The measured rows point to three clear recommendations depending on the target resolution.

At 1920x1080, Ultra is the correct choice. It averages 93 FPS, only five frames below High's 98, and the negligible cost means there is no rational reason to step down. Even demanding users can consider that Medium at 139 FPS and Low at 196 FPS exist if a high-refresh display demands them, but the data indicates Ultra is effectively free at this resolution.

At 2560x1440, Medium is the balanced pick. Its 88 FPS average with a 74 FPS minimum keeps motion fluid, while Ultra's 59 and High's 62 both sit at the edge of comfortable play. Users prioritizing visual quality can take High or Ultra and still stay near sixty frames; users prioritizing smoothness should stay at Medium.

At 3840x2160, Low or Medium are the only defensible presets. Low averages 65 FPS; Medium averages 46 with a 39 minimum. High (32) and Ultra (31) are not viable for standard play. The narrow gap between High and Ultra at every resolution — 98 versus 93 at 1080p, 62 versus 59 at 1440p, 32 versus 31 at 4K — means that when High is playable, Ultra usually is too, and when High fails, Ultra offers nothing better.

Measured FPS Breakdown

All figures below are measured averages (FPS) for PC Building Simulator on the Core Ultra 7 155H + RTX 5050 Mobile.

1920x1080:

  • Low — 196
  • Medium — 139 (min 118, max 160)
  • High — 98
  • Ultra — 93

2560x1440:

  • Low — 124
  • Medium — 88 (min 74, max 101)
  • High — 62
  • Ultra — 59

3840x2160:

  • Low — 65
  • Medium — 46 (min 39, max 53)
  • High — 32
  • Ultra — 31

Reading across the rows: the step from Low to Medium costs roughly 30 percent of frame rate at every resolution; Medium to High costs roughly another 30 percent; High to Ultra costs almost nothing, never more than a handful of frames. Reading down the columns: each resolution doubling roughly halves throughput, confirming graphics-bound behavior throughout. The combo's rank of 2985 out of 3723 for this game reflects the GPU's limits, not the processor's — and the practical takeaway is that 1080p at Ultra and 1440p at Medium are where this configuration delivers its best experience.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5050 Mobile in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 46.0
3840x2160 High 32.0
3840x2160 Ultra 31.0
2560x1440 Low 124.0
2560x1440 Medium 88.0
2560x1440 High 62.0
2560x1440 Ultra 59.0
1920x1080 Low 196.0
1920x1080 Medium 139.0
1920x1080 High 98.0
1920x1080 Ultra 93.0

Pc Building Simulator with iUltra 7 155H + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5050 Mobile + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 155H + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.