Doom

Doom

AVERAGE FPS
156
excellent

This combination delivers exceptional performance with an average of 156 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 75 89 102
1440p QHD 114 139 165 189
1080p Full HD 176 215 254 292

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 102
3840x2160 Medium 89
3840x2160 High 75
3840x2160 Ultra 62
2560x1440 Low 189
2560x1440 Medium 165
2560x1440 High 139
2560x1440 Ultra 114
1920x1080 Low 292
1920x1080 Medium 254
1920x1080 High 215
1920x1080 Ultra 176

Doom with Intel Core i3-12100F + AMD Radeon RX 6800 XT, In-Depth Analysis

The Intel Core i3-12100F paired with the AMD Radeon RX 6800 XT delivers a performance profile in Doom that is heavily dictated by resolution, with the GPU becoming the primary bottleneck at 4K while the CPU’s strong single-threaded performance allows for exceptional frame rates at lower resolutions. The data indicates a clear 1080p to 4K scaling trend: at High settings, the average frame rate drops from 215 FPS at 1920x1080 to 139 FPS at 2560x1440, and finally to 75 FPS at 3840x2160. This represents a 65% reduction in frame rate from 1080p to 4K, a significant decline that underscores the increasing graphical workload. The frame rate drop from 1440p to 4K is 46%, while the drop from 1080p to 1440p is 35%, showing that the scaling penalty intensifies as resolution increases, which is typical for a GPU-bound scenario at higher pixel counts. At the lowest settings, the 4K average of 102 FPS still represents a substantial 65% decrease from the 292 FPS seen at 1080p, indicating that even with reduced graphical demands, the sheer pixel count at 4K remains a formidable challenge for the GPU.

Resolution Scaling

The resolution scaling behavior of this combo is revealing about system balance. At 1080p, the frame rates are exceptionally high, with the Low preset reaching 292 FPS and High still hitting 215 FPS. These figures suggest that at this resolution, the CPU’s capability is sufficient to feed the GPU, and the performance is likely limited by the GPU’s raw throughput rather than any processor constraint. The i3-12100F’s boost clock of 4.30 GHz and its single-thread benchmark scores, such as 893 in 3dmark_single_thread and 1674 in cinebench_r23_singlecore, support the notion that it can handle the game’s primary thread efficiently. However, as resolution increases to 1440p, the average FPS at High drops to 139, a 35% reduction, which indicates that the GPU is now having to work harder to fill the additional pixels. Moving to 4K, the High preset average of 75 FPS shows a further 46% reduction from 1440p, clearly demonstrating that the RX 6800 XT is the limiting component at this resolution. The pattern is consistent across all presets: the gap between 1080p and 4K remains large, with the Low preset showing a 190 FPS difference, the Medium preset a 165 FPS difference, and the Ultra preset a 114 FPS difference. This data strongly suggests that for users targeting 4K, the GPU’s compute resources are the primary constraint, while at 1080p, the system is well-balanced and capable of delivering very high refresh rate experiences. The fact that the 4K Medium preset (89 FPS) outperforms the 4K High preset (75 FPS) by 19% further illustrates how sensitive the GPU is to settings changes at high resolution, reinforcing that the GPU is the performance ceiling in this configuration.

