Pc Building Simulator
This combination delivers exceptional performance with an average of 150 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 56 | 80 | 113 |
| 1440p QHD | 103 | 108 | 153 | 216 |
| 1080p Full HD | 163 | 171 | 242 | 342 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i3-12100F + AMD Radeon RX 6800 XT, In-Depth Analysis
The Intel Core i3-12100F paired with the AMD Radeon RX 6800 XT delivers a remarkably smooth experience in Pc Building Simulator, with the data showing that this combination is heavily GPU-bound at higher resolutions. The 4-core/8-thread Alder Lake processor provides enough headroom to keep the high-end RDNA 2 GPU fed, resulting in playable frame rates even at 4K Ultra settings. This pairing ranks in the 69.8th percentile of tested combos for this game, placing it solidly above average, though the specific bottleneck shifts dramatically depending on your resolution and quality target.
FAQ
Q: What is the expected average frame rate at 1440p High settings?
A: The measured data shows an average of 108 FPS at 2560x1440 with High settings. This is a strong result that indicates the combo handles the sweet spot for most modern monitors without any frame rate issues.
Q: Can this system handle 4K gaming in Pc Building Simulator?
A: Yes, but with caveats. At 3840x2160, the average FPS drops to 56 on High and 54 on Ultra. Both are playable, but you will get a much better experience by using Medium settings, which yields 80 FPS with a minimum frame rate of 68.
Q: How much of a performance jump is there from High to Low settings at 1080p?
A: The jump is substantial. At 1920x1080, High settings produce 171 FPS on average, while Low settings more than double that figure to 342 FPS. This indicates that the game is highly scalable, and the GPU has significant untapped headroom at lower settings.
Q: Is the CPU a bottleneck for this GPU in this game?
A: Based on the frame rate scaling, the CPU is not a limiting factor at higher resolutions. The i3-12100F has a benchmark score of 11,860 in Cinebench R23 multi-core, which is sufficient to push the RX 6800 XT to its limits, as evidenced by the 342 FPS result at 1080p Low.
Q: How does the frame rate scale from 1080p to 4K on Medium settings?
A: The average FPS drops from 242 at 1920x1080 to 153 at 2560x1440, and finally to 80 at 3840x2160. This steep drop-off pattern is characteristic of a GPU-bound scenario, where the rendering load increases exponentially with pixel count.
Q: What is the best quality setting to use for a 144Hz monitor at 1440p?
A: High settings at 2560x1440 provide 108 FPS on average, which is close to but not quite at the 144Hz refresh rate. For a locked experience, Medium settings at 153 FPS would be the better choice, as it exceeds the refresh rate and provides a minimum FPS of 130.
GPU Role
The AMD Radeon RX 6800 XT is the dominant component in this pairing, and its specifications clearly explain why. The GPU features 16 GB of GDDR6 memory on a 256-bit bus, delivering a bandwidth of 512.0 GB/s. This is more than enough memory capacity and bandwidth for a simulation game like Pc Building Simulator, which relies heavily on texture streaming and object data. The GPU's boost clock of 2250 MHz, alongside 4608 shading units and 128 ROPs, provides the raw compute power needed to handle the complex rendering of PC components and case internals.
The data shows that the GPU's role becomes more critical as resolution increases. At 1080p Low, the system achieves 342 FPS, which is likely near the CPU's maximum output for this workload. However, by the time you reach 4K Ultra, the frame rate falls to 54 FPS, indicating that the GPU is now fully saturated. The RX 6800 XT's performance percentile of 85 among all GPUs confirms its high-end status, and its average benchmark score of 48,477 places it in the same tier as the NVIDIA RTX A1000 Mobile and Intel Arc A550M, though it trails the RTX 5070 Ti by 3%.
The 16 GB VRAM buffer is particularly relevant for this game because Pc Building Simulator renders detailed 3D models of hardware with high-resolution textures. The fact that the frame rate at 4K High (56 FPS) is so close to 4K Ultra (54 FPS) suggests that the GPU is not running out of memory, but rather is hitting its compute limits. If VRAM were a constraint, you would expect a more dramatic drop between High and Ultra settings.
Resolution Scaling
The measured FPS data reveals a clear and consistent scaling pattern that points to a GPU-bound system at higher resolutions. Starting at 1920x1080 with Medium settings, the combo produces 242 FPS. Moving to 2560x1440 drops that to 153 FPS, a 36.8% reduction. Jumping to 3840x2160 brings the average down to 80 FPS, another 47.7% reduction from the 1440p figure. This halving of frame rates as you quadruple the pixel count is the textbook signature of a GPU-limited scenario.
At Low settings, the scaling is even more pronounced. The 1080p result of 342 FPS drops to 216 FPS at 1440p (a 36.8% decrease) and then to 113 FPS at 4K (a 47.7% decrease). This consistent proportional drop across different quality presets confirms that the rendering pipeline is the bottleneck, not the CPU. The i3-12100F, with its 4 cores and 8 threads, maintains its output regardless of resolution, but the GPU's workload increases linearly with pixel count.
