Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
199
excellent

This combination delivers exceptional performance with an average of 199 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 78 112 152
1440p QHD 143 149 211 296
1080p Full HD 224 233 331 392

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 152
3840x2160 Medium 112
3840x2160 High 78
3840x2160 Ultra 72
2560x1440 Low 296
2560x1440 Medium 211
2560x1440 High 149
2560x1440 Ultra 143
1920x1080 Low 392
1920x1080 Medium 331
1920x1080 High 233
1920x1080 Ultra 224

Pc Building Simulator with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis

# Pc Building Simulator — AMD Ryzen 5 7600 + NVIDIA GeForce RTX 4080 SUPER

The measured FPS data for Pc Building Simulator reveals a combination that scales predictably across resolutions, with the RTX 4080 SUPER clearly dominating the workload at 1080p and 1440p while the Ryzen 5 7600’s six Zen 4 cores keep pace without becoming a bottleneck. Across all 12 measured rows — four settings at three resolutions — this combo ranks 100th out of 1,769 tested configurations, placing it in the top tier of systems for this simulation title. The data shows a GPU-centric game where even the highest CPU load from the 7600’s multi-threaded capabilities rarely limits frame delivery, but the gap between Low and Ultra settings grows dramatically as resolution climbs, hinting at where the balance shifts.

Resolution Scaling

The FPS drop from 1080p to 4K is steep but not uniform across settings, which tells a clear story about what limits this game. At Low settings, the average frame rate falls from 392 FPS at 1920x1080 to 295.6 FPS at 2560x1440 — a 24.6% reduction — then to 151.9 FPS at 3840x2160, a further 48.6% drop. That 4K Low figure is still exceptionally high, but the scaling pattern suggests the GPU’s shading units and memory bandwidth are doing the heavy lifting once pixel count rises.

At Ultra settings, the same resolution steps produce 223.7 FPS at 1080p, 142.9 FPS at 1440p (a 36.1% decline), and 71.5 FPS at 4K (a 50.0% further decline). The percentage loss from 1440p to 4K is nearly identical between Low and Ultra, which indicates that resolution scaling is consistent regardless of preset — the RTX 4080 SUPER’s 16 GB of GDDR6X memory and 736.3 GB/s bandwidth are sufficient even at 4K Ultra, so the bottleneck is raw compute throughput rather than memory capacity.

What the data implies is that Pc Building Simulator becomes progressively more GPU-bound as resolution rises, but the CPU still matters at lower resolutions. At 1080p Low, 392 FPS is far beyond what any 60 Hz or 144 Hz display can use, and the Ryzen 5 7600’s single-thread score of 999 in 3DMark (and 3,910 in PassMark single-thread) likely sets an upper ceiling that the GPU cannot exceed. The 7600’s boost clock of 5.10 GHz and 32 MB of shared L3 cache help keep frame pacing consistent, but the data shows diminishing returns from the CPU once 1440p is reached — the FPS gap between 1080p and 1440p at High settings is 83.5 FPS (232.7 to 149.2), while the gap between 1440p and 4K at High is 71.7 FPS (149.2 to 77.5), a slightly smaller absolute decline.

GPU Role

The RTX 4080 SUPER is the undisputed primary driver in this combination. Its boost clock of 2550 MHz, base clock of 2295 MHz, and 10,240 shading units provide the compute muscle that Pc Building Simulator clearly leverages. The 16 GB VRAM is never stressed by this game’s demands — even at 4K Ultra, the memory bus width of 256 bit and bandwidth of 736.3 GB/s handle the scene data without issue, as evidenced by the 71.5 FPS average at that setting.

The GPU’s benchmark scores reinforce its position. A PassMark G3D score of 34,245 places it in the 88th percentile among all GPUs, and its average benchmark score of 53,610 puts it just 0.2% ahead of the AMD Radeon RX 6900 XT (53,489) and 0.4% ahead of the AMD Radeon Pro W6600M (53,414). The nearest rival on the other side is the AMD Radeon RX 7700S at 52,505, which trails by 2.1%, and the NVIDIA GeForce RTX 5070 Ti at 52,086, which is 2.9% behind. These deltaPct values show that the 4080 SUPER sits in a tightly contested performance band, but in Pc Building Simulator specifically, the measured FPS suggests the Ada Lovelace architecture’s 52.22 TFLOPS FP32 throughput translates directly to high frame rates.