GPU Role

The AMD Radeon RX 6800 XT is the dominant performance factor in this pairing, particularly at higher resolutions. The GPU’s memory configuration is robust, featuring 16 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 512.0 GB/s. While the fact pack does not provide specific VRAM usage data for Doom, the sheer capacity of 16 GB suggests that VRAM capacity is unlikely to be a limiting factor at any of the tested settings, even at 4K Ultra. The GPU’s clock speeds are also relevant: the base clock is 1825 MHz, with a game clock of 2015 MHz and a boost clock of 2250 MHz. The boost clock represents a 23% increase over the base clock, which indicates the GPU’s ability to scale its frequency under load to maintain performance. The benchmark results for this GPU show a strong overall profile, with a Passmark G3D score of 24980 and a percentile rank of 85 among all GPUs. In comparison to its nearest rivals, the RX 6800 XT sits slightly behind the NVIDIA GeForce RTX 5070 Ti, which has an average score of 49957, representing a 3% delta. It also trails the AMD Radeon RX Vega 64, which has an average score of 50001, also a 3% delta. However, it leads the NVIDIA RTX A1000 Mobile by 1.5% and the Intel Arc A550M by 2.5%. This mid-pack positioning relative to these specific rivals suggests that while not the absolute top performer, the RX 6800 XT is a capable card that can deliver high frame rates in Doom, as evidenced by its ability to maintain over 100 FPS at 4K Low and over 170 FPS at 1080p Ultra. The 4K Ultra average of 62 FPS, while playable, shows the limits of the GPU when pushed to maximum settings at the highest resolution, with the 24% performance drop from High to Ultra at 4K being a clear indication of the increased shading and texture workloads.

Settings Recommendations

Based on the measured frame rate data, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1080p, the High preset delivers an average of 215 FPS, which is more than sufficient for any high-refresh-rate monitor. The Ultra preset at 1080p still achieves a very high 176 FPS, making it the best choice for users seeking maximum visual quality without sacrificing smoothness, as the 24% performance penalty from High to Ultra is acceptable given the already high baseline. At 1440p, the High preset yields 139 FPS, which is excellent for competitive play or high-refresh-rate displays. The Medium preset at 1440p offers 165 FPS, a 19% improvement over High, which could be preferable for users with 165 Hz or 170 Hz monitors, while the Ultra preset at 114 FPS is still very playable and offers the best visual fidelity. The data suggests that at 1440p, the Medium preset provides the best balance of visual quality and performance, as the drop from Medium to High (26 FPS) is more significant than the drop from High to Ultra (25 FPS), but the absolute frame rates are all in a very playable range. At 4K, the situation changes dramatically. The High preset average of 75 FPS is playable, but the Medium preset at 89 FPS offers a 19% performance increase, making it the recommended choice for a smoother 4K experience. The Low preset at 102 FPS is the only way to achieve triple-digit frame rates at 4K, but this comes at a significant visual cost. The Ultra preset at 62 FPS is the most demanding and may be suitable for users who prioritize graphics over frame rate, but the data indicates that Medium at 4K is the sweet spot for maintaining a high frame rate while still enjoying enhanced details over Low. The minimum FPS data for the Medium preset is also useful: at 4K, the minimum of 76 FPS ensures that even the most intense scenes stay above 60 FPS, whereas at 1440p the minimum of 140 FPS and at 1080p the minimum of 216 FPS provide very consistent performance.

How This Combo Ranks

In the broader context of all tested system combinations for Doom, this specific pairing of the Intel Core i3-12100F and AMD Radeon RX 6800 XT achieves a combo rank of 1158 out of 3712 combinations. This places it in the top 31% of all tested systems, which is a solid result but not an elite one. The rank suggests that while the GPU is powerful, the CPU may be holding the system back from achieving a higher overall standing. The i3-12100F’s percentile rank among all CPUs is 68, while the RX 6800 XT’s percentile rank among all GPUs is 85. This discrepancy in percentile ranks (85 for GPU vs 68 for CPU) supports the interpretation that the CPU is the weaker link in this pairing, potentially capping performance in certain scenarios. The combo’s rank of 1158 out of 3712 indicates that a significant number of other combinations, likely those with more powerful CPUs, are able to achieve higher frame rates on average. However, the rank is still respectable, and the measured frame rates show that this combo is far from a poor performer. The deltaPct values from the CPU’s nearest rivals show that the i3-12100F is very closely matched to the Intel Core 3 N355 (0% delta), the Intel Core i5-9500 (0.3% delta), and the Intel Core 5 120UL (-0.7% delta). This clustering suggests that the specific CPU choice within this performance tier has minimal impact on the overall combo rank, and that the GPU is the primary differentiator in the ranking. The fact that the combo is in the top 31% of all systems, despite the relatively modest CPU, highlights the strength of the RX 6800 XT in this game.

