Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
133
excellent

This combination delivers exceptional performance with an average of 133 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 50 70 102
1440p QHD 91 93 136 192
1080p Full HD 147 152 212 297

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 102
3840x2160 Medium 70
3840x2160 Ultra 50
3840x2160 High 50
2560x1440 Low 192
2560x1440 Medium 136
2560x1440 High 93
2560x1440 Ultra 91
1920x1080 Low 297
1920x1080 Medium 212
1920x1080 High 152
1920x1080 Ultra 147

Pc Building Simulator with AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 3070, In-Depth Analysis

# Pc Building Simulator — AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 3070

The benchmark data for Pc Building Simulator shows a combination that scales predictably across resolutions, with the RTX 3070 becoming the primary constraint as pixel count rises. At 1080p, the system delivers extremely high frame rates across all settings, while 4K Ultra drops to roughly one-sixth of the 1080p Low result. The measured FPS rows reveal a simulation title that is surprisingly GPU-bound at higher settings, despite the genre's reputation for CPU-heavy logic. This analysis interprets the 12 measured data points, the CPU's synthetic benchmarks, and the GPU's architecture to characterize the experience.

Resolution Scaling

The FPS progression from 1920x1080 to 3840x2160 shows a steep, consistent decline that intensifies with higher quality presets. At Low settings, the average frame rate falls from 297.3 FPS at 1080p to 192.3 FPS at 1440p (a 35% drop), then to 102.1 FPS at 4K (another 47% drop). This pattern indicates that even at Low, the render resolution heavily taxes the GPU — the RTX 3070's 8 GB GDDR6 frame buffer and 448.0 GB/s bandwidth are being saturated, not the CPU.

The Medium preset illustrates the same trend with slightly lower headroom: 212.1 FPS at 1080p, 136.0 FPS at 1440p, and 69.7 FPS at 4K. The drop from 1440p to 4K is 49%, nearly identical to the Low preset's 47% decline. This consistency suggests a purely pixel-driven bottleneck rather than a settings-induced complexity explosion.

At High settings, the scaling becomes more punishing. The system manages 152.4 FPS at 1080p, 93.0 FPS at 1440p, and 49.6 FPS at 4K. The 1080p-to-4K ratio is 3.07x, meaning 4K delivers less than one-third of the 1080p throughput. For Ultra, the numbers are 146.6 FPS, 91.3 FPS, and 50.3 FPS respectively — remarkably close to High, with only a 1.4% difference at 4K (50.3 vs 49.6). This near-identical performance between High and Ultra implies that the Ultra preset adds visual features that do not materially increase GPU load in this title.

The limiting component shifts with resolution. At 1080p Low, the 297.3 FPS result suggests the CPU — with its 96 MB shared L3 cache and 8-core/16-thread configuration — is capable of feeding the GPU far beyond what any display needs. At 4K Ultra, the 50.3 FPS result is far below the CPU's demonstrated ceiling, indicating the RTX 3070's 20.31 TFLOPS FP32 throughput is the bottleneck. The data shows no scenario where frame rates become CPU-bound in a way that would cap performance below the GPU's capability.

FAQ

Q: What is the average FPS difference between 1080p and 4K at Ultra settings?

A: The system delivers 146.6 FPS at 1920x1080 Ultra and 50.3 FPS at 3840x2160 Ultra. This represents a 65.7% reduction in average frame rate when moving from 1080p to 4K, highlighting the extreme pixel-count sensitivity of this GPU.

Q: Does the Low preset provide a playable 4K experience?

A: Yes. At 3840x2160 Low, the average FPS is 102.1, which is comfortably above the 60 FPS threshold. The jump from Low to Medium at 4K costs 32.4 FPS (102.1 to 69.7), while Medium to High costs another 20.1 FPS (69.7 to 49.6), showing diminishing returns.

Q: How does the RTX 3070 compare to its nearest rival in synthetic benchmarks?

