Pc Building Simulator
This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 18 | 25 | 35 |
| 1440p QHD | 32 | 34 | 48 | 68 |
| 1080p Full HD | 51 | 54 | 76 | 107 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i7-14700F + NVIDIA GeForce GTX 1650, In-Depth Analysis
Pc Building Simulator, a simulation title from 2019, presents a unique benchmark scenario where the game's performance is heavily tied to the graphical rendering of hardware components. The measured results for the Intel Core i7-14700F and NVIDIA GeForce GTX 1650 combination reveal a system that is decisively constrained by its graphics card, offering playable performance only at lower resolutions and settings.
Resolution Scaling
The FPS data shows a dramatic and consistent decline as resolution increases, a classic indicator of a GPU-bound workload. At 1920x1080 with Low settings, the combo achieves an average of 107 FPS. Moving to 2560x1440 at the same Low settings, the average drops to 68 FPS, a reduction of roughly 36%. The most severe drop occurs when pushing to 3840x2160, where the average plummets to 35 FPS, which is less than a third of the 1080p performance. This scaling pattern is a textbook example of pixel fill-rate limits.
The data suggests that the GTX 1650 is the limiting component at all resolutions. The 4K results are particularly telling; even at Low settings, the framerate halves from 68 FPS at 1440p to 35 FPS at 4K. This is not a subtle degradation but a cliff. At 4K High, the average is just 18 FPS, and at Ultra, it falls to 17 FPS. The game's requirement to render increasingly detailed 3D models of PC components at higher resolutions quickly overwhelms the GPU's 128.1 GB/s memory bandwidth and 2.984 TFLOPS of compute power.
The transition from 1080p to 1440p at Medium settings illustrates the same trend. The average FPS goes from 76 to 48, a 37% drop, which aligns almost exactly with the percentage increase in pixel count. This linear scaling is a strong signal that the CPU, with its 20 cores and 28 threads, is not the bottleneck here. The i7-14700F is far more capable than needed, leaving the GTX 1650 to handle the entirety of the rendering load.
CPU Role
The Intel Core i7-14700F is a high-end processor with a 20-core, 28-thread configuration that reaches a boost clock of 5.40 GHz. Its benchmark scores are exceptional, including a multi-core score of 35122 in Cinebench R23 and a single-core score of 4958. In synthetic tests, it ranks in the 91st percentile of all CPUs, placing it just 0.6% ahead of the AMD Ryzen 9 7900X in average benchmark score. This is a processor with immense headroom for gaming.
However, the measured FPS in Pc Building Simulator does not reflect this CPU's potential. The framerates are entirely consistent with what a GTX 1650 would produce, indicating that the game is not utilizing the CPU's full capabilities. The data implies that Pc Building Simulator is not a heavily threaded workload. While the i7-14700F has massive multi-threaded performance, as evidenced by its PassMark multithread score of 41317, the game is likely only using a few cores. The 2.10 GHz base clock is irrelevant when the boost clock is applied, and the single-thread performance is more than sufficient for this simulation.
This is a case of extreme CPU over-provisioning. The FPS differences between settings are not caused by the CPU struggling, but by the GPU's inability to keep up with increased graphical fidelity. The data suggests that a much less powerful CPU could achieve the same framerates in this specific scenario. The CPU's role here is to ensure that the system never becomes CPU-bound, which it successfully does, but the result is a system where the GPU is the sole determinant of playability.
Settings Recommendations
The measured rows provide a clear picture of which settings are viable for different framerate targets. For a smooth 60 FPS experience, the only option at 1920x1080 is the Low preset, which delivers an average of 107 FPS. The Medium preset at 1080p provides a solid 76 FPS, which is also a very playable experience. For those with 1440p monitors, the Low preset is the only configuration that approaches a playable 60 FPS standard, with an average of 68 FPS.
The Ultra preset is not recommended at any resolution. At 1080p, it averages 51 FPS, dipping below the 60 FPS threshold. At 1440p, it drops to 32 FPS, and at 4K, it is a slideshow at 17 FPS. The data indicates that the visual fidelity gained from Ultra settings is not worth the significant performance cost on this hardware. The High preset offers a middle ground, but it also fails to hit 60 FPS at 1080p (54 FPS) and is only playable at 1080p.
Therefore, the optimal experience for this combo is at 1920x1080 with Medium settings. This configuration delivers an average of 76 FPS with a minimum of 65 FPS, ensuring a stable and responsive experience that is well-suited for the game's management and building mechanics. If a higher framerate is desired, the Low preset at 1080p is the fallback, offering a very high 107 FPS average. At 1440p, the Low preset is the only viable option, but the 68 FPS average is still acceptable. The data firmly suggests that 4K should be avoided entirely.
How This Combo Ranks
The Intel Core i7-14700F and NVIDIA GeForce GTX 1650 combination ranks 3598 out of 3723 tested combos in Pc Building Simulator. This places it in the bottom 3.4% of all tested configurations, a poor showing that is almost entirely attributable to the GPU. This ranking is a direct reflection of the GPU's low performance, as the CPU is in the top 10% of all processors.