The GPU’s role becomes more pronounced at 4K. At 3840x2160, the average FPS ranges from 151.9 at Low to 71.5 at Ultra — a spread of 80.4 FPS. That spread is almost exactly the same as the 1080p spread (392 to 223.7, a 168.3 FPS difference, which is larger in absolute terms but proportionally similar). The consistent scaling across settings at each resolution indicates the GPU is the limiting component in all scenarios, with the CPU providing enough headroom to avoid stalling the pipeline.

FAQ

Q: Why does the FPS drop so much from 1080p to 4K at Low settings?

A: At 1920x1080 Low, the combo achieves 392 FPS, but at 3840x2160 Low it falls to 151.9 FPS. The 61.2% reduction is due to the RTX 4080 SUPER having to render four times as many pixels, which increases the load on its 10,240 shading units and 112 ROPs. The CPU’s contribution becomes less relevant as pixel count dominates.

Q: Is the Ryzen 5 7600 bottlenecking the RTX 4080 SUPER?

A: At 1080p Low, 392 FPS likely approaches the CPU’s limit — the 7600’s 3DMark single-thread score of 999 and PassMark single-thread score of 3,910 are strong but not unlimited. At 1440p and 4K, the FPS drops indicate the GPU becomes the primary constraint, so the CPU is not a bottleneck at those resolutions.

Q: How does this combo compare to the nearest CPU rivals?

A: The Ryzen 5 7600 has an average benchmark score of 26,617, which is 0.2% above the AMD Ryzen 7 5800X3D (26,574) and the AMD EPYC 8024P (26,555), 0.2% below the Intel Core i9-12900HK (26,672), and 0.3% above the Intel Core i9-11900K (26,546). These tiny deltas mean CPU choice has minimal impact on this game’s FPS.

Q: What is the best setting for 4K play?

A: At 3840x2160, High settings produce 77.5 FPS, while Ultra drops to 71.5 FPS. Medium yields 112 FPS. The data suggests High offers a good balance, but Medium provides a 44.5% FPS boost over High with presumably moderate visual trade-offs.

Q: Does the 16 GB VRAM ever become a limitation?

A: No. Even at 4K Ultra, the average FPS of 71.5 indicates the GPU’s memory bandwidth of 736.3 GB/s and 16 GB capacity are sufficient. Pc Building Simulator does not appear to exceed this VRAM allocation, as frame rates remain playable at all settings.

Q: How does the GPU rank against its nearest rivals?

A: The RTX 4080 SUPER’s average benchmark score of 53,610 is 0.2% higher than the RX 6900 XT (53,489), 0.4% higher than the Radeon Pro W6600M (53,414), 2.1% higher than the RX 7700S (52,505), and 2.9% higher than the RTX 5070 Ti (52,086). In this game, the measured FPS confirms the 4080 SUPER’s edge.

How This Combo Ranks

Out of 1,769 tested combos for Pc Building Simulator, this pairing of the AMD Ryzen 5 7600 and NVIDIA GeForce RTX 4080 SUPER ranks 100th. That top 5.7% placement reflects the GPU’s high percentile standing (88th among all GPUs) and the CPU’s solid 83rd percentile among all CPUs. The rank suggests that while more powerful CPUs or GPUs exist, this combination delivers near-flagship performance for this simulation title.

The ranking is particularly impressive given the CPU’s modest six-core, 12-thread configuration. The 7600’s multi-threaded benchmarks — 22,992 in Cinebench R23 multi-core and 6,503 in 3DMark max threads — show it is not a top-tier workstation chip, but in Pc Building Simulator, the game’s simulation logic appears to favor single-thread speed and GPU throughput. The 7600’s 5.10 GHz boost clock and 999 single-thread 3DMark score are more relevant than its 6,499 16-thread score.

The gap between this combo’s rank and the top positions likely comes from systems with even faster GPUs or CPUs with higher single-thread performance. However, the measured FPS data shows that at 1080p, the 7600 + 4080 SUPER already exceeds 223 FPS at Ultra, which exceeds the refresh rate of most monitors. The rank of 100 indicates this is a high-performance pairing, but not the absolute fastest — there are 1,668 other combos ranked lower.

CPU Role

The Ryzen 5 7600’s role in Pc Building Simulator is to provide sufficient single-thread speed and avoid becoming a bottleneck. Its six cores and 12 threads, based on the Zen 4 Raphael architecture built on a 5 nm TSMC process, deliver a base clock of 3.80 GHz and boost clock of 5.10 GHz. The 32 MB shared L3 cache and 1 MB L2 per core help reduce memory latency, which is critical for simulation games that often have complex logic chains.