A: The GPU's average benchmark score is 28238, placing it 0.9% ahead of the AMD Radeon RX 6600 XT (27985) and 1.0% ahead of the NVIDIA GeForce GTX 980 Ti (27956). It trails the AMD FirePro S7150 (28409) by 0.6%.

Q: What is the CPU's multi-threaded performance relative to its closest competitor?

A: The AMD Ryzen 7 5700X3D has an average benchmark score of 24673, which is 0.2% higher than the Intel Core i7-1360P (24627) and 0.3% higher than the AMD Ryzen 5 7600X3D (24605). The margin is negligible, indicating near-parity among these processors.

Q: Is the 8 GB VRAM sufficient for 4K Ultra in this game?

A: The measured 4K Ultra average of 50.3 FPS suggests the memory capacity is not causing a catastrophic failure, but the GPU's 256-bit bus and 448.0 GB/s bandwidth are likely limiting factors. The frame rate is playable but not smooth, and the data does not indicate VRAM overflow artifacts.

Q: How does the CPU's single-thread score relate to the game's performance?

A: The CPU scores 804 in 3dmark single-thread and 2970 in PassMark single-thread. The game's 1080p Low result of 297.3 FPS implies that even a modest single-thread score is sufficient for this simulation's logic, as the GPU becomes the bottleneck far before CPU limits.

Settings Recommendations

The optimal preset depends on the target resolution and refresh rate. For 1080p, Ultra delivers 146.6 FPS, which exceeds the refresh rate of most standard monitors (typically 60-144 Hz). Given that High yields 152.4 FPS and Medium 212.1 FPS, users with 144 Hz displays should choose Medium for headroom, while those with 60 Hz panels can run Ultra without compromise.

At 1440p, the recommendation shifts. Ultra averages 91.3 FPS, which is smooth for 60 Hz but not ideal for 144 Hz. High drops slightly to 93.0 FPS (a negligible 1.8% difference), meaning either preset is viable. Medium provides 136.0 FPS, which is the only 1440p preset that fully exploits a 144 Hz display. The data suggests Medium is the best balance for high-refresh 1440p gaming.

For 4K, the choices are constrained. Ultra at 50.3 FPS and High at 49.6 FPS are nearly identical — a 1.4% difference that is imperceptible. Medium at 69.7 FPS offers a meaningful improvement of 20.1 FPS over Ultra, making it the recommended preset for 4K. Low at 102.1 FPS is the only 4K preset that comfortably exceeds 60 FPS, but the visual penalty of Low in a simulation game (where readability matters) may not be worth the gain. The data supports Medium as the 4K sweet spot, trading some visual fidelity for a 38.6% frame rate increase over Ultra.

Across all resolutions, Low is only recommended for competitive frame rates: 297.3 FPS at 1080p and 192.3 FPS at 1440p are far beyond display capabilities, making Low a waste of visual quality. The measured rows show that Medium-to-Ultra scaling is modest at 1080p (212.1 to 146.6 FPS, a 30.9% drop), suggesting that Ultra's extra effects are not worth the cost at lower resolutions.

Measured FPS Breakdown

1920x1080: The lowest resolution tested shows the widest spread between presets. Low averages 297.3 FPS, Medium 212.1 FPS, High 152.4 FPS, and Ultra 146.6 FPS. The step from Low to Medium costs 85.2 FPS (28.7%), while High to Ultra costs only 5.8 FPS (3.8%). This pattern indicates that the Ultra preset is barely more demanding than High at 1080p.

2560x1440: The mid-resolution results compress the scaling. Low averages 192.3 FPS, Medium 136.0 FPS, High 93.0 FPS, and Ultra 91.3 FPS. The gap between High and Ultra narrows to 1.7 FPS (1.8%), while Low-to-Medium still costs 56.3 FPS (29.3%). The 1440p results are approximately 65-70% of the 1080p values for each preset, confirming a near-linear pixel-count scaling.