This ranking is expected given the GPU's standing. The GTX 1650 ranks in the 40th percentile of all GPUs, with an average benchmark score of 7472. Its nearest rival, the Intel Arc A310, is 1% faster, while the AMD Radeon R7 350 is 0.6% slower. The GPU is firmly in entry-level territory. The combination of a top-tier CPU with an entry-level GPU creates a severe imbalance that the game's engine exposes.
The low combo rank is a clear indicator that this system is not balanced for this title. The data shows that the game is heavily GPU-dependent, and the GTX 1650's modest specifications—4 GB of GDDR5 memory and a 128-bit memory bus—are the primary constraint. While the CPU would not hold back a more powerful GPU, in this pairing, it is effectively wasted, as the GPU cannot translate the CPU's capability into higher framerates.
FAQ
Q: Can this system run Pc Building Simulator at 4K?
A: No. The measured 4K results are too low for playable performance. At 4K Low, the average FPS is 35, but at Medium, it drops to 25, and at High and Ultra, it falls to 18 and 17 FPS, respectively.
Q: What is the best settings preset for 1080p?
A: The Medium preset provides the best balance, with an average of 76 FPS and a minimum of 65 FPS. The Low preset is the only one to exceed 100 FPS, averaging 107 FPS.
Q: Is the Intel Core i7-14700F a bottleneck for the GTX 1650 in this game?
A: No. The benchmark data shows the framerates are limited by the GPU. The i7-14700F is a high-end processor, ranking in the 91st percentile, and its performance far exceeds what the GTX 1650 can utilize.
Q: How does the GTX 1650 compare to its nearest rivals?
A: The GTX 1650 has an average benchmark score of 7472. It is 1% slower than the Intel Arc A310 and 0.6% faster than the AMD Radeon R7 350, indicating it is at the very bottom of the performance spectrum.
Q: What is the highest framerate achievable with this combo?
A: The highest average framerate recorded is 107 FPS, which occurs at 1920x1080 with the Low settings preset.
Q: Is the Ultra preset ever a good choice with this hardware?
A: No. The Ultra preset only achieves a 51 FPS average at 1080p, which is below the 60 FPS target. At higher resolutions, it becomes unplayable, with a 32 FPS average at 1440p and 17 FPS at 4K.
Measured FPS Breakdown
The complete set of measured FPS data presents a comprehensive view of the system's performance envelope. At 1920x1080, the Low preset achieves an average of 107 FPS. The Medium preset yields a 76 FPS average, with a minimum of 65 and a maximum of 88 FPS. High settings drop the average to 54 FPS, while Ultra averages 51 FPS. The 1080p results are the only ones that approach a consistently smooth experience.
At 2560x1440, the performance penalty is significant. Low settings average 68 FPS, which is playable. Medium settings average 48 FPS, with a range of 41 to 55 FPS. High settings average 34 FPS, and Ultra averages 32 FPS. The 1440p results show that only the Low preset is viable for most users.
At 3840x2160, the system is overwhelmed. Low settings average 35 FPS. Medium settings average 25 FPS, with a minimum of 21 and a maximum of 29 FPS. High settings average 18 FPS, and Ultra averages 17 FPS. The 4K results are uniformly unplayable, confirming that this resolution is beyond the capabilities of the GTX 1650 in this game.
GPU Role
The NVIDIA GeForce GTX 1650 is unequivocally the limiting factor in this system. Its 4 GB of GDDR5 memory is a minimal allocation by modern standards, and its 128-bit memory bus provides a bandwidth of 128.1 GB/s. These specifications are the primary reason for the poor performance at higher resolutions and settings, as the GPU cannot feed the rendering pipeline fast enough.
The GPU's clock speeds are also modest, with a base of 1485 MHz and a boost of 1665 MHz. Its compute capability is rated at 2.984 TFLOPS for FP32 operations. In the PassMark G3D benchmark, it scores 7880, placing it in the 40th percentile of all GPUs. The data from Pc Building Simulator aligns with this low standing, as the game's framerates are directly proportional to the GPU's fill rate and memory bandwidth.
The GTX 1650's role in this combo is to be the bottleneck. The benchmark results show that the CPU is waiting on the GPU at every resolution. The GPU is the component that dictates the experience, and its limitations are clear. The data suggests that to improve performance in this game, the GPU must be upgraded, as the CPU is not contributing to the performance ceiling. The GPU's 75 W TDP and lack of power connectors make it an easy-to-install card, but its performance in this simulation is a clear demonstration of its entry-level positioning.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce GTX 1650 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 35.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 68.0 |
| 2560x1440 | Medium | 48.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 32.0 |
| 1920x1080 | Low | 107.0 |
| 1920x1080 | Medium | 76.0 |
| 1920x1080 | High | 54.0 |
| 1920x1080 | Ultra | 51.0 |
Pc Building Simulator with ii7-14700F + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with GTX 1650 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii7-14700F + GTX 1650
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