The CPU’s benchmark data shows a clear strength in single-thread performance. The 3DMark single-thread score of 999 and Cinebench R23 single-core score of 3,246 are strong for a 65 W TDP chip. In contrast, the multi-thread scores — 6,503 in 3DMark max threads and 22,992 in Cinebench R23 multi-core — are respectable but not class-leading. For Pc Building Simulator, the single-thread capabilities are more important because the game’s simulation logic likely runs on one or two threads.

The nearest CPU rivals confirm this interpretation. The AMD Ryzen 7 5800X3D, which has a 0.2% higher average benchmark score (26,574 vs. 26,617), would likely perform nearly identically in this game despite having 3D V-Cache, because the 7600’s higher clock speed compensates. The Intel Core i9-12900HK, which is 0.2% ahead, and the Intel Core i9-11900K, which is 0.3% behind, all fall within a 0.5% band, meaning CPU choice has negligible impact on this game’s FPS.

At 1080p Low, the 392 FPS result suggests the CPU is near its limit — the GPU could potentially render more frames, but the 7600’s thread scheduling and cache hierarchy cap the output. At 1440p and above, the CPU’s role diminishes, and the GPU’s 52.22 TFLOPS FP32 throughput becomes the determining factor.

Measured FPS Breakdown

The measured FPS data is comprehensive, covering three resolutions and four settings each. Starting at 1920x1080, the combo delivers 392 FPS at Low, 331.4 FPS at Medium, 232.7 FPS at High, and 223.7 FPS at Ultra. The jump from Low to Medium is a 60.6 FPS drop (15.5%), while the drop from Medium to High is 98.7 FPS (29.8%), and from High to Ultra is 9 FPS (3.9%). The small gap between High and Ultra suggests that Ultra adds only marginal visual improvements while costing a small FPS penalty.

At 2560x1440, the averages are 295.6 FPS at Low, 211.1 FPS at Medium, 149.2 FPS at High, and 142.9 FPS at Ultra. The Medium-to-High drop is 61.9 FPS (29.3%), while the High-to-Ultra drop is 6.3 FPS (4.2%). The pattern repeats — Ultra is only slightly more demanding than High.

At 3840x2160, the averages fall to 151.9 FPS at Low, 112 FPS at Medium, 77.5 FPS at High, and 71.5 FPS at Ultra. The Low-to-Medium drop is 39.9 FPS (26.3%), Medium-to-High is 34.5 FPS (30.8%), and High-to-Ultra is 6 FPS (7.7%). At 4K, the absolute FPS values are lower, but the relative differences between settings remain consistent.

The data reveals that the largest FPS penalty comes from moving from Medium to High, while the High-to-Ultra step is consistently small across all resolutions. This suggests that Ultra’s additional effects are not heavily taxing the GPU.

Settings Recommendations

For 1080p users, the data shows that Ultra settings at 223.7 FPS are still far above any display’s refresh rate, so there is no reason to drop below Ultra. The 9 FPS difference between High and Ultra is negligible, making Ultra the clear choice for maximum visual quality.

At 1440p, Ultra delivers 142.9 FPS, which is above 144 Hz and thus ideal for high-refresh monitors. High at 149.2 FPS is only 6.3 FPS faster, so Ultra remains the best option unless the user prefers the slightly higher frame rate.

At 4K, the recommendation becomes more nuanced. Ultra at 71.5 FPS is playable but may not satisfy users with 120 Hz displays. High at 77.5 FPS is only 6 FPS faster, so it does not meaningfully improve smoothness. Medium at 112 FPS is a 44.5% improvement over High and provides a much smoother experience — this is the sweet spot for 4K. The data suggests that Medium at 4K offers the best balance between visual fidelity and frame rate, while Low at 151.9 FPS is available for competitive play or very high refresh rates.

The overall pattern across all resolutions is that Ultra provides minimal additional visual benefit over High, while Medium offers a substantial FPS boost. For this game, the measured rows indicate that High is the optimal preset for most users, with Medium as a strong alternative at 4K.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4080 SUPER

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2550 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 4080 SUPER in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 151.9
3840x2160 Medium 112.0
3840x2160 High 77.5
3840x2160 Ultra 71.5
2560x1440 Low 295.6
2560x1440 Medium 211.1
2560x1440 High 149.2
2560x1440 Ultra 142.9
1920x1080 Low 392.0
1920x1080 Medium 331.4
1920x1080 High 232.7
1920x1080 Ultra 223.7

Pc Building Simulator with Ryzen 5 7600 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 4080 SUPER + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + RTX 4080 SUPER

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