3840x2160: At 4K, the preset hierarchy flattens further. Low averages 102.1 FPS, Medium 69.7 FPS, High 49.6 FPS, and Ultra 50.3 FPS. Notably, Ultra is slightly faster than High at 4K (50.3 vs 49.6), a 1.4% difference that is within measurement noise. This anomaly suggests that Ultra and High share similar rendering paths at this resolution, and the GPU is so constrained that settings differences become irrelevant. The 4K Low result is 2.06x faster than 4K Ultra, while at 1080p, Low is only 2.03x faster than Ultra — a remarkably consistent ratio across resolutions.

The full dataset shows that Pc Building Simulator scales nearly perfectly with pixel count. A 4K frame has 4.0x the pixels of 1080p, and the measured FPS ratios (e.g., 297.3/102.1 = 2.91x for Low) fall short of that theoretical limit, implying the GPU's memory bandwidth (448.0 GB/s) is the constraining resource rather than raw shader throughput.

GPU Role

The NVIDIA GeForce RTX 3070 is the dominant factor in this game's performance profile. Its 8 GB GDDR6 memory on a 256-bit bus delivers 448.0 GB/s bandwidth, which aligns with the observed resolution scaling. The GPU's boost clock of 1725 MHz and base clock of 1500 MHz drive 5888 shading units, yielding 20.31 TFLOPS of FP32 performance. The measured FPS data shows that this compute power is sufficient for 1080p Ultra at 146.6 FPS, but the 4K Ultra result of 50.3 FPS indicates the memory subsystem cannot keep up with the 4x pixel load.

The GPU's synthetic benchmarks place it in the 72nd percentile of all GPUs, with an average score of 28238. Its nearest rival, the AMD FirePro S7150, scores 28409 (0.6% higher), while the RX 6600 XT trails by 0.9% (27985). This competitive positioning suggests the RTX 3070 is a mid-to-high-tier card in 2024, but its 4K performance in this title is limited by its 8 GB capacity and 256-bit interface.

The RTX 3070's 46 RT cores and 184 tensor cores are unlikely to be heavily utilized in Pc Building Simulator, a simulation title that does not heavily feature ray tracing. The GPU's DirectX 12 Ultimate support (12_2) and Vulkan 1.4 API compatibility ensure modern rendering paths, but the measured FPS deltas between presets (e.g., High to Ultra at 1440p: 93.0 to 91.3) suggest the game's visual options do not leverage the full Ampere feature set.

The CPU-side data provides context for the GPU's role. The Ryzen 7 5700X3D scores 22366 in Cinebench R23 multi-core and 3157 in single-core, with a 96 MB L3 cache that benefits simulation workloads. However, the game's frame rates are not CPU-limited: at 1080p Low, the GPU produces 297.3 FPS, which is far above any practical refresh rate, and the CPU's 82nd percentile ranking (avg score 24673) indicates it is not a bottleneck. The GPU's 72nd percentile ranking aligns more closely with the game's overall performance limits.

The RTX 3070's 220 W TDP and 550 W suggested PSU are notable for system planning, but the benchmark data shows no thermal throttling or power-related FPS drops. The 12-pin power connector and dual-slot design are standard for this class. In summary, the GPU is the limiting component at 1440p and above, while the CPU provides ample headroom for the game's logic and physics. The measured FPS breakdown confirms that any optimization effort should focus on GPU settings — particularly reducing resolution or preset from Ultra — rather than CPU upgrades.

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3070

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1725 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 3070 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 102.1
3840x2160 Medium 69.7
3840x2160 Ultra 50.3
3840x2160 High 49.6
2560x1440 Low 192.3
2560x1440 Medium 136.0
2560x1440 High 93.0
2560x1440 Ultra 91.3
1920x1080 Low 297.3
1920x1080 Medium 212.1
1920x1080 High 152.4
1920x1080 Ultra 146.6

Pc Building Simulator with Ryzen 7 5700X3D + Other GPUs

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Pc Building Simulator with RTX 3070 + Other CPUs

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