The Ultra preset shows the tightest range of results: 163 FPS at 1080p, 103 FPS at 1440p, and 54 FPS at 4K. The fact that 4K Ultra is still playable at 54 FPS average reflects the RX 6800 XT's raw power. However, the data also shows that for competitive or high-refresh-rate play, you should stick to 1080p or 1440p with lower settings. The 4K Medium result of 80 FPS is the best balance for 4K displays, as it provides a solid frame rate while maintaining visual quality.
How This Combo Ranks
The combo's rank of 1125 out of 3723 tested combinations places it in the upper third of all systems tested for Pc Building Simulator. This is a strong showing, especially considering the CPU is a budget-oriented part. The CPU itself sits at the 68th percentile of all processors, and its nearest rival is the Intel Core 3 N355, with a negligible 0% delta in average score. This means the i3-12100F delivers performance nearly identical to that newer part, while also being within 0.3% of the Intel Core i5-9500.
On the GPU side, the RX 6800 XT ranks at the 85th percentile, which is significantly higher than the CPU's standing. This disparity highlights an imbalance in the pairing: the GPU is capable of far more than the CPU can extract in lightly-threaded scenarios. However, in Pc Building Simulator, the data shows that this imbalance does not hurt the final results, as the game is not heavily CPU-dependent.
The combo rank of 1125/3723 means it outperforms roughly 70% of all tested systems. This is a respectable position, though it is importantly the ranking could be higher if the CPU were a more powerful model. The GPU's nearest rivals include the NVIDIA RTX A1000 Mobile (1.5% slower) and the Intel Arc A550M (2.5% faster), which puts the RX 6800 XT in a competitive position among high-end cards. For this specific game, the pairing proves that a modest CPU can still drive a flagship GPU to excellent results.
Settings Recommendations
For the best overall experience, the data clearly points to Medium settings as the sweet spot across all resolutions. At 1920x1080, Medium provides 242 FPS with a minimum of 206 FPS, which is more than enough for any high-refresh-rate monitor. At 2560x1440, Medium yields 153 FPS with a minimum of 130 FPS, making it the only preset at this resolution that guarantees a frame rate above the 144Hz threshold. Even at 3840x2160, Medium delivers 80 FPS with a minimum of 68 FPS, which is smooth for a simulation title.
High settings are a viable alternative if you prioritize visual fidelity over frame rate. At 1440p, High produces 108 FPS, which is still very playable on a 60Hz or 120Hz display. At 4K, High drops to 56 FPS, which is borderline but acceptable for a game like this where precise mouse input is not critical. Ultra settings are only recommended for 1080p displays, where the 163 FPS average keeps things fluid.
Low settings are unnecessary for this combination unless you are chasing maximum frame rates for benchmarking purposes. The 342 FPS result at 1080p Low is impressive but offers no practical benefit over Medium, given that the visual quality in Pc Building Simulator is primarily about seeing the components clearly rather than fancy effects. For most users, Medium at 1440p provides the best balance of visual clarity and performance, with the added benefit of a minimum frame rate that prevents any noticeable stutter.
Measured FPS Breakdown
At 1920x1080, the combo delivers exceptional performance across all presets. Low settings produce an average of 342 FPS, Medium produces 242 FPS with a minimum of 206 and a maximum of 278, High produces 171 FPS, and Ultra produces 163 FPS. The gap between High and Ultra is minimal, suggesting that the Ultra preset adds little visual benefit for the performance cost at this resolution.
Moving to 2560x1440, the frame rates remain strong but show the expected drop. Low settings average 216 FPS, Medium averages 153 FPS with a minimum of 130 and a maximum of 176, High averages 108 FPS, and Ultra averages 103 FPS. The difference between High and Ultra shrinks further here, indicating that the GPU is starting to become the limiting factor.
At 3840x2160, the performance curve becomes steep. Low settings still manage 113 FPS, but Medium drops to 80 FPS with a minimum of 68 and a maximum of 92. High settings fall to 56 FPS, and Ultra barely holds onto playability at 54 FPS. The min/max data for Medium at 4K shows a 24 FPS spread, which indicates some scene-to-scene variability, but the 68 FPS minimum is still above the 60 FPS threshold for smooth gameplay.
The overall pattern across all resolutions and settings is one of consistent, predictable scaling. The RX 6800 XT's 16 GB of VRAM and 512.0 GB/s bandwidth ensure that there are no memory-related hitches, while the i3-12100F's single-thread performance of 1,674 in Cinebench R23 keeps the frame pacing stable. This is a well-matched combo for Pc Building Simulator, with the only caveat being that 4K Ultra is best avoided unless you are willing to accept a 54 FPS average.
Hardware Specifications
Intel Core i3-12100F
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + AMD Radeon RX 6800 XT in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 113.0 |
| 3840x2160 | Medium | 80.0 |
| 3840x2160 | High | 56.0 |
| 3840x2160 | Ultra | 54.0 |
| 2560x1440 | Low | 216.0 |
| 2560x1440 | Medium | 153.0 |
| 2560x1440 | High | 108.0 |
| 2560x1440 | Ultra | 103.0 |
| 1920x1080 | Low | 342.0 |
| 1920x1080 | Medium | 242.0 |
| 1920x1080 | High | 171.0 |
| 1920x1080 | Ultra | 163.0 |
Pc Building Simulator with ii3-12100F + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RX 6800 XT + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii3-12100F + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.