CPU Role

While the GPU handles the heavy lifting at higher resolutions, the Intel Core i3-12100F plays a critical role in ensuring that frame rates remain high at lower resolutions. The CPU’s specifications include 4 cores and 8 threads, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. The boost clock is a 30% increase over the base clock, which is crucial for single-threaded performance in games. The CPU’s benchmark scores are particularly informative: the 3dmark_single_thread score of 893 and the cinebench_r23_singlecore score of 1674 indicate strong single-threaded capability. This is essential for Doom, which is known to be moderately CPU-intensive. At 1080p, the frame rates are exceptionally high (e.g., 292 FPS at Low, 254 FPS at Medium), and the fact that these numbers are so high suggests that the CPU is not a bottleneck at this resolution. The 8-thread score of 4026 in 3dmark is also relevant, as it shows that the CPU can leverage its threads effectively for multi-threaded workloads, even though it only has 4 physical cores. The L3 cache of 12 MB is shared, and while the fact pack does not provide specific game cache usage, the size is adequate for a modern game. In comparison to its rivals, the i3-12100F’s average benchmark score of 13494 is nearly identical to the Intel Core 3 N355 (13492), the Intel Core i5-9500 (13452), and the Intel Core 5 120UL (13594). This indicates that the CPU’s performance is in a very tight band with these other processors, and the choice between them would have minimal impact on gaming performance. The CPU’s TDP of 58 W is relatively low, which means it is power-efficient, but the lack of an unlocked multiplier means it cannot be overclocked, though its boost clock of 4.30 GHz is already sufficient for high frame rates. The data suggests that the CPU is well-matched to the GPU for 1080p and 1440p gaming, but at 4K, the GPU becomes the sole limiting factor, and the CPU’s performance is less consequential.

FAQ

Q: What is the average frame rate for this combo at 1080p with High settings?

A: The measured average frame rate at 1920x1080 with High settings is 215 FPS, which is an excellent result for high-refresh-rate monitors.

Q: How does the 4K Medium preset compare to the 4K High preset in terms of performance?

A: The 4K Medium preset delivers an average of 89 FPS, which is 19% higher than the 4K High preset’s 75 FPS, making Medium a better choice for smoother 4K gameplay.

Q: What is the combo’s rank among all tested systems for Doom?

A: This combo ranks 1158th out of 3712 tested combinations, placing it in the top 31% of all systems tested for this game.

Q: Is the CPU or GPU more likely to be the limiting factor at 4K?

A: The data indicates the GPU is the primary limiter at 4K, as frame rates drop significantly from 1440p to 4K (e.g., High settings drop from 139 FPS to 75 FPS), while the CPU’s strong single-threaded performance (3dmark_single_thread score of 893) supports high frame rates at lower resolutions.

Q: What is the minimum frame rate recorded for the 1440p Medium preset?

A: The minimum frame rate for the 2560x1440 Medium preset is 140 FPS, with a maximum of 189 FPS)Skip to content, ensuring consistent performance during intense scenes.

Q: How does the RX 6800 XT’s average benchmark score compare to the NVIDIA GeForce RTX 5070 Ti?

A: The RX 6800 XT has an average benchmark score of 48477, which is 3% lower than the NVIDIA GeForce RTX 5070 Ti’s score of 49957, per the nearestRivals data.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + AMD Radeon RX 6800 XT in Doom

Resolution Settings Avg FPS
3840x2160 Low 102.0
3840x2160 Medium 89.0
3840x2160 High 75.0
3840x2160 Ultra 62.0
2560x1440 Low 189.0
2560x1440 Medium 165.0
2560x1440 High 139.0
2560x1440 Ultra 114.0
1920x1080 Low 292.0
1920x1080 Medium 254.0
1920x1080 High 215.0
1920x1080 Ultra 176.0

Doom with ii3-12100F + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 6800 XT + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with ii3-12100F + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.